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Skateboarding
4-H 365.00 General OHIO STATE UNIVERSITY EXTENSION PROJECT IDEA STARTER Skateboarding by Angela and Christopher Yake, Clark County 4-H Volunteers; Patty House, Ohio State University Extension 4-H Youth Development Educator, Clark County; and Jonathan Spar, Skateboarder Consultant Ever wonder where skateboarding See “4-H Skateboarding Permission, Disclosure got its start? Do you consider and Release of Claims” Form on page 6. skateboarding a sport or a hobby? Have you been skateboarding for years, or is this your first time jumping on the board? Regardless of your skateboarding experience, safety is essential in preventing injuries and advancing your skill. What Is a Skateboard? The movie “Back to the Future” featured Michael J. When you look at a skateboard, what does it remind Fox taking a fruit crate scooter on wheels and kicking you of? Maybe a surfboard with four wheels. While the crate off to skateboard down the streets. This waves help guide a surfboard, the rider’s feet apparatus is commonly accepted as the predecessor help propel the skateboard. You can travel short to the skateboard and was created in the 1930s. distances on them, but most skateboards are used to Early skateboards were made with scraps of wood. perform stunts. Four metal wheels were taken from a scooter or Let’s take a closer look at the skateboard. Every rollerskate and attached to the bottom. Recognizable skateboard consists of three parts: the deck, the truck skateboards were first manufactured in the late 1950s. and the wheels. The deck is the actual board you California surfers were the first to pick up ride on. -
Enhancing Skateboarding Experience
MusiSkate: Enhancing Skateboarding Experience Part 4: Interface Evaluation & Design Team Name: The Crowdsourcerers Xiaowei (Ivy) Chen 903 143688 Sarthak Ghosh 903 048253 Lorina Navarro 903 145502 Pratik Shah 903 038262 Table of Contents Introduction Methodology Heuristic Evaluation Usability Testing Results and Analysis Freestyle Tricks for Tracks Overall comparison Rationale for Analysis methods Quantitative Analysis Qualitative analysis Design Changes Tricks for Tracks Freestyle Appendix 1 - Usability Study Script Appendix 2 - Evaluation Forms for Usability Study Appendix 3 - Screener Questions for the Usability Study Bibliography Introduction In this project, we wish to explore ways to encourage intermediate skaters to gain more skills by enhancing the skateboarding experience through rich audio feedback. Our target demographic are intermediate skaters, who have at least 1-5 years of skating experience. During our user research, we found out that learning how to skate can be significantly challenging for beginners. There are two aspects of learning that we uncovered that is relevant for skating: (a) learning by doing and (b) play. “Learning by doing” refers to the practice of trial-and-error, repetition and “feel” (e.g., experiencing the equipment) and watching others. “Play” refers to the feelings of “adrenaline rush”, control, “intrinsic interest” [1] and the creative process of performing tricks and exploiting affordances in their immediate environments. After weighing three design alternatives, our group decided to proceed with the concept “MusiSkate”, a skateboard that provides real-time musical feedback to pre-defined skating movements. This solution has the advantage of enhancing the user experience of skating through rich audio feedback, something that is demonstrated in other research [2]. -
So You Think You're As Good As the Dudes That Go on King of the Road? Well, Now's Your Time to Step Up: Thrasher Magazine'
