Necromunda Survival Edition
Total Page:16
File Type:pdf, Size:1020Kb
NECROMUNDA SURVIVAL EDITION Page 1 of 361 NECROMUNDA SURVIVAL EDITION INTRODUCTION Necromunda is a game of fierce combat wastes and the atmosphere is so between rival gang fighters in the polluted that it corrodes the hive's dangerous underworld of the armoured walls. Necromundan hives. Above is a harsh sky and the sun's deadly Your gang will also improve with time. light. Beyond the planet itself is the Every time a gang fights, its members wider galaxy and the great realm of the gain in skill and experience. Young Imperium of Man, an empire of a Juves quickly progress to become full million worlds held in thrall by the gang fighters, and fighters learn new Adeptus of Earth. But such things are abilities which make them superior nothing but legends in the Underhive combatants. where sky and space, planets and even the ground itself are concepts so wild A hive is an ancient and and abstract that many refuse to believe incomprehensibly vast city, built up they exist. layer upon layer, stretching ten miles into the planet's atmosphere. To those Out amongst the badzones the only laws who live in the depths the dark and are those enforced at the point of a gun. ruinous Underhive offers every The worst scum from the settlements opportunity for wealth and power. Its wind up here, driven out for real or collapsed caverns conceal the riches of imagined crimes by other gangs, irate the distant past: rare and precious settlers or vengeful guilders. They fight metals, unfathomable Archeotech constantly with the rats, mutants, plague devices, wondrous mutated fungi and zombies and scavvies that populate the much more. It is also a place of danger, reeking acidic marshes and waste pits of where mutant creatures, renegades and the hive bottom. Every day is a killers hide from the laws of House and nightmare struggle for survival which Hive. And, of course, there are others makes settlement life look an Off-World who want the riches of the Underhive holiday. for themselves. Renegade ratskins, escaped pit slaves s leader becomes richer and and mad wyrds wander the wastes and his followers ever more deadly, his fame may help or hinder other outlaws as the will spread throughout the Underhive. mood takes them. Crazed bands of Famous gunfighters and other Redemptionists mount crusades against renegades will come and seek him out, the forces of darkness who are in perhaps to join him, maybe to collect plentiful supply downhive, though the inevitable bounty that piles upon his fanatic zeal of the red brethren normally head! makes them outlaws too. But though the Redemption are far from kindly in their By recording the details of your gang ministrations the outlaw scum of the you can watch it grow from a bunch of badzones dread the spyrers more than young hopefuls to hardened fighters anything else. feared and respected throughout the domes. Every outlaw's greatest fear is to be hunted down and slain like an animal, Outside the hives the planet's surface is to be mutilated for trophies and covered by endless miles of toxic ash dismembered for sport by the Spyrers. Page 2 of 361 NECROMUNDA SURVIVAL EDITION Illegal trade posts and bandit detailed rules and to resolve more strongholds are scattered throughout complex situations, you can always refer the Badzones amongst the sumps and to the rulebook itself. mounds of refuse and slag. Here the dregs of the Underhive rub shoulders, Combined within this compendium are fight and kill one another while they the rules for The Outlanders trade their hard-won spoils for women, Community Edition which is based on drink, guns, drugs and information. The the Necromunda: Outlanders night trains travel areas too polluted to supplement published in 1996. It also be settled and these heavily armed includes The Heist scenario and Pit caravans will trade with mutants or Slave Gang rules from White Dwarf. The Ratskins as readily as anyone. Everyone OCE is not an attempt to overhaul or in the Badzones is fighting to keep what hugely expand the original rules, instead they have and claw as much as they can it's intended to be a fan update to an from those about them. Enslavement, already solid set of rules. disease, misery, madness and death lurk in the shadows to seize anyone too The main aims are to balance the variety weak, stupid or alone to survive. of Outlander gangs using minimal rewrites where possible and to fully The further you travel downhive, the incorporate the NCE ruleset. Also to harsher it gets. This maxim is well clarify ambiguities, patch up rule holes known through