5Th Ed. Rulebook.Pdf

Total Page:16

File Type:pdf, Size:1020Kb

5Th Ed. Rulebook.Pdf W TM A R H A M M E R 4 0 , 0 0 0 There is no time for peace. No respite. No forgiveness. There is only WAR. ™ ENGLISH www.games-workshop.com Printed in China WARHAMMER 40,000 Condensed Rule book PRODUCT CODE 60010199005 www.games-workshop.com or more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the There is no time for peace. FMaster of Mankind by the will of the gods and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the No respite. Imperium, for whom a thousand souls die every day, for whom blood is drunk and flesh eaten. Human blood and human flesh – the stuff of which the Imperium is made. No forgiveness. To be a man in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable. This is the tale of those times. There is only WAR. It is a universe you can live today – if you dare – for this is a dark and terrible era where you will find little comfort or hope. If you want to take part in the adventure then prepare ™ yourself now. Forget the power of technology, science and common humanity. Forget the promise of progress and understanding, for there is no peace amongst the stars, only an eternity of carnage and slaughter and the laughter of thirsting gods. But the universe is a big place and, whatever happens, you will not be missed… ™ CONTENTS INTRODUCTION . .iii Assaulting through cover . .36 Open-topped vehicles . .70 FIGHTING A BATTLE . .iv Grenades . .36 Fast vehicles . .70 Size of game . .iv Determine assault results . .39 Skimmers . .71 Check morale . .39 Walkers . .72 THE RULES . .1 Sweeping advances . .40 Dreadnought close DICE . .2 Pile-in! . .40 combat weapons . .73 Consolidation . .40 MODELS & UNITS . .3 Shooting into & UNIVERSAL SPECIAL RULES . .74 Measuring distances . .3 out of close combat . .40 Counter-attack . .74 Unit types . .4 Multiple combats . .41 Eternal warrior . .74 Close combat weapons . .42 Fearless . .75 CHARACTERISTICS . .6 Feel no pain . .75 MORALE . .43 Fleet . .75 THE TURN . .9 Morale checks . .43 Furious charge . .75 Fall back! . .45 Hit & run . .75 THE MOVEMENT PHASE . .11 Regrouping . .46 Infiltrate . .75 Movement distance . .11 Move through cover . .75 Unit coherency . .12 CHARACTERS . .47 Night vision/acute senses . .75 Terrain . .13 Independent characters . .47 Preferred enemy . .75 Independent characters Rage . .76 THE SHOOTING PHASE . .15 joining & leaving units . .48 Relentless . .76 Disallowed shooting . .15 Special characters . .49 Scouts . .76 Run! . .16 Slow and purposeful . .76 Check line of sight & pick a target . .16 PSYKERS . .50 Stealth . .76 Check range . .17 Force weapons . .50 Skilled rider . .76 Roll to hit . .17 Stubborn . .76 Roll to wound . .19 UNIT TYPES . .51 Swarms . .76 Take saving throws . .20 Monstrous creatures . .51 Tank hunters . .76 Cover . .21 Jump infantry . .52 Turbo-boosters . .76 Going to ground . .24 Jetpacks . .52 Vulnerable to blasts/templates . .76 Remove casualties . .24 Bikes . .53 Complex units . .25 Jetbikes . .53 BUILDINGS & RUINS . .77 Multiple-wound models . .26 Beasts & cavalry . .54 Defining buildings and ruins . .77 Artillery . .55 Buildings . .78 WEAPONS . .27 Ruins . .82 Weapon types . .28 VEHICLES . .56 Template . .29 Vehicle characteristics . .56 ORGANISING A BATTLE . .86 Blast . .30 Vehicles & measuring distances . .56 Agree points limit & choose forces . .86 Pinning . .31 Vehicles and movement . .57 Prepare the battlefield . .88 Gets hot! . .31 Roads . .57 Select a mission . .90 Twin-linked . .31 Vehicles Shooting . .58 Seize Ground . .91 Rending . .31 Shooting at vehicles . .60 Capture & Control . .91 Sniper . .31 Vehicle Damage Table . .61 Annihilation . .91 Barrage . .32 Vehicles & cover . .62 Deploy forces . .92 Melta . .32 Smoke launchers . .62 Pitched Battle . .92 Lance . .32 Grenades . .63 Spearhead . .93 Vehicles and assaults . .63 Dawn of War . .93 THE ASSAULT PHASE . .33 Vehicles and morale . .63 Mission special rules . .94 Declare assaults . .33 Units of vehicles – squadrons . .64 Disallowed assaults . .33 Vehicle types . .65 REFERENCE . .104 Move assaulting units . .34 Transport vehicles . .66 VICTORY POINTS . .116 Defenders react . .34 Dedicated transports . .67 Fighting a close combat . .34 Tanks . .68 QUICK REFERENCE