Colonial Skirmish Rules
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
WARGAMER's NEWSLETTER NO 188 35 P NOVEMBER 1977
WARGAMER'S NEWSLETTER NO 188 35 p NOVEMBER 1977 A MONTHLY MAGAZINE FOR THOSE WHO FIGHT BATTLES WITH MODEL SOLDIERS WARGAMER'S NEWSLETTER!!! The NEWSPAPER of the hobby! i i M 1\ b\ I NOW AVAILABLE—MINIFIGS FLAGS ^ 3 sets of BRITISH INFANTRY FLAGS 25mm scale B1 Sheet of 5 standards (Shield centre device) 50p each B2 Sheet of 5 standards (Circle centre device) 50p each B3 Sheet of 5 standards (Kings coiours) 50p each These fully coloured flags are of the superb quality associated with all Minlfigs products. All you do Is number them. TRADE ENQUIRIES WELCOME WARGAMERS, COLLECTORS AND ENTHUSIASTS WILL RECEIVE A WARM WELCOME FROM THE MANAGER DAVE ROTOR Glliingham Street AT 13 GILLINGHAM STREET LONDON S.W.I Please note PERSONAL SERVICE ONLY AT THIS ADDRESS NOW IN PRODUCTION MALBURIAN 25mm RANGE Infantry Mai. 42 Turkish Line Drummer Mal.C. 19 British Horse Grenadier Officer. 1 British Musketeer Advancing (Tricorne). Mai. 43 Janissary Marching. Mal.C. 20 British Horse Grenadier Trumpeter. 2 British Musketeer Firing (Tricome). Mai. 44 Janissary Advancing. Mal.C. 21 British Horse (Srenadier Guidon. 3 British Musketeer Officer. Mai. 45 Janissary Officer. Mal.C. 22 Germanic Line Trooper. 4 British Grenadier Advancing (Mitre). Mai. 46 Janissary Standard Bearer. Mal.C. 23 Germanic Line Officer. 5 British Grenadier Firing (Mitre). Mai. 47 Austrian Jager Advancing. Mal.C. 24 Germanic Line Trumpeter. 6 British Grenadier Throwing Grenade. Mai. 48 Austrian Musketeer Advancing. Mal.C. 25 Germanic Line Guidon. 7 British Grenadier Officer. Mai. 49 Austrian Musketeer Officer. Mal.C. 26 Austrian Hussar. 0 British Drummer (Mitre). -
Wyrd Con Companion Book 2014, Edited by Sarah Lynne Bowman (Los Angeles, CA: Wyrd Con, 44
The Wyrd Con Companion Book 2014 Edited by Sarah Lynne Bowman, Ph.D. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Tips for interacting with the Wyrd Con Companion Book: To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/3.0/ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. Use the latest version of Adobe Acrobat Reader The views, opinions, and statements expressed in the Wyrd Con Companion Book are solely those of the Red text (except names) links to the web if you are connected to the Internet contributors and not necessarily those of Wyrd Con, its affiliates, or the editors. You will need to trust the document for the links to work Join the discussion about The Wyrd Con Companion Book on Facebook: Text in blue will link to other articles in the document http://www.facebook.com/groups/390244477724076/ Clicking on will bring you to the Table of Contents WyrdCon 5: May 22-26 2014 in Los Angeles, California Wyrd Con 6: September 24-27, 2015 in Costa Mesa, California: http://wyrdcon.com/ 5 Table of Contents Foreward .................................................6 Playing With Myth: The Academic Section of Larping the Past: Research The Wyrd Con Companion Book ......94 Report on High-School Edu-Larp Introduction from the Editor ...................7 Applying Mythic Imagination to Live Action Role-play Michal/ Mochocki ............................132 Craig Page .......................................60 -
Dragon Magazine
