Fifth Edition Fantasy #3: the Pillars of Pelagia

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Fifth Edition Fantasy #3: the Pillars of Pelagia THE pillars of pelagia BByy Chris Doyle • CCoverover AArtist:rtist: Ben Wootten • EEditor:ditor: Tim Wadzinski AArtrt DDirectorirector: Jeremy Mohler for Outland Entertainment IInteriornterior AArtists:rtists: Shannon Potratz, Aaron Palsmeier, Pedro Figue CCartographer:artographer: Keith Curtis • DDesign:esign: Edward Lavallee GGraphicraphic DDesign:esign: Jamie Wallis • PPlaytesters:laytesters: Lisa Doyle, Alec Doyle, Eric Jessup, Mark Fortin, Devin McCullen, Steve LaBun visit us online at: www.goodman-games.com Get digital updates and corrections free! Use the coupon code below on this title at www.rpgnow. com to receive a free digital copy of this module plus any updated editions as they are published. Th is printing of Fift h Edition Fantasy # Th e Th e following text is the property of Wizards equipment, magical or supernatural abilities creation and/or You have suffi cient rights to version of this License. Pillars of Pelagia is done under version of the Coast, Inc. and is Copyright 2000 or eff ects, logos, symbols, or graphic designs; grant the rights conveyed by this License. 10 Copy of this License: You MUST include 1.0 of the Open Gaming License, and the Wizards of the Coast, Inc (“Wizards”). All and any other trademark or registered trade- 6.Notice of License Copyright: You must a copy of this License with every copy of the System Reference Document by permission Rights Reserved. mark clearly identifi ed as Product identity update the COPYRIGHT NOTICE portion Open Game Content You Distribute. from Wizards of the Coast, Inc.Designation 1. Defi nitions: (a)”Contributors” means the by the owner of the Product Identity, and of this License to include the exact text of 11. Use of Contributor Credits: You may of Product Identity: Th e following items are copyright and/or trademark owners who which specifi cally excludes the Open Game the COPYRIGHT NOTICE of any Open not market or advertise the Open Game hereby designated as Product Identity in have contributed Open Game Content; Content; (f) “Trademark” means the logos, Game Content You are copying, modifying Content using the name of any Contributor accordance with Section 1(e) of the Open (b)”Derivative Material” means copyrighted names, mark, sign, motto, designs that are or distributing, and You must add the unless You have written permission from the Game License, version 1.0: Fift h Edition material including derivative works and used by a Contributor to identify itself or title, the copyright date, and the copyright Fantasy, Fey Sisters’ Fate, all proper nouns, translations (including into other computer its products or the associated products holder’s name to the COPYRIGHT NOTICE Contributor to do so. capitalized terms, italicized terms, artwork, languages), potation, modifi cation, cor- contributed to the Open Game License by of any original Open Game Content you 12 Inability to Comply: If it is impossible for maps, symbols, depictions, and illustrations, rection, addition, extension, upgrade, the Contributor (g) “Use”, “Used” or “Using” Distribute. You to comply with any of the terms of this except such elements that already appear improvement, compilation, abridgment means to use, Distribute, copy, edit, format, 7. Use of Product Identity: You agree not License with respect to some or all of the in the System Reference Document or have or other form in which an existing work modify, translate and otherwise create to Use any Product Identity, including as Open Game Content due to statute, judicial been released as Open Content. may be recast, transformed or adapted; (c) Derivative Material of Open Game Content. an indication as to compatibility, except as order, or governmental regulation then You Designation of Open Content: Subject to the “Distribute” means to reproduce, license, (h) “You” or “Your” means the licensee in expressly licensed in another, independent may not Use any Open Game Material so Product Identity designation above, such rent, lease, sell, broadcast, publicly display, terms of this agreement. Agreement with the owner of each element aff ected. sections of creature and NPC statistics as transmit or otherwise distribute; (d)”Open 2. Th e License: Th is License applies to any of that Product Identity. You agree not to in- 13 Termination: Th is License will terminate derive from the SRD are designated as Open Game Content” means the game mechanic Open Game Content that contains a notice dicate compatibility or co-adaptability with automatically if You fail to comply with all Gaming Content. and includes the methods, procedures, indicating that the Open Game Content any Trademark or Registered Trademark in terms herein and fail to cure such breach Some of the portions of this book which are processes and routines to the extent such may only be Used under and in terms of conjunction with a work containing Open within 30 days of becoming aware of the delineated OGC originate from the