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White Dwarf; It Would Be Another Year Before I Even Knew of the Magazine’S Existence, Much Less Things Such As the Warhammer Game
ISSUE 15 10th May 2014 Editor: Jes Bickham [email protected] Assistant Editor: Matt Keefe [email protected] Senior Staff Writer: Adam Troke [email protected] Staff Writer: Daniel Harden [email protected] Production Lead: Rebecca Ferguson [email protected] Digital Editor: Melissa Roberts [email protected] Lead Designer: Matthew Hutson [email protected] Designer: Kristian Shield [email protected] Designer: Ben Humber [email protected] Photo Editor: Glenn More [email protected] Photographer: Erik Niemz [email protected] Photographer: Martyn Lyon [email protected] Distribution Lead: Andy Keddie [email protected] Publisher: Paul Lyons [email protected] We’ve got a packed issue for you this week, continuing our coverage of the new Wood Elves with more superb painting guides, and we also celebrate the release of the new Apocalypse War Zone book, Valedor, with interviews and a look at one of the best datasheets inside its covers. It’s a cracking chronicle of a mighty conflict between the Eldar and the Tyranid Hive Fleets Kraken and Leviathan, and is supported by a Valedor novel by Black Library author ace Guy Haley. We’re also very fortunate in that Jervis Johnson has penned us an exclusive new datasheet for Valedor, which you can’t get anywhere else. Dark Eldar fans should have cause to be very pleased indeed! In fact, if you’re a fan of Warhammer 40,000, we’ve got a very special sneak peek at some very big news indeed – a new edition of Warhammer 40,000 stuffed with thrilling rules additions. -
ORKS Official Update Version 1.0
WARHAMMER 40,000 CODEX: ORKS Official Update Version 1.0 Although we strive to ensure that our rules are perfect, if there is a friendly unit comprised entirely of <Clan> sometimes mistakes do creep in, or the intent of a rule Gretchin Infantry models within 6" of it, and the isn’t as clear as it might be. These documents collect Gretchin unit is closer to the attacking model than the amendments to the rules and present our responses to target unit. On a 2+ one model of your choice in that players’ frequently asked questions. As they’re updated Gretchin unit is slain and the attack sequence ends.’ regularly, each has a version number; when changes are made, the version number will be updated, and any Page 127 – Stratagems, Loot It! changes from the previous version will be highlighted Change the first and second sentences of rules text in magenta. Where a version number has a letter, to read: e.g. 1.1a, this means it has had a local update, only in ‘Use this Stratagem when a Vehicle unit is destroyed. that language, to clarify a translation issue or other Select an Ork Infantry unit from your army that was minor correction. either within 3" of the vehicle or embarked within it when it was destroyed. Improve the Save characteristic ERRATA of that infantry unit by 1 (e.g. a Save characteristic of 6+ Page 83 – Ork Wargear Lists, Battlewagon Equipment will become a Save characteristic of 5+), to a maximum Add the following sentence: of 2+.’ ‘Each item can only be taken once.’ Page 128 – Stratagems, Drive-by Krumpin’ Page 97 – Nob with Waaagh! Banner Change the first sentence of rules text to read: Add the following wargear option: ‘Use this Stratagem at the end of your Shooting phase.’ ‘• This model may take a power klaw.’ Page 133 – Warlord Traits, Goffs: Proper Killy Page 101 – Kustom Boosta-blastas, Grot blasta Change the rules text to read: Change the Strength of this weapon to ‘3’. -
IMPERIAL GLORY an Imperial Guard Novel by Richard Williams
IMPERIAL GLORY An Imperial Guard Novel By Richard Williams Tired and broken by war, the men of the Brimlock Eleventh Imperial Guard are a force on the verge of collapse. Having been stretched across the galaxy by their loyalty to the Emperor, they are presented with one final battle that will allow them the reward they all seek: to colonise the distant world of Voor and live out the rest of their days in peace. All that stands in their way is a force of savages – a plague of feral orks that has spread across the planet. But can the Brimlocks’ battered bodies and minds hold up to this greenskin invasion? About The Author Richard Williams was born in Nottingham, UK and was first published in 2000. He has written fiction for publications ranging from Inferno! to the Oxford and Cambridge May anthologies, on topics as diverse as gang initiation, medieval highwaymen and arcane religions. In his spare time he is a theatre director and actor. Relentless was his first full-length novel and his latest book is Reiksguard. By the same author WARHAMMER 40,000 RELENTLESS WARHAMMER REIKSGUARD More Imperial Guard fiction from the Black Library REDEMPTION CORPS By Rob Sanders DEAD MEN WALKING By Steve Lyons HAMMER OF THE EMPEROR By Steve Parker, Steve Lyons and Lucien Soulban (Contains the novels Gunheads, Ice Guard and Desert Raiders) The following is an excerpt from Imperial Glory by Richard Williams. Published by the Black Library. Games Workshop, Willow Road, Nottingham, NG7 2WS, UK.Copyright © Games Workshop Ltd, 2010. All rights reserved. -
