JACK MENHORN address 1300 East Rollingwood Circle Profile Winston-Salem, NC 27105 My name is Jack Menhorn and I am a professional sound designer, tel 336-457-2225 implementer and composer. I have been making music and sounds for mail [email protected] games for over 7 years. I am currently the Editor in Chief of url www.jackmenhorn.com twitter @JackMenhorn DesigningSound.org. I like cats and robots linkedin JackMenhorn My most recent music and sound design demo reels may be found on my website.
Experience
Composer/Sound Designer, Freelance 2005-Present
Projects:
Oddworld: New ‘n’ Tasty - PS3, PS4, PS Vita, Wii U, PC, Mac, Linux (Out Spring 2014) -Additional Dialogue Editing and Additional Sound Design
Nova-111 - Mac, PC, Linux -Sound Design, Technical Sound Design (FMOD), Music
Star Trek Rivals - iOS -Sound Editing/Sound Design
Gunhouse - PS Vita -Sound Design
Leap Motion - PC -Sound Design/Composition for various projects including New User Orientation tutorial, The Weather Channel, “Volantes” and “Telekinetic”.
Offworld- iOS -Sound design (sci-fi), audio implementation using Unity3D with custom animation and scripting plugins, additional music
Kyoto - PC -Composer, Sound Design, Implementation (Ambient)
Ravensword: Shadowlands - iOS/OSX/Steam -Additional Sound Design. Nominated for G.A.N.G Award 2013 for “Best Handheld Audio.” Hack Slash Loot - PC/Steam/Atari Lynx -Composer (Orchestral)
Deep Dungeons of Doom - Ouya/iOS/Android -Sound Design
The Haunted: Hells Reach- PC/Steam -Music, sound design (horror, character foley, monster voices, ambience), audio implementation using Unreal Editor/Sound Cues
InMomentum- PC/Steam -Sound design (interface/power ups), dialogue editing and audio implementation using Unreal Editor/Sound Cues funktronic 3000 - PC -Composer, Sound Design, Implementation
Relic Rush - iOS -Composer, Sound Design
Gear Jack - iOS/OSX -Additional Sound Design
Final Rush - PC -Additional Sound Design
Vision - PC -Composer/Sound Design
Editor in Chief, DesigningSound.org July 2012-Present -Responsible for posting news, tutorials, interviews, features and other sound design related content.
Contract Lead Tester, Elephant Mouse February 2012-Present -Offsite testing and exploratory undirected testing of Villain's iOS games/ -Responsible for managing test plans, coordinating, supervising and directing other QA testers.
Audio Lead, Gale Force Logic Inc. June 2010 - April 2012
Atmospheric -iOS
Page 2 -I co-founded Gale Force Logic and have was responsible for the creation and implementation of all audio assets as well as contributing gameplay design. Our projects used Cocos2D, Unity3D and Unreal Engine. Along with these responsibilities I have also used my level design and kismet knowledge to prototype projects for the company.
Education
Greensboro College, Greensboro, NC — B.A. Music Composition, 2007-2010
Software Knowledge
Logic X Pro Tools 9 UnrealED/Kismet Unity 3D Sound Forge Pro Ableton Live 8 FMOD Wwise Audacity AudioFinder Basehead Sony Vegas REAPER JIRA SVN PureData/Max
Skills
Sound Design Composition Field Recording Middleware Audio Implementation Scripting I can burp my whole name.
Speaking Engagements Southern Interactive Entertainment & Game Expo 2013 - Panelist on Successful Freelancing
Southern Interactive Entertainment & Game Expo 2012 - Panelist on both Audio Engine Shootout and Small Budgets, Huge Sounds
Page 3 East Coast Game Conference 2013 - Panelist on How to Succeed as an Indie Developer
Referrals
Eddie Lee Programmer at Q-Games “I've worked with Jack on a few projects in the past, and have never received anything less than superior. His ability to quickly produce high- quality sounds effects and music allowed us to rapidly iterate and polish our products. Definitely a fantastic sound designer and a great guy!”
Jason Pickering Animator & Designer at Crescent Moon Games “Jack created music and sound effects for an iOS I had created. He worked quickly and was great about sound revisions to fit the evolving game mechanics. He was great to work with and I will use him again.”
Mark Cooke Founder & CEO at Shiny Shoe LLC “I hired Jack to do sound design on my company's first game, a giant mech turn-based battler called OFFWORLD. I chose Jack because not only was he able to deliver quality assets he was also capable of implementing assets directly into the game engine, saving us a significant amount of time. I would hire him again.”
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