The Definitive Board Game for Skateboarding Play Guide
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Adidas' Bjorn Wiersma Talks Action Sports Selling
#82 JUNE / JULY 2016 €5 ADIDAS’ BJORN WIERSMA TALKS ACTION SPORTS SELLING TECHNICAL SKATE PRODUCTS EUROPEAN MARKET INTEL BRAND PROFILES, BUYER SCIENCE & MUCH MORE TREND REPORTS: BOARDSHORTS, CAMPING & OUTDOOR, SWIMWEAR, STREETWEAR, SKATE HARDWARE & PROTECTION 1 US Editor Harry Mitchell Thompson HELLO #82 [email protected] At the time of writing, Europe is finally protection and our Skateboard Editor, Dirk seeing some much needed signs of summer. Vogel looks at how the new technology skate Surf & French Editor Iker Aguirre April and May, on the whole, were wet brands are introducing into their decks, wheels [email protected] across the continent, spelling unseasonably and trucks gives retailers great sales arguments green countryside and poor spring sales for for selling high end products. We also have Senior Snowboard Contributor boardsports retail. However, now the sun our regular features; Corky from Stockholm’s shines bright and rumours are rife of El Niño’s Coyote Grind Lounge claims this issue’s Tom Wilson-North tail end heating both our oceans and air right Retailer Profile after their second place finish [email protected] the way through the summer. All is forgiven. at last year’s Vans Shop Riot series. Titus from Germany won the competition in 2015 and their Skate Editor Dirk Vogel Our business is entirely dependent on head of buying, PV Schulz gives us an insight [email protected] Mother Nature and with the Wanderlust trend into his buying tricks and tips. that’s sparked a heightened lust for travel in Millenials, spurred on by their need to document Our summer tradeshow edition is thoughtfully German Editor Anna Langer just how “at one” with nature they are, SOURCE put together to provide retailers with an [email protected] explores a new trend category in our Camping & extensive overview of SS17’s trends to assist Outdoor trend report. -
Skateboarding
4-H 365.00 General OHIO STATE UNIVERSITY EXTENSION PROJECT IDEA STARTER Skateboarding by Angela and Christopher Yake, Clark County 4-H Volunteers; Patty House, Ohio State University Extension 4-H Youth Development Educator, Clark County; and Jonathan Spar, Skateboarder Consultant Ever wonder where skateboarding See “4-H Skateboarding Permission, Disclosure got its start? Do you consider and Release of Claims” Form on page 6. skateboarding a sport or a hobby? Have you been skateboarding for years, or is this your first time jumping on the board? Regardless of your skateboarding experience, safety is essential in preventing injuries and advancing your skill. What Is a Skateboard? The movie “Back to the Future” featured Michael J. When you look at a skateboard, what does it remind Fox taking a fruit crate scooter on wheels and kicking you of? Maybe a surfboard with four wheels. While the crate off to skateboard down the streets. This waves help guide a surfboard, the rider’s feet apparatus is commonly accepted as the predecessor help propel the skateboard. You can travel short to the skateboard and was created in the 1930s. distances on them, but most skateboards are used to Early skateboards were made with scraps of wood. perform stunts. Four metal wheels were taken from a scooter or Let’s take a closer look at the skateboard. Every rollerskate and attached to the bottom. Recognizable skateboard consists of three parts: the deck, the truck skateboards were first manufactured in the late 1950s. and the wheels. The deck is the actual board you California surfers were the first to pick up ride on. -
Concept For: Australian Skateboarding Book David Pang 11Aug2005
Concept for: Australian Skateboarding Book David Pang 11Aug2005 Proposal: To create the definitive coffee table book on skateboarding in Australia, with a key principle to be unbiased toward any sector of skateboarding and coverage (individual, company, location, photographer, writer etc). Vertical, street will be the majority of the focus but other areas (luge, slalom, cross country, speed etc) will not be overlooked. My concept is to implement this publication in a co-operative manner in which all contributors accept the risk in this publication, but if the final product is the quality and success that I hope it will be, we will have all agreed on the percentage contribution that we have all made towards this product and we will share the fruits of the publications success (once a profit has been realised). The baseline- standard I am aiming for is: • Indy’s Built to grind; http://www.independenttrucks.com/book/index.htm • Disposable- skate deck history; http://disposablethebook.com/ • Legend, Dog Town and the Z boys; http://www.amazon.com/gp/reader/0964191644/ref=sib_dp_pt/102- 4349672-5424160#reader-page • Media and personalities (clippings and stories) for each era and state! o (Please send in any clippings {with relevant details; Newspaper, date, etc}. or let me know and I will sort out Scanning Details for inclusion) The format so far is as follows: Introduction Clay Wheels, Oak Decks and Flares: (1960s and 1970s); New South Wales • Skaters o Midget Farrelly • John and Paul – Surfskate manufacturing co David Pangs, Skateboard Book -
