Maybe It Was the Recent Atari 2600 Milestone Anniversary That Fueled Nostalgia for the Golden Days of Computer and Console Gaming

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Maybe It Was the Recent Atari 2600 Milestone Anniversary That Fueled Nostalgia for the Golden Days of Computer and Console Gaming Retro Gaming Hacks By Chris Kohler ............................................... Publisher: O'Reilly Pub Date: October 2005 ISBN: 0-596-00917-8 Pages: 502 Table of Contents | Index Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. InRetro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial. Retro Gaming Hacks By Chris Kohler ............................................... Publisher: O'Reilly Pub Date: October 2005 ISBN: 0-596-00917-8 Pages: 502 Table of Contents | Index Copyright Foreword Credits About the Author Contributors Acknowledgements Preface Why Retro Gaming Hacks? How to Use This Book How This Book Is Organized Conventions Using Code Examples How to Contact Us Safari Enabled Got a Hack? Where to Read More Chapter 1. Playing Retro Games Section 1.1. Hacks 114: Introduction Hack 1. Buy Retro Games Hack 2. Collect Original "Pong" Systems Hack 3. Buy and Run an Atari 2600 Hack 4. Buy and Run Later Classic Consoles Hack 5. Play with Power: Set Up an NES Hack 6. Make Your NES Work Like New Hack 7. Take Your NES Games on the Go Hack 8. Buy a Famicom from Japan Hack 9. Buy Retro Games from Japan Hack 10. Find, Fix, Play, and Emulate the Vectrex Hack 11. Collect Classic Handhelds Hack 12. Buy Your Own Arcade Hardware Hack 13. Find the Holy Grails Hack 14. Find Classic Games for Cheap Chapter 2. Playing Neo-Retro Games Section 2.1. Hacks 1519: Introduction Hack 15. Play Retro Games in All-in-One Joysticks Hack 16. Play Retro Games on Current Consoles Hack 17. Play Retro Games on Older Systems Hack 18. Play Contemporary Classics Hack 19. Find and Play Hidden Classics Chapter 3. Playing Arcade Games on Your Computer Hack 20. Play Arcade Games Under Windows Hack 21. Run Arcade Games on a Mac Hack 22. Play Arcade Games Under Linux Hack 23. Run MAME on the Xbox Hack 24. Find Legal, Free MAME ROMs Hack 25. Buy Legal MAME ROMs Hack 26. Care for Your ROMs Hack 27. Buy or Make Classic MAME Controllers Hack 28. Add Sound to Your MAME Experience Hack 29. Add Cabinet Art to MAME Hack 30. Build a MAME Cabinet Hack 31. Make a Self-Booting MAME Disc Hack 32. Play MAME Anywhere Chapter 4. Playing Classic Console Games Section 4.1. Hacks 3352: Introduction Hack 33. Emulate the Earliest Game Systems Hack 34. Emulate the Atari 2600 Hack 35. Emulate the Intellivision Hack 36. Emulate the Colecovision Hack 37. Emulate the Atari 7800 Hack 38. Emulate the Nintendo Entertainment System on a PC Hack 39. Run NES Emulators on the Mac Hack 40. Run NES Emulators Under Linux Hack 41. Emulate 16-Bit Systems in Windows Hack 42. Emulate Other Classic Systems on the Mac Hack 43. Emulate Other Classic Systems in Linux Section 4.13. Hack 44. Emulate the Game Boy on Your PC Hack 45. Play Games on a Smartphone or PDA Hack 46. Play Homebrews on Your GBA Hack 47. Play Classic Systems on the GBA Hack 48. Emulate Other Classic Portables Hack 49. Retro-Hack the GP32 Hack 50. Retro-Hack the Dreamcast Hack 51. Use Console Controllers on your PC Hack 52. Use USB Gamepads Under Linux Chapter 5. Playing with Early Personal Computers Section 5.1. Hacks 5362: Introduction Hack 53. Run the Apple ][ Hack 54. Trick Out Your Apple ][ Hack 55. Emulate the Apple ][ Hack 56. Become an Apple Guru Hack 57. Run a Commodore 64 Hack 58. Emulate the Commodore 64 Hack 59. Emulate Other Classic Computers Hack 60. Type in Classic Computer Games Hack 61. Find Classic Computer Games Hack 62. Emulate Classic Computers on the Dreamcast Chapter 6. Playing with Text Adventures