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Vol. 1 DRAGON LORE 13 magic Bows

Authors Tom Tullis & Kevin Stephens

Artwork Tom Tullis

Play Testing Kevin Buntin, David Hellard, William Herron, Chris Lensch, Mike Romano, Walt Smith, Chris Stephens, Kevin Stephens, Russ Temple, Gary Wegley

Open Game Content & Copyright Information Reproduction of non-Open Game Content contained in this book by any means is prohibited without the written permission of the publisher. This book contains Open Game Content (see pages 8-9 for licenses). All item statis- tics and text descriptions are considered Open Game Content. All other content such as drawings and paintings are copyrighted by the artist or Fat Dragon Games (see page 9 for copyright info). The ‘’ and the ‘d20 System’ logo are trademarks of , Inc. and are used according to the terms of the d20 System License version 6.0. A copy of this License can be found at www.wizards.com/d20.

Requires the use of the Dungeons & Dragons Player’s Handbook, Third Edition, published by Wizards of the Coast, Inc.

FAT DRAGON GAMES Making Fantasy Fantastic www.fatdragongames.com About Us Introduction

The Fat Dragon Games crew has a combined A warrior is only as good as the weapons he 200 years of gaming experience. All of us (or she) carries. Well, not always, but a good have been avid D&D players for a quarter magic weapon never hurts, especially if it’s century and now we are bringing that expe- a bow! In this PDF you will find thirteen rience to the PDF industry. You now hold magical bows and related items for your fan- our latest endeavour, Dragon Lore. We have tasy campaign. All are fully described in d20 made every attempt to make this series the terms and have full creation instructions and benchmark for quality PDFs with full color costs should your players wish to make one art and book quality designs, alternate text- of these items. Some of these selections are only versions for ease of printing and some rather powerful so if your campaign is a low- of the most creative writing in the field. We magic setting you may wish to scale back want this to be the new standard for d20 some of the effects they feature. As always PDFs and hope you’ll continue to support you are the final word on what is appropriate us for years to come. We love hearing from for your campaign. What we have supplied our customers and review every comment here is a selection of ‘out of the ordinary’ we get. Thank you for including us in your items, something beyond the usual “+3 this” gaming library. or “vorpal that”. 2 TABLE OF CONTENTS

Ash’s Sorrow...... 06 Bow of Lawful Light...... 03 Eagle’s Talon...... 04 Foe Finder...... 07 Ghouls Grasp...... 03 Heart Slayer...... 07 Holy Lightning...... 07 Medusas Revenge...... 05 ’s Roar...... 06 Ormond’s Ooze...... 05 Quiver of Wyclin...... 07 Seeker Bow...... 04 Witch’s End...... 04 Ghoul’s Grasp

A hideous weapon by any standard, Ghoul’s Grasp bows were made to wreak havoc on the population of a large keep on the out- Mod- skirts of the borderlands. These weapons erate Nec- would be fired over the walls in an effort to romancy; CL spread disease on the people inside. While 9th; Prerequisites: this tactic was effective, the weapon is fairly Craft Magic Arms and uncommon due to the nature of the materi- Armor; Animate Dead, als required to construct one. Reeking of Ghoul Touch decaying flesh and having an appear- Price: 32,300 gp; ance to equal the smell, a Ghoul’s Cost: 16,150 gp + 1292 XP. Grasp bow is made from a rare wood that is wrapped in strips of the flesh from a ghoul. Bow of Lawful Light These strips bind bits of the ghouls entrails to Created for the most devout Paladins and the bow making for Knights, a Bow of Lawful Light is an el- a very nasty look- egant weapon made from the finest woods ing weapon (and and metals. Intricate gilding and carvings one not many decorate its length and the balance is the would be finest ever achieved for a bow. A Bow of Lawful Light is a +1 longbow under normal 3 circumstances. When wielded by a lawful willing to good Paladin, the bow gains the ability to wield). Any transform up to five arrows per day into a living creature shimmering arrow that appears to be made shot with an ar- of pure light. These arrows instantly hit their row from this bow intended target dealing 1d6 damage (plus the must make a DC16 original +1 bonus) even if the target is par- Fortitude save or be tially concealed. If the arrow hits a lawful paralyzed for 1d6+2 evil target the damage is doubled, if it hits a rounds. A successful hit chaotic or neutral evil target it gains an addi- also necessitates the target tional +1. For every three levels the Paladin make a DC12 Fortitude save has the damage bonus of the light arrows in- (separate roll from above) creases by +1 up to a maximum +4. or be infected with ghoul fe- ver (see the Ghoul entry in Faint Evocation; CL 3rd; Prerequisites: the MM). While any bow can Craft Magic Arms and Armor; Magic Mis- be made into a Ghoul’s Grasp, sile the most common version is a +1 Price: 16,375 gp; Cost: 8,188 gp + 655 XP. longbow. THE D20 SYSTEM TRADEMARK LICENSE VERSION 6.0 must instruct any company or individual that You are or become aware of who is in possession of any materials distributed by You By downloading the enclosed graphic files and/or by returning bearing the d20 System trademark logos to destroy those materi- the Confirmation Card as presented in the file “card.pdf,” the als. 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