White Dwarf Hobby Room Gaming Table to Enact a Fittingly Epic Battle Report
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PRICES REALIZED DETAIL - Animation Auction 52A, Auction Date: 12/1/2012
26901 Agoura Road, Suite 150, Calabasas Hills, CA 91301 Tel: 310.859.7701 Fax: 310.859.3842 PRICES REALIZED DETAIL - Animation Auction 52A, Auction Date: 12/1/2012 LOT ITEM PRICE 4 X-MEN “OLD SOLDIERS”, (2) ORIGINAL PRODUCTION CELS AND BACKGROUND $275 FEATURING “CAPTAIN AMERICA” & “WOLVERINE”. 5 X-MEN “OLD SOLDIERS”, (2) ORIGINAL PRODUCTION CELS AND BACKGROUND $200 FEATURING “CAPTAIN AMERICA” & “WOLVERINE” FIGHTING BAD GUYS. 6 X-MEN “PHOENIX SAGA (PART 3) CRY OF THE BANSHEE”, ORIGINAL PRODUCTION CEL $100 AND BACKGROUND FEATURING “ERIK THE REDD”. 8 X-MEN OVERSIZED ORIGINAL PRODUCTION CEL AND BACKGROUND FEATURING $150 “GAMBIT”, “ROGUE”, “PROFESSOR X” & “JUBILEE”. 9 X-MEN “WEAPON X, LIES, AND VIDEOTAPE”, (3) ORIGINAL PRODUCTION CELS AND $225 BACKGROUND FEATURING “WOLVERINE” IN WEAPON X CHAMBER. 16 X-MEN ORIGINAL PRODUCTION CEL AND BACKGROUND FEATURING “BEAST”. $100 17 X-MEN (2) ORIGINAL PRODUCTION CELS AND BACKGROUND FEATURING “NASTY BOYS”, $100 “SLAB” & “HAIRBAG”. 21 X-MEN (3) ORIGINAL PRODUCTION CELS AND BACKGROUND FEATURING “STORM”. $100 23 X-MEN (2) ORIGINAL PRODUCTION CELS AND (2) SKETCHES FEATURING CYCLOPS’ $125 VISION OF JEAN GREY AS “PHOENIX”. 24 X-MEN (2) ORIGINAL PRODUCTION CELS AND BACKGROUND FEATURING “CAPTAIN $150 AMERICA” AND “WOLVERINE”. 25 X-MEN (9) ORIGINAL PRODUCTION CELS AND PAN BACKGROUND FEATURING “CAPTAIN $175 AMERICA” AND “WOLVERINE”. 27 X-MEN (3) ORIGINAL PRODUCTION CELS AND BACKGROUND FEATURING “STORM”, $100 “ROGUE” AND “DARKSTAR” FLYING. 31 X-MEN THE ANIMATED SERIES, (2) ORIGINAL PRODUCTION CELS AND BACKGROUND $100 FEATURING “PROFESSOR X” AND “2 SENTINELS”. 35 X-MEN (2) ORIGINAL PRODUCTION PAN CELS AND BACKGROUND FEATURING $100 “WOLVERINE”, “ROGUE” AND “NIGHTCRAWLER”. -
Category Guide & Entry Form
Sunday 12th OctOber 2014 categOry guide & entry FOrm ® WARHAMMER FEST Category 3 Warhammer 40,000 Vehicle. Golden Demon is This category is open to single Warhammer 40,000 vehicles, Dreadnoughts and walker models. It also covers single bike- Games Workshop’s mounted characters if this is appropriate to the army in question (eg, a Space Marine Captain on a bike). Battlefleet premier painting event. Gothic spaceships can be entered into this category as well. Although most of these models tend not to be supplied Miniatures painters from with a base, it is quite acceptable for you to mount the vehicle on a modest base (no more than 20mm larger than around the world travel the vehicle itself). Vehicles from Forge World’s Imperial from far and wide to Armour may be entered in this category. take part in it, entering Category 4 Warhammer 40,000 Large Model. This category is for any single large Warhammer 40,000 everything ranging from model mounted on an appropriately sized gaming base. This covers models like the Avatar, Ogryns, large Tyranids, single miniatures to Ork Warbosses, etc. Monstrous creatures from Forge dioramas. World’s Imperial Armour may be entered in this category. Category 5 Warhammer Fantasy Single Miniature. This is open to any single fantasy miniature (Warhammer, Mordheim and Blood Bowl). This includes single models How to enter on horses, boars or wolves, but not those mounted on To enter Golden Demon you must complete the entry large monsters. All models must be presented on an form, this can be found at the end of this PDF. -
Melee Weapons, Ranged Weapons, Special Issue Wargear, Or Relics May Purchase a Zephyr Command Module As a Dedicated Transport
