The Connection Machine
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Technical Details of the Elliott 152 and 153
Appendix 1 Technical Details of the Elliott 152 and 153 Introduction The Elliott 152 computer was part of the Admiralty’s MRS5 (medium range system 5) naval gunnery project, described in Chap. 2. The Elliott 153 computer, also known as the D/F (direction-finding) computer, was built for GCHQ and the Admiralty as described in Chap. 3. The information in this appendix is intended to supplement the overall descriptions of the machines as given in Chaps. 2 and 3. A1.1 The Elliott 152 Work on the MRS5 contract at Borehamwood began in October 1946 and was essen- tially finished in 1950. Novel target-tracking radar was at the heart of the project, the radar being synchronized to the computer’s clock. In his enthusiasm for perfecting the radar technology, John Coales seems to have spent little time on what we would now call an overall systems design. When Harry Carpenter joined the staff of the Computing Division at Borehamwood on 1 January 1949, he recalls that nobody had yet defined the way in which the control program, running on the 152 computer, would interface with guns and radar. Furthermore, nobody yet appeared to be working on the computational algorithms necessary for three-dimensional trajectory predic- tion. As for the guns that the MRS5 system was intended to control, not even the basic ballistics parameters seemed to be known with any accuracy at Borehamwood [1, 2]. A1.1.1 Communication and Data-Rate The physical separation, between radar in the Borehamwood car park and digital computer in the laboratory, necessitated an interconnecting cable of about 150 m in length. -
Simulating Physics with Computers
International Journal of Theoretical Physics, VoL 21, Nos. 6/7, 1982 Simulating Physics with Computers Richard P. Feynman Department of Physics, California Institute of Technology, Pasadena, California 91107 Received May 7, 1981 1. INTRODUCTION On the program it says this is a keynote speech--and I don't know what a keynote speech is. I do not intend in any way to suggest what should be in this meeting as a keynote of the subjects or anything like that. I have my own things to say and to talk about and there's no implication that anybody needs to talk about the same thing or anything like it. So what I want to talk about is what Mike Dertouzos suggested that nobody would talk about. I want to talk about the problem of simulating physics with computers and I mean that in a specific way which I am going to explain. The reason for doing this is something that I learned about from Ed Fredkin, and my entire interest in the subject has been inspired by him. It has to do with learning something about the possibilities of computers, and also something about possibilities in physics. If we suppose that we know all the physical laws perfectly, of course we don't have to pay any attention to computers. It's interesting anyway to entertain oneself with the idea that we've got something to learn about physical laws; and if I take a relaxed view here (after all I'm here and not at home) I'll admit that we don't understand everything. -
Historical Perspective and Further Reading 162.E1
2.21 Historical Perspective and Further Reading 162.e1 2.21 Historical Perspective and Further Reading Th is section surveys the history of in struction set architectures over time, and we give a short history of programming languages and compilers. ISAs include accumulator architectures, general-purpose register architectures, stack architectures, and a brief history of ARMv7 and the x86. We also review the controversial subjects of high-level-language computer architectures and reduced instruction set computer architectures. Th e history of programming languages includes Fortran, Lisp, Algol, C, Cobol, Pascal, Simula, Smalltalk, C+ + , and Java, and the history of compilers includes the key milestones and the pioneers who achieved them. Accumulator Architectures Hardware was precious in the earliest stored-program computers. Consequently, computer pioneers could not aff ord the number of registers found in today’s architectures. In fact, these architectures had a single register for arithmetic instructions. Since all operations would accumulate in one register, it was called the accumulator , and this style of instruction set is given the same name. For example, accumulator Archaic EDSAC in 1949 had a single accumulator. term for register. On-line Th e three-operand format of RISC-V suggests that a single register is at least two use of it as a synonym for registers shy of our needs. Having the accumulator as both a source operand and “register” is a fairly reliable indication that the user the destination of the operation fi lls part of the shortfall, but it still leaves us one has been around quite a operand short. Th at fi nal operand is found in memory. -
Think in G Machines Corporation Connection
