JACK MENHORN address 1300 East Rollingwood Circle Profile Winston-Salem, NC 27105 My name is Jack Menhorn and I am a professional sound designer, tel 336-457-2225 implementer and composer. I have been making music and sounds for mail [email protected] games for over 7 years. I am currently the Editor in Chief of url www.jackmenhorn.com @JackMenhorn DesigningSound.org. I like cats and robots linkedin JackMenhorn My most recent music and sound design demo reels may be found on my website.

Experience

Composer/Sound Designer, Freelance 2005-Present

Projects:

Oddworld: New ‘n’ Tasty - PS3, PS4, PS Vita, , PC, Mac, (Out Spring 2014) -Additional Dialogue Editing and Additional Sound Design

Nova-111 - Mac, PC, Linux -Sound Design, Technical Sound Design (FMOD), Music

Star Trek Rivals - iOS -Sound Editing/Sound Design

Gunhouse - PS Vita -Sound Design

Leap Motion - PC -Sound Design/Composition for various projects including New User Orientation tutorial, The Weather Channel, “Volantes” and “Telekinetic”.

Offworld- iOS -Sound design (sci-fi), audio implementation using Unity3D with custom animation and scripting plugins, additional music

Kyoto - PC -Composer, Sound Design, Implementation (Ambient)

Ravensword: Shadowlands - iOS/OSX/ -Additional Sound Design. Nominated for G.A.N.G Award 2013 for “Best Handheld Audio.” Hack Slash Loot - PC/Steam/Atari Lynx -Composer (Orchestral)

Deep Dungeons of Doom - /iOS/Android -Sound Design

The Haunted: Hells Reach- PC/Steam -Music, sound design (horror, character foley, monster voices, ambience), audio implementation using Unreal Editor/Sound Cues

InMomentum- PC/Steam -Sound design (interface/power ups), dialogue editing and audio implementation using Unreal Editor/Sound Cues funktronic 3000 - PC -Composer, Sound Design, Implementation

Relic Rush - iOS -Composer, Sound Design

Gear Jack - iOS/OSX -Additional Sound Design

Final Rush - PC -Additional Sound Design

Vision - PC -Composer/Sound Design

Editor in Chief, DesigningSound.org July 2012-Present -Responsible for posting news, tutorials, interviews, features and other sound design related content.

Contract Lead Tester, Elephant Mouse February 2012-Present -Offsite testing and exploratory undirected testing of Villain's iOS games/ -Responsible for managing test plans, coordinating, supervising and directing other QA testers.

Audio Lead, Gale Force Logic Inc. June 2010 - April 2012

Atmospheric -iOS

Page 2 -I co-founded Gale Force Logic and have was responsible for the creation and implementation of all audio assets as well as contributing gameplay design. Our projects used Cocos2D, Unity3D and Unreal Engine. Along with these responsibilities I have also used my level design and kismet knowledge to prototype projects for the company.

Education

Greensboro College, Greensboro, NC — B.A. Music Composition, 2007-2010

Software Knowledge

Logic X Pro Tools 9 UnrealED/Kismet 3D Sound Forge Pro Ableton Live 8 FMOD Wwise Audacity AudioFinder Basehead Sony Vegas REAPER JIRA SVN PureData/Max

Skills

Sound Design Composition Field Recording Middleware Audio Implementation Scripting I can burp my whole name.

Speaking Engagements Southern Interactive Entertainment & Game Expo 2013 - Panelist on Successful Freelancing

Southern Interactive Entertainment & Game Expo 2012 - Panelist on both Audio Engine Shootout and Small Budgets, Huge Sounds

Page 3 East Coast Game Conference 2013 - Panelist on How to Succeed as an Indie Developer

Referrals

Eddie Lee Programmer at Q-Games “I've worked with Jack on a few projects in the past, and have never received anything less than superior. His ability to quickly produce high- quality sounds effects and music allowed us to rapidly iterate and polish our products. Definitely a fantastic sound designer and a great guy!”

Jason Pickering Animator & Designer at Crescent Moon Games “Jack created music and sound effects for an iOS I had created. He worked quickly and was great about sound revisions to fit the evolving game mechanics. He was great to work with and I will use him again.”

Mark Cooke Founder & CEO at Shiny Shoe LLC “I hired Jack to do sound design on my company's first game, a giant mech turn-based battler called OFFWORLD. I chose Jack because not only was he able to deliver quality assets he was also capable of implementing assets directly into the game engine, saving us a significant amount of time. I would hire him again.”

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