Secret Wars II with Characters They Are Fall," the New Mutants Start on Muir an Iceberg for the Past Few Years, Is an Most Familiar With

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Secret Wars II with Characters They Are Fall, Introduction Instead, almost every citizen of the Marvel • Aftermath and Karma: Ties up loose Universe is touched by the Power from ends and lists Karma awards. Most You hold in your hands the most adventur- Beyond. Karma is to be awarded as noted on ous endeavor yet attempted for the Marvel page 23 of the campaign book. Other Super Heroes Game: a campaign adven- For this reason, the adventure contained awards are noted in this section. ture that simulates a large chunk of Marvel within follows in the wake of the Beyonder, • Special Options: Certain Heroes may History, in particular, the history that dealing with encounters he is a part of, have specific Starting or Encounter revolves around one being's brief stay on while being specific to particular heroes if Sections. These are preceded by a bul- Earth: the Beyonder. necessary. This allows the Game Judge to let (•) and noted for that group. For run the players of his campaign through example, in the first encounter "Earth- The Beyonder, for those who have been in Secret Wars II with characters they are fall," the New Mutants start on Muir an iceberg for the past few years, is an most familiar with. The main groups and Island, Scotland, whereas other heroes incredibly powerful being from a totally dif- heroes involved in Secret Wars II are would start about to break up a smug- ferent universe. Correction: this being IS detailed in the Roster Book as well, so gling ring. that universe, the sum total of all there is players may use the X-Men or West Coast there and unaware of his individuality until Avengers as they stand at the start of the At the start of the War, the major heroes of he discovered us. Through an accident epic. the Marvel Universe are in the following (the creation of the Molecule Man) a pin- places: hole opened into this realm from the The adventure is written in short chapters, • The Fantastic Four are staying with the Marvel Universe, calling the Beyonder's each chapter detailing encounters with Avengers in the Avengers Mansion, as attention to this multi-layered universe. In the Beyonder as he moves through the their own building was destroyed by a observing Earth and its universe, the universe, learning the human condition. false Doctor Doom. Beyonder tried to understand the nature of More encounters may be created by the • The X-Men are at the X-Men mansion Desire, as he was a being of ultimate judge or taken from other products like in Westchester County, New York. power, and could want for nothing. To that MHAC-6 New York, New York, a fine col- • The New Mutants are with Professor X end he summoned a group of heroes (who lection of small and not-so-small urban on Muir Island, Scotland. fought for the good of others) and villains encounters. • The New Defenders are at their HQ in (who fought for their own enrichment) to a New Mexico's Rocky Mountains. hastily cobbled planet for the original The map enclosed fits onto the Eastern • Power Pack is going to school in New Secret Wars. That war ended when Doctor side of the Campaign Map from the boxed York City. Doom temporarily stole a large part of the set, and is used with this and other maps. • The West Coast Avengers are in the Beyonder's Power, forcing him to retreat It describes a more open area of city ter- Avengers Compound, Los Angeles. back to his realm. The assembled villains rain than is found in Manhattan, but works • Doc Strange and Thor are involved in returned to Earth with the Molecule Man, nicely in campaigns set in Western towns matters on other planes, but could while the heroes got back through the such as Los Angeles. return at any time. expertise of Reed Richards. • Spider-Man and most other heroes are Each Chapter is broken down into a num- in New York City. The Beyonder, after observing the people ber of sections which are: of this universe close at hand has physi- • Summary: This is an explanation of With all that out of the way, make way for cally entered this universe to experience what happens in the "real" Marvel Uni- the Arrival of the Beyonder. Secret Wars II desire and other human notions first- verse, as recounted in the comics. has begun! hand. The story told within is of the Beyon- • Starting: This is the set-up for the der on Earth. heroes, where they are, what they are CREDITS: doing. Such set-ups tend to be non- Based on the Stories by Jim Shooter This adventure, consisting of 2 32-page specific given the large