SKATEBOARDING JUDGING CRITERIA Park & Street
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Skateboarding
4-H 365.00 General OHIO STATE UNIVERSITY EXTENSION PROJECT IDEA STARTER Skateboarding by Angela and Christopher Yake, Clark County 4-H Volunteers; Patty House, Ohio State University Extension 4-H Youth Development Educator, Clark County; and Jonathan Spar, Skateboarder Consultant Ever wonder where skateboarding See “4-H Skateboarding Permission, Disclosure got its start? Do you consider and Release of Claims” Form on page 6. skateboarding a sport or a hobby? Have you been skateboarding for years, or is this your first time jumping on the board? Regardless of your skateboarding experience, safety is essential in preventing injuries and advancing your skill. What Is a Skateboard? The movie “Back to the Future” featured Michael J. When you look at a skateboard, what does it remind Fox taking a fruit crate scooter on wheels and kicking you of? Maybe a surfboard with four wheels. While the crate off to skateboard down the streets. This waves help guide a surfboard, the rider’s feet apparatus is commonly accepted as the predecessor help propel the skateboard. You can travel short to the skateboard and was created in the 1930s. distances on them, but most skateboards are used to Early skateboards were made with scraps of wood. perform stunts. Four metal wheels were taken from a scooter or Let’s take a closer look at the skateboard. Every rollerskate and attached to the bottom. Recognizable skateboard consists of three parts: the deck, the truck skateboards were first manufactured in the late 1950s. and the wheels. The deck is the actual board you California surfers were the first to pick up ride on. -
Skate Parks: a Guide for Landscape Architects and Planners
SKATE PARKS: A GUIDE FOR LANDSCAPE ARCHITECTS AND PLANNERS by DESMOND POIRIER B.F.A., Rhode Island School of Design, Providence, Rhode Island, 1999. A THESIS submitted in partial fulfillment of the requirements for the degree MASTER OF LANDSCAPE ARCHITECTURE Department of Landscape Architecture College of Regional and Community Planning KANSAS STATE UNIVERSITY Manhattan, Kansas 2008 Approved by: Major Professor Stephanie A. Rolley, FASLA, AICP Copyright DESMOND POIRIER 2008 Abstract Much like designing golf courses, designing and building skateboard parks requires very specific knowledge. This knowledge is difficult to obtain without firsthand experience of the sport in question. An understanding of how design details such as alignment, layout, surface, proportion, and radii of the curved surfaces impact the skateboarder’s experience is essential and, without it, a poor park will result. Skateboarding is the fastest growing sport in the US, and new skate parks are being fin- ished at a rate of about three per day. Cities and even small towns all across North America are committing themselves to embracing this sport and giving both younger and older participants a positive environment in which to enjoy it. In the interest of both the skateboarders who use them and the people that pay to have them built, it is imperative that these skate parks are built cor- rectly. Landscape architects will increasingly be called upon to help build these public parks in conjunction with skate park design/builders. At present, the relationship between landscape architects and skate park design/builders is often strained due to the gaps in knowledge between the two professions. -
Skateboarding As Transportation: Findings from an Exploratory Study
Portland State University PDXScholar Dissertations and Theses Dissertations and Theses Spring 11-27-2013 Skateboarding as Transportation: Findings from an Exploratory Study Tessa Walker Portland State University Follow this and additional works at: https://pdxscholar.library.pdx.edu/open_access_etds Part of the Sports Studies Commons, Urban, Community and Regional Planning Commons, and the Urban Studies and Planning Commons Let us know how access to this document benefits ou.y Recommended Citation Walker, Tessa, "Skateboarding as Transportation: Findings from an Exploratory Study" (2013). Dissertations and Theses. Paper 1505. https://doi.org/10.15760/etd.1515 This Thesis is brought to you for free and open access. It has been accepted for inclusion in Dissertations and Theses by an authorized administrator of PDXScholar. Please contact us if we can make this document more accessible: [email protected]. Skateboarding as Transportation: Findings from an Exploratory Study by Tessa Walker A thesis submitted in partial fulfillment of the requirements for the degree of Master of Urban Studies Thesis Committee: Jennifer Dill, Chair David Morgan Kelly Clifton Portland State University 2013 © 2013 Tessa Walker 2 Abstract In recent decades skateboarding has expanded from recreation into a form of transportation. Skateboarders appear to use roadways much as other non‐ motorized modes do. However, there is little academic research on the needs and characteristics of the skateboard as a mode. This research reports demographics, multi‐modal and travel behavior findings, and other data from an exploratory mixed‐methods study of skateboarding as a mode of transportation. i For the skaters who showed me the familiar city as a new and different landscape. -