SHEET . .117 ii WARHAMMER 40,000: Introduction INTRODUCTION Welcome to the dark future of Warhammer 40,000. Warhammer 40,000 is far, far more than just a game. It is You will have realised by now that Warhammer 40,000 an engrossing and fulfiling pastime that allows you to differs from normal games. There are unlimited possibilities collect and paint armies of Citadel miniatures and then use and players must be prepared to expend time and effort them to fight tabletop battles. collecting, assembling and painting their models and setting up their battlefields. If all this sounds like hard Warhammer 40,000 is set in a savage future age where work, you’re right – it is! Glory on the battlefields of the Mankind must battle for survival in a galaxy riven by far future is not won lightly. destruction and bloodshed. It is a time when the power- armoured Space Marines and the uncountable numbers of Creating the magnificent spectacle of a fully painted army the Imperial Guard must stand against the slavering hordes is an accomplishment one can be rightfully proud of. Once of alien warriors. you’ve taken part in a tightly contested battle between well-painted miniatures raging across fully modelled terrain The Warhammer 40,000 game puts you in command of a you’ll be hooked. And you’ll be joining a community of futuristic army of infantry squads, powerful fighting thousands upon thousands of gamers across the world. If vehicles, mighty heroes, and even monstrous alien you are anything like us, you will soon be spending creatures. These armies of miniatures do battle over your endless hours thinking about what to collect next, tabletop, floor, or any area large enough to contain the deciding how to paint your latest model, and devising warring forces. game-winning tactics for your next battle. WARHAMMER 40,000: Introduction iii FIGHTING A BATTLE A Tau Empire force faces a Tyranid swarm on a beautifully modelled battlefield. Each army totals 1,500 points – about right for an evening’s game. A massive game with 5,000 points per side, played on an extra-large table – an all-day battle! SIZE OF GAME The size of a Warhammer 40,000 battle is determined by three factors – how many models you have to choose from, how much time you can dedicate to the battle, and what type of game or mission you plan on playing. Generally speaking, in a small game of Warhammer 40,000 each player has an army of between 500-1,000 points. To play out a standard mission for a game of this size will take about an hour. Medium-sized matches of between 1,000- 2,000 points usually take an evening to finish. Large battles of over 2,000 points can take all day or even longer. Very experienced (or plain ambitious) players will even play matches of enormous size with added unique mission rules. These massive battles may last a weekend or longer and will almost certainly require a gaming space where models can be left standing over night! iv WARHAMMER 40,000: Fighting A Battle For your first few games, using a small army will keep things manageable. This small force is composed of a Space Marine Chaplain and a Tactical squad – roughly 250 points-worth. A multi-player bash, using 1,000 points each. The winner gets free drinks all night! vi WARHAMMER 40,000: Building An Army WARHAMMER 40,000: Building An Army vii THE MOST IMPORTANT RULE! any cost is less important than making sure both Warhammer 40,000 is an involving game, with players – not just the victor – have a good time. If a many different armies, weapons and possibilities. In dispute does crop up then work out the answer in a a game of this size and complexity there are bound gentlemanly manner. Many players simply like to roll- to be occasions where a particular situation lies off and let the dice decide who is right, allowing outside these rules, often when unusual models them to get straight back to blasting each other to interact. At other times you may know the rule is pieces. After the game you can happily continue covered but you just can’t seem to find the right your discussion of the finer points of the rules, or page. Then again you may know the rule, but the agree how you will both interpret them should the reality of exactly where your models are on the table same situation happen again. You.