— The Magazine of Fantasy, Swords & Sorcery, and Science Fiction Game Playing — ORIGINS '78 — Biggest Con To Date Origins '78 is finally history, and those that were there will long re- member it, for many different reasons. I’ve waited a few days to allow the jumble of images, incidents and events to sort themselves out in my mind, as well as to be able to look back with a little more detachment. It’s a flaw in human nature that the things that aggravate us often leave a more intense short-term impression than all the pleasant things connected with an event or a memory. It is one of the human mind’s greatest powers that allow us to forget those same things with the pas- sage of time, leaving only the pleasant associations. Origins '78 had its share of both high and low points. The following is an attempt to recall both. FEATURES Origins '78 was BIG! When we left on Sunday night, the atten- Traveller. surviving is the name of the game. 3 dance was being estimated at anywhere from 3500 to over 4200, The Childhood & Youth of the Gray Mouser —fiction feature. 28 depending upon whom you queried. I’d estimate, and it is only an esti- mate, as I was heavily involved in tourneys and events all weekend, that VARIANTS around 35-3600 people attended. That is by far the biggest con to date. Insanity -A method for madness .......................... 9 It was far more attendees than anyone had rationally predicted, and New Spells in D&D — Pandora’s Box?. -
Cody Reichenau Colin Campbell Craig S Janssen D. Lyons D
The Adventurer Conqueror King System: Domains at War - Battles Cody Reichenau Jacqueline Legazcue Michael “Mammut” Sauer Taylor Martin Colin Campbell Jake F. Michael Cullen Te Ubiquitous Craig S Janssen Jake Parker Michael D. Blanchard Todd Roy D. Lyons James Landry Michael De Rosa Tom Hudson D. Weaver James MacGeorge Michael Hertling Tom Ladegard Dan Wood James Roberts Michael Pfaf Topi Makkonen Daniel Lofon James Stuart Michael Stevens Vicente Cartas Espinel David Brawley Jan Sjögren Mike Bolam Vincent Ecuyer David Campbell Jason “Hierax” Verbitsky Mike Davey Wesley E. Marshall David DeRocha Jean ALAHEL Fridrici Mulgar the Merciful Wilhelm Fitzpatrick David Haraldson Jed McClure Nathaniel Bennett LEGIONARY David Macauley Jeremy S. Holley Orion Cooper Adam Pendleton David Parlin Joel Rojas Paolo Greco Brett J Bayley David Sullivan John Arendt Paul Vermeren Charles A Taylor David W. Johnston John Brown Peter H. Froehlich Charles R. Simpson Demian Walendorf John Carr Phil Lewis Craig Cruzan Dennis Higgins John Wills Phillip Morris Jr. D Van Horn Derik Malenda Jon Leitheusser R.A. Mc Reynolds Damian Leach Diogo Nogueira Jonathan Bolding Ramanan Sivaranjan Daniel Corn Donald Wheeler Jonathan Jordan Remy Braathen Dave Woollcombe-Gosson Doug Bailey Jose LaCario Reverance Pavane Deborah Teramis Drew (Andrew) South José M. Sánchez Ricardo Signes Christian Edward L Hamilton Joseph McRoberts Rich Stokes Evilhalfing Eli Curtz Joshua Beale Richard Humm Jale Queen Eric Cook Joshua BUergel Rob McArthur Jason VandenBerghe Everitt Long Justin Cabuster Edwards Robert Kern Jeremy Geib Florian Hübner Keith E. Clendenen Robert S. Conley Joel “Strontosaurus” Franz Georg Rösel Keith Spears Rod Spellman Garrett G. Hartman Ken Finlayson Sam Gorton John Carlson Galahad de Corbenic Kerry Forester Scott “Machpants” John Proudfoot Gary McBride Kevin Brennan Sutherland Matt Johnson Gavin Mutter Kevin Roust Scott Barrie Moritz Köhler George R. -
Skirmish Scenario Intro Skirmish Scenario List Rules Baggage
Warhammer - Skirmish # of Items: 0 Total: $.00 - CHECKOUT - Skirmish Scenario Intro Skirmish Scenario List Rules Baggage Trains Monster Nests First off, it is probably useful to ask why there should be any special Skirmish rules at all. The Skirmish Dead Piles rules were written to allow for Warhammer battles between small forces. They are modifications to the More... main rules allowing for scaled down actions like Running, Climbing, Hiding, and causing Critical Hits. Instead of dealing with massive units wheeling and maneuvering across enormous battlefields, Skirmish Credits focuses on a handful of warriors. What is Skirmish? Beasts of Chaos Sometimes you might not have time to play a full-scale battle, or perhaps your armies are not yet Bretonnia completely painted. In such situations the rules given below will allow you to play games using small Dark Elves skirmish forces. Dwarfs Empire The Skirmish rules allow you