Intv-Catalog2

Total Page:16

File Type:pdf, Size:1020Kb

Intv-Catalog2 I NlElliViSiON Intelligent Television Experience lntellivlsion.® Experience the challenge and Games with challenge. If you've found other video games too excitement of home video entertainment available only from easy to play, wait'll you try lntellivision. Take lntellivision PGA Golf, lntellivision. for example. You face the hazards and challenges of real-life golf Discover Reallsm. lntellivision courses with a bagful of clubs. Or, try the new action-packed space 12:52 playing fields look like real playing games. Enter a universe of aliens and fields. They're even in perspective. asteroids with exciting and lntellivision players have challenging Astrosmash;M intense arms and legs like real ~ combat in Space Battle;M and the quick players. What's more, P' !l:L_ maneuvers of the new Star Strike;M they're in proportion. • cartridge. You'll find even more The plain fact is: challenges as you look through this catalog. lntellivision is more like /mellivision PGN Golf playing the real thing. A variety of games. lntellivision offers you an entire library of challenging games with interest and See the difference. Still pictures fun for the entire family. Choose from major league sports can't show you how lntellivision excitement. Las Vegas-style gaming, rousing battle action, players run, kick and hit more adventures in outer space, children's learning programs and classic realistically. Visit your Mattel dealer strategy games. and ask for a demonstration. You 'll lntell1vi s1o n NASL • see the difference in the realistic Soccer players sound, vivid color and exciting action. You're in control. If you've ever played a video game. you know how important hand-controllers are. lntellivision hand-controllers feature directional disks with 16 positions. This enables you to maneuver play­ ers and objects in every direction. The controllers also have four side action buttons for quick response throughout the game. Each lntellivision game cartridge Quality and Value. A lot more than conventional video game comes with custom hand-controller systems. Terrific graphics. Sensational sound effects. Vivid colors. overlays giving you even more control INTELL/V/S/ON More realistic game action. A beautifully engineered product that and realistic detail. HAND CONTROLLER will give you years of fun. games and family entertainment. INtElliVOiCE™ Added realism. The lntelliVoice feature adds important new dimensions in realism. For example. lntelliVoice seems to put headphones on you as you command a B-17 Bomber over enemy territory. contending with attacking fighters, navigation requests. and tower instructions. Easy add-on installation. The lntelliVoice unit simply plugs into the cartridge outlet on your lntelliVision Master Component. lntelliVoice cartridges simply plug into the lntelliVoice unit. Special lntelliVoice cartridges are required to operate the module and add human voice to game play. (Regular lntelliVision cartridges may also be plugged directly into the lntelliVoice unit and will give you game play without voice, as if they were plugged directly into the Master Component.) Look for these specially marked game cartridges with the lntelliVoice feature wherever lntellivision is sold. EACH SOLD SEPARATELY AND AVAILABLE SOON. Voice Synthesis Module AVAILABLE SOON Now lntellivision talks to you. lntelliVoice is an all-new lntellivision feature-a voice synthesis module. It generates Space Spartans™ human-sounding voices which become an essential part of the game play. You concentrate on the visual action while your lntelliVoice component keeps you aware of depleting energy levels. shield damages. and attacking fighters. Voices th•t sound human. lntelliVoice produces voices with personality. All instructions. directions and announcements are crisp and clear. lntelliVoice is your computer voice partner in game play. Not just effects. Voices generated by lntelliVoice give you important game playing data. The lntelliVoice comes in throughout the game. keeping you informed at all times. B- 17 ™Bomber Bomb Squad™ ASTROSMASH™ STAR STRIKE™ Spin. Blast. And drop into hyperspace to avoid a killer asteroid For action fast and furious, take command of a rocket-powered shovver. Povver on. Attack computer engaged. Fire a quick burst fighter-interceptor flying a few hundred feet off the deck. Your at the alien antagonists. Got 'eml mission: attack and destroy alien silos defended by several Now take a deep breath and relax. But only for a fraction of a squadrons of alien rocket-craft. You must react instantaneously. You second. because more are a few hundred trouble is on the way. feet above the terrain You 're all alone in a in a narrow canyon. hostile universe of That's where the tumbling asteroids aliens have dug in. and homocidal aliens. Maneuvering room You've got the wits is severely limited. and the