System content does not embody the Product Iden- this License. You must affi x such a notice Game Content except as expressly licensed Reference Document and are copyright © tity and is an enhancement over the prior art to any Open Game Content that you Use. in another, independent Agreement with breach. All sublicenses shall survive the 1999, 2000 Wizards of the Coast, Inc. Th e and any additional content clearly identifi ed No terms may be added to or subtracted the owner of such Trademark or Registered termination of this License. remainder of these OGC portions of these as Open Game Content by the Contributor, from this License except as described by the Trademark. Th e use of any Product Identity 14 Reformation: If any provision of this book are hereby added to Open Game and means any work covered by this License, License itself. No other terms or conditions in Open Game Content does not constitute License is held to be unenforceable, such Content and, if so used, should bear the including translations and derivative may be applied to any Open Game Content a challenge to the ownership of that Product provision shall be reformed only to the COPYRIGHT NOTICE “FIFTH EDITION works under copyright law, but specifi cally distributed using this License. Identity. Th e owner of any Product Identity extent necessary to make it enforceable. FANTASY #Th e Pillars of Pelagia, copyright excludes Product Identity. (e) “Product Iden- 3.Off er and Acceptance: By Using the Open used in Open Game Content shall retain 15 COPYRIGHT NOTICE © 2015 Goodman Games, all rights reserved, tity” means product and product line names, Game Content You indicate Your acceptance all rights, title and interest in and to that Open Game License v 1.0 Copyright 2000, visit www.goodman-games.com or contact logos and identifying marks including trade of the terms of this License. Product Identity. Wizards of the Coast, Inc. [email protected]” dress; artifacts; creatures characters; stories, 4. Grant and Consideration: In consideration 8. Identifi cation: If you distribute Open System Rules Document Copyright 2000 Fift h Edition Fantasy #Th e Pillars of Pelagia storylines, plots, thematic elements, dia- for agreeing to use this License, the Con- Game Content You must clearly indicate Wizards of the Coast, Inc.; Authors Jonathan is copyright © 2015 Goodman Games. Open logue, incidents, language, artwork, symbols, tributors grant You a perpetual, worldwide, which portions of the work that you are Tweet, Monte Cook, Skip Williams, based game content may only be used under and in designs, depictions, likenesses, formats, royalty-free, non-exclusive license with the distributing are Open Game Content. the terms of the Open Game License. poses, concepts, themes and graphic, photo- exact terms of this License to Use, the Open 9. Updating the License: Wizards or its on original material by E. Gary Gygax and Goodman Games is not affi liated with graphic and other visual or audio representa- Game Content. designated Agents may publish updated Dave Arneson. Wizards of the CoastTM. Goodman Games tions; names and descriptions of characters, 5.Representation of Authority to Contribute: versions of this License. You may use any Fift h Edition Fantasy #Th e Pillars of Pela- makes no claim to or challenge to any trade- spells, enchantments, personalities, teams, If You are contributing original material authorized version of this License to copy, gia, copyright © 2015 Goodman Games, all marks held by Wizards of the CoastTM. personas, likenesses and special abilities; as Open Game Content, You represent modify and distribute any Open Game rights reserved, visit www.goodman-games. OPEN GAME LICENSE Version 1.0a places, locations, environments, creatures, that Your Contributions are Your original Content originally distributed under any com or contact [email protected] FIFTH EDITION FANTASY THE pillars of pELAGIA 1 The Pillars of Pelagia By Chris Doyle Th e Pillars of Pelagia is an adventure designed for use with erful kraken sorcerers for their own diabolical schemes, the 5th edition of the fi rst fantasy roleplaying game. It is was an immense ebony stone capable of enshrouding a intended for four to six 3rd-level characters and can be fi ve-mile radius of the surface world in constant dusk-like completed in a single session. Depending on the number conditions. One year after her victory, a band of adven- of characters and the challenges overcome, the characters tures led by the paladin Valinus destroyed the Shadow- should gain one level by the end of the adventure. A va- stone and routed the drow armies of the Devil-Lich. Th is riety of character classes is suggested to tackle the chal- short adventure is the story of how Chalychia (before she lenges presented herein, and since investigation and de- embraced undeath) acquired the powerful relic, and how duction are paramount in this adventure, a strong sword a band of fl edgling adventures discovered the secret to de- arm might not be the ideal solution to a situation.
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