Recommended publications
  • Codex Astartes: the Space Marines (Version 1.4) Introduction
    Codex Astartes: The Space Marines (version 1.4) Table of Contents Introduction - Why Space Marines? - What is in this Sourcebook? 1. Character Generation Stage One: Homeworld Stage Two: Generating Characteristics Stage Three: Determine Career Path Stage Four: Spending Experience Points, Buy Equipment 2. Space Marine Career Path 3. New Skills 4. New Talents 5. New Psychic Powers 6. Astartes Chapter Armoury New Craftsmanship New Weapon Special Qualities Ranged Weapons Melee Weapons Weapon Upgrades Ammo Armour Armour Upgrades Gear Cybernetics 7. Vehicles Ground Vehicles Air/Space Vehicles Special Vehicles Vehicle Upgrades 8. The Chapters The First Founding The Second Founding Subsequent Foundings Feature: The Red Hunters Chapter 9. Life in the Chapter Life in & out of combat (i.e. character downtime) Roleplaying aspects Inquisition, Ecclesiarchy, IG, Planetary Govt 10. Aliens, Heretics & Traitors xenos traitor marines Introduction Designer’s Note: This is a conversion of information from the years of Space Marine literature printed by Games Workshop into the DH system. This is the Space Marines as the superhuman protectors of the Imperium and is not balanced against the 8 established careers in the DH core rulebook. Although there is a suggestion for allowing a Space Marine in an acolyte group (see Game Master’s Notes), these rules are recommend for an all Space Marine campaign which would proceed from characters being recruited together and proceeding all the way up to company leadership or Deathwatch membership. Chapter I: Character Creation Stage One: Homeworld See DH core rulebook page 13 for details. Stage Two: Generating Characteristics (Modified for Space Marine Recruitment) Game Master’s Note: Before generating characteristics, determine how your Space Marine characters will be part of your campaign.
    [Show full text]
  • Stab Resistant Body Armour
    IAN HORSFALL STAB RESISTANT BODY ARMOUR COLLEGE OF DEFENCE TECHNOLOGY SUBMITTED FOR THE AWARD OF PhD CRANFIELD UNIVERSITY ENGINEERING SYSTEMS DEPARTMENT SUBMITTED FOR THE AWARD OF PhD 1999-2000 IAN HORSFALL STAB RESISTANT BODY ARMOUR SUPERVISOR DR M. R. EDWARDS MARCH 2000 ©Cranfield University, 2000. All rights reserved. No part of this publication may be reproduced without the written permission of the copyright holder. ABSTRACT There is now a widely accepted need for stab resistant body armour for the police in the UK. However, very little research has been done on knife resistant systems and the penetration mechanics of sharp projectiles are poorly understood. This thesis explores the general background to knife attack and defence with a particular emphasis on the penetration mechanics of edged weapons. The energy and velocity that can be achieved in stabbing actions has been determined for a number of sample populations. The energy dissipated against the target was shown to be primarily the combined kinetic energy of the knife and the arm of the attacker. The compliance between the hand and the knife was shown to significantly affect the pattern of energy delivery. Flexibility and the resulting compliance of the armour was shown to have a significant effect upon the absorption of this kinetic energy. The ability of a knife to penetrate a variety of targets was studied using an instrumented drop tower. It was found that the penetration process consisted of three stages, indentation, perforation and further penetration as the knife slides through the target. Analysis of the indentation process shows that for slimmer indenters, as represented by knives, frictional forces dominate, and indentation depth becomes dependent upon the coefficient of friction between indenter and sample.
    [Show full text]
  • Category Guide & Entry Form
    Sunday 12th OctOber 2014 categOry guide & entry FOrm ® WARHAMMER FEST Category 3 Warhammer 40,000 Vehicle. Golden Demon is This category is open to single Warhammer 40,000 vehicles, Dreadnoughts and walker models. It also covers single bike- Games Workshop’s mounted characters if this is appropriate to the army in question (eg, a Space Marine Captain on a bike). Battlefleet premier painting event. Gothic spaceships can be entered into this category as well. Although most of these models tend not to be supplied Miniatures painters from with a base, it is quite acceptable for you to mount the vehicle on a modest base (no more than 20mm larger than around the world travel the vehicle itself). Vehicles from Forge World’s Imperial from far and wide to Armour may be entered in this category. take part in it, entering Category 4 Warhammer 40,000 Large Model. This category is for any single large Warhammer 40,000 everything ranging from model mounted on an appropriately sized gaming base. This covers models like the Avatar, Ogryns, large Tyranids, single miniatures to Ork Warbosses, etc. Monstrous creatures from Forge dioramas. World’s Imperial Armour may be entered in this category. Category 5 Warhammer Fantasy Single Miniature. This is open to any single fantasy miniature (Warhammer, Mordheim and Blood Bowl). This includes single models How to enter on horses, boars or wolves, but not those mounted on To enter Golden Demon you must complete the entry large monsters. All models must be presented on an form, this can be found at the end of this PDF.