speed, but Meanwhile, earth is you're avvesomely slowly coming into outnumbered. target position for the With a little practice. silos. Remember, you you may survive ... alone can save earth. Don't miss. • Battle aliens and tumbling asteroids • Unlimited scoring potential SPACE BATTLE™ j SPACE HAWK™ (Available soon! The alien squadron is closing in on your Mother Ship. You 're awe­ You're equipped with a jetpack for directional avoidance control, a somely outnumbered, and they attack and attack and attack ... blaster for protection and 5 force shields. If you get hit. you lose a Flick on the situation map and analyze your position. Dispatch shield. Not only that, you're sent into a space spin that could be a fighter squadron toward the closest alien cluster. disastrous. While you're regaining control, UFOs and comets scream You're smarter. a lit­ past you. Of course, tle faster, and you 're you can use hyper­ going to let these space to get out of aliens know they've a super-tight spot. got a fight on their That'll put a few mil­ hands. lion light years be­ Flick back to a tween you and cockpit close-up view. danger. But, watch Here they come I Aim out. You could wind lasers ... fire I up in an even hotter • Computerized situa­ spot. If you want to tion map find out how good you are, invite a friend • Close-up attack viewer • Computerized and manual battle modes • One player game over, compare scores. • As your score goes up, the game automatically becomes more challenging • Laser fire and maneuvering options add variety SPACE ARMADA™ J NIGHT STALKER™ } (Available soon) You're defending Planet Earth against the unrelenting attack of alien You 're on the run. Your attackers are relentless robots. Destroy one warlords. and it's replaced by an even smarter, faster robot. It's a nightmare. At first they throw their light brigades at you. If you're quick and Your only defenses are avoidance and weapons found somewhere careful. you should be able to elude their bombs, moving out of the in the labyrinth. When one weapon empties, you avord robots to way or taking refuge find another. Duck behind a bunker. around a corner or go But when you wipe into your safe house. out the first couple of But, be careful. There brigades, they'll are also people-size launch a more deadly spiders and their attack, dropping faster, webs to slow your more lethal bombs. escape. Bats also Clear the battlefield wing their way at once more, and they'll you. If either spiders resort to guided mis­ or bats bite you. siles and even more you're stunned; fiendish devices. easier prey for the You've got your hands full-of excitement and aliens I robot attackers. • One player game • T\IVO skill levels • Invisible targets • Realistic antagonists \ • Varied alien weaponry • Super sound effects • Challenge increases as game progresses ~ ~ :/(/, ~ --: ------- · ~ ,-- ----:;:~ ADVANCED DUNGEONS & DRAGONS ™cartrldge ll / SUB HUNT™ (Available soon) (Available soon) You 're at the periscope of a Nautilus class nuclear submarine. the Take the wrong turn and you'll soon be staring at the biggest. last line of defense between the enemy and the fleet. Enemy PT meanest and most clever dragon you've ever imagined. You start out boats drone around seeking you out. Meanwhile. enemy destroyers in a maze. But. this is no ordinary maze. It's revealed to you only a constantly jockey for depth-bombing position. You must keep your few feet at a time as you enter each new uncharted corridor. The head to control depth. maze scrolls: up, speed, direction and down. right and left. torpedoes. You have You don't know simultaneous peri­ when it's going to scope and satellite take a turn - for the horizon displays with worse. That danger­ compass readings to ous dragon could be keep you afloat and between you and the the enemy at bay. If treasure that you you do it, you should must find. Along your be immediately com­ way you'll find a va­ missioned an Admiral riety of objects to in the U.S. Navy. help you avoid the dragon. Based on the popular role-playing board game. this video · Simultaneous displays • One player game version will provide you with many hours of enjoyment. • Control depth, speed, and torpedo launch • One player game • Game screen "scrolls" up and down, left to right • Continually changing maze llADVANCED DUNGEONS & DRAGONS™ is a trademark owned by and used under license from TSR Hobbies. Inc. SEA BATTLE™ J FROGBOG™ J (Available soon) Destroyers, battleships, submarines, minesweepers, and aircraft Sitting upon two lily pads in the middle of a lily pond are a pair of carriers I You 're the Admiral. and your mission is to rid the seas of the hungry frogs; one for you, one for your opponent. Overhead swarm enemy fleet. delicious flies. Whether or not your frog scores his dinner while you Start by setting a strategy. Lay invisible minefields where you think rack up points is entirely up to you.