Codex: Ornthon v 1.0 A Galaxy Lost The story of the Ornthon race did not begin in this galaxy. Once they were native to a galaxy far away. But that would all come to change with the arrival of a menace from the stars. Scattered like chaff upon the wind, the Ornthon Heirs to a Galaxy race struggles to survive far from their true As far back as they have record, the Ornthon home. New aeries grow upon worlds here and race has always been filled with ambition. From there across the galaxy as survivors struggle to the first time they reached out to the stars, they rebuild glory now lost. The voices of ancestors knew themselves to be destined for greatness. cry out for vengeance even as voices from the This attitude permeates the entire racial deep whisper dreams of power. The Ornthon culture, and for a long time would seem to be race is in a fight for both survival in the galaxy, truth. and for control of a rapidly dividing culture. As they struck out into the larger galaxy the Once, things were not so. In time past and far race spread with a zeal that was unmatched by away the Ornthon knew peace and prosperity. their neighbors. The stories tell of battles, wars, Their race was first among equals and oversaw treaties, and assimilation. Heroes arose and fell vast swathes of the stars. In that time their race as an empire was forged. By the time the other was not divided, but acted as one for the great races had come risen up the Ornthon had betterment of all. -
Table of Contents
TABLE OF CONTENTS DISCLAIMER AND CREDITS ........................................................................................................................................... 2 INTRODUCTION FOR NEW PLAYERS ............................................................................................................................ 3 INTRODUCTION FOR OLD PLAYERS .............................................................................................................................. 4 BATTLE RULES .............................................................................................................................................................. 5 MOVEMENT PHASE .................................................................................................................................................. 9 TERRAIN ................................................................................................................................................................. 13 SHOOTING .............................................................................................................................................................. 17 MELEE .................................................................................................................................................................... 25 MORALE AND PSYCHOLOGY .................................................................................................................................. 29 VEHICLES ............................................................................................................................................................... -
Black Grail Black Grail
An unofficial Bestiary Supplement for Warhammer Fantasy Roleplay 2 LLAACCKK RRAAIILL NEW WORLD BESTIABBRY INFORMATION ON BLAGGCK GRAIL FOR SECOND EDITION WFRP The Common View ‘To speak of such matters is a crime against the Lady. New Ritual Still your tongue and blaspheme no more!’ EMBRACE OF THE DARK LADY – Brother Marin l’Mersenne, Grail Monk Type: Arcane from the Monastery of Sacré Bleu Arcane Language: Magick ‘According to some legends the Black Grail serves an Magic: 4 evil purpose, servant to a dark god. It is said that the XP: 400 Grail is both many and one. Few approach it and live.’ Ingredients: A full suit of Best Craftsmanship Plate – Volkmar 'the Grim' von Hindenstern, Armour, a defaced Icon of the Lady of the Lake, Grand Theogonist of Sigmar the ashes of a burnt Feudal Contract, a dead ‘As long as the false line of Leoncoeur sits upon the horse that has been flogged for at least an hour. throne instead of the blessed get of Duke Maldred, Conditions: You must posses the remains of the some poor knights will never find peace. I say rise up Bretonnian Grail Knight to cast this Ritual on; in the name of the Lady! Rise up in the name of this can be either its corpse or ashes. Maldred! and rise up in the name of the Grail!’ Consequences: The Lady of the Lake notices your – Mauvais DrachZahn, Guisoreux street blasphemy and causes the corpse of her prophet of the False Grail servant to explode, destroying it as it strikes you The Scholar’s Eye with Holy Fire. -