So you think you’re aS good as the dudes that go on King of the Road? Well, now’s your time to step up: Thrasher magazine’s King of the Rad At-Home Challenge is your chance to bust and film the same tricks that the pros are trying to do on the King of the Road right now. The four skaters who land the most tricks and send us the footage win shoes for a year from Etnies, Nike SB, C1RCA, and Converse. You’ve got until the end of the King of the Road to post your clips—Monday, Oct 11th, at 11:59 pm. THE RULES King of the Rad Rules Contestants must film and edit their own videos The individual skater who earns the most points by landing and filming the most KOTR tricks, wins Hard tricks are worth 20 points Harder tricks are worth 30 points Hardest tricks are worth 50 points Fucked-Up tricks are worth 150 points (not available for some terrain) You can perform tricks from any category. The most points overall wins The top four skaters will be awarded the prize of free shoes for a year (that’s 12 pairs) from Nike SB, Converse, Etnies, and C1RCA All non-professional skaters are eligible to compete Deadline for posting footage is Oct. 11th, 11:59 pm Judging will be done by Jake Phelps, & acceptance of sketchy landings, etc will be at his discretion Meet the challenges to the best of your abilities and understanding. Any ambiguities in the wording of the challenges are unintentional. -
9783608503289.Pdf
A B S O L U T E Holger von Krosigk Helge Tscharn S T R E E T Skateboard Streetstyle Book Tropen Vorwort 10 Einleitung 13 Sport oder Lifestyle? 19 Urbaner Dschungel 25 Rebellion 33 Was, Wie und Wo im Skateboarding 41 Absolute Beginners 48 Streetskating 50 (R)evolution Ollie 52 Frontside 180 Ollie 58 Backside 180 Ollie 60 Wheelies (Manuals) 62 Tail Wheelie 64 Nose Wheelie 66 Grinds und Slides 68 50-50 Grind 72 Noseslide 74 Frontside Noseslide 76 Crooked Grind 78 Boardslide 80 Frontside Tailslide 82 Backside Tailslide 84 Frontside Nosegrind 86 Bluntslide to Fakie 88 Feeble Grind 90 Nollies 92 Nollie 94 Nollie Backside 180 96 Nollie Heelflip 98 Nollie Lipslide 100 Kickflip (und Co.) 103 Kickflip 106 360 Flip 108 Frontside Pop-Shove it 110 Frontside Nollie Kickflip 112 Backside Nollie Heelflip 114 Fakie und Switch 117 Fakie Kickflip 120 Switch Heelflip 122 Switch Frontside 180 Kickflip 124 Fakie 50 / 50 126 Advanced Streetskating 128 Switch Backside Tailslide 128 Nosegrind Pop-out 130 Wallride 132 Noseslide am Handrail 134 360 Kickflip roof-to-roof 136 Casper 138 Elements of Street 140 Ledges und Curbs 142 Frontside Tailslide an einer Bank 148 Backside 50 / 50 an einer Leitplanke 150 Switch Noseslide to Fakie 152 Frontside 5-0 Grind 154 Frontside Boardslide an einem Curb 156 Nollie Tailslide 158 Ollie auf eine Tischtennisplatte 160 Noseslide an einer Tischtennisplatte 162 Frontside Nosebluntslide 164 Stufen und Gaps 167 Ollie 7 Stufen 170 Frontside 180 über ein Flatgap 172 Nollie Frontside 180 174 Backside 180 Kickflip 176 Frontside 180 Kickflip -
Jackson Allen Matt Maunder Anne-Flore Marxer Mark Meddows Ryan Wilson Tristan Still Nathan Gamble King of the Rail James Catto Lukas Huffman Jess Gibson
Jackson Allen Matt Maunder Anne-Flore Marxer Mark Meddows Ryan Wilson Tristan Still Nathan Gamble King of the Rail James Catto Lukas Huffman Jess Gibson FREE enquiries (02) 9935-9090 POP4 Burton.indd 1-2 23/10/06 1:48:09 PM People 34 Tristan Still Tristan is quite the resourceful photographer. Besides tracking down one of only a handful of large format Polaroid cameras and bringing it to Sydney, he’s also got plans to modify a 20”x24” home built pin-hole camera to shoot skateboarding. 54 Anne-Flore Marxer & 50 Jackson Allen Transworld Rookie of The Year, Ms. Superpark and a bangin’ part in Ro Sham Bo; Anne-Flore seems to have it pretty figured out. She gives us the low-down on being a female rider in a male dominated sport and her love of American food. Meanwhile, Mark Catsburg catches up with Jackson Allen and asks him a load of questions about what its like to be a ’Jackson.’ 60 Ryan Wilson & 64 Mark Meddows After last chair. Mt Hotham, Victoria. Ryan Wilson is living the dream. We caught up with him between New York, Sydney and his Photo: Sam Chisholm. hometown in New Zealand to get all the deets on hanging out with the DC Team and skating in Australia. Mark Meddows is on the other end of the skateboarding scale, he’s about to get married and prefers to keep it pretty low key. 48 James Catto Not your average surfer, Catto has got an attitude and style all of his own. We catch up with him to find out what its like to be a Free Surfer. -
Univerzita Pardubice Fakulta Filozofická Skateboarding Jako Sport