Recommended publications
  • Premiere Issue Monkeying Around Game Reviews: Special Report
    Atari Coleco Intellivision Computers Vectrex Arcade ClassicClassic GamerGamer Premiere Issue MagazineMagazine Fall 1999 www.classicgamer.com U.S. “Because Newer Isn’t Necessarily Better!” Special Report: Classic Videogames at E3 Monkeying Around Revisiting Donkey Kong Game Reviews: Atari, Intellivision, etc... Lost Arcade Classic: Warp Warp Deep Thaw Chris Lion Rediscovers His Atari Plus! · Latest News · Guide to Halloween Games · Win the book, “Phoenix” “As long as you enjoy the system you own and the software made for it, there’s no reason to mothball your equipment just because its manufacturer’s stock dropped.” - Arnie Katz, Editor of Electronic Games Magazine, 1984 Classic Gamer Magazine Fall 1999 3 Volume 1, Version 1.2 Fall 1999 PUBLISHER/EDITOR-IN-CHIEF Chris Cavanaugh - [email protected] ASSOCIATE EDITOR Sarah Thomas - [email protected] STAFF WRITERS Kyle Snyder- [email protected] Reset! 5 Chris Lion - [email protected] Patrick Wong - [email protected] Raves ‘N Rants — Letters from our readers 6 Darryl Guenther - [email protected] Mike Genova - [email protected] Classic Gamer Newswire — All the latest news 8 Damien Quicksilver [email protected] Frank Traut - [email protected] Lee Seitz - [email protected] Book Bytes - Joystick Nation 12 LAYOUT/DESIGN Classic Advertisement — Arcadia Supercharger 14 Chris Cavanaugh PHOTO CREDITS Atari 5200 15 Sarah Thomas - Staff Photographer Pong Machine scan (page 3) courtesy The “New” Classic Gamer — Opinion Column 16 Sean Kelly - Digital Press CD-ROM BIRA BIRA Photos courtesy Robert Batina Lost Arcade Classics — ”Warp Warp” 17 CONTACT INFORMATION Classic Gamer Magazine Focus on Intellivision Cartridge Reviews 18 7770 Regents Road #113-293 San Diego, Ca 92122 Doin’ The Donkey Kong — A closer look at our 20 e-mail: [email protected] on the web: favorite monkey http://www.classicgamer.com Atari 2600 Cartridge Reviews 23 SPECIAL THANKS To Sarah.
    [Show full text]
  • Neo-Modernism
    Neo-Modernism By Nick Shinn Graphic Exchange Nov./Dec. 2000 neo- Rules echo the vertical stripes in White space exists as contrast to… the subject’s jacket The “greater than” math character --- acquires new once a year—deep inside the bowels of a las vegas hotel—a tribe gathers to bow before the gods of atari and colecovision. welcome to classic gaming expo, where donkey kong still rules and the eighties never died meaning >text by matthew mckinnon >photographs by dale gold once uponanother way, it’s like a high-school atarireunion for anyone who ever thought life’s greatest joy came from sitting cross-legged on a basement floor drinking Tab and playing Gorf. The annual event, which began as the World of Atari convention in 1998, brought 750 people to Las Vegas’s Plaza Hotel and An iconic Casino on the last weekend of July. A lengthy list of speakers—most of them former hotshot narrative “The burden falls upon the survivors to tell programmers for Atari, Intellivision, ColecoVision and this tale of the old days. This was an era of eight-bit proces- Activision (does anyone else remember Ghostbusters as complements sors with one- or two-MHz clocks, and graphics systems so fondly as I do?)—spent the weekend reliving their crowning primitive that in some cases the computer had to actually achievements and showing off more recent work (that is, their guide the scan down your television screen, line by line. post-1984 output). Over in the vending area, CGE Services, the pictorial These were game machines that had perhaps 128 or 256 bytes the conference’s parent company, rolled out a pair of new of scratch RAM and could accept a program ROM cartridge of ColecoVision titles.
