Eldar Character Guide

Total Page:16

File Type:pdf, Size:1020Kb

Eldar Character Guide Eldar Character Guide The Path of the Outcast Table of Contents Chapter 1: An Ancient and Powerful Race 3 Chapter 6: Eldar Presence in the Expanse 63 An Ancient History 4 Craftworld Kelor 63 Eldar Physiology 5 Survivors of Strike 64 Eldar Clans and Craftworlds 6 Methods of War 64 Dead Gods 7 The Children of the Thorns 65 Paths of the Eldar 7 The Twlight Swords 65 Spirit Stones 8 The Crow Spirits 67 The Webway 8 Chapter 7: Eldar Starships 69 Eldar Technology 9 Eldar Vessel Special Rules 71 Chapter 2: Eldar Warriors 11 Eldar Weapon Special Rules 72 Guardians 12 Traversing the Webway 72 Corsairs 12 Creating Eldar Starships 73 Dark Reaper 13 Eldar Starship Hulls 74 Fire Dragon 14 Corsair Ship Hulls 75 Howling Banshee 15 Craftworld Ship Hulls 77 Shadow Spectre 16 Eldar Starship Components 79 Striking Scorpion 17 Chapter 8: Alternate Career Ranks 80 Swooping Hawk 17 Bonesinger 82 Warp Spider 19 Corsair Prince 84 Autarch 20 Harlequin 86 Wraithguard 22 Wraithlord 23 A Note from the Author 88 Chapter 3: Eldar Explorers 24 Paths of Ages Past 25 The Path of the Outcast 27 The Path of the Seer 34 New Skills 41 New Talents 42 New Traits 45 Chapter 4: Eldar Armory 46 Weapons 46 Armor 51 Gear 52 Armory Tables 54 Chapter 5: Eldar Psychic Powers 55 Farseer 56 Void Dreamer 59 Warlock 61 2 Chapter 1: An Ancient and Powerful Race The Eldar are an ancient and enigmatic species Clans such as the Crow Spirits and the Twilight which dominated the galaxy millions of years Swords are a plague upon Imperial shipping, their before the rise of the Imperium. Hugely vessels practically impossible to track and difficult technologically advanced and knowledgeable in to detect before they strike. Occasionally, the secrets of the universe, the Eldar once Explorers may even be able to make deals with the controlled or traversed much of the domain Eldar, in those rare instances where humans have humans now claim. These times are past, however, something the Eldar require, or where the and even by the time humanity’s star was rising combined might of humans and Eldar are the only the Eldar had already begun to fade into the hope of facing a greater threat. Quite apart from darkness of history, their civilisation crippled and rousing the interest (and subsequent bloody decaying from a doom now millennia old. Today retribution) of the Inquisition, such pacts are the Eldar are few in number, hidden away in almost always short lived, ending either in violence distant, secret parts of the galaxy, sailing the void and betrayal, or the abrupt and mysterious in their great world-ships or reduced to raiders and disappearance of the Eldar, gone as swiftly as they pirates. Their civilisation has fragmented and has arrived. largely become nomadic, its once-great clans and peoples travelling in vast armadas of ships and aboard mighty Craftworlds, gargantuan vessels the size of cities or larger in space. The Eldar race has also fragmented over the centuries, with some choosing to wander far from their kin or turn their backs on their past while others cling to the teachings of their ancestors and try vainly to keep their civilisation alive. Whatever teachings they follow, all Eldar retain the technologically sophisticated weapons and ships of their forebearers and, even though their numbers are but a tiny fraction of mankind’s, they remain a significant force within the galaxy and a constant threat to the Imperium and its worlds. Within the Koronus Expanse, like many of the fringes of Imperial space, the presence of the Eldar is a very real threat to the Imperium, and though they do not often openly make war upon mankind, woe to the Rogue Trader who chooses to oppose them or meddle in their alien designs. Legends and rumours have it that many of the worlds in the Expanse were once controlled by the Eldar, and still hide ruins and secrets which the ancient race guards jealously from outside interference. Thus an Explorer may not know he has angered the Eldar by simply setting foot on a remote world until an Eldar vessel emerges from the darkness to destroy him. More likely, though, Explorers face the Eldar in the void, where they make for deadly raiders and pirates. 