Imagine Language & Literacy Leveled Books Grade 3 (All Printouts)
Reading Comprehension Leveled Books Guide About Leveled Books Imagine Learning’s Leveled Books provide literary and informational texts in a variety of genres at each reading level. Leveled books include narratives, myths, and plays, as well as biographies and informational texts that teach content from math, science, and social studies. Selections are paired: one text provides background knowledge for the other. Reading levels are determined by Lexile measures, and books are grouped into grades based on target Lexile measurements for each grade. The Leveled Book resources that support reading comprehension are: • Leveled Book Texts and Comprehension Questions • Graphic Organizers • Reading Response Journals Leveled Book Texts and Comprehension Questions Resource Overview Leveled Book Texts are printouts of the book cover and text. Each printout includes information for a thematically paired Leveled Book, Lexile measurement, and word count. Each Leveled Book text also includes an Oral Reading Fluency assessment box to evaluate students’ oral reading ability. Comprehension Question types for leveled books include literal, inferential, vocabulary, main idea, story map, author’s purpose, intertextual, cause/effect, compare/contrast, and problem/solution. Each Comprehension Question sheet also includes vocabulary and glossary words used in the books. Answers to questions are located in the Leveled Books Answer Key. How to Use This Resource in the Classroom Whole class or small group reading • Conduct a shared reading experience, inviting individual students to read segments of the story aloud. • After reading a selection together, call on volunteers to connect the story to a personal experience, comment on his or her favorite part, or share what he or she has learned from the reading. -
Tony Hawkʼs Pro Skater 3 Game Design Suggestions Created
Tony Hawkʼs Pro Skater 3 Game Design Suggestions Created: October 2, 2000 Updated: October 3, 2000 Updated: November 7, 2000 Non-Confi dential: Written by Noe Valladolid Friends: Here is an unadulterated look at the Tony Hawkʼs Pro Skater suggestions submitted to Neversoft. Below in three sections are the pages as submitted in chronological order. The fi rst section is the feedback form all of the THPS2 World Finalists were asked to submit after playing through the game. The second section is the follow-up for suggestions I submitted to Neversoft after asking permission to do so. The third section contains the ideas that I missed or wanted to elaborate on. Enjoy, Noe Valladolid SECTION 1 Questionnaire: September, 2000 Thank you for taking the time to fi ll out this questionnaire regarding Tony Hawkʼs Pro Skater 2 and the Big Score Competition. Please fi ll out this questionnaire after you have thoroughly played all the levels in the game and email it back to me or send a hard copy. [email protected] Thanks! Name: Noe Valladolid Age: 25 What other console systems do you own besides PlayStation (highlight appropriate systems): Sega Dreamcast √ Nintendo 64 √ Nintendo Game Boy √ Which console systems do you intend to buy in the upcoming year (highlight desired systems): Sony PlayStation 2 √ Nintendo Game Cube (FKA “Dolphin”) Nintendo Game Boy Advance √ Microsoft X-Box What video games do you like to play (besides THPS 1 & 2)? Grind Session Sonic Adventure Tenchu 1&2 (not just because your Activision) Chrono Cross Crazy Taxi Gran Turismo Grandia Driver Soul Calibur Final Fantasy Tactics Pokémon Gold and Silver Pokémon Stadium Lunar 2 Lunar: Silver Star Parasite Eve Tactics Ogre Twisted Metal 2 Metal Gear Solid THE BIG SCORE COMPETITION This section discusses the THPS 2 Big Score Competition. -
Skateboarding
Skateboarding Design and Development Guidance for Skateboarding Creating quality spaces and places to skateboard When referring to any documents and associated attachments in this guidance, please note the following:- 1. Reliance upon the guidance or use of the content of this website will constitute your acceptance of these conditions. 2. The term guidance should be taken to imply the standards and best practice solutions that are acceptable to Skateboard GB. 3. The documents and any associated drawing material are intended for information only. 4. Amendments, alterations and updates of documents and drawings may take place from time to time and it’s recommended that they are reviewed at the time of use to ensure the most up-to-date versions are being referred to. 5. All downloadable drawings, images and photographs are intended solely to illustrate how elements of a facility can apply Skateboard GB’s suggestions and should be read in conjunction with any relevant design guidance, British and European Standards, Health and Safety Legislation and guidance, building regulations, planning and the principles of the Equality Act 2010. 6. The drawings are not ‘site specific’ and are outline proposals. They are not intended for, and should not be used in conjunction with, the procurement of building work, construction, obtaining statutory approvals, or any other services in connection with building works. 7. Whilst every effort is made to ensure accuracy of all information, Skateboard GB and its agents, including all parties who have made contributions to any documents or downloadable drawings, shall not be held responsible or be held liable to any third parties in respect of any loss, damage or costs of any nature arising directly or indirectly from reliance placed on this information without prejudice. -