Friday Events Daily Schedule 11:00 12:00 10:00 11:00 12:00 1:00 2:00 3:00 4:00 5:00 6:00 7:00 8:00 9:00 AM AM PM PM PM PM PM PM PM PM PM PM PM PM
www.adepticon.org Friday Events www.adepticon.org Daily Schedule 11:00 12:00 10:00 11:00 12:00 1:00 2:00 3:00 4:00 5:00 6:00 7:00 8:00 9:00 AM AM PM PM PM PM PM PM PM PM PM PM PM PM Admin, Onsite Registration Rogue Demon Painting Competition Submission* Vendor Hall Open Tournaments Warhammer 40K Gladiator Tournament Warhammer Fantasy Devastation Tournament Friday Warhammer Fantasy Escalation Tournament Awards Lord of the Rings Team Tournament Ceremony Epic Armageddon Challenge Dave Taylor Rich Nelson - Damien Garcia Seminars GW State of Hirst Arts Seminar Big Brush Method the Union* Nathan Comanse - Terry Peterson - Panel Discussion Chris Borer Modeling Vehicles & Advanced Weather- Creat. Succesful Green Putty Armor ing Techniques Golden Demon Entrs. Conversions J. & C Wappel J. & C Wappel Basing Techniques Glazing Techniques Free Events* Warhammer 40K Apocalypse Bring and Battle Bitz Trading WAB WAB WAB WAB Old West High Seas Demo Demo Demo Demo Demo Demo Old West High Seas Demo Demo *These events are free with your Aeronatica Imper. AdeptiCon Weekend Badge. Bring & Battle 11:00 12:00 10:00 11:00 12:00 1:00 2:00 3:00 4:00 5:00 6:00 7:00 8:00 9:00 AM AM PM PM PM PM PM PM PM PM PM PM PM PM www.adepticon.org Friday Events www.adepticon.org Tournaments Free Events* Seminars 12:00 PM Warhammer 40K Gladiator 12:00 PM Rogue Demon Painting 2:30 PM Nathan Comanse: - 10:00 PM Tournament - 10:00 PM Competition Submission - 4:30 PM Modeling Vehicles and Armor 12:00 PM Warhammer Fantasy 1:00 PM Warhammer Ancient Battles 5:00 PM Rich Nelson: - 10:00 -
University of Southampton Research Repository Eprints Soton
University of Southampton Research Repository ePrints Soton Copyright © and Moral Rights for this thesis are retained by the author and/or other copyright owners. A copy can be downloaded for personal non-commercial research or study, without prior permission or charge. This thesis cannot be reproduced or quoted extensively from without first obtaining permission in writing from the copyright holder/s. The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the copyright holders. When referring to this work, full bibliographic details including the author, title, awarding institution and date of the thesis must be given e.g. AUTHOR (year of submission) "Full thesis title", University of Southampton, name of the University School or Department, PhD Thesis, pagination http://eprints.soton.ac.uk UNIVERSITY OF SOUTHAMPTON FACULTY OF HUMANITIES English Behind Apocalypse The Cultural Legacy of 9/11 by Matthew Stuart Leggatt Thesis for the degree of Doctor of Philosophy May 2013 UNIVERSITY OF SOUTHAMPTON ABSTRACT HUMANITIES English Doctor of Philosophy BEHIND APOCALYPSE THE CULTURAL LEGACY OF 9/11 by Matthew Stuart Leggatt ‘Part One: 9/11 and the Death of the Capitalist Utopia’ focuses on how 9/11 has been memorialised, mythologised, and mobilised by contemporary culture. It examines a range of cultural materials from literature, film, and architecture, to 9/11 in the media. The section discusses, through a fusion of cultural and political thought, how the War on Terror became the inevitable continuation of the binary rhetoric of good and evil perpetuated since 9/11. -
Warhammer 40K Roleplay Adventures Home : Adventures by A
