Necromunda – Underhive
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Necromunda – Underhive Necromunda © Copyright Games Workshop – 2017 Rev. 2.55 – 2018-02-22 Disclaimer: All texts and illustrations are the property of Games Workshop. The main purpose of this document is to facilitate access to all rules distributed in multiples books and online documents. It contains exact words as they appears in Underhive, Gang War 1, 2 and Gangs of Legend P D F , but all chapters have been re-organized to be more logical and fluid, and will contains any future official errata. Note that it is still a work in progress. Please report any typo or mistake in the reddit post. Please consider buying Games Workshop products to support more release of this awesome game. Thanks to Shinzuer, True_Mindslide, dumire1, truePooEyes, carcharodon99, TopsyKretts87, Corran_dk and Syranthel for their help. Have fun in the underworld ! Aarhun CONTENTS GANGS AND FIGHTERS.....................................9 Ready Fighters...................................................13 Characteristics profiles :.....................................9 THE ACTION PHASE.........................................14 Move (M)................................................................9 Activating Groups.............................................14 Weapon Skill (WS).................................................9 Changing Facing................................................14 Ballistic Skill (BS)..................................................9 Types of Action...................................................14 Strength (S).............................................................9 Basic Action..........................................................14 Toughness (T).........................................................9 Simple Action.......................................................14 Wounds (W)............................................................9 Double Action.......................................................14 Initiative (I).............................................................9 Actions................................................................14 Attacks (A)..............................................................9 Active fighters......................................................14 Leadership (LD)......................................................9 Move (Simple)................................................14 Cool (Cl).................................................................9 Shoot (Basic)...................................................14 Willpower (Will).....................................................9 Aim (Basic).....................................................14 Intelligence (Int).....................................................9 Charge (Double)..............................................14 Modifying characteristics.......................................9 Take Cover (Basic)..........................................14 Skills.......................................................................9 Coup de Grace (Simple)..................................14 GENERAL PRINCIPLES...................................10 Reload (Simple)..............................................14 Measuring Distances.........................................10 Engaged Fighters..................................................15 Walls....................................................................10 Fight (Basic)....................................................15 Obstacles.............................................................10 Retreat (Basic).................................................15 Re-Rolling and Rolling off................................10 Pinned Fighters.....................................................15 Vision arc............................................................11 Stand up (Basic)..............................................15 Designer's Note: Which Way's Forward ?......11 Crawl (Double)...............................................15 Line of Sight.......................................................11 Blind Fire (Double).........................................15 Zone Mortalis (Underhive)...................................11 Reload (Simple)..............................................15 Sector Mechanicus (Gang War)............................11 Seriously Injured Fighters.....................................15 True Line of Sight...........................................11 Crawl (Double)...............................................15 Designer's Note: Agreeing on Line of Sight.........11 Moving................................................................15 Characteristic Checks.......................................12 Barricades and Obstacles.................................15 Fighter Statuses.................................................12 SHOOTING...........................................................16 Standing................................................................12 Making Ranged Attacks....................................16 Active....................................................................12 1. Declare the Shot................................................16 Engaged................................................................12 Multiple Weapon Profiles...............................16 Prone.....................................................................12 Fighters in hiding............................................16 Pinned...................................................................12 2. Check the Range...............................................16 Seriously Injured...................................................12 3. Make the Hit Roll.............................................16 Secondary Statuses...............................................12 Hit modifiers...................................................16 Blast Markers and Flame Templates...............12 Running out of Ammo.....................................16 Directly Towards and Directly Away From....12 4. Target is Pinned................................................16 Designer's Note: Keeping Things Clear..........12 5. Resolve Hits......................................................16 GAME STRUCTURE..........................................13 Ranged Weapon Traits..........................................17 Round sequence.................................................13 Cover...................................................................17 Priority Phase........................................................13 Zone Mortalis (Underhive)...................................17 Action Phase.........................................................13 Sector Mechanicus (Gang War)............................17 End Phase..............................................................13 Twin Guns Blazing............................................17 THE PRIORITY PHASE....................................13 Target Priority...................................................17 Roll for Priority.................................................13 Improbable Shots..............................................17 1 Stray Shots.........................................................17 Opening Caskets.............................................26 Blast Markers....................................................18 Ammo Caches.......................................................26 Flame Templates................................................18 Booby Traps..........................................................27 Grenades.............................................................18 Shooting at Booby Traps.................................27 CLOSE COMBAT................................................19 Frag Traps.......................................................27 Making Close Combat Attacks........................19 Melta Traps.....................................................27 1. Turn to Face......................................................19 Gas Traps.........................................................27 2. Pick Weapons....................................................19 Gang Relic............................................................27 3. Determine Attack Dice.....................................19 SECTOR MECHANICUS TERRAIN...............28 Unarmed Attacks.............................................19 Types of Terrain.................................................28 4. Declare Targets.................................................19 Obstacles and Structures..................................28 5. Make the Hit Roll(s).........................................19 Crossing Obstacles................................................28 Pistols at Close Quarters.................................19 Platforms............................................................28 Assists.............................................................20 Falling Hazards.....................................................28 Interference.....................................................20 Railings...........................................................28 6. Resolve Hits......................................................20 Difficult Terrain....................................................28 7. Enemies make Reaction attacks........................20 Slowed Movement..........................................28 8. Consolidate.......................................................20 Ductways and Pitfalls...........................................28 Close Combat Traits Examples:............................20