Death Or Glory
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Dataslate: Tyranid Vanguard
Rising Leviathan is a three-part dataslate that tells of Hive Fleet Leviathan’s full-scale planetary assault on the world of Satys and the defence mustered by the Imperium. The first part, Tyranid Vanguard - Rising Leviathan I, details the initial stages of the invasion, when the Tyranid outlier organisms prowl the jungles and manufactorums of Satys ahead of the coming swarm. The chronicle of the events is accompanied by rules for recreating the most infamous Tyranid formations from that stage of the campaign, and missions allowing you to refight the battles in your own games of Warhammer 40,000. DATASLATES & DATASHEETS Dataslates contain collections of one or more datasheets. Each datasheet lists its Faction (the codex it is considered part of), and will present either an Army List Entry (the rules and point values for a single model, vehicle or unit) or a Formation (a specific group of models, vehicles or units that enable you to use special rules when you include them in your army). FACTION Each datasheet will list the Faction it is part of. The Faction determines which codex the datasheet is considered part of for all rules purposes. For example, a datasheet for a new Space Marine Army List Entry can be used in any detachment chosen from Codex: Space Marines, while a datasheet for a new Ork Formation would be treated as a detachment from Codex: Orks, and so on. ARMY LIST ENTRIES An Army List Entry provides all the relevant information to field a single unit in games of Warhammer 40,000, including its points value and battlefield role. -
ORKS Official Update Version 1.0
WARHAMMER 40,000 CODEX: ORKS Official Update Version 1.0 Although we strive to ensure that our rules are perfect, if there is a friendly unit comprised entirely of <Clan> sometimes mistakes do creep in, or the intent of a rule Gretchin Infantry models within 6" of it, and the isn’t as clear as it might be. These documents collect Gretchin unit is closer to the attacking model than the amendments to the rules and present our responses to target unit. On a 2+ one model of your choice in that players’ frequently asked questions. As they’re updated Gretchin unit is slain and the attack sequence ends.’ regularly, each has a version number; when changes are made, the version number will be updated, and any Page 127 – Stratagems, Loot It! changes from the previous version will be highlighted Change the first and second sentences of rules text in magenta. Where a version number has a letter, to read: e.g. 1.1a, this means it has had a local update, only in ‘Use this Stratagem when a Vehicle unit is destroyed. that language, to clarify a translation issue or other Select an Ork Infantry unit from your army that was minor correction. either within 3" of the vehicle or embarked within it when it was destroyed. Improve the Save characteristic ERRATA of that infantry unit by 1 (e.g. a Save characteristic of 6+ Page 83 – Ork Wargear Lists, Battlewagon Equipment will become a Save characteristic of 5+), to a maximum Add the following sentence: of 2+.’ ‘Each item can only be taken once.’ Page 128 – Stratagems, Drive-by Krumpin’ Page 97 – Nob with Waaagh! Banner Change the first sentence of rules text to read: Add the following wargear option: ‘Use this Stratagem at the end of your Shooting phase.’ ‘• This model may take a power klaw.’ Page 133 – Warlord Traits, Goffs: Proper Killy Page 101 – Kustom Boosta-blastas, Grot blasta Change the rules text to read: Change the Strength of this weapon to ‘3’. -
IMPERIAL GLORY an Imperial Guard Novel by Richard Williams