Skate Life: Re-Imagining White Masculinity by Emily Chivers Yochim
/A7J;(?<; technologies of the imagination new media in everyday life Ellen Seiter and Mimi Ito, Series Editors This book series showcases the best ethnographic research today on engagement with digital and convergent media. Taking up in-depth portraits of different aspects of living and growing up in a media-saturated era, the series takes an innovative approach to the genre of the ethnographic monograph. Through detailed case studies, the books explore practices at the forefront of media change through vivid description analyzed in relation to social, cultural, and historical context. New media practice is embedded in the routines, rituals, and institutions—both public and domestic—of everyday life. The books portray both average and exceptional practices but all grounded in a descriptive frame that ren- ders even exotic practices understandable. Rather than taking media content or technol- ogy as determining, the books focus on the productive dimensions of everyday media practice, particularly of children and youth. The emphasis is on how specific communities make meanings in their engagement with convergent media in the context of everyday life, focusing on how media is a site of agency rather than passivity. This ethnographic approach means that the subject matter is accessible and engaging for a curious layperson, as well as providing rich empirical material for an interdisciplinary scholarly community examining new media. Ellen Seiter is Professor of Critical Studies and Stephen K. Nenno Chair in Television Studies, School of Cinematic Arts, University of Southern California. Her many publi- cations include The Internet Playground: Children’s Access, Entertainment, and Mis- Education; Television and New Media Audiences; and Sold Separately: Children and Parents in Consumer Culture. -
Big Wig Hurley Emea Covid-19 Biz Strategies June 2020 €5 #101
BIG WIG HURLEY EMEA COVID-19 BIZ STRATEGIES JUNE 2020 €5 #101 RETAIL BUYER’S GUIDES SURFBOARDS, SUNGLASSES, SUP, LONGBOARDS, IMPACT VESTS, KITES DURA-CORD WITH SPEED POCKETS ZERO DISTRACTION ANKLE CUFF CLOSURE SILICONE ANKLE GRIPS INTRODUCING THE INFINITE FLEX KAIMANA 360° LEASH ENDS The ultimate fusion of strength, comfort, and ingenuity, delivering the freedom of a leash-less feel. THIN LINE RAILSAVER SYSTEM ALWAYS TRUSTED. EVER PROGRESSING. DAKINE.COM 2 3 4 5 Reduce your impact by making one. Every Dragon Upcycled frame is made from the waste of 5 plastic bottles. cycled #GetUp ©2020 Marchon Eyewear Inc. Style Shown: DR RENEW LL ION 6 7 which ultimately help you diversity to be a flash in EDITORIAL do your job better, will be the pan and while our plan CONTENT behind a paywall. and learnings continue to SOURCE#101 P.08 Contents evolve, we can promise P.36 Retail Buyer’s Guide: P.78 Market Insight: This issue contains our our readership that in the P.10 News SUP 2020 Austrian + Italian usual Retail Buyer’s future we will do better at Guides to help retailers showcasing our industry’s P.14 How COVID-19 Affected P.48 Retail Expertise: Blue P.80 Brand Profile: see what’s trending in people of colour, the Euro Boardsport Industry Tomato CEO Adam Ellis Landyachtz summer 2020 categories, COVID-19’s effect on the brands they work for and P.18 Market Insight: German boardsports industry has but we also speak with the art they do. We’ll also P.52 Retail Buyer’s Guide: P.75 Retail Buyer’s Guide: been seismic and combining retailers, distributors -
An Ethnolexicography of the Skateboarding Subculture