THINK ING MACHINES CORPORATION CONNECTION MACHINE TECHNICAL SUMMARY The Connection Machine System Connection Machine Model CM-2 Technical Summary ................................................................. Version 6.0 November 1990 Thinking Machines Corporation Cambridge, Massachusetts First printing, November 1990 The information in this document is subject to change without notice and should not be construed as a commitment by Thinking Machines Corporation. Thinking Machines Corporation reserves the right to make changes to any products described herein to improve functioning or design. Although the information in this document has been reviewed and is believed to be reliable, Thinking Machines Corporation does not assume responsibility or liability for any errors that may appear in this document. Thinking Machines Corporation does not assume any liability arising from the application or use of any information or product described herein. Connection Machine® is a registered trademark of Thinking Machines Corporation. CM-1, CM-2, CM-2a, CM, and DataVault are trademarks of Thinking Machines Corporation. C*®is a registered trademark of Thinking Machines Corporation. Paris, *Lisp, and CM Fortran are trademarks of Thinking Machines Corporation. C/Paris, Lisp/Paris, and Fortran/Paris are trademarks of Thinking Machines Corporation. VAX, ULTRIX, and VAXBI are trademarks of Digital Equipment Corporation. Symbolics, Symbolics 3600, and Genera are trademarks of Symbolics, Inc. Sun, Sun-4, SunOS, and Sun Workstation are registered trademarks of Sun Microsystems, Inc. UNIX is a registered trademark of AT&T Bell Laboratories. The X Window System is a trademark of the Massachusetts Institute of Technology. StorageTek is a registered trademark of Storage Technology Corporation. Trinitron is a registered trademark of Sony Corporation. -
The Evolution of Lisp
1 The Evolution of Lisp Guy L. Steele Jr. Richard P. Gabriel Thinking Machines Corporation Lucid, Inc. 245 First Street 707 Laurel Street Cambridge, Massachusetts 02142 Menlo Park, California 94025 Phone: (617) 234-2860 Phone: (415) 329-8400 FAX: (617) 243-4444 FAX: (415) 329-8480 E-mail: [email protected] E-mail: [email protected] Abstract Lisp is the world’s greatest programming language—or so its proponents think. The structure of Lisp makes it easy to extend the language or even to implement entirely new dialects without starting from scratch. Overall, the evolution of Lisp has been guided more by institutional rivalry, one-upsmanship, and the glee born of technical cleverness that is characteristic of the “hacker culture” than by sober assessments of technical requirements. Nevertheless this process has eventually produced both an industrial- strength programming language, messy but powerful, and a technically pure dialect, small but powerful, that is suitable for use by programming-language theoreticians. We pick up where McCarthy’s paper in the first HOPL conference left off. We trace the development chronologically from the era of the PDP-6, through the heyday of Interlisp and MacLisp, past the ascension and decline of special purpose Lisp machines, to the present era of standardization activities. We then examine the technical evolution of a few representative language features, including both some notable successes and some notable failures, that illuminate design issues that distinguish Lisp from other programming languages. We also discuss the use of Lisp as a laboratory for designing other programming languages. We conclude with some reflections on the forces that have driven the evolution of Lisp. -
April 17-19, 2018 the 2018 Franklin Institute Laureates the 2018 Franklin Institute AWARDS CONVOCATION APRIL 17–19, 2018
april 17-19, 2018 The 2018 Franklin Institute Laureates The 2018 Franklin Institute AWARDS CONVOCATION APRIL 17–19, 2018 Welcome to The Franklin Institute Awards, the a range of disciplines. The week culminates in a grand United States’ oldest comprehensive science and medaling ceremony, befitting the distinction of this technology awards program. Each year, the Institute historic awards program. celebrates extraordinary people who are shaping our In this convocation book, you will find a schedule of world through their groundbreaking achievements these events and biographies of our 2018 laureates. in science, engineering, and business. They stand as We invite you to read about each one and to attend modern-day exemplars of our namesake, Benjamin the events to learn even more. Unless noted otherwise, Franklin, whose impact as a statesman, scientist, all events are free, open to the public, and located in inventor, and humanitarian remains unmatched Philadelphia, Pennsylvania. in American history. Along with our laureates, we celebrate his legacy, which has fueled the Institute’s We hope this year’s remarkable class of laureates mission since its inception in 1824. sparks your curiosity as much as they have ours. We look forward to seeing you during The Franklin From sparking a gene editing revolution to saving Institute Awards Week. a technology giant, from making strides toward a unified theory to discovering the flow in everything, from finding clues to climate change deep in our forests to seeing the future in a terahertz wave, and from enabling us to unplug to connecting us with the III world, this year’s Franklin Institute laureates personify the trailblazing spirit so crucial to our future with its many challenges and opportunities. -
Lynn Conway Professor of Electrical Engineering and Computer Science, Emerita University of Michigan, Ann Arbor, MI 48109-2110 [email protected]