3 An Ancient History Once the worlds and peoples of the Eldar As it grew in power so did the Eldar’s madness; were numerous, their fleets vast and swift, and their each a vile reflection of the other, each feeding off warriors feared by all those who opposed them. For the other’s twisted heart. For long years the Eldar countless centuries the galaxy belonged to the Eldar, turned upon themselves, sinking to sickening depths; all other races pale shadows next to their might and torturing and killing their own kind, eating their own power. Graceful cities of slender towers and dead, and mutilating their once-great civilisation, glittering white colonnades could be found from one until finally the warp god they had created emerged end of the galaxy to the other, and Eldar worlds into full consciousness and power. The Chaos God epitomised culture, knowledge, and the peak of Slaanesh was born. civilisation. The Eldar themselves were an In its moment of birth, Slaanesh, the enlightened people, who pursued art, language, and embodiment of all the Eldar’s darkest whims and learning as much as they mastered the ways of war wanton cruelty, let out a howl across the void, a and conquest. For millions of years their people psychic scream heard by every living Eldar, tearing a prospered, and they were the greatest of the galaxy’s hole in the fabric of reality itself. In the blink of an races; unopposed and unchallenged in their eye the heart of the Eldar civilisation was ripped out, supremacy. its worlds plunged into the warp and all but a Like so many great societies their fall was slow handful of its people killed instantly as the new-born in its coming, but all the worse for the heights they god tore their souls from their flesh. Only those far had achieved. The Eldar mind is a complex and from the epicentre survived, those who had fled to tangled labyrinth of emotion and thought, and Eldar the edges of the galaxy and cut themselves off from are far more susceptible to the highs and lows of their decadent kin. The Eldar were not alone in the extreme emotions. Such was the case with the great damage dealt by Slaanesh, and countless humans, Eldar civilisation, and as their power grew so too Orks, and other races also suffered, though it was the did their hunger for new experiences and new end of the Eldar as a galactic power and the sensations. Over long centuries, this began a slow beginning of their decline; never again would their rot in the heart of the Eldar empire, as more and civilisation command the stars, nor would they be more Eldar turned to a path of decadence and more than scattered nomads, the remains of a broken emotional excess, indulging in their every whim and peoples, brought down by their own pride and giving themselves over their basest desires. Cults hubris. sprang up devoted to hedonistic pleasures and debased rituals, the side effect of a culture that no Eldar Language longer needed to concern itself with common labour The language of the Eldar is an ancient and or the need for personal wealth. Even as the alien complex dialect built upon and refined over millions empire prospered, its success fuelled this dark heart of years. Compared to the crude blunt sounds of of indulgence and depravity, the pastimes of the idle High or Low Gothic, its words flow from one to the populace becoming increasingly at odds with the next, each sentence a complete idea as much as a ancient ideals of their ancestors upon which their collection of letters or numbers. Humans can imitate civilisation was built; and so the cults gained greater Eldar speech to a certain degree, with sufficient power and began to overtake Eldar society training, but compared to a native speaker they are altogether. slow and halting at best. This is largely because the It was at some point during this long unrecorded Eldar language is not words alone, but also slide into decadence that a dark power deep within accompanied by a detailed set of poses and gestures. the warp took notice of the Eldar, a psychic echo of The way an Eldar stands, the cast of his features or their own excessive culture and the depths to how he moves his hands can all change the meaning which it had sunk in the pursuit of increasingly of words, sometimes dramatically. powerful emotions and sensations. Though it had no name at first, it was given life by the Eldar themselves and their increasingly depraved actions. 4 Further complicating matters is that each Eldar Their dark liquid eyes are also markedly different word or symbol is as much a concept as it is a name from human eyes, deep and full of ancient secrets, for something. Thus while the Eldar word for rock assuring any man who looks too long into them just might mean rock, it might also be used to convey how alien the Eldar really are, and that, despite some permanence or stability, or in a different context passing physical resemblance, they are nothing like lack of life or thought. To a human, words gain humanity.