    [Show full text]
  • August 21-22, 2004
    San .Jose, California August 21-22, 2004 $5.00 Welcome to Classic Gaming Expo 2004!!! When this show first opened in 1998 no one really knew what to expect. The concept of "retro" gaming was still relatively new and was far from mainstream. It was a brave new world , where gaming fans worked to bring everyone together for a fun-filled weekend reminding us of how we got so excited about videogames in the first place. This year's event feels like that first time. For the last six years Classic Gaming Expo has taken residence in the glamorous confines of sin city, Las Vegas. It was a great run but recently we began to notice that Las Vegas is, in fact, an island . We could promote the show 24/7 for months but the one thing we could not change is that there are very few native gamers in the area. Everyone attending Classic Gaming Expo was in Las Vegas specifically to attend this show - so unless you were prepared to take a vacation on that weekend , you were going to miss it year in and year out. The move to San Jose not only brings the excitement of a fun-filled gaming weekend to a brave new world, but this brave new world also happens to be the home of videogaming itself. The roots of everything you know and love about this industry sprang not far from this very building. We think it's time to sow some new seeds and build a new home. A place where we can all experience the games, the people, and the excitement that filled our youth, all over again .
    [Show full text]
  • Stephen M. Cabrinety Collection in the History of Microcomputing, Ca
    http://oac.cdlib.org/findaid/ark:/13030/kt529018f2 No online items Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Processed by Stephan Potchatek; machine-readable finding aid created by Steven Mandeville-Gamble Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc © 2001 The Board of Trustees of Stanford University. All rights reserved. Special Collections M0997 1 Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Collection number: M0997 Department of Special Collections and University Archives Stanford University Libraries Stanford, California Contact Information Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc Processed by: Stephan Potchatek Date Completed: 2000 Encoded by: Steven Mandeville-Gamble © 2001 The Board of Trustees of Stanford University. All rights reserved. Descriptive Summary Title: Stephen M. Cabrinety Collection in the History of Microcomputing, Date (inclusive): ca. 1975-1995 Collection number: Special Collections M0997 Creator: Cabrinety, Stephen M. Extent: 815.5 linear ft. Repository: Stanford University. Libraries. Dept. of Special Collections and University Archives. Language: English. Access Access restricted; this collection is stored off-site in commercial storage from which material is not routinely paged. Access to the collection will remain restricted until such time as the collection can be moved to Stanford-owned facilities. Any exemption from this rule requires the written permission of the Head of Special Collections.
    [Show full text]
  • Mattel-83Catalog
    THE MOMENTUM CONTINUES i~~~ INt:Elli\/iSiON® U --~ SECOND TO NONE WE'VE MADE INTELLIVISION EVEN BETTER •Compact size for easier handling, moving and storage. • Removable hand controllers for easier storage. • Longer hand controller cords for increased f lexi bi I ity of the players. • Single switch (on, off, reset) for simpler operation. •Compatible with all current cartridges and Intel I ivoice®. •Same capabilities of the original master component. • Lower price with the same great Intel Iivision ® game play. INtEtti\/isioN®n \ SECOND TO NONE I ' j INTELLIVISION® SPORTS NETWORK ~,4! .................. NFL FOOTBALL 1//11 * U.S. SKI TEAM SKIING Amazingly realistic NFL lootball excite­ Go hurtling down the slopes in a ment with 2 animated teams. Two full challenging slalom or downhill course. halves. 60 simulated minutes of fast Shoot out of the starting gate and plunge moving gridiron action. You are the down at break-neck speed around coach and you call the plays. Offense, obstacles that put you to the test. All the defense, punts, passes, runs, all with thrills and dangers of world class skiing. game sounds and music. Over 180 offen­ You have a variety of courses. Race sive and defensive plays. against the clock or another skier. Enjoy break-neck action with no broken bones! 6 VSTR I Dat .f !I 1•11 ft MAJOR LEAGUE AUTO RACING • BASEBALL Climb into the driver's seat and get ready J for the ra ce of your life. You have a Two 9 man teams playing 9 full innings. choice of demanding courses. There are Extra innings when needed.
