True20 Warrior's Handbook
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The Warrior’s Handbook A Role Sourcebook for True20 Adventure Roleplaying Design: Matthew E. Kaiser Editing Joanna G. Hurley Development Steve Kenson Art Direction Hal Mangold Graphic Design Hal Mangold Cover Art Christopher Moeller Interior Art Kent Burles Publisher Chris Pramas Green Ronin Staff Steve Kenson, Nicole Lindroos, Hal Mangold, Chris Pramas, Evan Sass, Marc Schmalz , and Bill Bodden True20 Warrior’s Handbook is ©2008 Green accordance with Section 1(e) of the Ronin Publishing, LLC. All rights reserved. Open Game License, Version 1.0a: Reference to other copyrighted material all character and place names and in no way constitutes a challenge to the descriptions, all art and images. respective copyright holders of that The following text is Open Gaming material. True20 Warrior’s Handbook, Content: all text not previously Green Ronin, True20 Adventure declared Product Identity. Roleplaying, and their associated logos are trademarks of Green Ronin Permission is granted to print one Publishing, LLC. copy of the electronic version of this product for personal use. The following is designated as Product Identity, in 3815 S. Othello St, Suite 100 Printed in USA #304, Seattle WA 98118 www.greenronin.com www.true20.com [email protected] Introduction Table of Contents Introduction ....................................................... 2 Instant Death ...............................................................40 Overview ........................................................................2 Automatic Damage .......................................................41 How to Use This Book ......................................................2 Free Attacks ....................................................................41 Knockdowns and Knockback ............................................42 ChapterOne: Warrior Creation ................ 3 Miniatures ......................................................................42 What Defines a Warrior? ...................................................4 Vehicle Combat ...............................................................43 Warrior Backgrounds ........................................................4 Mounted Combat .............................................................45 Warrior Core Abilities .......................................................5 Pursuit ...........................................................................46 Warrior Variants ...............................................................6 Stuck Weapons ................................................................49 Fighter ...........................................................................6 Getting a Weapon Stuck ................................................49 Mystic Knight .................................................................6 Breaking Weapons...........................................................50 Fighting Styles ..................................................................6 Weapon Toughness .......................................................50 Learning a Fighting Style ...............................................6 Teamwork Tactics............................................................51 Unarmed Stylesvs. Armed Styles ....................................6 Combat Challenges ..........................................................51 Skills and Styles .............................................................6 Taking a Challenge .......................................................51 Attack, Defense & Styles .................................................6 Attack Challenges .........................................................51 Creating Fighting Styles .................................................6 Stunts .............................................................................53 Sample Fighting Styles ...................................................7 Stunt Mechanics ...........................................................53 ChapterTwo: Skills and Feats ...................11 Offensive Stunts ..........................................................54 Defensive Stunts ..........................................................55 Skills ..............................................................................12 Maneuver Stunts ..........................................................56 Feats ...............................................................................13 Variant Initiative Systems ...............................................56 ChapterThree: The Arsenal ........................25 Battlefield Events ...........................................................57 Armor .............................................................................26 Infection .........................................................................58 Weapons .........................................................................29 Damage Roll ....................................................................58 ChapterFour: Expanded Combat .............39 Saves as Defense Scores ...................................................59 Mass Combat ...................................................................59 Advanced Damage ...........................................................40 Advanced Criticals ........................................................40 Index .........................................................................63 Margin of Success .........................................................40 License ......................................................................64 Introduction The most pivotal moments in any world’s history are often decided by Chapter 3: The Arsenal the mettle and blood of fighting men and women. These warriors bring about the creation and downfall of empires and determine the lifespans This chapter expands on the list of weapons and armor provided in of civilizations. Whether they fight for causes benevolent or malign, True20 Adventure Roleplaying, by providing a comprehensive catalogue warriors are the movers and shakers who uphold the established order or of weaponry and armament for equipping a warrior from virtually any send it tumbling down in the fires of revolution. WhileTrue20 Adventure technological age, setting, or background. Roleplaying provides a comprehensive set of rules and guidelines for creating Warrior characters and running combat, it cannot possibly Chapter 4: Expanded Combat cover every aspect of this time-honored profession. This book seeks to This chapter provides a wide array of optional rules and rules expansions delve deeper into the tools, tactics, and fighting styles employed by the that the Narrator can use to customize combat and increase the number of warriors of the True20 game. combat options available. Here, you will find something for everyone, from the tactically minded to those who wish to fight with flair and panache. Overview This book provides you with expanded rules and advanced combat How to Use This Book options for heroic and Narrator characters that make use of the warrior The Warrior’s Handbook supplements the rules presented in True20 role or otherwise focus on combat. Adventure Roleplaying, specifically focusing on enhancing the character creation rules and game options for the warrior role. This book is Chapter 1: Warrior Creation intended to be used as a toolkit, so do not feel obligated to use all the The opening chapter provides some supplemental rules for building rules or options presented in this book. In fact, you will find some warrior characters. It also presents several new options and variations. options to be mutually exclusive by design. You may decide to use some Lastly, this chapter provides basic guidelines for using the True20 rules chapters and not others or only allow parts of certain chapters. As with to emulate different fighting styles, thereby distinguishing your warrior all things, the Narrator is the final arbiter of which elements are used based on his approach to combat. in the game and which are not. Since many of the options presented in this book are available to players Chapter 2: Skills and Feats running a warrior hero, it is important for you to check with your This chapter presents a number of combat-related skills and feats. Narrator to confirm which options they will allow in their game before incorporating them into your character. 2 Chapter One: Adept Creation Chapter One: Warrior Creation 3 Chapter One: Adept Creation Warriors have existed for as long as mankind has “I will always place the mission first. as warriors—rather than having mixed-roles—tend walked the earth. From the first hunters who found I will never accept defeat. to in one way or another. themselves face to face with a hungry predator, to the I will never quit. first raiding party to attack and pillage a neighboring I will never leave a fallen comrade.” settlement, warriors have been both the preservers What Defines a — US Military version of the and destroyers of life. The first warriors wielded Warrior’s Creed Warrior? crude clubs and stones. Since then, the warrior’s weapons have changed almost as much as the ways Warriors come from all ages, races, cultures, and in which they wage war. Stone and bone have been traded for steel creeds. While they may wield a dizzying array of weapons, not all of them and Kevlar and the hunter-warriors of tribal society have given way to choose to do so. The real weapons are the warriors themselves. With proper professional armies, but the basic