Recommended publications
  • Chaos Space Marine Kill Teams
    CHAOS SPACE MARINE KILL TEAMS Stalking through the smog-wreathed ASPIRING CHAMPION Kill Team Leader Cost to recruit: 225 points gloom, bands of Chaos Space Marines M WS BS S T W I A Ld come seeking glorious reward from Aspiring Champion 4" 4 4 4 4 1 4 2 9 the Dark Gods. Murderers and madmen gifted with superhuman Masterful killers who walk the path to glory or damnation, Aspiring Champions strength, resilience and speed, they butcher their enemies in the name of the Dark Gods. are monsters clad in baroque power armour who slaughter all in their Wargear: An Aspiring Champion has a combat blade and power armour. In path. Zealous cultists accompany addition, an Aspiring Champion can be armed with items chosen from their masters to battle, motivated by a the Chaos Space Marines Hand-to-Hand Weapons, Pistols, Basic Weapons, mixture of terror, hate and desperate Ammunition, Grenades and Miscellaneous Equipment lists. ambition. As the servants of Chaos accrue wealth, they funnel it into their Champion of Chaos: If an Aspiring Champion takes an enemy leader out of preparations for abhorrent summoning action in hand-to-hand combat, you can make a roll on the Advance table and rituals, fuelling monstrous braziers apply its effects immediately. and sacrificial pyres in the hopes of conjuring Daemons into reality, and CHAOS SPACE MARINE Trooper Cost to recruit: 120 points thus overrunning their foes for good. M WS BS S T W I A Ld Chaos Space Marine 4" 4 4 4 4 1 4 1 8 CHAOS SPACE MARINES SPECIAL RULES The following special rule applies to all Whether ancient traitor or more recently rebelled renegade, every Chaos Space members of a Chaos Space Marines kill Marine is a powerful warrior who kills without mercy or hesitation.
    [Show full text]
  • White Dwarf; It Would Be Another Year Before I Even Knew of the Magazine’S Existence, Much Less Things Such As the Warhammer Game
    ISSUE 15 10th May 2014 Editor: Jes Bickham [email protected] Assistant Editor: Matt Keefe [email protected] Senior Staff Writer: Adam Troke [email protected] Staff Writer: Daniel Harden [email protected] Production Lead: Rebecca Ferguson [email protected] Digital Editor: Melissa Roberts [email protected] Lead Designer: Matthew Hutson [email protected] Designer: Kristian Shield [email protected] Designer: Ben Humber [email protected] Photo Editor: Glenn More [email protected] Photographer: Erik Niemz [email protected] Photographer: Martyn Lyon [email protected] Distribution Lead: Andy Keddie [email protected] Publisher: Paul Lyons [email protected] We’ve got a packed issue for you this week, continuing our coverage of the new Wood Elves with more superb painting guides, and we also celebrate the release of the new Apocalypse War Zone book, Valedor, with interviews and a look at one of the best datasheets inside its covers. It’s a cracking chronicle of a mighty conflict between the Eldar and the Tyranid Hive Fleets Kraken and Leviathan, and is supported by a Valedor novel by Black Library author ace Guy Haley. We’re also very fortunate in that Jervis Johnson has penned us an exclusive new datasheet for Valedor, which you can’t get anywhere else. Dark Eldar fans should have cause to be very pleased indeed! In fact, if you’re a fan of Warhammer 40,000, we’ve got a very special sneak peek at some very big news indeed – a new edition of Warhammer 40,000 stuffed with thrilling rules additions.
    [Show full text]
  • Codex Astartes: the Space Marines (Version 1.4) Introduction
    Codex Astartes: The Space Marines (version 1.4) Table of Contents Introduction - Why Space Marines? - What is in this Sourcebook? 1. Character Generation Stage One: Homeworld Stage Two: Generating Characteristics Stage Three: Determine Career Path Stage Four: Spending Experience Points, Buy Equipment 2. Space Marine Career Path 3. New Skills 4. New Talents 5. New Psychic Powers 6. Astartes Chapter Armoury New Craftsmanship New Weapon Special Qualities Ranged Weapons Melee Weapons Weapon Upgrades Ammo Armour Armour Upgrades Gear Cybernetics 7. Vehicles Ground Vehicles Air/Space Vehicles Special Vehicles Vehicle Upgrades 8. The Chapters The First Founding The Second Founding Subsequent Foundings Feature: The Red Hunters Chapter 9. Life in the Chapter Life in & out of combat (i.e. character downtime) Roleplaying aspects Inquisition, Ecclesiarchy, IG, Planetary Govt 10. Aliens, Heretics & Traitors xenos traitor marines Introduction Designer’s Note: This is a conversion of information from the years of Space Marine literature printed by Games Workshop into the DH system. This is the Space Marines as the superhuman protectors of the Imperium and is not balanced against the 8 established careers in the DH core rulebook. Although there is a suggestion for allowing a Space Marine in an acolyte group (see Game Master’s Notes), these rules are recommend for an all Space Marine campaign which would proceed from characters being recruited together and proceeding all the way up to company leadership or Deathwatch membership. Chapter I: Character Creation Stage One: Homeworld See DH core rulebook page 13 for details. Stage Two: Generating Characteristics (Modified for Space Marine Recruitment) Game Master’s Note: Before generating characteristics, determine how your Space Marine characters will be part of your campaign.