Warhammer 40K: Orks by Aehriman
Warhammer 40K: Orks By Aehriman The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We Eldar who have failed, or the Humans, on the road to ruin in their turn? And why? Because we sought answers to questions that an Ork wouldn't even bother to ask! We see a culture that is strong and despise it as crude. -Ulthan the Perverse, controversial Eldar philosopher "Of all the races I have battled throughout the galaxy, the Ork is the hardest to comprehend. They wage war with machines that should not work, care little for strategic gains, and are just as likely to slaughter each other as the enemy. How does one battle an enemy that defies all logic?" -Captain Varnael Larik, Rogue Trader The Orks plague the galaxy from end to end with their ceaseless warring and strife. They are a race rooted so deeply in war that peace is utterly incomprehensible to them. They cannot be bargained with or bought save with weapons that they will inevitably turn against those who tried to bribe them. I pray with all my faith that some great catastrophe will annihilate them but I fear that ultimately it is they, not we, who shall rule the galaxy. -Xanthius, High Lord of Terra "Orkses is neva defeated in battle. If we win we win, if we die we die fightin' so it don't count. If we runz for it we don't lose eva, cos we can come back for annuver go, see!" -Common Ork Saying WAAAAAAAAAAAGH! -Every Ork Ever Alright, shut yer gobs an listen up. -
Campaign Rules
Campaign Rules Campaign Turn Order 1. Administrative Phase (Turns Due Monday 11:59 PM) a. Collect Resources i. Transfer Units and RPs b. Place New Units c. Allocate Resources i. Spend Resources ii. Place Construction Orders iii. Claim VP awards d. Special Objective Determination (GM only) e. Random Event Determination (GM only) 2. Action Phase a. Organize Fleets and Armies b. Fleet Movement Segment (Flex Movement) i. Issue Orders ii. Perform Movement 1. Check for arrival (GM Only) a. On arrival, check for possible engagement i. If necessary, conduct engagement c. Ground Movement Segment (Flex Movement) i. Issue Orders ii. Perform movement 1. Check for arrival (GM Only) 2. Check for possible engagement a. If necessary, conduct engagement 3. End Phase (GM Only) a. Check for System Control b. Check for Planetary Control c. Check for Secret Objective Completion d. Check for Victory 1 Administrative Phase Collect Resources After placing new units, players gain Resource Points (RP) to be used in the purchase of new units, replacements and repairs. Each Faction gains Resource Points in the following manner: SOURCE RESOURCE POINTS Faction Base Allowance: Default RP gained each Faction Base Allowance 500 turn. Controlled System 100 Planetary Varies Purchase New Unit: A Faction may be awarded Purchase New Unit 200 200 RPs if a player purchases a new model for his Build and Paint New Unit 200 collection. This bonus is meant to reward/compensate players who purchase 40k or BFG units they might not otherwise have wanted but for their participation in the campaign. Build and Paint New Unit: A Faction may be awarded 200 RPs if a player builds and paints a new unit for his collection. -
Brutal Kunnin – Extract a Black Library Publication Ebook License a TEMP’RY ALLIANCE
CONTENTS Cover Brutal Kunnin – Extract A Black Library Publication eBook license A TEMP’RY ALLIANCE It had been a weird trip through the warp. Ufthak Blackhawk knew full well that there wasn’t such a thing as a normal trip through the warp, because Gork and Mork had their own senses of humour and liked to mess with the boyz every now and then. He still remembered that time he’d ended up seeing out of his own kneecaps for a while. Then there were all the interesting things you might encounter on a space hulk, like those bugeye wotsits with different numbers of arms that moved like a cyboar on nitrous. That was the great thing about space hulks – never a dull moment. Even when you thought you’d killed everything on board, you’d probably still missed a bit. And even if you hadn’t, odds were you’d still have some ladz with you to have a punch-up with if everything got too boring. This journey, though, hadn’t been on a space hulk; it had been on a humie vessel, one that Ufthak and his boyz had boarded and taken, and on which Da Boffin had installed and then activated a device he’d called Da Warp Dekapitator. This had caused a katastroffic warp implosion – which was apparently a good thing, although Ufthak thought that ‘catastrophic’ sounded like something that should be happening to someone else – and it had dragged not only the humie ship but also all the ork ships around it into the warp and along the path of its last jump, to arrive back where it had come from. -