    [Show full text]
  • Intellivision Development, Back-In-The-Day
    Intellivision Development, Back-In-The-Day Intellivision Development, Back-In-The-Day Page 1 of 46 Intellivision Development, Back-In-The-Day Contents 1 Introduction ................................................................................................................................ 3 2 Overall Process ........................................................................................................................... 4 3 APh Technological Consulting ..................................................................................................... 5 3.1 Host Hardware and Operating System ................................................................................ 5 3.2 Development Tools ............................................................................................................. 6 3.3 Test Harnesses ..................................................................................................................... 8 3.4 Tight Finances .................................................................................................................... 16 4 Mattel Electronics ..................................................................................................................... 17 4.1 Host Hardware and Operating System .............................................................................. 17 4.2 Development Tools ........................................................................................................... 18 4.3 Test Harnesses ..................................................................................................................
    [Show full text]
  • Arcade Alley Index a Critical Look at Video Cartridge Games & Programs
    Arcade Alley index A Critical Look At Video Cartridge Games & Programs Summer 1979 Atari VCS Video Olympics, Surround, Home Run, Basketball, Breakout, Air- Sea Battle January 1980 Odyssey2 Speedway, Spin-Out, Crypto-logic, Baseball, Cosmic Conflict April 1980 Faster Than A Bullet: Atari’s Super Game VCS Superman, Bowling, Miniature Golf, Video Chess May 1980 Nerves, Strategy and Guile: The Magnavox Arsenal Odyssey2 Football, Computer Golf, Thunderball, War of Nerves July 1980 The Head of the Class: Mattel’s Intellivision Las Vegas Poker and Blackjack and Armor Battle August 1980 Armchair Athletes: Sports, Mattel-Style Major League Baseball, NFL Football, NBA Basketball September 1980 From the Mailbag: Time Out for Questions October 1980 War in Space: Three New Games Fight It Out VCS Space Invaders, O2 Invaders from Hyperspace, Intellivision Space Battle December 1980 A New Era Begins: Activision Exploits Atari’s Success VCS Boxing, Dragster, Checkers, Fishing Derby January 1981 Atari’s “Adventure”: A Game of Heroic Proportions VCS Adventure, Night Driver February 1981 Sport Fan’s Delight: Skiing, Volleyball, Hockey VCS Skiing, O2 Volleyball, Intellivision Hockey May 1981 ‘I Want to be Alone’: Solo Video Games O2 Blockout/Breakdown, Electronic Table Soccer, and VCS Dodge ‘Em June 1981 Lure of the Labyrinth: Exploring Maze Games VCS Slot Racers, Maze Craze, and O2 Take the Money and Run July 1981 Most Complex is Not Always Best: Simple Games for the Atari System VCS Championship Soccer, Tennis, Laser Blast August 1981 Computer Cartridges:
    [Show full text]
  • Digital Preservation of Console Video Games
    DIPLOMARBEIT Digital Preservation of Console Video Games Ausgef¨uhrtam Institut f¨ur Softwaretechnik und Interaktive Systeme der Technischen Universit¨atWien unter der Anleitung von ao.univ.Prof. Dr. Andreas Rauber und Dipl.-Ing. Christoph Becker als verantwortlich mitwirkendem Projektassistenten durch Mark Guttenbrunner 9325367 Neustiftgasse 85/16 1070 Vienna Austria Wien, im Oktober 2007 Abstract Video games are part of our cultural heritage, but with the rapid development of new computer systems the way games look and are played changes rapidly. The public interest in early video games is high, as exhibitions, regular magazines on the topic and newspaper articles show. Games considered to be classic are rereleased for new generations of gaming hardware as well. As original systems cease to work because of hardware and media failures, methods to preserve obsolete video games for future generations have to be de- veloped. This work evaluates strategies for digital preservation of console video games. First it presents an overview of the history of console video game systems. Next an introduction to digital preservation and related work in common strate- gies for digital preservation and preserving interactive art is given. Then emulation as a preservation strategy and the PLANETS preservation planning approach for documented decision-making processes are described. When trying to preserve console video games one has to face the challenges of classified development documentation, legal aspects and extracting the contents from original media like cartridges with special hardware. Special controllers and non-digital items are used to extend the gaming experience making it difficult to preserve the look and feel of console video games.