    [Show full text]
  • Stab Resistant Body Armour
    IAN HORSFALL STAB RESISTANT BODY ARMOUR COLLEGE OF DEFENCE TECHNOLOGY SUBMITTED FOR THE AWARD OF PhD CRANFIELD UNIVERSITY ENGINEERING SYSTEMS DEPARTMENT SUBMITTED FOR THE AWARD OF PhD 1999-2000 IAN HORSFALL STAB RESISTANT BODY ARMOUR SUPERVISOR DR M. R. EDWARDS MARCH 2000 ©Cranfield University, 2000. All rights reserved. No part of this publication may be reproduced without the written permission of the copyright holder. ABSTRACT There is now a widely accepted need for stab resistant body armour for the police in the UK. However, very little research has been done on knife resistant systems and the penetration mechanics of sharp projectiles are poorly understood. This thesis explores the general background to knife attack and defence with a particular emphasis on the penetration mechanics of edged weapons. The energy and velocity that can be achieved in stabbing actions has been determined for a number of sample populations. The energy dissipated against the target was shown to be primarily the combined kinetic energy of the knife and the arm of the attacker. The compliance between the hand and the knife was shown to significantly affect the pattern of energy delivery. Flexibility and the resulting compliance of the armour was shown to have a significant effect upon the absorption of this kinetic energy. The ability of a knife to penetrate a variety of targets was studied using an instrumented drop tower. It was found that the penetration process consisted of three stages, indentation, perforation and further penetration as the knife slides through the target. Analysis of the indentation process shows that for slimmer indenters, as represented by knives, frictional forces dominate, and indentation depth becomes dependent upon the coefficient of friction between indenter and sample.
    [Show full text]
  • Dataslate: Tyranid Vanguard
    Rising Leviathan is a three-part dataslate that tells of Hive Fleet Leviathan’s full-scale planetary assault on the world of Satys and the defence mustered by the Imperium. The first part, Tyranid Vanguard - Rising Leviathan I, details the initial stages of the invasion, when the Tyranid outlier organisms prowl the jungles and manufactorums of Satys ahead of the coming swarm. The chronicle of the events is accompanied by rules for recreating the most infamous Tyranid formations from that stage of the campaign, and missions allowing you to refight the battles in your own games of Warhammer 40,000. DATASLATES & DATASHEETS Dataslates contain collections of one or more datasheets. Each datasheet lists its Faction (the codex it is considered part of), and will present either an Army List Entry (the rules and point values for a single model, vehicle or unit) or a Formation (a specific group of models, vehicles or units that enable you to use special rules when you include them in your army). FACTION Each datasheet will list the Faction it is part of. The Faction determines which codex the datasheet is considered part of for all rules purposes. For example, a datasheet for a new Space Marine Army List Entry can be used in any detachment chosen from Codex: Space Marines, while a datasheet for a new Ork Formation would be treated as a detachment from Codex: Orks, and so on. ARMY LIST ENTRIES An Army List Entry provides all the relevant information to field a single unit in games of Warhammer 40,000, including its points value and battlefield role.
    [Show full text]
  • ORKS Official Update Version 1.0
    WARHAMMER 40,000 CODEX: ORKS Official Update Version 1.0 Although we strive to ensure that our rules are perfect, if there is a friendly unit comprised entirely of <Clan> sometimes mistakes do creep in, or the intent of a rule Gretchin Infantry models within 6" of it, and the isn’t as clear as it might be. These documents collect Gretchin unit is closer to the attacking model than the amendments to the rules and present our responses to target unit. On a 2+ one model of your choice in that players’ frequently asked questions. As they’re updated Gretchin unit is slain and the attack sequence ends.’ regularly, each has a version number; when changes are made, the version number will be updated, and any Page 127 – Stratagems, Loot It! changes from the previous version will be highlighted Change the first and second sentences of rules text in magenta. Where a version number has a letter, to read: e.g. 1.1a, this means it has had a local update, only in ‘Use this Stratagem when a Vehicle unit is destroyed. that language, to clarify a translation issue or other Select an Ork Infantry unit from your army that was minor correction. either within 3" of the vehicle or embarked within it when it was destroyed. Improve the Save characteristic ERRATA of that infantry unit by 1 (e.g. a Save characteristic of 6+ Page 83 – Ork Wargear Lists, Battlewagon Equipment will become a Save characteristic of 5+), to a maximum Add the following sentence: of 2+.’ ‘Each item can only be taken once.’ Page 128 – Stratagems, Drive-by Krumpin’ Page 97 – Nob with Waaagh! Banner Change the first sentence of rules text to read: Add the following wargear option: ‘Use this Stratagem at the end of your Shooting phase.’ ‘• This model may take a power klaw.’ Page 133 – Warlord Traits, Goffs: Proper Killy Page 101 – Kustom Boosta-blastas, Grot blasta Change the rules text to read: Change the Strength of this weapon to ‘3’.