Critical Hit - Warhammer 40,000 Roleplay Warhammer 40k Roleplay (W40kRP) takes characters into the realms of STORE the Warhammer 40,000 universe. You play a mutant hunter, pit fighter, mercenary, psyker - any of over 100 Warhammer 40k character types - skilled in the arts of battle and psionics, an adventurer in the perilous Warhammer 40k universe, opposed by Chaos, Orks, Tyranids, Warhammer 40k and a multitude of monstrous alien enemies. W40kRP provides an unmatched depth of background and atmosphere, with a fast, detailed Warhammer flexible game system, exciting combat and powerful psionics. Warhammer If you want to take part in the adventure then prepare yourself now. Forget the power of technology, science and common humanity. Forget the Warhammer Fantasy promise of progress and understanding, for there is no peace amongst the Roleplay stars, only an eternity of carnage and slaughter and the laughter of thirsting gods. But the universe is a big place and, whatever happens, you will not be missed. WFRP This website is completely unofficial and in no way endorsed by Games Workshop Limited. WHAT'S NEW BESTIARY Being a notification of updates to the web site, As permitted by the Administratum, a compendium Critical Hit, as and when said site is ameliorated. of the divers species that can be found in the 41st millennium including homo sapiens, aliens and RULES daemons and other warp abominations. The directives and regulations contained herein must be adhered to as laid down by the Adeptus ADVENTURES Terra. Divergence from said directives herein is For GMs only, a series of short encounters and permissible only through careful consideration of devious schemes for the amusement of player moral and social deviation. -
Registerauskunft Des Deutschen Patent- Und Markenamtes (DPMA)
Registerauskun des Deutschen Patent‐ und Markenamtes (DPMA) hps://register.dpma.de/DPMAregister/marke/trefferliste DPMAregister Suchergebnis Suchanfrage: (inh=("Games" (L) "workshop") oder anm=("Games" (L) "workshop")) and (DB=DE or DB=EM or DB=IR) Trefferliste: 82 Treffer Trefferliste herunterladen Zurück zur Einsteigerrecherche Seite 1 von 2 anzeigen |< < > >| Nr. Auswahl Datenbestand Aktenzeichen/Registernummer Wiedergabe der Marke 1DE1084169 CITADEL 2DE1173083 ADVANCED HEROQUEST 3DE1173735 TALISMAN 4DE1174066 WARHAMMER 5DE1181309 6DE2019775 HERR DES SCHWERTES 7DE2021067 8DE2027649 CITADEL 9DE2051847 DARK FUTURE 10 DE 2065558 BLOOD BOWL 11 DE 2080773 WARHAMMER 12 DE 394008642 WHITE DWARF 13 DE 395328136 SPACE HULK 14 DE 395406099 TALISMAN 15 DE 395406102 SPACE MARINE 16 EM 000022525 WARHAMMER 17 EM 000022715 CITADEL 18 EM 000073031 19 EM 000073072 NECRONS 20 EM 000300194 CODEX 21 EM 000300285 SPACE HULK 22 EM 000331264 EPIC 23 EM 000337543 WHITE DWARF 24 EM 000392886 SPACE MARINE 25 EM 000591099 BLOOD BOWL 26 EM 000591156 INFERNO 27 EM 000609479 BLOOD BOWL 28 EM 000609487 INFERNO 29 EM 000878355 ForgeWorld 30 EM 000932384 WARMASTER 31 EM 001606961 BLOODQUEST 32 EM 001741412 KROOT 33 EM 001822113 TAU 34 EM 001933852 GAMES WORKSHOP 35 EM 002158814 TALISMAN 1 von 2 05.05.2014 06:41 Registerauskun des Deutschen Patent‐ und Markenamtes (DPMA) hps://register.dpma.de/DPMAregister/marke/trefferliste 36 EM 002552313 37 EM 002599504 38 EM 002914422 FIRE WARRIOR 39 EM 003021110 BLACK LIBRARY 40 EM 003022084 WARCRY 41 EM 003022100 COMBAT HEX 42 EM -
2007 Necromunda Scenario Competition Results
2007 NECROMUNDA SCENARIO COMPETITION RESULTS Thank you to all of you out there that submitted scenarios. After reviewing all the submitted scenarios I found that a lot of the entries were well thought out and definitely worth playing. We had five categories, so I split the submittals into their respective category and judged them all. So, without further ado, here are the Specialist Games 2007 Necromunda Scenario Competition winning scenarios… BEST ALL AROUND SCENARIO BEST LITTLE SCENARIO ‘To Catch a Curator’ by Ross Firth ‘The Escape Artist’ by Dave Parsons This one was a hard one. This winner was This scenario won this category because in short determined on the fact that the author read order it basically takes a skill that everyone hates, something in a Necromunda book and made an Escape Artist, and makes it a challenge. This awesome scenario out of it. This was the last scenario just adds that little extra flair needed scenario that I reviewed and re-formatted as well, of everyone once in a while when the monotony of all the luck, eh? I hope you will agree it is not over gang fight after gang fight after gang fight is or under powered and can fit in nicely with your selected. campaigns. ARBITRATOR GENERAL’S FAVORITE BEST TERRAIN SCENARIO ‘Dome Rush’ by Anthony Case ‘Good Well Hunting’ by Scott L Spears Anytime you have more than two players there This scenario won this category because it utilized a always seems to be someone laying out waiting, but lot of what Necromunda is and then went the further with this scenario the more players the merrier, and step. -