    [Show full text]
  • Essentialretro.Pdf
    The vintage technology guide James Grahame ESSENTIAL RETRO: The vintage technology guide Copyright © 2006 by James B. Grahame All rights reserved. No part of this book may be used or reproduced in any manner whatsoever without prior written permission except in the case of brief quotations embodied in reviews. For information write to Sputnik Books, P.O. Box 69010, Calgary, Alberta, Canada T2Y 4T9. http://www.essentialretro.com 1st Sputnik Books ed. ISBN 0-9736838-1-3 Printed and bound in the USA and UK at Lightning Source, a Division of Ingram Industries Inc. This excerpt from ESSENTIAL RETRO includes a single chapter, The Magic of Videogames. To order a copy of the full book, see below: UNITED STATES & WORLDWIDE www.essentialretro.com (Offi cial Site) www.amazon.com www.bn.com (Barnes & Noble) CANADA www.essentialretro.com (Offi cial site) www.amazon.ca EUROPE www.essentialretro.com (Offi cial site) www.amazon.co.uk To Gita & Paul, who suff ered with great dignity through countless boring tales of old gadgetry and are my daily reminders of all that is good in this world. Any sufficiently advanced technology is indistinguishable from magic. Arthur C. Clarke Contents Treasures From a Golden Age 1 Mechanical Retro Things 3 The Wonderful World of Hi-Fi 35 Exploring the Television Age 69 Invasion of the Microcomputers 81 The Magic of Videogames 113 Electronic Musical Instruments 135 Cameras and Optical Gadgets 151 Shooting Movies on Super 8 165 Household Retro Stuff 191 Classic Toys for Modern Fun 201 eBay Tips and Tricks 212 Conclusion 215 Index 218 Treasures From a Golden Age We live in an age of wonder.
    [Show full text]
  • Electronics-Today-19
    AN ARGUS SPECIALIST PUBLICATION INTERNATIONAL AUGUST1983 85p (MATE YOUR LIFE Z80 -based control computer for home, industrial and laboratory ontrol modular construction Oo for maximum flexibility Z-80 _TELETEXT MAIN BOARD N I INTERRUP BOARD .AUDIO....00 PUTING.. AD10....ROBOTICS.. Star sounds BIG NEWS Star quality** ABOUT OUR LATEST Free ADVANCES IN SECURICOR DELIVERY ROBOTICS on all orders over Star features** SEE INSIDE £100 (UK mainland TRANSCENDENT 2000 - Although only BACK COVER only) Add just £2.50 171700 a 3 octave keyboard the '2000' features on lower price the same design ingenuity, careful orders engineeringandquality com- II ponents of its larger brethren. The kitiswell within the scope of the first time DJ90 Stereo Mixer - this is a really builder - buy it,build it versatile new mixer that enables the - playit!You will know constructor DJ to produce a profes- sional performance every time. There you havemade theright are two stereo inputs for magnetic cart- choice. ridges. a stereo auxiliary input and mike input. Other 'plus' features are auto - Complete kit £165.00 + VAT panning for fast or slow slider controls, multi -mixing, ducking, interrupt,input NNW modulation, in short everything . the whole works- AND - under £100 complete! Complete kit £97.50 + VAT SALES Digital Delay Line - With its ability to give COUNTER Collect your order delay times from 1.6 mSecs to up to 1.6 from the factory. secs. Many powerful effects including Open 9-12/1-4.30 phasing, flangine, A.D.T., chorus, echo & Mon-Thurs. Easy parking, no waiting POWIRMAN CMCNTAL DELAY LANE - This versatile modular mixer, featured as a constructional article in Practical Electronics can be built up to a maximum of 24 inputs.