Death Or Glory
The Black Library Page 1 DEATH OR GLORY The fourth Ciaphas Cain novel By Sandy Mitchell Ciaphas Cain is back, this time weaving a tale of his early life as a commissar in the armies of the Imperial Guard. Serving his formative years with the 12th Field Artillery, Cain travels to the beleaguered world of Perlia in an attempt to stop the battle-hungry orks from gaining a foothold on this Imperial world. But that’s as far as Cain’s luck holds out. Shot down over enemy lines, Cain and his repugnant aide Jurgen find themselves right in the heart of enemy territory. With thousands of lumbering greenskins between him and safety, Cain only has one option. Gathering together all the human survivors he can find, Cain makes for freedom, but how can he possibly come out of this one looking like a hero? About the Author Sandy Mitchell is a pseudonym of Alex Stewart, who has been working as a freelance writer for the last couple of decades. He has written science fiction and fantasy in both personae, as well as television scripts, magazine articles, comics, and gaming material. His television credits include the high tech espionage series Bugs, for which he also wrote one of the novelisations. The Black Library Page 2 • CIAPHAS CAIN • Ciaphas Cain: Hero of the Imperium (Omnibus containing books 1-3 in the series: For the Emperor, Caves of Ice and The Traitor’s Hand) Book 4 – Death or Glory Book 5 – Duty Calls Book 6 – Cain’s Last Stand • DARK HERESY • Book 1 – Innocence Proves Nothing The Black Library Page 3 The following is an excerpt from Death or Glory by Sandy Mitchell. -
Epic Armageddon Compendium V2.0
EPIC ARMAGEDDON COMPENDIUM V2.0 EPIC ARMAGEDDON COMPENDIUM DISCLAIMER All of this remains the intellectual property of Specialist Games, Forgeworld, and Games Workshop. Support Epic Armageddon by buying Epic products from the Specialist Games Online Store and Forgeworld Online. Games Workshop, the Games Workshop logo, Epic, Battlefleet Gothic, the Battlefleet Gothic logo, Specialist Games, the Specialist Games logo, Forgeworld, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, and their mothers from the Warhammer 40,000 universe and the Warhammer World are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. 1 EPIC ARMAGEDDON COMPENDIUM V2.0 SEQUENCE OF PLAY Strategy Phase Both players roll a D6 + their armies Strategy rating, the winner chooses to go first or second Action Phase Players alternate carrying out actions with their units End Phase Both players alternate rallying formations that are broken or have blast markers, and then check victory conditions ACTIONS Advance May make 1 Move then Shoot Engage May make 1 "charge" Move then fight an Assault Double May make 2 Moves then Shoot with a -1 March May make 3 Moves Marshal May Shoot with a -1 then Regroup OR make 1 Move then Regroup (roll 2D6 and remove number of BM equal to highest roll) Overwatch Formation enters Overwatch Sustained Fire May make 1 -
Table of Contents Possession
THQ Inc. Software License Agreement 1. READ THE FOLLOWING TERMS AND CONDITIONS CAREFULLY BEFORE INSTALLING THIS SOFTWARE ON YOUR PERSONAL COMPUTER OR CONSOLE GAME FOR ONLINE USE. THIS SOFTWARE LICENSE AGREEMENT IS A LEGAL AGREEMENT BETWEEN YOU (AN INDIVIDUAL OR A SINGLE ENTITY “YOU”) ON THE ONE HAND, AND THQ INC. AND ITS SUBSIDIARIES AND AFFILIATES (COLLECTIVELY REFERRED TO AS “THQ”) ON THE OTHER HAND, FOR THE SOFTWARE PRODUCT ENTITLED “WARHAMMER 40,000: DAWN OF WAR II – RETRIBUTION,” WHICH INCLUDES COMPUTER SOFTWARE AND ANY ASSOCIATED MEDIA, PRINTED MATERIALS, AND/OR “ONLINE” OR ELECTRONIC DOCUMENTATION (TOGETHER CALLED THE “SOFTWARE”). BY INSTALLING, COPYING, OR OTHERWISE USING THE SOFTWARE (OR, IN THE EVENT YOU HAVE PURCHASED THE SOFTWARE AS CONTAINED ON A DVD-ROM, BY OPENING THE PACKAGING MATERIALS THEREOF), YOU ACKNOWLEDGE THAT YOU HAVE READ THIS SOFTWARE LICENSE AGREEMENT AND AGREE TO BE BOUND BY ITS TERMS. THE SOFTWARE IS LICENSED, NOT SOLD, TO YOU FOR USE ONLY UNDER THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS SOFTWARE LICENSE AGREEMENT, DO NOT INSTALL OR USE THE SOFTWARE AND DELETE ALL COPIES IN YOUR TABLE OF CONTENTS POSSESSION. 2. Subject to the terms of this Agreement, THQ grants You a non-exclusive, non-transferable license to use one copy of the Software and/or to use the Software for play online in the country in which You acquired the Software for Your own personal, non-commercial use, but retains all property rights in the Software and all copies thereof. All other rights are expressly reserved by THQ or its Licensors. -