Section 6.1. Hacks 6367: Introduction Hack 63. Play Interactive Fiction in One Minute Hack 64. Download and Play Text Adventures Hack 65. Play the Best: Infocom Adventures Hack 66. Get Covered in MUDs Hack 67. Write Text Adventures with INFORM Chapter 7. Playing with DOS Section 7.1. Hacks 6871: Introduction Hack 68. Run DOS Without Microsoft Hack 69. Run DOS Games Hack 70. Rediscover Classic DOS Games Hack 71. Write a DOS Game Chapter 8. Playing at Game Design Hack 72. Design Games with ZZT Hack 73. Use Freeware Game Creation Tools Hack 74. Design Web-based Flash Games Hack 75. Create Your Own Atari 2600 Homebrew Games Hack 76. Program for the Game Boy Advance Hack 77. Add Tiles and Sprites to Your GBA Game Hack 78. Put Your Homebrews on Cartridges Hack 79. Create Packaging for Homebrew Games Hack 80. Create Your Own Adventure Game Chapter 9. Playing Around with Other Neat Stuff Section 9.1. Hacks 8185: Introduction Hack 81. Learn the Patterns of Pac-Man Hack 82. Show Off with Super Mario Hack 83. Hack the Leisure Suit Larry Games Hack 84. Play Retro Versions of Modern Games Hack 85. Remix Your Retro Sounds Colophon Index Copyright © 2006 O'Reilly Media, Inc. All rights reserved. Printed in the United States of America. Published by O'Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O'Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (safari.oreilly.com). For more information, contact our corporate/institutional sales department: (800) 998-9938 or [email protected]. Table Editor: Brian Jepson Production Editor: Philip Dangler Series Editor: Rael Dornfest Cover Designer: Ellie Volckhausen Executive Editor: Dale Dougherty Interior Designer: David Futato Printing History: October 2005: First Edition. Nutshell Handbook, the Nutshell Handbook logo, and the O'Reilly logo are registered trademarks of O'Reilly Media, Inc. The Hacks series designations, Retro Gaming Hacks, and related trade dress are trademarks of O'Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O'Reilly Media, Inc. was aware of a trademark claim, the designations have been printed in caps or initial caps. While every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein. Small print: The technologies discussed in this publication, the limitations on these technologies that technology and content owners seek to impose, and the laws actually limiting the use of these technologies are constantly changing. Thus, some of the hacks described in this publication may not work, may cause unintended harm to systems on which they are used, or may not be consistent with applicable user agreements. Your use of these hacks is at your own risk, and O'Reilly Media, Inc. disclaims responsibility for any damage or expense resulting from their use. In any event, you should take care that your use of these hacks does not violate any applicable laws, including copyright laws. This book uses RepKover™, a durable and flexible lay-flat binding. ISBN: 0-596-00917-8 [C] Foreword Way back in the Paleolithic Era of computing (about 1980), I bought my first computer, an Apple ][+. I still get a kick out of the clever way Apple "spelled out" the Roman numeral two with those square brackets. My ][+ was totally tricked out: a whopping 48 KB of memory, two 120 KB floppies (no disk swapping for me!), a beautiful 10" black & green monitor, an Epson MX-80 dot matrix printer that lasted me far longer than any other piece of computer gear I've ever owned, and a genuine Hayes 300-baud modem (the height of "online connectivity" then) that cost $300 (just for the modem, not the whole computer!), a nice even dollar-per-baud. Somehow I convinced my wife that we should drop well over a month's income (and we were both employed, too).
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