    [Show full text]
  • Copy of Games11111111111.Xlsx
    Name System Region Case Manual 3DO Interactive Sampler 4 3DO USA No No Alone in the Dark 2 3DO USA No No Battle Chess 3DO USA No No BladeForce 3DO USA No No Crime Patrol 3DO USA No No Dragon's Lair 3DO Japanese Yes Yes Fifa International Soccer 3DO USA No No Flying Nightmares 3DO USA No No Gex 3DO Japanese Yes Yes Gex 3DO USA Yes Yes Gex 3DO USA No No Panasonic Special CD-Rom 3DO Japanese Yes Yes Policenauts 3DO Japanese Yes Yes Psychic Detective 3DO USA No No Puzzle Bobble 3DO Japanese Yes Yes Quarantine 3DO USA No No Road Rash 3DO Japanese Yes Yes Samurai Showdown 3DO Japanese Yes Yes Shockwave 3DO USA No No Shockwave 2: Beyond the Gate 3DO USA No No Space Ace 3DO USA No No Star Fighter 3DO USA No No Street Fighter II 3DO Japanese Yes Yes Super Street Fighter II Turbo 3DO USA No No The Last Bounty Hunter 3DO USA No No Twisted: The Game Show 3DO USA No No VR Stalker 3DO USA No No Waialae Country Club 3DO USA No No Way of the Warrior 3DO USA No No Wing Commander III 3DO USA No No Air-Sea Battle Atari 2600 USA No No Arcade Pinball Atari 2600 USA No No Asteroids Atari 2600 USA No No Atlantis Atari 2600 USA No No Backgammon Atari 2600 USA No No Baseball Atari 2600 USA No No Basic Programming Atari 2600 USA No No Berzerk Atari 2600 USA No No Blackjack Atari 2600 USA No No Brain Games Atari 2600 USA No No Breakout Atari 2600 USA No No Breakout Atari 2600 USA No No Carnival Atari 2600 USA No No Centipede Atari 2600 USA No No Chase Atari 2600 USA No No Circus Atari Atari 2600 USA No No Codebreaker Atari 2600 USA No No Combat Atari 2600 USA No
    [Show full text]
  • The Classic Intellivision FAQ V0.79
    Intellivision FAQ Preview The Classic Intellivision FAQ v0.79 Compiled, arranged, and produced by Intv Prime, Artifact Productions Division https://www.intvprime.com/intellivision-faq/ 1.0 History Commentary At the end of 1979, Mattel Electronics (a division of Mattel Toys) released a video game system known as Intellivision along with 12 video game cartridges. Poised as a competitor to the then king of the hill Atari 2600, Mattel Electronics called their new product "Intelligent Television" , stemming largely from their marketing plans to release a compatible computer keyboard for their video games console. Mattel's marketing was anything but intelligent and almost destroyed the company by 1984. In one sense the system was very successful, with approx 4 million units (maybe 5 including variant consoles) sold and 125 games released before the system was discontinued by INTV Corp. in 1990. The original Master Component was test marketed in Fresno, California in late 1979. The response was excellent, and Mattel went national with their new game system in late 1980. The first year's production run of 200,000 units was Intellivision FAQ Preview completely sold out! To help enhance it's marketability. Mattel also marketed the system in Sears stores as the Super Video Arcade, and at Radio Shack as the Tandyvision One in the early 1980's. 1980 was a turbulent year for the Intellivision. Mattel announced that an "inexpensive" keyboard expansion would be available in 1981 for the master component to be dropped into. This was to turn the system into a powerful 64K home computer that could do everything from play games to balance your checkbook.
    [Show full text]