This Research Aims to Explore Schoolboy Fandom
Introduction This research aims to explore schoolboy fandom and identity politics in relation to the television text, ‘X-Men: The Animated Series’, which aired in South Africa during the early post-apartheid years (circa 1995). The text dealt with the oppression of and struggle by a band of ‘mutants’ for ‘mutant’ rights. The action took place in a fictional world where the ‘others’ were envisaged as ‘freaks’, ‘muties’ and ‘mutant terrorists’, where societal fear engulfed so-called ‘normal’ people, resulting in anti-mutant violence and persecution. The texts centred around this band of mutants as they learnt to control and master their powers whilst coming to accept their unique mutant abilities. This animated mutant world, with its forced detention camps, motifs of segregation, militant retaliation and forewarnings of ‘Apocalyptic’1 proportions must surely have rung bells globally for audiences able to relate to the themes of oppression and social marginalisation, not least those of the South African experience. Following the writings of De Certeau, Fiske, Jenkins and others about textual poaching and audience rewritings of texts, this research, using focus groups and interviews, will seek to establish how schoolboy audiences in Johannesburg in the mid to late 1990s understood societal ills through the text, and constructed ‘imagined communities’ as Benedict Anderson would describe (1983), through their rewritings of the texts. This analysis seeks to investigate such ‘fan culture’, and the ideology underpinning it. Audience perceptions, inscribed meanings and the activation of these audiences are themes that will be examined. Various narratives and characters will be identified through this ‘X-Men’ text, as examples of such icons that ‘imagined audience communities’ then create, 1 ‘Apocalypse’ is a nefarious character in the ‘X-Men’ and his sole intention is to cleanse the world of mankind, who he deems unworthy. -
Plaintiff's Exhibit a Entry 34
Case: 1:10-cv-08103 Document #: 224-9 Filed: 08/29/12 Page 1 of 115 PageID #:8259 Plaintiff’s Exhibit A Entry 34 GW identifies but has failed to produce the following allegedly infringed work: p90 ‘Imperial Armour 9: The Badab War Part 1’ 2010. Case: 1:10-cv-08103 Document #: 224-9 Filed: 08/29/12 Page 2 of 115 PageID #:8260 Exhibit 34-A-1 [Plaintiff’s Exhibit A, Entry No. 34] GW allegedly infringed work: “http://www.gamesworkshop.com/gws/ catalog/productDetail.jsp?prodId=prod1560135&rootCatGameStyle=.” Case: 1:10-cv-08103 Document #: 224-9 Filed: 08/29/12 Page 3 of 115 PageID #:8261 Exhibit 34 -B [Plaintiff’s Exhibit A, Entry No. 34] Photograph of Chapterhouse Studios product No. 34 Case: 1:10-cv-08103 Document #: 224-9 Filed: 08/29/12 Page 4 of 115 PageID #:8262 Exhibit 34-A-2 [Plaintiff’s Exhibit A, Entry No. 34] GW allegedly infringed work: “p87 Codex Space Marines 2008. Combi-melta.” Case: 1:10-cv-08103 Document #: 224-9 Filed: 08/29/12 Page 5 of 115 PageID #:8263 Exhibit 34 -B [Plaintiff’s Exhibit A, Entry No. 34] Photograph of Chapterhouse Studios product No. 34 Case: 1:10-cv-08103 Document #: 224-9 Filed: 08/29/12 Page 6 of 115 PageID #:8264 Exhibit 34-A-3 [Plaintiff’s Exhibit A, Entry No. 34] GW allegedly infringed work: “p49 Codex Dark Angels 2006. Combi-plasma.” Case: 1:10-cv-08103 Document #: 224-9 Filed: 08/29/12 Page 7 of 115 PageID #:8265 Exhibit 34 -B [Plaintiff’s Exhibit A, Entry No.