California State University, Monterey Bay Digital Commons @ CSUMB Capstone Projects and Master's Theses Spring 2015 The Rise of Reactive and Interactive Video Game Audio Joey Pendergrass California State University, Monterey Bay Follow this and additional works at: https://digitalcommons.csumb.edu/caps_thes Recommended Citation Pendergrass, Joey, "The Rise of Reactive and Interactive Video Game Audio" (2015). Capstone Projects and Master's Theses. 484. https://digitalcommons.csumb.edu/caps_thes/484 This Capstone Project is brought to you for free and open access by Digital Commons @ CSUMB. It has been accepted for inclusion in Capstone Projects and Master's Theses by an authorized administrator of Digital Commons @ CSUMB. Unless otherwise indicated, this project was conducted as practicum not subject to IRB review but conducted in keeping with applicable regulatory guidance for training purposes. For more information, please contact
[email protected]. California State University, Monterey Bay The Rise of Reactive and Interactive Video Game Audio Joey Pendergrass MPA 475: Senior Capstone Dr. Lanier Sammons 18 May 2015 Pendergrass !2 Abstract As video games have matured from a technical hobby to a fully-fledged art form, so too have the methods used to create them matured. In tandem with the constant evolution of graphical fidelity, gameplay mechanics, input devices, and storytelling techniques spanning the entire existence of video games, there has also been an evolution in the purpose, and implementation, of music and sound effects. Whereas early video games utilized simple melodies to attract players in arcades, modern video games have grown to utilize audio as a means for storytelling in itself.