IMPERIAL GLORY An Imperial Guard Novel By Richard Williams Tired and broken by war, the men of the Brimlock Eleventh Imperial Guard are a force on the verge of collapse. Having been stretched across the galaxy by their loyalty to the Emperor, they are presented with one final battle that will allow them the reward they all seek: to colonise the distant world of Voor and live out the rest of their days in peace. All that stands in their way is a force of savages – a plague of feral orks that has spread across the planet. But can the Brimlocks’ battered bodies and minds hold up to this greenskin invasion? About The Author Richard Williams was born in Nottingham, UK and was first published in 2000. He has written fiction for publications ranging from Inferno! to the Oxford and Cambridge May anthologies, on topics as diverse as gang initiation, medieval highwaymen and arcane religions. In his spare time he is a theatre director and actor. Relentless was his first full-length novel and his latest book is Reiksguard. By the same author WARHAMMER 40,000 RELENTLESS WARHAMMER REIKSGUARD More Imperial Guard fiction from the Black Library REDEMPTION CORPS By Rob Sanders DEAD MEN WALKING By Steve Lyons HAMMER OF THE EMPEROR By Steve Parker, Steve Lyons and Lucien Soulban (Contains the novels Gunheads, Ice Guard and Desert Raiders) The following is an excerpt from Imperial Glory by Richard Williams. Published by the Black Library. Games Workshop, Willow Road, Nottingham, NG7 2WS, UK.Copyright © Games Workshop Ltd, 2010. All rights reserved. -
Warhammer 40K: Orks by Aehriman
Warhammer 40K: Orks By Aehriman The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We Eldar who have failed, or the Humans, on the road to ruin in their turn? And why? Because we sought answers to questions that an Ork wouldn't even bother to ask! We see a culture that is strong and despise it as crude. -Ulthan the Perverse, controversial Eldar philosopher "Of all the races I have battled throughout the galaxy, the Ork is the hardest to comprehend. They wage war with machines that should not work, care little for strategic gains, and are just as likely to slaughter each other as the enemy. How does one battle an enemy that defies all logic?" -Captain Varnael Larik, Rogue Trader The Orks plague the galaxy from end to end with their ceaseless warring and strife. They are a race rooted so deeply in war that peace is utterly incomprehensible to them. They cannot be bargained with or bought save with weapons that they will inevitably turn against those who tried to bribe them. I pray with all my faith that some great catastrophe will annihilate them but I fear that ultimately it is they, not we, who shall rule the galaxy. -Xanthius, High Lord of Terra "Orkses is neva defeated in battle. If we win we win, if we die we die fightin' so it don't count. If we runz for it we don't lose eva, cos we can come back for annuver go, see!" -Common Ork Saying WAAAAAAAAAAAGH! -Every Ork Ever Alright, shut yer gobs an listen up. -
Campaign Rules
Campaign Rules Campaign Turn Order 1. Administrative Phase (Turns Due Monday 11:59 PM) a. Collect Resources i. Transfer Units and RPs b. Place New Units c. Allocate Resources i. Spend Resources ii. Place Construction Orders iii. Claim VP awards d. Special Objective Determination (GM only) e. Random Event Determination (GM only) 2. Action Phase a. Organize Fleets and Armies b. Fleet Movement Segment (Flex Movement) i. Issue Orders ii. Perform Movement 1. Check for arrival (GM Only) a. On arrival, check for possible engagement i. If necessary, conduct engagement c. Ground Movement Segment (Flex Movement) i. Issue Orders ii. Perform movement 1. Check for arrival (GM Only) 2. Check for possible engagement a. If necessary, conduct engagement 3. End Phase (GM Only) a. Check for System Control b. Check for Planetary Control c. Check for Secret Objective Completion d. Check for Victory 1 Administrative Phase Collect Resources After placing new units, players gain Resource Points (RP) to be used in the purchase of new units, replacements and repairs. Each Faction gains Resource Points in the following manner: SOURCE RESOURCE POINTS Faction Base Allowance: Default RP gained each Faction Base Allowance 500 turn. Controlled System 100 Planetary Varies Purchase New Unit: A Faction may be awarded Purchase New Unit 200 200 RPs if a player purchases a new model for his Build and Paint New Unit 200 collection. This bonus is meant to reward/compensate players who purchase 40k or BFG units they might not otherwise have wanted but for their participation in the campaign. Build and Paint New Unit: A Faction may be awarded 200 RPs if a player builds and paints a new unit for his collection. -