IBM-ACS: Reminiscences and Lessons Learned From a 1960’s Supercomputer Project * Lynn Conway Professor of Electrical Engineering and Computer Science, Emerita University of Michigan, Ann Arbor, MI 48109-2110 [email protected] Abstract. This paper contains reminiscences of my work as a young engineer at IBM- Advanced Computing Systems. I met my colleague Brian Randell during a particularly exciting time there – a time that shaped our later careers in very interesting ways. This paper reflects on those long-ago experiences and the many lessons learned back then. I’m hoping that other ACS veterans will share their memories with us too, and that together we can build ever-clearer images of those heady days. Keywords: IBM, Advanced Computing Systems, supercomputer, computer architecture, system design, project dynamics, design process design, multi-level simulation, superscalar, instruction level parallelism, multiple out-of-order dynamic instruction scheduling, Xerox Palo Alto Research Center, VLSI design. 1 Introduction I was hired by IBM Research right out of graduate school, and soon joined what would become the IBM Advanced Computing Systems project just as it was forming in 1965. In these reflections, I’d like to share glimpses of that amazing project from my perspective as a young impressionable engineer at the time. It was a golden era in computer research, a time when fundamental breakthroughs were being made across a wide front. The well-distilled and highly codified results of that and subsequent work, as contained in today’s modern textbooks, give no clue as to how they came to be. Lost in those texts is all the excitement, the challenge, the confusion, the camaraderie, the chaos and the fun – the feeling of what it was really like to be there – at that frontier, at that time. -
Art Gallery: Global Eyes Global Gallery: Art 152 ART GALLERY ELECTRONIC ART & ANIMATION CATALOG Adamczyk Walt J
Art Gallery: Global Eyes Chair Vibeke Sorensen University at Buffalo Associate Chair Lina Yamaguchi Stanford University ELECTRONIC ART & ANIMATION CATALOG ELECTRONIC ART & ANIMATION ART GALLERY ART 151 Table of Contents 154 Art Gallery Jury & Committee 176 Joreg 199 Adrian Goya 222 Masato Takahashi 245 Andrea Polli, Joe Gilmore 270 Peter Hardie 298 Marte Newcombe 326 Mike Wong imago FACES bogs: Instrumental Aliens N. falling water Eleven Fifty Nine Elevation #2 156 Introduction to the Global Eyes Exhibition Landfill 178 Takashi Kawashima 200 Ingo Günther 223 Tamiko Thiel 246 Joseph Rabie 272 Shunsaku Hayashi 327 Michael Wright Running on Empty Takashi’s Seasons Worldprocessor.com The Travels of Mariko Horo Psychogeographical Studies Perry’s Cowboy • Animation Robotman Topography Drive (Pacific Rim) Do-Bu-Ro-Ku 179 Hyung Min Lee 224 Daria Tsoupikova 158 Vladimir Bellini 247 r e a Drought 328 Guan Hong Yeoh Bibigi (Theremin Based on Computer-Vision Rutopia 2 La grua y la jirafa (The crane and the giraffe) 203 Qinglian Guo maang (message stick) 274 Taraneh Hemami Here, There Super*Nature Technology) A digital window for watching snow scenes Most Wanted 225 Ruth G. West 159 Shunsaku Hayashi 248 Johanna Reich 300 Till Nowak 329 Solvita Zarina 180 Steve Mann ATLAS in silico Ireva 204 Yoichiro Kawaguchi De Vez En Cuando 276 Guy Hoffman Salad See - Buy - Fly CyborGLOGGER Performance of Hydrodynamics Ocean Time Bracketing Study: Stata Latin 226 Ming-Yang Yu, Po-Kuang Chen 250 Seigow Matsuoka Editorial 301 Jin Wan Park, June Seok Seo 330 Andrzej -
The Computer Scientist As Toolsmith—Studies in Interactive Computer Graphics
Frederick P. Brooks, Jr. Fred Brooks is the first recipient of the ACM Allen Newell Award—an honor to be presented annually to an individual whose career contributions have bridged computer science and other disciplines. Brooks was honored for a breadth of career contributions within computer science and engineering and his interdisciplinary contributions to visualization methods for biochemistry. Here, we present his acceptance lecture delivered at SIGGRAPH 94. The Computer Scientist Toolsmithas II t is a special honor to receive an award computer science. Another view of computer science named for Allen Newell. Allen was one of sees it as a discipline focused on problem-solving sys- the fathers of computer science. He was tems, and in this view computer graphics is very near especially important as a visionary and a the center of the discipline. leader in developing artificial intelligence (AI) as a subdiscipline, and in enunciating A Discipline Misnamed a vision for it. When our discipline was newborn, there was the What a man is is more important than what he usual perplexity as to its proper name. We at Chapel Idoes professionally, however, and it is Allen’s hum- Hill, following, I believe, Allen Newell and Herb ble, honorable, and self-giving character that makes it Simon, settled on “computer science” as our depart- a double honor to be a Newell awardee. I am pro- ment’s name. Now, with the benefit of three decades’ foundly grateful to the awards committee. hindsight, I believe that to have been a mistake. If we Rather than talking about one particular research understand why, we will better understand our craft. -
Robert Alan Saunders