Skate Parks: a Guide for Landscape Architects and Planners
SKATE PARKS: A GUIDE FOR LANDSCAPE ARCHITECTS AND PLANNERS by DESMOND POIRIER B.F.A., Rhode Island School of Design, Providence, Rhode Island, 1999. A THESIS submitted in partial fulfillment of the requirements for the degree MASTER OF LANDSCAPE ARCHITECTURE Department of Landscape Architecture College of Regional and Community Planning KANSAS STATE UNIVERSITY Manhattan, Kansas 2008 Approved by: Major Professor Stephanie A. Rolley, FASLA, AICP Copyright DESMOND POIRIER 2008 Abstract Much like designing golf courses, designing and building skateboard parks requires very specific knowledge. This knowledge is difficult to obtain without firsthand experience of the sport in question. An understanding of how design details such as alignment, layout, surface, proportion, and radii of the curved surfaces impact the skateboarder’s experience is essential and, without it, a poor park will result. Skateboarding is the fastest growing sport in the US, and new skate parks are being fin- ished at a rate of about three per day. Cities and even small towns all across North America are committing themselves to embracing this sport and giving both younger and older participants a positive environment in which to enjoy it. In the interest of both the skateboarders who use them and the people that pay to have them built, it is imperative that these skate parks are built cor- rectly. Landscape architects will increasingly be called upon to help build these public parks in conjunction with skate park design/builders. At present, the relationship between landscape architects and skate park design/builders is often strained due to the gaps in knowledge between the two professions. -
Warning: Photosensitivity/Epilepsy/Seizures ___
WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: • dizziness • eye or muscle twitches • disorientation • any involuntary movement • altered vision • loss of awareness • seizures, or or convulsion. RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. _____________________________________________________________________________ Use and handling of video games to reduce the likelihood of a seizure • Use in a well-lit area and keep as far away as possible from the television screen. • Avoid large screen televisions. Use the smallest television screen available. • Avoid prolonged use of the PLAYSTATION®3 system. Take a 15-minute break during each hour of play. • Avoid playing when you are tired or need sleep. _____________________________________________________________________________ Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor. NOTICE: Use caution when using the SIXAXIS™ wireless controller motion sensor function. -
Skateboarding As Transportation: Findings from an Exploratory Study
Portland State University PDXScholar Dissertations and Theses Dissertations and Theses Spring 11-27-2013 Skateboarding as Transportation: Findings from an Exploratory Study Tessa Walker Portland State University Follow this and additional works at: https://pdxscholar.library.pdx.edu/open_access_etds Part of the Sports Studies Commons, Urban, Community and Regional Planning Commons, and the Urban Studies and Planning Commons Let us know how access to this document benefits ou.y Recommended Citation Walker, Tessa, "Skateboarding as Transportation: Findings from an Exploratory Study" (2013). Dissertations and Theses. Paper 1505. https://doi.org/10.15760/etd.1515 This Thesis is brought to you for free and open access. It has been accepted for inclusion in Dissertations and Theses by an authorized administrator of PDXScholar. Please contact us if we can make this document more accessible: [email protected]. Skateboarding as Transportation: Findings from an Exploratory Study by Tessa Walker A thesis submitted in partial fulfillment of the requirements for the degree of Master of Urban Studies Thesis Committee: Jennifer Dill, Chair David Morgan Kelly Clifton Portland State University 2013 © 2013 Tessa Walker 2 Abstract In recent decades skateboarding has expanded from recreation into a form of transportation. Skateboarders appear to use roadways much as other non‐ motorized modes do. However, there is little academic research on the needs and characteristics of the skateboard as a mode. This research reports demographics, multi‐modal and travel behavior findings, and other data from an exploratory mixed‐methods study of skateboarding as a mode of transportation. i For the skaters who showed me the familiar city as a new and different landscape. -
Skate Life: Re-Imagining White Masculinity by Emily Chivers Yochim