Univerzita Pardubice Fakulta filozofická Skateboarding jako sport a životní styl z pohledu insidera Dominik Mudruňka Bakalářská práce 2017 Prohlašuji: Tuto práci jsem vypracoval samostatně. Veškeré literární prameny a informace, které jsem v práci využil, jsou uvedeny v seznamu použité literatury. Byl jsem seznámen s tím, že se na moji práci vztahují práva a povinnosti vyplývající ze zákona č. 121/2000 Sb., autorský zákon, zejména se skutečností, že Univerzita Pardubice má právo na uzavření licenční smlouvy o užití této práce jako školního díla podle § 60 odst. 1 autorského zákona, a s tím, že pokud dojde k užití této práce mnou nebo bude poskytnuta licence o užití jinému subjektu, je Univerzita Pardubice oprávněna ode mne požadovat přiměřený příspěvek na úhradu nákladů, které na vytvoření díla vynaložila, a to podle okolností až do jejich skutečné výše. Souhlasím s prezenčním zpřístupněním své práce v Univerzitní knihovně. V Pardubicích dne 30. 8. 2017 Dominik Mudruňka Poděkování: Především bych rád věnoval poděkování PhDr. Adamu Horálkovi, PhD. za cenné rady a čas, který mi věnoval. Dále poděkování patří všem respondentům za poskytnuté informace a možný sběr audiovizuálního materiálu. Děkuji. Název: Skateboarding jako sport a životní styl z pohledu insidera Anotace: Tato bakalářská práce se zabývá skateboardingem skrze oblast společenských věd. Obsahem je též představení skateboardingu a jeho historie od vzniku až po současnost. Hlavním cílem je zjistit, co může pro člověka znamenat skateboarding. Práce tak prostřednictvím perspektivy subkultur, sportu a životního stylu zachycuje určité znaky, které jsou příznačné pro lidi, co se skateboardingu věnují. Zjištění se nedotýkají jen čistě vizuálních znaků, ale také názorů, hodnot a motivací, které jsou mimo samotný text obsažené i v audiovizuálním díle, jež je součástí této práce. -
Jahresbericht 2003/04
Jahresbericht 2003/04 GRG23VBS Draschestraße IMPRESSUM HERAUSGEBER schulgemeinschaft des grg23vbs draschestraße FÜR DEN INHALT VERANTWORTLICH dir. mag. dr. fritz anzböck LEKTORAT UND INSERATE sabine heinrich LAYOUT karl herndler UMSCHLAG arbeiten aus textilem werken („vögel“) der 2. klassen von ursula tscherne DRUCK börsedruck wien wir danken folgenden FIRMEN für die schaltung eines inserates BUCHHANDLUNG REICHMANN (seite 44), GASTHAUS KOCI (seite 55), BLUMENHANDLUNG MARIA WEGSCHEIDER (seite 83), BLAGUSS REI- SEN GMBH (seite 101) INHALT " VORWORT 5 " UNSERE KLASSEN 6 " LEHRERI NNEN & VERWALTUNG 45 " COMENIUS 52 " OBERSTUFE NEU 56 " JUNGE LITERATUR 60 " DRAPETA 79 " EX LIBRIS 82 " SO EIN THEATER 84 " SPRACHEN 86 " SCHREIBWERKSTATT 91 " KUNSTWERKSTATT 102 " SPORT 109 " DENKSPORT 115 " INFORMATIK 117 " MATURA 118 " CHRONIK 126 " NACHWUCHS 130 VORWORT iebe Schülerinnen und Schüler! Sehr geehrte Eltern! met, der beabsichtigt Sie mit einigen ersten Infor- LLiebe Mitglieder des Kollegiums! mationen über unser großes Vorhaben zu versorgen. ben noch wünschte ich Ihnen am Ende des Schul- Nach einem arbeitsreichen Schuljahr bleibt mir nun nur Ejahres 2002/03 schöne noch die angenehme Aufgabe, Ihnen und Ihren Kindern Sommerferien, und schon ist ein schöne und erholsame Ferien und im Herbst dann einen weiteres Schuljahr vorüber und die guten Start ins neue Schuljahr zu wünschen. nächsten großen Ferien stehen vor der Tür! Wenn ich auf dieses Jahr zurück- blicke, so stand im heurigen Schul- jahr aus meiner Sicht eindeutig ein großes neues Projekt im Mittel- punkt, mit dem sich das Kollegium seit dem Herbst 2003 intensiv beschäftigt, und zwar der Schulversuch „Modulare Oberstufe“. Die Arbeit daran hat seither so große Fortschritte gemacht, dass ich zuver- sichtlich bin und mich schon jetzt darauf freue, Ihnen und natürlich den Schüler/innen dieses neue Angebot machen zu können! Autonome Freiheiten, die - wenn auch in bescheidenem Umfang - für die Unterstufe schon seit ca. -
Resource Guide 4