to play battles between small forces of a dozen or so models. When you start playing you can decide who has the first turn, what scenery to use, etc., by using the core Warhammer Giants & Dogs of War rules or by agreeing with your opponent first. High Elves Hordes of Chaos All Warhammer rules apply in a skirmish game apart from the exceptions and modifications given below. Lizardmen Mordheim: City of the Damned (available from Games Workshop’s Mail Order and stores) provides a Ogre Kingdoms complete set of rules for skirmish battles set in the Warhammer world. Orcs & Goblins Skaven The Skirmish force Tomb Kings The following rules work best with modest forces, say 100-250 points per side. -
Skaven by Alessio Cavatore Reviewed by Tom E
-1- Skaven By Alessio Cavatore Reviewed by Tom E. Green Warhammer Skaven was published in spring of 2002 and was written by Alessio Cavatore, with additional material by Anthony Reynolds, Andy Chambers and Phil Kelly. This Warhammer armies supplement numbers 80 pages and contains the detailed army list and unit profiles for using the Skaven miniatures in the Warhammer Fantasy Battle Game. If that were all that it was then it would fit into an issue of White Dwarf. The real importance of a supplementary book for army lists is the inspirational artwork, background information, short stories and full color photos of painted Citadel miniatures. I will try to address all of these things within the course of this review. Artwork: The front cover features a dark and violent painting by Alex Boyd. This sets the mood for the rest of the book, as all of the artwork is a grim portrayal of the Skaven in their grittiest and most aggressive posses. Most of the illustrations seem to be new work commissioned for this release. I did spot a couple of older pieces but nothing that doesn’t support the theme of filth and violence. The least effective piece is on page 33, but while the illustration is absurd, the flavor text of “Hieronymus Bouscus” is perfect. I would have given the text dominance over the artwork placing it in a much larger font so as to be the primary focus of the page. The illustration would have been better used as simply an impressionistic background to the text. My favorite illustration is that of the Grey Seer atop a screaming bell on page 31. -
REVOLUTION Editor's Notes
REVOLUTION Editor's Notes: As Rick Priestley once said, the Warmaster Ancients (WMA) is practically the second edition of Warmaster. Actually the second edition of Warmaster (WM) was written as well however it has never been (and very likely never will be) published. Knowing this, our gaming community focused on WMA rules just to find out they solve most, or better all the blind spots of WM (e.g. cavalry supremacy over infantry, support issue etc.). In our eyes it was obviously an advanced version of Warmaster. As the WMA covers a different setting to WM, it was not possible to simply use the rules with fantasy army lists. There already has been an attempt to create WMA rules for WM armies made by French Warmaster community. They created the Warmaster Evolution ruleset, but written in French. We would love to use these rules, unfortunately none of us can speak or even read French. That's why we decided to create our own ruleset written in English so everyone from the worldwide community can use it. We named it Warmaster Revolution in respect of French rules. Unlike Warmaster Evolution, which is complete rewrite of WMA (plus Flyers and Magic), Warmaster Revolution is based on structure of original WM rules. The point is to be more familiar for WM players. Aldhick WARMASTER REVOLUTION v. 0.5 ® By Rick Priestley with Stephan Hess & Alessio Cavatore COVER ART ARTISTS Geoff Taylor John Blanche, Alex Boyd, David Gallagher, Nuala Kennedy, Neil Hodgson, Karl Kopinski & John Wigley Edited by Aldhick Special thanx to: CJ Bennett, Jim Beech, Paul Winter, Barry Pittman, Spiro Dotgeek, Fritz Eloff, Shane Streeting, Ole Hansen, Kristofer Dingwell, Radomir Klabacka, This publication is completely unofficial and in no way endorsed by Games Workshop Limited. -