AN ETHNOLEXICOGRAPHY OF THE SKATEBOARDING SUBCULTURE By HO’OMANA NATHAN HORTON Bachelor of Arts in English Oklahoma Wesleyan University Bartlesville, OK 2013 Master of Arts in English Oklahoma State University Stillwater, OK 2015 Submitted to the Faculty of the Graduate College of the Oklahoma State University in partial fulfillment of the requirements for the Degree of DOCTOR OF PHILOSOPHY July, 2020 AN ETHNOLEXICOGRAPHY OF THE SKATEBOARDING SUBCULTURE Dissertation Approved: Dennis R. Preston Adviser Carol Moder Chair Nancy Caplow G. Allen Finchum ii ACKNOWLEDGEMENTS This work is dedicated to the memory of my grandfather, Hershall "Jigger" Horton, a true craftsman, who taught me that there are so many important, valuable skills and tools that can’t be learned in a classroom alone. And to Mrs. Carol Preston, the most welcoming and genuine person I think I've ever known, who always kept my desk well- stocked with humanitarian literature, and who cared so sincerely about everyone she met, and taught me to care for people and our planet more deeply every day. First and foremost, I want to thank my adviser, Dr. Dennis Preston, whose encouragement and mentorship have fueled this project from the start. When I started graduate school, I don't think I would ever have imagined I'd be writing a dissertation about skateboarding, but your genuine interest in this topic, and all that you've done to help me go beyond description and into a deeper understanding of language and society have enabled this work. I thank you also for bringing me on as a lab assistant in 2014 when I was just a grungy little skater with very little idea of what I was doing in academia. -
Design the Rampart Team Strive to Produce Fully Customised Skate Park
Halfpipes / Quarter Pipes / Split quarterpipes / wall rides / waves / startplatforms / jump ramps / Banks / Grind rails / Curbs Pyramid's / Full funbox's / 3/4 Funbox's / 1/2 Funbox's / Bank to Banks / Funbox's / Spines / volcanos / Banks Skating Facilities Eibe Skating Facilities No other sporting trend has developed into a cult in the same way as rolling along on a wooden board. For most skateboarders and in-line skaters skating is not only a sport, but a way of life. Skating is the latest trend and has already become a ubiquitous aspect of our mobile culture. The perfect combination of fun and sport already has more than 17 million fans in Europe. What was once a sporting trend has long become the most popular fitness sport in our towns and cities. Skateboarding is one of the most important sports performed by young people all over the world. The main meeting points for skaters are roads, cycling paths and public squares, so that problems with other road users and pedestrians are to be expected.That is why we have to create zones for our children and young people in which they can satisfy their "thirst for adventure" without becoming a problem for others. We can help you to provide attractive and multifunctional activity zones that correspond exactly with young people's needs. More and more skateboarders, in-line skaters and BMX bikers worldwide enthuse about the skating facilities. Over many years of cooperation with the "skaters" in Europe we have developed products that can stand up to any international comparison.The ratio between the length, breadth and height of the skating facilities are perfectly adapted to one another, thus producing ideal skating conditions. -
INSTRUCTION MANUAL Lect)
E Handset Controller X (Left) – In the Main Menu press to return to the previous screen. M (Middle) – In the Main Menu press to enter your choice. O (Right) – In the game, press & hold to crouch and speed up. CONTINUE The Continue Screen is accessed from the Main Menu and allows the player to continue playing with any unlocked content they have acquired. BOARD FUNCTIONS As you place in the top 3 of the Tournament, you are given a code which Tilt Back/Forward – In the Main Menu, tilting the board back and can be entered here. All codes are a combination of 3 trick names. Using forward toggles through the available selections. Selections are made the board controller, scroll left and right through a list of trick names and with the M button. During game play, tilting the board back causes the select the appropriate names for the code you’ve been given. Tricks are skater to jump, and jumping as the skater hits a ramp causes him to selected using the M button. catch more air. MODEL 76017 Tilt Soft Right / Tilt Soft Left – In the Main Menu, tilt your board to the For 1 or 2 players / Ages 8 and up Right or to the Left to toggle through some menu screens (ie. Park Se- INSTRUCTION MANUAL lect). During game play, tilt your board to the Right or to the Left to turn P/N 823A3100 Rev.B your character slowly left or right. Tilt Hard Right / Tilt Hard Left – During game play, tilt your board hard WARNING: EPILEPSY AND SEIZURES to the Right or to the Left to turn your character faster left or right. -
The Definitive Board Game for Skateboarding Play Guide
MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA THE DEFINITIVE BOARD GAME FOR SKATEBOARDING MINDT WISTERUSA PLAY GUIDE AND INSTRUCTIONS MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA MINDT WISTERUSA WELCOME TO SKATEBOARD MADNESS, THE DEFINITIVE MEET THE DESIGNERS.. BOARD GAME FOR SKATEBOARDING. Skateboard Madness was conceived by two Skateboard Madness. While T-Mag immediately thought skateboard professional skateboarders that both came to it would be a good idea to design a skateboard themed Skateboard Madness is a fun family board California from Sweden; Tony Mag and Mathias board game, it would take until 2010 before design got game for two to six players. The object of the Ringstrom. Tony Mag is a legendary skater from the fully under way. By this time, Mindtwister USA had grown 80’s that started H-Street and later, Osiris Shoes. enough to handle the huge undertaking. game is to win the X Games Championship in Tony’s travelled the world with his skateboard, as Tony Mag got together with Mindtwister game designer skateboarding, a feat that you’ll accomplish has Mathias, who was a top professional rider for Michael Richie and asked him to come up with a unique madness play movement, as opposed to just rolling two dice and by learning skateboard tricks (picking up Trick 15 years, up until 2008. -
Reply Card [Converted]
PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. WARNING – Seizures • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before. • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition, should consult a doctor before playing a video game. • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation • To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour. WARNING – Repetitive Motion Injuries and Eyestrain Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendonitis, carpal tunnel syndrome, skin irritation or eyestrain: • Avoid excessive play. Parents should monitor their children for appropriate play. • Take a 10 to 15 minute break every hour, even if you don't think you need it. -
An Exploration of Grassroots Businesses Within the Florida Skateboard Community Lawrence M
University of South Florida Scholar Commons Graduate Theses and Dissertations Graduate School October 2017 Grassroots Branding: An Exploration of Grassroots Businesses within the Florida Skateboard Community Lawrence M. Shaw University of South Florida, [email protected] Follow this and additional works at: http://scholarcommons.usf.edu/etd Part of the Social and Cultural Anthropology Commons Scholar Commons Citation Shaw, Lawrence M., "Grassroots Branding: An Exploration of Grassroots Businesses within the Florida Skateboard Community" (2017). Graduate Theses and Dissertations. http://scholarcommons.usf.edu/etd/7085 This Thesis is brought to you for free and open access by the Graduate School at Scholar Commons. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Scholar Commons. For more information, please contact [email protected]. Grassroots Branding: An Exploration of Grassroots Businesses within the Florida Skateboard Community By Lawrence M. Shaw A thesis submitted in partial fulfillment Of the requirements for the degree of Master of Arts Department of Anthropology College of Arts and Sciences University of South Florida Major Professor: S. Elizabeth Bird, Ph.D. Dillon Mahoney, Ph.D. EJ Ford, Ph.D. Date of Approval: Keywords: Skateboarding, Phenomenology, Neoliberalism, Branding, Experience, Ethnography Copyright 2017, Lawrence M. Shaw Acknowledgments Thank you to the Florida skateboard community for making this research possible. Be- yond the scope of this project, you have given me friendship and experiences that have fostered personal growth both on and off the skateboard. Every interaction illustrated the skateboarding’s potential to bring people together. I want to extend my gratitude to Dr. S. -
Skate. (Xbox 360)
skate. (Xbox 360) WARNING Before playing this game, read the Xbox 360 Instruction complete controls Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see skate. is the closest thing to skateboarding without actually putting your feet on a board. Sculpt tricks and define your own style so that no two tricks will ever be the same. www.xbox.com/support or call Xbox Customer Support. GENERAL GAMEPLAY Xbox Guide button Important Health Warning About Playing Video Games Backpack Pause menu Left hand grab/Crouch Photosensitive Seizures Right hand grab/Crouch A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in Toggle session marker Initiate film challenges video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” Action button while watching video games. Body control Brake These seizures may have a variety of symptoms, including lightheadedness, (see below) altered vision, eye or face twitching, jerking or shaking of arms or legs, Right foot push disorientation, confusion, or momentary loss of awareness. Seizures may also Left foot push cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these Board control (see below)/ symptoms. Parents should watch for or ask their children about the above Gestures Flickit Control (see p. 2)] symptoms—children and teenagers are more likely than adults to experience these seizures.