WILLIAM D. CANNON AR T G A L L E R Y TABLE OF CONTENTS Steps of the Three-Part-Art Gallery Education Program 3 How to Use This Resource Guide 4 Making the Most of Your Gallery Visit 5 The Artful Thinking Program 7 Curriculum Connections 8 About the Exhibition 10 About Street Skateboarding 11 Artist Bios 13 Pre-visit activities 33 Lesson One: Emphasizing Color 34 Post-visit activities 38 Lesson Two: Get Bold with Design 39 Lesson Three: Use Text 41 Classroom Extensions 43 Glossary 44 Appendix 53 2 STEPS OF THE THREE-PART-ART GALLERY EDUCATION PROGRAM Resource Guide: Classroom teachers will use the preliminary lessons with students provided in the Pre-Visit section of the Full Deck: A Short History of Skate Art resource guide. On return from your field trip to the Cannon Art Gallery the classroom teacher will use Post-Visit Activities to reinforce learning. The guide and exhibit images were adapted from the Full Deck: A Short History of Skate Art Exhibition Guide organized by: Bedford Gallery at the Lesher Center for the Arts, Walnut Creek, California. The resource guide and images are provided free of charge to all classes with a confirmed reservation and are also available on our website at www.carlsbadca.gov/arts. Gallery Visit: At the gallery, an artist educator will help the students critically view and investigate original art works. Students will recognize the differences between viewing copies and seeing works first and learn that visiting art galleries and museums can be fun and interesting. Hands-on Art Project: An artist educator will guide the students in a hands-on art project that relates to the exhibition. -
Tony Hawkʼs Pro Skater 3 Game Design Suggestions Created
Tony Hawkʼs Pro Skater 3 Game Design Suggestions Created: October 2, 2000 Updated: October 3, 2000 Updated: November 7, 2000 Non-Confi dential: Written by Noe Valladolid Friends: Here is an unadulterated look at the Tony Hawkʼs Pro Skater suggestions submitted to Neversoft. Below in three sections are the pages as submitted in chronological order. The fi rst section is the feedback form all of the THPS2 World Finalists were asked to submit after playing through the game. The second section is the follow-up for suggestions I submitted to Neversoft after asking permission to do so. The third section contains the ideas that I missed or wanted to elaborate on. Enjoy, Noe Valladolid SECTION 1 Questionnaire: September, 2000 Thank you for taking the time to fi ll out this questionnaire regarding Tony Hawkʼs Pro Skater 2 and the Big Score Competition. Please fi ll out this questionnaire after you have thoroughly played all the levels in the game and email it back to me or send a hard copy. [email protected] Thanks! Name: Noe Valladolid Age: 25 What other console systems do you own besides PlayStation (highlight appropriate systems): Sega Dreamcast √ Nintendo 64 √ Nintendo Game Boy √ Which console systems do you intend to buy in the upcoming year (highlight desired systems): Sony PlayStation 2 √ Nintendo Game Cube (FKA “Dolphin”) Nintendo Game Boy Advance √ Microsoft X-Box What video games do you like to play (besides THPS 1 & 2)? Grind Session Sonic Adventure Tenchu 1&2 (not just because your Activision) Chrono Cross Crazy Taxi Gran Turismo Grandia Driver Soul Calibur Final Fantasy Tactics Pokémon Gold and Silver Pokémon Stadium Lunar 2 Lunar: Silver Star Parasite Eve Tactics Ogre Twisted Metal 2 Metal Gear Solid THE BIG SCORE COMPETITION This section discusses the THPS 2 Big Score Competition. -
Skate Parks: a Guide for Landscape Architects and Planners
SKATE PARKS: A GUIDE FOR LANDSCAPE ARCHITECTS AND PLANNERS by DESMOND POIRIER B.F.A., Rhode Island School of Design, Providence, Rhode Island, 1999. A THESIS submitted in partial fulfillment of the requirements for the degree MASTER OF LANDSCAPE ARCHITECTURE Department of Landscape Architecture College of Regional and Community Planning KANSAS STATE UNIVERSITY Manhattan, Kansas 2008 Approved by: Major Professor Stephanie A. Rolley, FASLA, AICP Copyright DESMOND POIRIER 2008 Abstract Much like designing golf courses, designing and building skateboard parks requires very specific knowledge. This knowledge is difficult to obtain without firsthand experience of the sport in question. An understanding of how design details such as alignment, layout, surface, proportion, and radii of the curved surfaces impact the skateboarder’s experience is essential and, without it, a poor park will result. Skateboarding is the fastest growing sport in the US, and new skate parks are being fin- ished at a rate of about three per day. Cities and even small towns all across North America are committing themselves to embracing this sport and giving both younger and older participants a positive environment in which to enjoy it. In the interest of both the skateboarders who use them and the people that pay to have them built, it is imperative that these skate parks are built cor- rectly. Landscape architects will increasingly be called upon to help build these public parks in conjunction with skate park design/builders. At present, the relationship between landscape architects and skate park design/builders is often strained due to the gaps in knowledge between the two professions. -