Warhammer Fantasy Roleplay Introduction
FANTASY FLIGHT GAMES 1975 West County Road B2 Roseville, MN 55113 USA No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form by any means, electronic, mechanical, photocopying, recording or otherwise without the prior permission of the publishers. Warhammer Fantasy Roleplay © Games Workshop Limited 2005. This edition © Games Workshop Limited 2009. Games Workshop, Warhammer, Warhammer Fantasy Roleplay, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, TM and/or © Games Workshop Ltd 2000-2009, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners. For more information about the Warhammer Fantasy Roleplay line, free downloads, answers to rules questions, or to participate in the online community, visit us online at: www.FantasyFlightGames.com TM ® Design and Writing: Chris Pramas Original WFRP Creators: Jim Bambra, Graeme Davis, Phil Gallagher, Richard Halliwell, and Rick Priestley Additional Material: Dan Abnett, Jeremy Crawford, Graeme Davis, Kate Flack, Ewan Lamont, Aaron Loeb, T.S. Luikart, Todd Miller, -
RPG Review, Issue 25, September 2014
RPG REVIEW Issue #25, September 2014 Dungeons & Dragons Special Issue Lewis Pulsipher Interview ... Purple-Haunted Putrescence ... Dungeons & Dragons : A History of the Game - Every Edition Reviewed! ... D&D Back to the Dungeon ... The Future of 4th Edition Future ... D&D 5th Edition Review ... D&D 5th Edition Unusual Races ... Three-Person RPGaDay ... Boxtrolls Movie 1 RPG REVIEW ISSUE 25 September 2014 TABLE OF CONTENTS Administrivia, Editorial, Letters many contributors p1-2 Hot Gossip : Industry News by Mingshi Wu p3 Lewis Pulsipher Interview with Lewis Pulsipher p4-8 A History of Dungeons & Dragons by Lev Lafayette p9-21 D&D 4th Edition Future by Nicholas William Moll p22-23 D&D 5th Edition Review by Karl Brown p24-33 D&D 5th Edition Unusual Races by Karl Brown p34-44 Treasuring the Dungeon by Da©vane p45-47 Review : Islands of Purple-Haunted Putrescence by Lev Lafayette p48-50 A RPGaDay Trio by three contributors p51-60 Moview Review: The Boxtrolls by Andrew Moshos p61-63 Next Issue : Pirates! by many people p64 ADMINISTRIVIA RPG Review is a quarterly online magazine which will be available in print version at some stage. All material remains copyright to the authors except for the reprinting as noted in the first sentence. Various trademarks and images have been used in this magazine of review and criticism. This includes Dungeons & Dragons, originally by TSR and then by Wizards of the Coast. The Boxtrolls is distributed through Focus Features. Any use of images, material etc, is not to be construed as a challenge to any intellectual property and is under "fair use" as review. -
Timeline Tree of Tabletop Role-Playing Games Pascal Martinolli
Timeline Tree of Tabletop Role-Playing Games Pascal Martinolli To cite this version: Pascal Martinolli. Timeline Tree of Tabletop Role-Playing Games. Donjons & Données probantes, Nov 2018, Montréal, Canada. 2019. halshs-02522264 HAL Id: halshs-02522264 https://halshs.archives-ouvertes.fr/halshs-02522264 Submitted on 1 Apr 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Distributed under a Creative Commons Attribution - NonCommercial| 4.0 International License TTTTRPG - Timeline Tree of Tabletop Role-Playing Games, Celebrating more than 40 years of innovations in game designs Free Kriegsspiel movement Referee renders decisions Midwest Military Simulation Association past Strategos: A Series of American Games of War (...) [Totten CAL, 1890] 1960 on tactical experience only (not on rules) (1963) Pascal Martinolli (CC-BY-NC-SA) 2016-2019 [1860-1880] github.com/pmartinolli/TTTTRPG v.20200118 Diplomacy [Allan B. Calhamer, 1954-59] 1950 PC centered game-play fostering emergent roleplay Modern War in Miniature 1966 [Michael F Korns, 1966] Braunstein 1967 [David A Wesely, 1967] Hyboria [Tony Bath, 1968-1973?] PC centered play-by-post wargame 1968 Random personality creation Fantasy world building campaign. Long-lasting consequences of PC decisions on the game-world 1969 The Courrier [of NEWA] Strategos ’N’ two-pages set of rules 1970 One figure = One character Simulation & Gaming WARriors vs GAMErs (Perren S) Castle & Crusade Society Lake Geneva Tactical Studies Association [David A. -
The Dragon Magazine #7
Vol. I No. 7 June ’77 It’s an extraordinary experience to be writing this, on the start of our second year of publication. THE DRAGON has come a long way from Vol. I, No. 1, and-the-less than excellent cover that “adorned” it. (The trouble with that first cover was not the original black and white rendering of our logo, but rather with the wretched lithes cut by our old printer.) The overall average on our artwork has improved dramatically. The increased circulation is elequent testimony to the improvement of the material presented herein. What editor can be dis- pleased by 300% growth in a year’s span? Not yours truly, certainly. I fully intend to someday say again that I’ve achieved 300% growth, so don’t assume that THE DRAGON will grow complacent, or be- come stagnant. Such an assumption would be far off of the mark. TD will continue to bring you the best in gaming material. Even now, plans are underway to broaden the scope of coverage in TD; while it is true that TSR created the field of Fantasy gaming with first Chain- mail and then D&D, it has never been the policy of THE DRAGON to be a house-organ. The overwhelming preponderance of material deal- ing with TSR games is the result of one of the unwritten maxims of Contents publishing: you can only publish what is submitted. I have been solicit- ing material on non-TSR games for some time now and only recently Strategists Club Ballot .............................. 4 have received any material of quality. -
How Mana Left the Pacific and Became a Video Game Mechanic Alex Golub and Jon Peterson
12 How Mana Left the Pacific and Became a Video Game Mechanic Alex Golub and Jon Peterson One of the key insights of this book is that ‘mana’ is not, despite what anthropologists might think, a concept that is uniquely tied to their discipline. True, the term has been important at foundational moments of anthropology, but it is not currently a topic that is the subject of much attention in anthropological theory. Indeed, it appears that mana has the most import amongst non-anthropologists, such as Pacific Islanders pursuing cultural revival (Tengan, this volume) or in Pacific Christian theology (Oroi, this volume). But as we will demonstrate in this chapter, even these uses of the term ‘mana’ are hardly the most common. In fact, the most widespread use of the term ‘mana’ today comes from game players. In video games, trading card games, and tabletop role-playing games, ‘mana’ is a unit of energy used to cast spells. It is this usage, employed by tens of millions of people who participate in the global culture of fantasy game play, that is most common today. How did an Austronesian concept become a game mechanic? In this chapter we present a Boasian culture history (Sapir 1916) of the diffusion of mana from the Pacific into the western academy and American popular culture. Tracing the diffusion of mana is difficult because there are multiple lines of influence, and teasing them apart would require a close analysis of the biographies of dozens of people. 309 NEW MANA Here we will tell this story in broad outlines only, choosing as our end point how mana ended up in the massively multiplayer online game World of Warcraft (or WoW).