    [Show full text]
  • Denv S090015 Military Vehicle Protection.Qxd
    Defence TNO | Knowledge for business Military vehicle protection Finding the best armour solutions circuit armour. All these current and future armours require constant and rigorous testing under fully controlled conditions. The Laboratory for Ballistic Research is a state of the art research facility of TNO and able to provide these conditions. New threats In today's scenarios, the threat to a military vehicle may come from any direction, including above and below. The crew of a military vehicle not only has to deal with more or less 'standard' fire from the enemy in front, but - more often than not - also with asymmetric threats like rocket-propelled grenades, explosively formed projectiles, mines and improvised explosive devices. The RPG7, for instance, is able to cut through 250 mm of armour steel. Falling prey to any of these threats, also known as a 'cheap kill', Developments in vehicle armour never stop. It's not just the nature of the is something that has to be avoided at all threat that is continually changing, but we also have to deal with new times. TNO uses its highly advanced resources and decades of expertise in armour trends in warfare, like lightweight armoured vehicles. For survival, today's research to help governments and and tomorrow's military vehicles will not only have to rely on armour, but manufacturers achieve their aim: the optimal e.g. also on mobility and manoeuvrability. TNO supports its clients - protection of military vehicles against the governments and manufacturers - in finding the best armour solutions for widest possible range of ballistic threats.
    [Show full text]
  • Table of Contents
    TABLE OF CONTENTS DISCLAIMER AND CREDITS ........................................................................................................................................... 2 INTRODUCTION FOR NEW PLAYERS ............................................................................................................................ 3 INTRODUCTION FOR OLD PLAYERS .............................................................................................................................. 4 BATTLE RULES .............................................................................................................................................................. 5 MOVEMENT PHASE .................................................................................................................................................. 9 TERRAIN ................................................................................................................................................................. 13 SHOOTING .............................................................................................................................................................. 17 MELEE .................................................................................................................................................................... 25 MORALE AND PSYCHOLOGY .................................................................................................................................. 29 VEHICLES ...............................................................................................................................................................
    [Show full text]
  • IMPERIAL GLORY an Imperial Guard Novel by Richard Williams
    IMPERIAL GLORY An Imperial Guard Novel By Richard Williams Tired and broken by war, the men of the Brimlock Eleventh Imperial Guard are a force on the verge of collapse. Having been stretched across the galaxy by their loyalty to the Emperor, they are presented with one final battle that will allow them the reward they all seek: to colonise the distant world of Voor and live out the rest of their days in peace. All that stands in their way is a force of savages – a plague of feral orks that has spread across the planet. But can the Brimlocks’ battered bodies and minds hold up to this greenskin invasion? About The Author Richard Williams was born in Nottingham, UK and was first published in 2000. He has written fiction for publications ranging from Inferno! to the Oxford and Cambridge May anthologies, on topics as diverse as gang initiation, medieval highwaymen and arcane religions. In his spare time he is a theatre director and actor. Relentless was his first full-length novel and his latest book is Reiksguard. By the same author WARHAMMER 40,000 RELENTLESS WARHAMMER REIKSGUARD More Imperial Guard fiction from the Black Library REDEMPTION CORPS By Rob Sanders DEAD MEN WALKING By Steve Lyons HAMMER OF THE EMPEROR By Steve Parker, Steve Lyons and Lucien Soulban (Contains the novels Gunheads, Ice Guard and Desert Raiders) The following is an excerpt from Imperial Glory by Richard Williams. Published by the Black Library. Games Workshop, Willow Road, Nottingham, NG7 2WS, UK.Copyright © Games Workshop Ltd, 2010. All rights reserved.