Skateboarding As Transportation: Findings from an Exploratory Study
Portland State University PDXScholar Dissertations and Theses Dissertations and Theses Spring 11-27-2013 Skateboarding as Transportation: Findings from an Exploratory Study Tessa Walker Portland State University Follow this and additional works at: https://pdxscholar.library.pdx.edu/open_access_etds Part of the Sports Studies Commons, Urban, Community and Regional Planning Commons, and the Urban Studies and Planning Commons Let us know how access to this document benefits ou.y Recommended Citation Walker, Tessa, "Skateboarding as Transportation: Findings from an Exploratory Study" (2013). Dissertations and Theses. Paper 1505. https://doi.org/10.15760/etd.1515 This Thesis is brought to you for free and open access. It has been accepted for inclusion in Dissertations and Theses by an authorized administrator of PDXScholar. Please contact us if we can make this document more accessible: [email protected]. Skateboarding as Transportation: Findings from an Exploratory Study by Tessa Walker A thesis submitted in partial fulfillment of the requirements for the degree of Master of Urban Studies Thesis Committee: Jennifer Dill, Chair David Morgan Kelly Clifton Portland State University 2013 © 2013 Tessa Walker 2 Abstract In recent decades skateboarding has expanded from recreation into a form of transportation. Skateboarders appear to use roadways much as other non‐ motorized modes do. However, there is little academic research on the needs and characteristics of the skateboard as a mode. This research reports demographics, multi‐modal and travel behavior findings, and other data from an exploratory mixed‐methods study of skateboarding as a mode of transportation. i For the skaters who showed me the familiar city as a new and different landscape. -
Skate Life: Re-Imagining White Masculinity by Emily Chivers Yochim
/A7J;(?<; technologies of the imagination new media in everyday life Ellen Seiter and Mimi Ito, Series Editors This book series showcases the best ethnographic research today on engagement with digital and convergent media. Taking up in-depth portraits of different aspects of living and growing up in a media-saturated era, the series takes an innovative approach to the genre of the ethnographic monograph. Through detailed case studies, the books explore practices at the forefront of media change through vivid description analyzed in relation to social, cultural, and historical context. New media practice is embedded in the routines, rituals, and institutions—both public and domestic—of everyday life. The books portray both average and exceptional practices but all grounded in a descriptive frame that ren- ders even exotic practices understandable. Rather than taking media content or technol- ogy as determining, the books focus on the productive dimensions of everyday media practice, particularly of children and youth. The emphasis is on how specific communities make meanings in their engagement with convergent media in the context of everyday life, focusing on how media is a site of agency rather than passivity. This ethnographic approach means that the subject matter is accessible and engaging for a curious layperson, as well as providing rich empirical material for an interdisciplinary scholarly community examining new media. Ellen Seiter is Professor of Critical Studies and Stephen K. Nenno Chair in Television Studies, School of Cinematic Arts, University of Southern California. Her many publi- cations include The Internet Playground: Children’s Access, Entertainment, and Mis- Education; Television and New Media Audiences; and Sold Separately: Children and Parents in Consumer Culture.