SMITHSONIAN INSTITUTION LEMELSON CENTER FOR THE STUDY OF INVENTION AND INNOVATION Robert Alan Saunders Transcript of an interview conducted by Christopher Weaver at National Museum of American History Washington, D.C., USA on 29 November 2018 with subsequent additions and corrections For additional information, contact the Archives Center at 202-633-3270 or [email protected] All uses of this manuscript are covered by an agreement between the Smithsonian Institution and Robert Alan Saunders dated November 29, 2018. For additional information about rights and reproductions, please contact: Archives Center National Museum of American History Smithsonian Institution MRC 601 P.O. Box 37012 Washington, D.C. 20013-7012 Phone: 202-633-3270 TDD: 202-357-1729 Email: [email protected] Web: http://americanhistory.si.edu/archives/rights-and-reproductions Preferred citation: Robert Alan Saunders, “Interview with Robert Alan Saunders,” conducted by Christopher Weaver, November 29, 2018, Video Game Pioneers Oral History Collection, Archives Center, National Museum of American History, Smithsonian Institution, Washington, DC. Acknowledgement: The Smithsonian’s Lemelson Center for the Study of Invention and Innovation gratefully acknowledges financial support from the Entertainment Software Association and Coastal Bridge Advisors for this oral history project. For additional information, contact the Archives Center at 202-633-3270 or [email protected] Abstract Robert Saunders begins discussing his early family life, education, and early exposure to electrical engineering. He next recounts his time at MIT, recalling members of the Tech Model Railroad Club and his work with the TX-0 and PDP-1 computers. Saunders discusses the contributions of Spacewar! team members to the project and his development of the original PDP-1 game controllers. -
Introduction to the Literature on Programming Language Design Gary T
Computer Science Technical Reports Computer Science 7-1999 Introduction to the Literature On Programming Language Design Gary T. Leavens Iowa State University Follow this and additional works at: http://lib.dr.iastate.edu/cs_techreports Part of the Programming Languages and Compilers Commons Recommended Citation Leavens, Gary T., "Introduction to the Literature On Programming Language Design" (1999). Computer Science Technical Reports. 59. http://lib.dr.iastate.edu/cs_techreports/59 This Article is brought to you for free and open access by the Computer Science at Iowa State University Digital Repository. It has been accepted for inclusion in Computer Science Technical Reports by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Introduction to the Literature On Programming Language Design Abstract This is an introduction to the literature on programming language design and related topics. It is intended to cite the most important work, and to provide a place for students to start a literature search. Keywords programming languages, semantics, type systems, polymorphism, type theory, data abstraction, functional programming, object-oriented programming, logic programming, declarative programming, parallel and distributed programming languages Disciplines Programming Languages and Compilers This article is available at Iowa State University Digital Repository: http://lib.dr.iastate.edu/cs_techreports/59 Intro duction to the Literature On Programming Language Design Gary T. Leavens TR 93-01c Jan. 1993, revised Jan. 1994, Feb. 1996, and July 1999 Keywords: programming languages, semantics, typ e systems, p olymorphism, typ e theory, data abstrac- tion, functional programming, ob ject-oriented programming, logic programming, declarative programming, parallel and distributed programming languages. -
Steuernummer Mit Peter Absprechen
Tamiko Thiel [email protected] www. tamikothiel.com Biography Tamiko Thiel was awarded the 2018 iX Immersive Experiences Visionary Pioneer Award for her life work by the Society for Art and Technology Montreal. Born in 1957, she is a visual artist exploring the interplay of place, space, the body and cultural identity in works encompassing a supercomputer, objects, installations, digital prints in 2D and 3D, videos, interactive 3d virtual worlds (VR), augmented reality (AR) and artificial intelligence (AI). Thiel received her B.S. in 1979 from Stanford University in Product Design Engineering, with an emphasis on human factors. She received her M.S. in Mechanical Engineering in 1983 from the Massachusetts Institute of Technology (MIT), with a focus on human-machine design at the Biomechanics Lab and computer graphics at the precursors to the MIT Media Lab. She then earned a Diploma (Master of Arts equivalent) in Applied Graphics in 1991 from the Academy of Fine Arts in Munich, Germany, specializing in video installation art. Her first artwork, the visual design for the Connection Machine CM-1/CM-2 artificial intelligence supercomputer (1986/1987, and in 1989 the fastest machine in the world) is in the collection of the Museum of Modern Art New York and the Smithsonian Institution. She began working with virtual reality in 1994 as creative director and producer of the Starbright World (1994-1997) online VR playspace for seriously ill children, in collaboration with Steven Spielberg, and her VR artwork Beyond Manzanar (2000, with Zara Houshmand), has been in the collection of the San Jose Museum of Art in Silicon Valley since 2002.