THE EMPEROR's FINEST Sandy Mitchell
More Sandy Mitchell from the Black Library • CIAPHAS CAIN • CIAPHAS CAIN: HERO OF THE IMPERIUM (Contains books 1-3 in the series – For the Emperor, Caves of Ice and The Traitor’s Hand) CIAPHAS CAIN: DEFENDER OF THE IMPERIUM (Contains books 4-6 in the series – Death or Glory, Duty Calls and Cain’s Last Stand) Book 7 – THE EMPEROR’S FINEST Dan Abnett novels from the Black Library • GAUNT’S GHOSTS • Colonel-Commissar Gaunt and his regiment, the Tanith First-and-Only, struggle for survival on the battlefields of the far future. The Founding (Omnibus containing books 1-3 in the series: FIRST AND ONLY, GHOSTMAKER and NECROPOLIS) The Saint (Omnibus containing books 4-7 in the series: HONOUR GUARD, THE GUNS OF TANITH, STRAIGHT SILVER and SABBAT MARTYR) The Lost (Omnibus containing books 8-11 in the series: TRAITOR GENERAL, HIS LAST COMMAND, THE ARMOUR OF CONTEMPT and ONLY IN DEATH Book 12 – BLOOD PACT Book 13 – SALVATION’S REACH Also DOUBLE EAGLE SABBAT WORLDS Anthology includes stories by Dan Abnett, Graham McNeill, Sandy Mitchell and more. THE EMPEROR’S FINEST Sandy Mitchell Commissar Cain is called to duty once more, saving a governor’s daughter from a planet over-run by rebels. The uprising hides something far more sin- ister however... The search for the source of the threat leads Cain to a drifting space hulk – a far safer place than beside the obsessed governor’s daughter. But when the Reclaimers Space Marines suffer devastating losses at the hands of the Great Devourer, Cain and his trusty aide Jurgen must go it alone. -
THE GREATER GOOD Sandy Mitchell
More Sandy Mitchell from Black Library • CIAPHAS CAIN • CIAPHAS CAIN: HERO OF THE IMPERIUM (Contains books 1-3 in the series – For the Emperor, Caves of Ice and The Traitor’s Hand) CIAPHAS CAIN: DEFENDER OF THE IMPERIUM (Contains books 4-6 in the series – Death or Glory, Duty Calls and Cain’s Last Stand) Book 7 – THE EMPEROR’S FINEST Book 8 – THE lAST DITCH Book 9 – THE GREATER GOOD Dan Abnett novels from Black Library • GAUNT’S GHOSTS • Colonel-Commissar Gaunt and his regiment, the Tanith First-and-Only, struggle for survival on the battlefields of the far future. THE FOUNDING (Contains books 1-3 in the series – First and Only, Ghostmaker and Necropolis) THE SAINT (Contains books 4-7 in the series – Honour Guard, The Guns of Tanith, Straight Silver and Sabbat Martyr) THE lOST (Contains books 8-11 in the series – Traitor General, His Last Command, The Armour of Contempt and Only in Death) THE VICTORY Book 12 – BlOOD PACT Book 13 – SAlVATION’S REACH Also DOUBlE EAGlE SABBAT WORlDS Anthology includes stories by Dan Abnett, Graham McNeill, Sandy Mitchell and more. THE GREATER GOOD Sandy Mitchell When the world of Quadravidia comes under attack by the insidious tau, only one man can defeat the aliens and save the planet in the Emperor’s name: the legendary Hero of the Imperium, Commissar Ciaphas Cain. When the aliens call for a ceasefire, Cain expects the worst, and his fears are answered in the form of the dread menace of the tyranids. As a hive fleet approaches Quadravidia, Cain must try to forge an alliance between the Imperium and the tau – but can he truly trust the inscrutable xenos? ABOUT THE AUTHOR Sandy Mitchell is a pseudonym of Alex Stewart, who has been writing successfully under both names since the mid 1980s. -
Brutal Kunnin – Extract a Black Library Publication Ebook License a TEMP’RY ALLIANCE