    [Show full text]
  • Dataslate: Tyranid Vanguard
    Rising Leviathan is a three-part dataslate that tells of Hive Fleet Leviathan’s full-scale planetary assault on the world of Satys and the defence mustered by the Imperium. The first part, Tyranid Vanguard - Rising Leviathan I, details the initial stages of the invasion, when the Tyranid outlier organisms prowl the jungles and manufactorums of Satys ahead of the coming swarm. The chronicle of the events is accompanied by rules for recreating the most infamous Tyranid formations from that stage of the campaign, and missions allowing you to refight the battles in your own games of Warhammer 40,000. DATASLATES & DATASHEETS Dataslates contain collections of one or more datasheets. Each datasheet lists its Faction (the codex it is considered part of), and will present either an Army List Entry (the rules and point values for a single model, vehicle or unit) or a Formation (a specific group of models, vehicles or units that enable you to use special rules when you include them in your army). FACTION Each datasheet will list the Faction it is part of. The Faction determines which codex the datasheet is considered part of for all rules purposes. For example, a datasheet for a new Space Marine Army List Entry can be used in any detachment chosen from Codex: Space Marines, while a datasheet for a new Ork Formation would be treated as a detachment from Codex: Orks, and so on. ARMY LIST ENTRIES An Army List Entry provides all the relevant information to field a single unit in games of Warhammer 40,000, including its points value and battlefield role.
    [Show full text]
  • ORKS Official Update Version 1.0
    WARHAMMER 40,000 CODEX: ORKS Official Update Version 1.0 Although we strive to ensure that our rules are perfect, if there is a friendly unit comprised entirely of <Clan> sometimes mistakes do creep in, or the intent of a rule Gretchin Infantry models within 6" of it, and the isn’t as clear as it might be. These documents collect Gretchin unit is closer to the attacking model than the amendments to the rules and present our responses to target unit. On a 2+ one model of your choice in that players’ frequently asked questions. As they’re updated Gretchin unit is slain and the attack sequence ends.’ regularly, each has a version number; when changes are made, the version number will be updated, and any Page 127 – Stratagems, Loot It! changes from the previous version will be highlighted Change the first and second sentences of rules text in magenta. Where a version number has a letter, to read: e.g. 1.1a, this means it has had a local update, only in ‘Use this Stratagem when a Vehicle unit is destroyed. that language, to clarify a translation issue or other Select an Ork Infantry unit from your army that was minor correction. either within 3" of the vehicle or embarked within it when it was destroyed. Improve the Save characteristic ERRATA of that infantry unit by 1 (e.g. a Save characteristic of 6+ Page 83 – Ork Wargear Lists, Battlewagon Equipment will become a Save characteristic of 5+), to a maximum Add the following sentence: of 2+.’ ‘Each item can only be taken once.’ Page 128 – Stratagems, Drive-by Krumpin’ Page 97 – Nob with Waaagh! Banner Change the first sentence of rules text to read: Add the following wargear option: ‘Use this Stratagem at the end of your Shooting phase.’ ‘• This model may take a power klaw.’ Page 133 – Warlord Traits, Goffs: Proper Killy Page 101 – Kustom Boosta-blastas, Grot blasta Change the rules text to read: Change the Strength of this weapon to ‘3’.
    [Show full text]
  • Denv S090015 Military Vehicle Protection.Qxd
    Defence TNO | Knowledge for business Military vehicle protection Finding the best armour solutions circuit armour. All these current and future armours require constant and rigorous testing under fully controlled conditions. The Laboratory for Ballistic Research is a state of the art research facility of TNO and able to provide these conditions. New threats In today's scenarios, the threat to a military vehicle may come from any direction, including above and below. The crew of a military vehicle not only has to deal with more or less 'standard' fire from the enemy in front, but - more often than not - also with asymmetric threats like rocket-propelled grenades, explosively formed projectiles, mines and improvised explosive devices. The RPG7, for instance, is able to cut through 250 mm of armour steel. Falling prey to any of these threats, also known as a 'cheap kill', Developments in vehicle armour never stop. It's not just the nature of the is something that has to be avoided at all threat that is continually changing, but we also have to deal with new times. TNO uses its highly advanced resources and decades of expertise in armour trends in warfare, like lightweight armoured vehicles. For survival, today's research to help governments and and tomorrow's military vehicles will not only have to rely on armour, but manufacturers achieve their aim: the optimal e.g. also on mobility and manoeuvrability. TNO supports its clients - protection of military vehicles against the governments and manufacturers - in finding the best armour solutions for widest possible range of ballistic threats.
