DXF-1010 ESTABLISHING a VIDEO GAME STUDY AREA Interactive

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DXF-1010 ESTABLISHING a VIDEO GAME STUDY AREA Interactive Project Number: DXF-1010 ESTABLISHING A VIDEO GAME STUDY AREA Interactive Qualifying Project Report completed in partial fulfillment of the Bachelor of Science degree at Worcester Polytechnic Institute, Worcester, MA Submitted to: Professor David Finkel, Project Advisor Joseph Chipman Christopher Chung Steven Fanara March 9th, 2010 Abstract The goal of this project was to create a video game lounge area to be used by Interactive Media and Game Development students. Extrapolating upon recommendations from faculty, we designed several layouts and drafted multiple proposals to the IMGD Steering Committee to secure funding for the necessary items. After approval, we obtained furniture and video game equipment and ultimately established an area where current video games can be played. ii Acknowledgements We would like to extend our thanks to Professor David Finkel for advising our project. We would also like to thank Margaret Anderson for assisting us with assessing the equipment in the Gordon Library archives. We wish to thank Professor Dean O’Donnell for not only assisting and guiding us throughout the project, but for also providing numerous pieces of artwork and games for the Pit. We would like to thank the following faculty of Worcester Polytechnic Institute for contributing to our project: Professor Mark Claypool, Professor Robert Lindeman, and Professor Brian Moriarty. iii Table of Contents Abstract ........................................................................................................................................... ii Acknowledgements ........................................................................................................................ iii 1. Introduction ................................................................................................................................. 1 2. Background ................................................................................................................................. 3 2.1 Establishing a Collection of Video Game Ephemera ............................................................ 3 2.2 Library Game Suite Proposal ................................................................................................ 4 2.3 Video Game Archives: Massachusetts .................................................................................. 4 3. The Archives ............................................................................................................................... 6 3.1 Nintendo Entertainment System ............................................................................................ 6 3.2 Sony PlayStation ................................................................................................................... 7 3.3 Nintendo 64 ........................................................................................................................... 8 3.4 Super Nintendo Entertainment System ................................................................................. 8 3.5 Game Boy .............................................................................................................................. 8 3.6 Sega Dreamcast ..................................................................................................................... 9 3.7 Virtual Boy ............................................................................................................................ 9 3.8 Sega Genesis ....................................................................................................................... 10 3.9 Atari 2600 ............................................................................................................................ 11 3.10 What Has Not Been Tested ............................................................................................... 11 4. Layouts and Proposals .............................................................................................................. 13 4.1 Goals for the Pit ................................................................................................................... 13 4.2 Creating Layouts ................................................................................................................. 14 4.2.1 Choosing Furniture ...................................................................................................... 14 4.2.2 Choosing Video Games ............................................................................................... 15 4.3 Initial Layouts ..................................................................................................................... 15 4.3.1 The Luxury Suite Layout ............................................................................................. 16 4.3.2 The Lab Layout ............................................................................................................ 16 4.3.3 The “Game Night” Layout ........................................................................................... 16 4.4 Revised Layouts .................................................................................................................. 16 4.4.1 The Expensive Double ................................................................................................. 17 4.4.2 The Middle Double ...................................................................................................... 17 4.4.3 The Single .................................................................................................................... 17 4.5 Final Layout ........................................................................................................................ 18 5. Setting up the Pit ....................................................................................................................... 19 5.1 Furniture .............................................................................................................................. 19 5.2 Game Related Equipment .................................................................................................... 19 5.2.1 Games .......................................................................................................................... 19 5.2.2 Peripherals and Other Console Related Equipment ..................................................... 21 5.2.3 Television ..................................................................................................................... 21 5.3 Security ................................................................................................................................ 21 5.3.1 Security Cables ............................................................................................................ 22 5.3.2 Locking Game Cabinet ................................................................................................ 22 5.3.3 Security Cameras ......................................................................................................... 22 5.3.4 Card Access ................................................................................................................. 23 6. The Pit Grand Opening Celebration ......................................................................................... 25 6.1 Planning the Grand Opening ............................................................................................... 25 iv 6.1.1 Goals ............................................................................................................................ 25 6.1.2 Preparation ................................................................................................................... 25 6.2 Results ................................................................................................................................. 26 7. Evaluation ................................................................................................................................. 28 7.1 Physical Evaluation ............................................................................................................. 28 7.1.1 Supervising the Pit ....................................................................................................... 28 7.1.2 Talking to Professor O’Donnell ................................................................................... 28 7.2 Electronic Evaluation .......................................................................................................... 29 7.2.1 Suggestion Box ............................................................................................................ 29 7.3 Conclusions ......................................................................................................................... 29 8. Conclusions and Future Concerns ............................................................................................ 30 8.1 Conclusions ......................................................................................................................... 30 8.1.1 The Pit .......................................................................................................................... 30 8.1.2 Archive Inventory ........................................................................................................ 30 8.2 Future Concerns .................................................................................................................. 30 8.2.1 Pit Website ..................................................................................................................
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