CONTENTS Cover Brutal Kunnin – Extract A Black Library Publication eBook license A TEMP’RY ALLIANCE It had been a weird trip through the warp. Ufthak Blackhawk knew full well that there wasn’t such a thing as a normal trip through the warp, because Gork and Mork had their own senses of humour and liked to mess with the boyz every now and then. He still remembered that time he’d ended up seeing out of his own kneecaps for a while. Then there were all the interesting things you might encounter on a space hulk, like those bugeye wotsits with different numbers of arms that moved like a cyboar on nitrous. That was the great thing about space hulks – never a dull moment. Even when you thought you’d killed everything on board, you’d probably still missed a bit. And even if you hadn’t, odds were you’d still have some ladz with you to have a punch-up with if everything got too boring. This journey, though, hadn’t been on a space hulk; it had been on a humie vessel, one that Ufthak and his boyz had boarded and taken, and on which Da Boffin had installed and then activated a device he’d called Da Warp Dekapitator. This had caused a katastroffic warp implosion – which was apparently a good thing, although Ufthak thought that ‘catastrophic’ sounded like something that should be happening to someone else – and it had dragged not only the humie ship but also all the ork ships around it into the warp and along the path of its last jump, to arrive back where it had come from. -
WARHAMMER 40000, Transmedial Ludology, and the Issues of Change A
Repositorium für die Medienwissenschaft Robert Baumgartner »In the Grim Darkness of the Far Future there is only War«. WARHAMMER 40,000, Transmedial Ludology, and the Issues of Change and Stasis in Transmedial Storyworlds 2015 https://doi.org/10.25969/mediarep/16489 Veröffentlichungsversion / published version Zeitschriftenartikel / journal article Empfohlene Zitierung / Suggested Citation: Baumgartner, Robert: »In the Grim Darkness of the Far Future there is only War«. WARHAMMER 40,000, Transmedial Ludology, and the Issues of Change and Stasis in Transmedial Storyworlds. In: IMAGE. Zeitschrift für interdisziplinäre Bildwissenschaft. Themenheft zu Heft 22, Jg. 11 (2015), Nr. 2, S. 36– 53. DOI: https://doi.org/10.25969/mediarep/16489. Erstmalig hier erschienen / Initial publication here: http://www.gib.uni-tuebingen.de/index.php? option=com_content&view=article&id=111&Itemid=157&menuItem=miArchive&showIssue=75 Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Deposit-Lizenz (Keine This document is made available under a Deposit License (No Weiterverbreitung - keine Bearbeitung) zur Verfügung gestellt. Redistribution - no modifications). We grant a non-exclusive, Gewährt wird ein nicht exklusives, nicht übertragbares, non-transferable, individual, and limited right for using this persönliches und beschränktes Recht auf Nutzung dieses document. This document is solely intended for your personal, Dokuments. Dieses Dokument ist ausschließlich für non-commercial use. All copies of this documents must retain den persönlichen, nicht-kommerziellen Gebrauch bestimmt. all copyright information and other information regarding legal Auf sämtlichen Kopien dieses Dokuments müssen alle protection. You are not allowed to alter this document in any Urheberrechtshinweise und sonstigen Hinweise auf gesetzlichen way, to copy it for public or commercial purposes, to exhibit the Schutz beibehalten werden. -
Ciaphas Cain: Choose Your Enemies © Copyright Games Workshop Limited 2018
BACKLIST More tales of the Astra Militarum from Black Library • CIAPHAS CAIN • by Sandy Mitchell Book 1: FOR THE EMPEROR Book 2: CAVES OF ICE Book 3: THE TRAITOR’S HAND Book 4: DEATH OR GLORY Book 5: DUTY CALLS Book 6: CAIN’S LAST STAND Book 7: THE EMPEROR’S FINEST Book 8: THE LAST DITCH Book 9: THE GREATER GOOD • GAUNT’S GHOSTS • by Dan Abnett Colonel-Commissar Gaunt and his regiment, the Tanith First and Only, struggle for survival on the battlefields of the far future. THE FOUNDING (Contains books 1-3 in the series: First and Only, Ghostmaker and Necropolis) THE SAINT (Contains books 4-7 in the series: Honour Guard, The Guns of Tanith, Straight Silver and Sabbat Martyr) THE LOST (Contains books 8-11 in the series: Traitor General, His