    [Show full text]
  • Black Grail Black Grail
    An unofficial Bestiary Supplement for Warhammer Fantasy Roleplay 2 LLAACCKK RRAAIILL NEW WORLD BESTIABBRY INFORMATION ON BLAGGCK GRAIL FOR SECOND EDITION WFRP The Common View ‘To speak of such matters is a crime against the Lady. New Ritual Still your tongue and blaspheme no more!’ EMBRACE OF THE DARK LADY – Brother Marin l’Mersenne, Grail Monk Type: Arcane from the Monastery of Sacré Bleu Arcane Language: Magick ‘According to some legends the Black Grail serves an Magic: 4 evil purpose, servant to a dark god. It is said that the XP: 400 Grail is both many and one. Few approach it and live.’ Ingredients: A full suit of Best Craftsmanship Plate – Volkmar 'the Grim' von Hindenstern, Armour, a defaced Icon of the Lady of the Lake, Grand Theogonist of Sigmar the ashes of a burnt Feudal Contract, a dead ‘As long as the false line of Leoncoeur sits upon the horse that has been flogged for at least an hour. throne instead of the blessed get of Duke Maldred, Conditions: You must posses the remains of the some poor knights will never find peace. I say rise up Bretonnian Grail Knight to cast this Ritual on; in the name of the Lady! Rise up in the name of this can be either its corpse or ashes. Maldred! and rise up in the name of the Grail!’ Consequences: The Lady of the Lake notices your – Mauvais DrachZahn, Guisoreux street blasphemy and causes the corpse of her prophet of the False Grail servant to explode, destroying it as it strikes you The Scholar’s Eye with Holy Fire.
    [Show full text]
  • Friday Events Daily Schedule 11:00 12:00 10:00 11:00 12:00 1:00 2:00 3:00 4:00 5:00 6:00 7:00 8:00 9:00 AM AM PM PM PM PM PM PM PM PM PM PM PM PM
    www.adepticon.org Friday Events www.adepticon.org Daily Schedule 11:00 12:00 10:00 11:00 12:00 1:00 2:00 3:00 4:00 5:00 6:00 7:00 8:00 9:00 AM AM PM PM PM PM PM PM PM PM PM PM PM PM Admin, Onsite Registration Rogue Demon Painting Competition Submission* Vendor Hall Open Tournaments Warhammer 40K Gladiator Tournament Warhammer Fantasy Devastation Tournament Friday Warhammer Fantasy Escalation Tournament Awards Lord of the Rings Team Tournament Ceremony Epic Armageddon Challenge Dave Taylor Rich Nelson - Damien Garcia Seminars GW State of Hirst Arts Seminar Big Brush Method the Union* Nathan Comanse - Terry Peterson - Panel Discussion Chris Borer Modeling Vehicles & Advanced Weather- Creat. Succesful Green Putty Armor ing Techniques Golden Demon Entrs. Conversions J. & C Wappel J. & C Wappel Basing Techniques Glazing Techniques Free Events* Warhammer 40K Apocalypse Bring and Battle Bitz Trading WAB WAB WAB WAB Old West High Seas Demo Demo Demo Demo Demo Demo Old West High Seas Demo Demo *These events are free with your Aeronatica Imper. AdeptiCon Weekend Badge. Bring & Battle 11:00 12:00 10:00 11:00 12:00 1:00 2:00 3:00 4:00 5:00 6:00 7:00 8:00 9:00 AM AM PM PM PM PM PM PM PM PM PM PM PM PM www.adepticon.org Friday Events www.adepticon.org Tournaments Free Events* Seminars 12:00 PM Warhammer 40K Gladiator 12:00 PM Rogue Demon Painting 2:30 PM Nathan Comanse: - 10:00 PM Tournament - 10:00 PM Competition Submission - 4:30 PM Modeling Vehicles and Armor 12:00 PM Warhammer Fantasy 1:00 PM Warhammer Ancient Battles 5:00 PM Rich Nelson: - 10:00
    [Show full text]
  • IMPERIAL GLORY an Imperial Guard Novel by Richard Williams