Warhammer 40,000: Tyranids by Valeria
Warhammer 40,000: Tyranids By Valeria Introduction Warhammer 40,000. A galaxy where there is only war. Men, aliens, daemon and robots all battle for conquest, extermination and to serve their dark masters. It’s a dark, grim world to find yourself in and hope is rare to find. But as bad as it may seem, as hopeless as life may feel, a growing threat seeks to make it so much worse. The Great Devourer draws ever nearer to this galaxy that teems with life. The Tyranid swarm ever hungers. The Tyranids are a race that travelled from outside this galaxy. They seek only to feed and eat and devour. There is no culture, no history, no love. The entire race exists as a united hivemind, the combined psychic and mental energies of every Tyranid organism that directs the species to devour all biological life and continuously evolve. Their true number and origin is unknown. Perhaps they have devoured countless galaxies already and what fleets of Tyranids have arrived, each taking a devastating toll on sections of the galaxy, are mere fragments of the great beast. Or perhaps what has been seen so far is all there is to the race. Whatever the truth of the Tyranid race is, you now find yourself to be one of these organisms. You’ll be on one of the existing fleets during their invasions into this galaxy or an entirely new fleet. For the next ten years, you’ll be responsible for fulfilling a role assigned by your species, so as to drive your entire species ever onwards towards victory. -
EPIC UK Tyranid Codex, However You Have Some Questions; What Has EPIC UK Done? How Have You Done It and Why? Well This Part of the Army Book Is Here to Help You Out!
EPIC UK presents Codex: Tyranids An unofficial codex for use with Games Workshop's Epic Armageddon rule set Version: 110929 1 Information More information about the Tyranids For more information into the background of the Tyranids, please purchase the Warhammer 40,000 Tyranid Codexes © from Games Workshop. Alternatively you can visit Games Workshop’s website for more information. Thank you A big thank you has to go to the EPIC UK committee; without their enthusiasm, for a game that they love, this army book wouldn’t be a reality. The wish and will to improve a fantastic tournament war- game, within the UK, has been their only payment. A big thank you also has to go to Games Workshop; without their imagination, creativeness and support this game would not be around today. A special thank you has to go to Jervis Johnson and all the Fanatic team, both past and present. Also a big thank you has to go to all the independent EPIC developers, especially the army developers on the Tactical Command internet forum. Without their ideas some of the developments within the book wouldn’t have been a reality. Pictures All miniatures photographed within this book are © Games Workshop 2003. All rights reserved. Used without permission – models painted by Tim Hunt & Ryan Dowes. Text All text (including stories) is an unofficial production created by EPIC UK derived, without permission, upon the Warhammer intellectual property owned by Games Workshop Ltd. Disclaimer This book is completely unofficial and in no way endorsed by Games Workshop Limited. Adeptus -
Creature Feature in the Future
RULES FOR USING CREATURES IN THE 41ST MILLENNIUM Greetings citizens, in this Chapter Approved we assess some of the more ecclectic monsters in the Warhammer 40,000 universe. With the scriveners being allowed to run riot with their imaginations, some of the most fearsome, grotesque, and downright strange beings take centre stage. This article takes something of a break from the normal fare of interesting army variants and indispensable FAQs to bring you rules and background for using some of the more combatant fauna to be found in the Warhammer 40,000 universe. The reason for doing this is simple; we believe that we're all guilty of focusing on what's 'official' and usable in tournaments, sometimes at the expense of what's just good clean fun. Such rules as these formed the mainstay of Rogue Trader, the first edition of Warhammer 40,000, and as we all fondly recall many of the more wacky rules from those days we thought it might be fun to revisit some of them in Chapter Approved, 21st century-style. Some of these rules are essentially 'random encounters'– creatures that pop up during a normal game and cause all manner of mayhem. Graham's Crotalids and Andy Hoare's Barking Toad are both good examples of this. You'll need to agree with your opponent well before the game that this is the sort of battle you're after, and play it in that spirit. Phil's Giant Reptiles introduce a new unit type into your army, which provides a cool modelling project as much as an opportunity to field an unusual unit every once in a while.