Last Command, The Armour of Contempt and Only in Death) Book 12 – BLOOD PACT Book 13 – SALVATION’S REACH Book 14 – THE WARMASTER More Warhammer 40,000 stories from Black Library THE BEAST ARISES 1: I AM SLAUGHTER 2: PREDATOR, PREY 3: THE EMPEROR EXPECTS 4: THE LAST WALL 5: THRONEWORLD 6: ECHOES OF THE LONG WAR 7: THE HUNT FOR VULKAN 8: THE BEAST MUST DIE 9: WATCHERS IN DEATH 10: THE LAST SON OF DORN 11: SHADOW OF ULLANOR 12: THE BEHEADING Space Marine Battles WAR OF THE FANG A Space Marine Battles book, containing the novella The Hunt for Magnus and the novel Battle of the Fang THE WORLD ENGINE An Astral Knights novel DAMNOS An Ultramarines collection DAMOCLES Contains the White Scars, Raven Guard and Ultramarines novellas Blood Oath, Broken Sword, Black Leviathan and Hunter’s Snare OVERFIEND Contains -
Warhammer 40,000: Tyranids by Valeria
Warhammer 40,000: Tyranids By Valeria Introduction Warhammer 40,000. A galaxy where there is only war. Men, aliens, daemon and robots all battle for conquest, extermination and to serve their dark masters. It’s a dark, grim world to find yourself in and hope is rare to find. But as bad as it may seem, as hopeless as life may feel, a growing threat seeks to make it so much worse. The Great Devourer draws ever nearer to this galaxy that teems with life. The Tyranid swarm ever hungers. The Tyranids are a race that travelled from outside this galaxy. They seek only to feed and eat and devour. There is no culture, no history, no love. The entire race exists as a united hivemind, the combined psychic and mental energies of every Tyranid organism that directs the species to devour all biological life and continuously evolve. Their true number and origin is unknown. Perhaps they have devoured countless galaxies already and what fleets of Tyranids have arrived, each taking a devastating toll on sections of the galaxy, are mere fragments of the great beast. Or perhaps what has been seen so far is all there is to the race. Whatever the truth of the Tyranid race is, you now find yourself to be one of these organisms. You’ll be on one of the existing fleets during their invasions into this galaxy or an entirely new fleet. For the next ten years, you’ll be responsible for fulfilling a role assigned by your species, so as to drive your entire species ever onwards towards victory. -
Introduction Ork Klans in Gorkamorka
Introduction Gorkamorka was released after the success of Necromunda by Games Workshop as one of their splash releases. Unlike Necromunda it has not been given the full Specialist Games treatment. However, that doesn’t mean the game is dead. With the new Ork Codex and Ork models being released what better time is there to start thinking about Gorkamorka? With that being said, there have been two main drawbacks to Gorkamorka. The first is it’s divergence with the original Ork background by not mentioning the original and popular Ork Klans. Secondly, it lacked the diversity of forces that its sister game Necromunda possessed. This article will attempt to remedy both of these issues with Gorkamorka. Ork Klans in Gorkamorka Orks are unique in the Galaxy because all of their knowledge is genetically programmed into their DNA. Orks are literally born with the knowledge they will need in society. Most of the orks simply have enough knowledge to be warriors; however some of the Oddboyz have more specialized skills such as Meks, Slaverz, Docs, etc. An ork’s preprogrammed DNA has also led to another curious phenomenon. Orks are often attracted to a particular lifestyle called a klan. This manifests itself in a variety of unique behaviors and preferences, even going to the extent of influencing an ork’s style of dress. Normally, klan differences are subsumed within the large context of Ork society. Typically a tribe/warband is composed of orks that adhere to various klan preferences. To the general observer, they are just another disorganized Orkish mob. However, the trained observer can pick out the different klans within any particular mob.