/A7J;(?<; technologies of the imagination new media in everyday life Ellen Seiter and Mimi Ito, Series Editors This book series showcases the best ethnographic research today on engagement with digital and convergent media. Taking up in-depth portraits of different aspects of living and growing up in a media-saturated era, the series takes an innovative approach to the genre of the ethnographic monograph. Through detailed case studies, the books explore practices at the forefront of media change through vivid description analyzed in relation to social, cultural, and historical context. New media practice is embedded in the routines, rituals, and institutions—both public and domestic—of everyday life. The books portray both average and exceptional practices but all grounded in a descriptive frame that ren- ders even exotic practices understandable. Rather than taking media content or technol- ogy as determining, the books focus on the productive dimensions of everyday media practice, particularly of children and youth. The emphasis is on how specific communities make meanings in their engagement with convergent media in the context of everyday life, focusing on how media is a site of agency rather than passivity. This ethnographic approach means that the subject matter is accessible and engaging for a curious layperson, as well as providing rich empirical material for an interdisciplinary scholarly community examining new media. Ellen Seiter is Professor of Critical Studies and Stephen K. Nenno Chair in Television Studies, School of Cinematic Arts, University of Southern California. Her many publi- cations include The Internet Playground: Children’s Access, Entertainment, and Mis- Education; Television and New Media Audiences; and Sold Separately: Children and Parents in Consumer Culture. -
Big Wig Hurley Emea Covid-19 Biz Strategies June 2020 €5 #101
BIG WIG HURLEY EMEA COVID-19 BIZ STRATEGIES JUNE 2020 €5 #101 RETAIL BUYER’S GUIDES SURFBOARDS, SUNGLASSES, SUP, LONGBOARDS, IMPACT VESTS, KITES DURA-CORD WITH SPEED POCKETS ZERO DISTRACTION ANKLE CUFF CLOSURE SILICONE ANKLE GRIPS INTRODUCING THE INFINITE FLEX KAIMANA 360° LEASH ENDS The ultimate fusion of strength, comfort, and ingenuity, delivering the freedom of a leash-less feel. THIN LINE RAILSAVER SYSTEM ALWAYS TRUSTED. EVER PROGRESSING. DAKINE.COM 2 3 4 5 Reduce your impact by making one. Every Dragon Upcycled frame is made from the waste of 5 plastic bottles. cycled #GetUp ©2020 Marchon Eyewear Inc. Style Shown: DR RENEW LL ION 6 7 which ultimately help you diversity to be a flash in EDITORIAL do your job better, will be the pan and while our plan CONTENT behind a paywall. and learnings continue to SOURCE#101 P.08 Contents evolve, we can promise P.36 Retail Buyer’s Guide: P.78 Market Insight: This issue contains our our readership that in the P.10 News SUP 2020 Austrian + Italian usual Retail Buyer’s future we will do better at Guides to help retailers showcasing our industry’s P.14 How COVID-19 Affected P.48 Retail Expertise: Blue P.80 Brand Profile: see what’s trending in people of colour, the Euro Boardsport Industry Tomato CEO Adam Ellis Landyachtz summer 2020 categories, COVID-19’s effect on the brands they work for and P.18 Market Insight: German boardsports industry has but we also speak with the art they do. We’ll also P.52 Retail Buyer’s Guide: P.75 Retail Buyer’s Guide: been seismic and combining retailers, distributors -
SKATEBOARDING JUDGING CRITERIA Park & Street
SKATEBOARDING JUDGING CRITERIA Park & Street 1 Table of Contents: 1. Judging Mission Statement 2. Judging Philosophy 3. Overall Impression 4. Judging Criteria a. Difficulty b. Execution c. Use of Course d. Flow e. Consistency 5. Judging Scale a. Park Scoring b. Street Scoring 6. Glossary 2 WORLD SKATEBOARDING COMISSION | JUDGING CRITERIA July the 24th 2019 1. JUDGING MISSION STATEMENT World Skate Judging Criteria has been created to foster continual progression of the sport while highlighting the importance of creativity and originality of skateboarding in competition. 2. JUDGING PHILOSOPHY Skateboarding judging doesn’t exist to standardize or create a definition of what is considered good skateboarding; it is strictly a tool to rank performance of skateboarders against each other in any given competition. ● Scoring is based on judging a moment in time. Judging does not rank with respect to past performance or ability; with respect to gender; with respect to adversity, e.g. coming back from an injury or bad slam, etc. ● Judging ranks the skater’s performance against the CURRENT field—tricks and execution only. 3. OVERALL IMPRESSION ● The judging panel will use the below criteria to formulate a single score based on overall impression of a skater’s performance within the parameters of the competition. 4. JUDGING CRITERIA (in order of priority) ● Difficulty ○ Trick Performed ○ Obstacle Selection ○ Repetition ■ Tricks ■ Trick Components ● Execution ○ Quality of Execution (pre-landing) ○ Style ■ Fluidity / Power / Aggression / Aesthetics (subjective) ■ Speed (objective) ■ Height / Distance (objective) ■ Quality of Landing (objective) ● Use of Course ○ Quantity of Tricks ■ More tricks are typically better, but a higher number of tricks will not necessarily result in a higher score, as the value of difficulty and execution are more important in formulating an overall impression score.