    [Show full text]
  • Warhammer 40K: Orks by Aehriman
    Warhammer 40K: Orks By Aehriman The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We Eldar who have failed, or the Humans, on the road to ruin in their turn? And why? Because we sought answers to questions that an Ork wouldn't even bother to ask! We see a culture that is strong and despise it as crude​. -Ulthan the Perverse, controversial Eldar philosopher "Of all the races I have battled throughout the galaxy, the Ork is the hardest to comprehend. They wage war with machines that should not work, care little for strategic gains, and are just as likely to slaughter each other as the enemy. How does one battle an enemy that defies all logic?" -Captain Varnael Larik, Rogue Trader The Orks plague the galaxy from end to end with their ceaseless warring and strife. They are a race rooted so deeply in war that peace is utterly incomprehensible to them. They cannot be bargained with or bought save with weapons that they will inevitably turn against those who tried to bribe them. I pray with all my faith that some great catastrophe will annihilate them but I fear that ultimately it is they, not we, who shall rule the galaxy. -Xanthius, High Lord of Terra "​Orkses is neva defeated in battle. If we win we win, if we die we die fightin' so it don't count. If we runz for it we don't lose eva, cos we can come back for annuver go, see!​" -Common Ork Saying WAAAAAAAAAAAGH! -Every Ork Ever Alright, shut yer gobs an listen up.
    [Show full text]
  • Campaign Rules
    Campaign Rules Campaign Turn Order 1. Administrative Phase (Turns Due Monday 11:59 PM) a. Collect Resources i. Transfer Units and RPs b. Place New Units c. Allocate Resources i. Spend Resources ii. Place Construction Orders iii. Claim VP awards d. Special Objective Determination (GM only) e. Random Event Determination (GM only) 2. Action Phase a. Organize Fleets and Armies b. Fleet Movement Segment (Flex Movement) i. Issue Orders ii. Perform Movement 1. Check for arrival (GM Only) a. On arrival, check for possible engagement i. If necessary, conduct engagement c. Ground Movement Segment (Flex Movement) i. Issue Orders ii. Perform movement 1. Check for arrival (GM Only) 2. Check for possible engagement a. If necessary, conduct engagement 3. End Phase (GM Only) a. Check for System Control b. Check for Planetary Control c. Check for Secret Objective Completion d. Check for Victory 1 Administrative Phase Collect Resources After placing new units, players gain Resource Points (RP) to be used in the purchase of new units, replacements and repairs. Each Faction gains Resource Points in the following manner: SOURCE RESOURCE POINTS Faction Base Allowance: Default RP gained each Faction Base Allowance 500 turn. Controlled System 100 Planetary Varies Purchase New Unit: A Faction may be awarded Purchase New Unit 200 200 RPs if a player purchases a new model for his Build and Paint New Unit 200 collection. This bonus is meant to reward/compensate players who purchase 40k or BFG units they might not otherwise have wanted but for their participation in the campaign. Build and Paint New Unit: A Faction may be awarded 200 RPs if a player builds and paints a new unit for his collection.
    [Show full text]
  • The Evolution of Armour Steel
    May 26, 2021 Clad in Steel: The Evolution of Armour Steel A little over a century ago, the armed forces of the British Empire received a new type of land-based military vehicle. The British Admiralty led the vehicle’s development in the utmost secrecy. To justify the connection with the Royal Navy, the invention was called a “landship” in official documents. As the Admiralty also managed oil production and processing, it decided to codename this vehicle the “tank” to mislead adversaries. This name is still used for self-propelled tracked armoured combat vehicles. Nowadays, armed forces around the world have hundreds of different types of tanks and other self-propelled vehicles. A key feature that they share is an armoured hull made of specialty grade steel . This protects the crew and critical parts from bullets, shells and other devastating effects. Over the past 100 years, one of the main challenges for designers has been to reduce the weight of armoured vehicles while increasing the level of protection that they provide. Aside from products for military use, civilian applications for armoured vehicles have also been developed. At the beginning of the 20th century, steel plates were used to reinforce the carriages of royalty and high-ranking officials. Today, armoured vehicles are used by heads of state, businesspeople, sport stars and entertainers. They are also used by government agencies and security services, as well as by banks for cash collection and transportation. Below, we discuss what armour is, how these steels evolved, as well as the role that Ukraine played in these developments.
    [Show full text]