Munchkin: Warhammer 40,000 Rulebook

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Munchkin: Warhammer 40,000 Rulebook You’ll probably have to bribe someone to help. You may If you fail to Run Away from a monster, it does Bad Stuff If a Curse applies to something you don’t have, ignore it. ® offer your helper any Item(s) you are currently carrying, or any to you, as described on its card. This may vary from losing an For instance, if you draw Lose Your Armor and you have no number of the Treasure cards the monster has. If you offer part Item, to losing one or more levels, to Death (see below). Armor, nothing happens; discard the card. (Some Curses have super-sizeD MunChkin of the monster’s Treasure, you must agree whether they pick If you are fleeing from multiple monsters, you roll separately alternate effects, though, so read the card!) Studies have shown that 8.4 out of 9.7 Munchkin players first, or you pick first, or whatever. You may to escape each one, in any order you choose, and suffer Bad There will be times when it will help you to play a Curse or just can’t get enough of the game. Here are some ideas to also offer to play any cards from your hand Stuff from each one that catches you as soon as it catches you. monster on yourself, or to “help” another player in a way that take your Munchkin games to new heights – or lows: that you legally could, such as Go Up a Level If two players are cooperating and still can’t defeat the costs them Treasure. This is very munchkinly. Do it. Combining different Munchkin sets. You can mix two cards, on your helper. monster(s), they must both Run Away. They roll separately (or more) base sets and expansions together for a genre- ® The special abilities or vulnerabilities of for each monster, in whatever order they like. (If they crossing mega-Munchkin adventure! Space plus Old the monster also apply to your helper, and can’t decide, roll the die; the high roller decides who West? Kung fu vampires? No problem! vice versa. For instance, if an Aeldari Runs Away first.) The monster(s) CAN catch them both. Expansions. These add still more monsters to kill, new helps you, you will get +3 against a Once you have resolved all Run Away rolls, discard the Treasure to loot, and sometimes entirely new kinds of Chaos monster (unless you are also monster(s). cards. Ask for all the Munchkin sets and expansions at an Aeldari). But if you are facing your local game or comic store – find it using our Store the Nurgling and an Aeldari helps Finder, storefinder.sjgames.com – but if you don’t have you, the monster’s combat strength is Death a local store, we’ll be happy to sell them directly to you at increased by 4 (unless you, too, are an In the grim darkness of the far future, there is only killing the If you die, you lose all your stuff. You keep your Army(-ies) warehouse23.com. Aeldari and the monster’s combat strength monsters, stealing the treasure, and stabbing your buddy . and Level (and any Curses that were affecting you when you starting anD finishing the gaMe has already been increased). All of the above!!! died) – your new character will look just like your old one. If Decide who goes first This game includes 168 cards, a gameboard, 12 character If someone successfully helps you kill the you have Alliance, keep that as well. by rolling the die; highest monster, discard it, draw Treasures (see Rewards, standies, a custom six-sided die, and these rules. Three to six Once you have died, you don’t have to Run Away from result goes first. Re-roll in below), and follow any special instructions on can play. any remaining monsters. Small comfort . case of a tie. the monster card. You level up for each slain Play proceeds in turns, monster. Your helper does not go up any levels Looting The Body: Lay out your hand beside the each with several phases . unless the helper is an Ork and you won by cards you had in play (making sure not to include the setup cards mentioned above). If you have an Item attached to (see p. 2). When the first 10 points or more, in which case they gain one level. You draw Each player takes two standies in the same color and chooses a Cheat! card, separate those cards. Starting with player finishes a turn, the the Treasure cards, even if it was your helper’s special ability More MunChkin ! one to place on the space marked “1” on the gameboard. The the player with the highest Level, everyone else player to the left takes a that defeated the monster, and distribute them according to the Visit munchkin.game for news, errata, updates, Q&A, other standie goes in front of the player as a color reminder. chooses one card . in case of ties in Level, roll turn, and so on. agreement you reached. and much more. To discuss Munchkin with our staff a die. Once everyone gets one card, discard Divide the cards into the Door deck and the Treasure deck. The first player to reach Level A few cards or abilities allow you to compel another player and your fellow munchkins, visit our forums at forums. the rest. If your corpse runs out of cards, Shuffle both decks. Deal four cards from each deck to each 10 wins . but you must reach to help you in combat. These abilities do not work if you are sjgames.com/munchkin. Check out munchkin.game/ tough. Looted cards go into players’ hands. player. Place the rest of the cards in the appropriate spaces on Level 10 by killing a monster, fighting for the win – and if you force someone to help and then resources.html for reference cards, playmats, and dozens the gameboard. unless a card specifically allows the fight becomes one for the win, your helper gets to back out Dead characters cannot receive cards of links. for any reason, not even Charity, and aster lay ules you to win another way. without penalty. However, if you voluntarily help someone, you Use the #PlayMunchkin hashtag on social media to get f p r cannot level up or win the game. don’t get to back out just because they’re about to win the game our attention! For a faster game, you can add a “phase 0” called Card Management When the next player begins their – so pay attention! Twitter. Our Twitter feed often has Munchkin news (or Listen At The Door. At the start of your turn before doing Keep separate face-up discard piles for the two decks. You turn, your newly revived character bonus rules!): twitter.com/SJGames. anything else, draw a face-down Door card, which you may not look through the discards unless you play a card that appears and can help others in combat allows you to! When a deck runs out, reshuffle its discards. Facebook. Connect with other fans on our pages may play or not. Then arrange cards and Kick Down The Rewards with your Level and Army abilities . Door normally. If you Loot The Room, draw a face-down In Play: These are the cards on the table in front of you, ConfliCts Between When you kill a monster, you get one level per monster, but you have no cards, unless you receive for Munchkin (facebook.com/sjgames.munchkin) and Steve Jackson Games (facebook.com/sjgames). Treasure, not a Door. (Tyranids may draw a Door instead showing your Army (if any) and the Items you are carrying. arDs anD ules unless the monster card says something else . and you get its Charity or gifts from other players. in order to use their Army ability.) Continuing Curses and some other cards also stay on the table C r Treasure! Each monster has a Treasure number on the bottom Instagram. We post lots of pictures of new Munchkin On your next turn, start by drawing four face-down cards You can also allow shared victories – if a player reaches after you play them. Cards in play are public information and This rulesheet gives the general rules. Many cards of its card. Draw that many Treasures, modified by the Treasure stuff to instagram.com/stevejacksongames. from each deck and playing any legal cards you want to, just Level 10 in a fight where you are the helper, you also win must be visible to the other players. add special rules, so in most cases when the rulesheet bonuses or penalties shown on any monster enhancers played This set’s page is munchkin.game/warhammer40000. as when you started the game. Then take your turn normally. the game, no matter what Level you are. Your Hand: Cards in your hand are not in play. They don’t disagrees with a card, follow the card. However, ignore any on it. Draw face-down if you killed the monster alone. Draw help you, but they can’t be taken away except by cards that card effect that might seem to contradict one of the rules face-up, so the whole party can see what you got, if someone specifically affect “your hand.” At the end of your turn, you may listed below unless the card explicitly says it supersedes helped you, even if they aren’t taking any Treasures. (Sucker.) Curses have no more than five cards in your hand (seeCharity , p. 2).
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