variety of Design by Jeff Grubb with Kate Novak heroes involved. books and a 21 1/2" by 33" map, is a simu- Editing by: Polysemous Ed Carmien • Encounter(s): What happens in that lation of that story for the Marvel Super Layout by: Defined Dennis Kauth chapter as a result of the Beyonder's or Heroes Game. Adapting the full course Cover by: John Byrne, color by Jeff Butler other character's actions. Some chap- of 9 months of published Marvel Universe Interior Art by: Jeff Butler and the ters will have a single encounter: oth- material was a difficult feat, particularly Marvel Bullpen ers, like the War to End All Skrulls have because the Beyonder is not opposed by Typography by: Linda Bakk and any one hero or group of heroes. several. Betty Elmore TSR, Inc. ISBN 394-55197-4TSR1000 P.O. Box 756 0-88038-268-6 Lake Geneva, Wl 53147 6869XXX1501 This book is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR Inc., and Marvel Comics Group. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. The names of characters are ficitious and do not refer to any persons living or dead. Any descriptions including similarities to persons living or dead are merely coincidental. All Marvel characters and the distinctive likenesses thereof are trademarks of the Marvel Comics Group. MARVEL SUPER HEROES and MARVEL SUPER VILLAINS are trademarks of the Marvel Comics Group. Copyright °1986 Marvel Comics Group, a division of Cadence Industries Corporation. All Rights Reserved. Printed in U.S.A. Game design copyright *1986 TSR Inc. All Rights Reserved. CHAPTER 1 escaped if he does. The henchmen will the same time as the heroes. attack if possible, but flee if they cannot Earthfall harm the heroes after one round. If hope- KARMA: SUMMARY: The Beyonder arrives on lessly outclassed (Beta Ray Bill and Thor • Catching Don Langdon +20 drop through the skylight) the henchmen Earth to discover the nature of Humanity. • Per enforcer or henchman caught + 10 give up. They stand a better chance sur- • Destroying the shipment + 30 His presence is detected by Professor X, viving the U.S. legal system than an angry who, though weakened, sends out a call • Heading west at Prof X's request +10 super-character. The crates contain drugs • Not going west -20 for help. smuggled in with the fish, enough to qual- ify as a major bust. STARTING: The heroes are involved in NEW MUTANTS ALTERNATE: In the ordinary day to day activities. As judge, Marvel Universe at this time, half of the you may introduce Professor X's warning AFTERMATH: As the encounter winds New Mutants were meeting Karma/Amahl down (Langdon is captured or escapes, into a regular campaign situation, or use Farouk in an adventure. Rather than make the police arrive and the henchman are a major digression this early in the story, the following small encounter as a starting arrested) read the following to the players: consider the New Mutants to be present in point for the campaign. In the latter case, read the players the following: full strength at Muir Island. Read the New Mutant Heroes the following: As the criminals are taken away, an Late nights are not unusual for Manhat- unmistakeably telepathic message tan deliveries, but the truck marked blossoms into your mind. It is unsteady Professor Xavier's shriek rips through and shaky, as if the speaker were far "Aiken's Fine Fish" seems out of the house, bringing you running to the away and at the limits of his power. The sunlit room where he was nappping. place. First, it's backed into the old voice says: "...The Beyonder is on Physically weak since a beating Globe Press building. Second, said Earth...Western U.S. The world, the months ago, Xavier seems even building has been locked and aban- Universe, is in terrible danger! Hear doned since it was used by Doctor weaker now, and is babbling like a child me! Believe Me! Gather heroes...All Octopus and his Octodroid.* waking from a nightmare. you can...Fate of Earth...of humani- ty...in your hands...." The skylights provide an excellent view "The Beyonder!" he shouts. "He's in of the proceedings below. About a the western United States. Denver..., no, Los Angeles. Moira, take these chil- dozen strongarm lackeys are manhan- To those familiar with Professor X, leader dling crates off the truck. The crew's dren to Westchester, try to get others... of the X-Men, the "voice" is immediately Hurry! I've got to contact other- leader is standing with three guys in recognizable as that of the mentor of the s...l've...." He concentrates, his fore- business suits in the center of the X-Men, though very shaky and hysterical room, over an open crate.
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