the hab-zones and is a and make minor tweaks and additions rule that many people live by - it gives a to improve general gameplay. real meaning to the idea of "moving up in the world". TABLETOP CONFLICT The Necromunda game allows you to Needless to say, moving down the hive fight conflicts between rival Underhive isn't usually a good thing, though for gangs on the tabletop. The opposing some it's that or the wrong end of a gangs are represented by models, rope, so the choice is easy. Eventually, assembled and painted by yourself, each you move so far down the hive that you representing an individual gang fighter. go beyond the reach of the law. Of You'll find more information about the course, this may be the whole point of different cultures and peoples of your exodus in the first place. Necromunda in the later sections of this book. Your tabletop becomes a part of Out in these desperate deadzones life is the Underhive, the scene of the action, cheap, and generally short, but if you with ruined buildings, gantries and can carve yourself a reputation there is a multi-level walkways. living to be made. The aim of the game is to outfight your THE RULEBOOK opponent, which requires a mixture of This book, the Necromunda rulebook, skill and luck. You'll soon learn how to contains the rules of the game. You arm and equip your gang efficiently, and don t need to learn all the rules to play, how to exploit the ruins and other but we suggest you read through the terrain to your best advantage. You'll rulebook before attempting your first also want to expand your gangs beyond game. The most important rules are the models provided in the game. Many summarised on the separate playsheets, models are available for the different and you ll quickly find these are all you gangs and new models are coming out need in most situations. For more all the time. With these you can expand Page 3 of 361 NECROMUNDA SURVIVAL EDITION your collection, equip fighters with different weapons and add more WHAT YOU WILL powerful characters. NEED WHAT IS THE SURVIVAL EDITION? MODELS! The NSE is not an attempt to overhaul Games of Necromunda are fought out or hugely expand the Necromunda using model fighters, each universe, instead it's intended to be a approximately 28mm tall. Before playing fan update to compile the three separate you need enough models to assemble a rulebooks of the Necromunda complete gang as detailed later in the Community Edition, Outlanders rules. A large variety of different models Community Edition and Inquisimunda are available various vendors. Rulebook into a single compendium whilst adding more realism to the game. TEMPLATES There are three main aims to this Special templates are used to determine project. the effects of many weapons. For example, grenade and shell bursts, and the gout of burning fire projected by a To provide more realism and flamer. brutality to the weapons and skills alongside minor tweaks to The templates used are the improve general gameplay. diameter blast markers and the Standard To clarify ambiguities and Flamer Template. streamline rules. And finally to introduce an appropriate sense of scale to the WHAT ELSE YOU WILL game. NEED In addition to the game components BUILDING THE GANG mentioned above you will need two or Every time you play Necromunda you more players and a firm, level tabletop earn the opportunity to improve your or area of floor. A kitchen table will do gang. By winning games you gain fine. Some gamers make their own territory, discover ancient artifacts, gaming tables from a sheet of chipboard uncover mineral wealth, and so on. With or something similar. Such a table can this wealth you can buy more weaponry be slightly larger than the table or and hire more gang fighters. trestles that support it, and can be divided into two or more pieces for ease of storage. DICE A variety of different dice are used in the Necromunda game, as follows. You will need at least one retractable tape measure marked in feet and inches. All distances in Necromunda are given in Imperial units. Page 4 of 361 NECROMUNDA SURVIVAL EDITION From left to right: Two D6 s, a scatter dice, instead a D3 means roll a D6 and dice, and an artillery dice halve the result rounding up. Pens and pencils, and plenty of paper So, for a D3, a roll of a 1 or 2 = 1, a roll will also be required. When you play a of 3 or 4 = 2 and a roll of 5 or 6 = 3. game you will need to keep track of wounds suffered by your fighters, the RE-ROLLS weapons they are carrying, and other Sometimes you may be offered the details. This is most easily done using a chance to re-roll a dice throw.