    IMPERIAL GLORY An Imperial Guard Novel By Richard Williams Tired and broken by war, the men of the Brimlock Eleventh Imperial Guard are a force on the verge of collapse. Having been stretched across the galaxy by their loyalty to the Emperor, they are presented with one final battle that will allow them the reward they all seek: to colonise the distant world of Voor and live out the rest of their days in peace. All that stands in their way is a force of savages – a plague of feral orks that has spread across the planet. But can the Brimlocks’ battered bodies and minds hold up to this greenskin invasion? About The Author Richard Williams was born in Nottingham, UK and was first published in 2000. He has written fiction for publications ranging from Inferno! to the Oxford and Cambridge May anthologies, on topics as diverse as gang initiation, medieval highwaymen and arcane religions. In his spare time he is a theatre director and actor. Relentless was his first full-length novel and his latest book is Reiksguard. By the same author WARHAMMER 40,000 RELENTLESS WARHAMMER REIKSGUARD More Imperial Guard fiction from the Black Library REDEMPTION CORPS By Rob Sanders DEAD MEN WALKING By Steve Lyons HAMMER OF THE EMPEROR By Steve Parker, Steve Lyons and Lucien Soulban (Contains the novels Gunheads, Ice Guard and Desert Raiders) The following is an excerpt from Imperial Glory by Richard Williams. Published by the Black Library. Games Workshop, Willow Road, Nottingham, NG7 2WS, UK.Copyright © Games Workshop Ltd, 2010. All rights reserved.
    [Show full text]
  • Warhammer 40K: Orks by Aehriman
    Warhammer 40K: Orks By Aehriman The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We Eldar who have failed, or the Humans, on the road to ruin in their turn? And why? Because we sought answers to questions that an Ork wouldn't even bother to ask! We see a culture that is strong and despise it as crude​. -Ulthan the Perverse, controversial Eldar philosopher "Of all the races I have battled throughout the galaxy, the Ork is the hardest to comprehend. They wage war with machines that should not work, care little for strategic gains, and are just as likely to slaughter each other as the enemy. How does one battle an enemy that defies all logic?" -Captain Varnael Larik, Rogue Trader The Orks plague the galaxy from end to end with their ceaseless warring and strife. They are a race rooted so deeply in war that peace is utterly incomprehensible to them. They cannot be bargained with or bought save with weapons that they will inevitably turn against those who tried to bribe them. I pray with all my faith that some great catastrophe will annihilate them but I fear that ultimately it is they, not we, who shall rule the galaxy. -Xanthius, High Lord of Terra "​Orkses is neva defeated in battle. If we win we win, if we die we die fightin' so it don't count. If we runz for it we don't lose eva, cos we can come back for annuver go, see!​" -Common Ork Saying WAAAAAAAAAAAGH! -Every Ork Ever Alright, shut yer gobs an listen up.
    [Show full text]
  • The Evolution of Armour Steel
    May 26, 2021 Clad in Steel: The Evolution of Armour Steel A little over a century ago, the armed forces of the British Empire received a new type of land-based military vehicle. The British Admiralty led the vehicle’s development in the utmost secrecy. To justify the connection with the Royal Navy, the invention was called a “landship” in official documents. As the Admiralty also managed oil production and processing, it decided to codename this vehicle the “tank” to mislead adversaries. This name is still used for self-propelled tracked armoured combat vehicles. Nowadays, armed forces around the world have hundreds of different types of tanks and other self-propelled vehicles. A key feature that they share is an armoured hull made of specialty grade steel . This protects the crew and critical parts from bullets, shells and other devastating effects. Over the past 100 years, one of the main challenges for designers has been to reduce the weight of armoured vehicles while increasing the level of protection that they provide. Aside from products for military use, civilian applications for armoured vehicles have also been developed. At the beginning of the 20th century, steel plates were used to reinforce the carriages of royalty and high-ranking officials. Today, armoured vehicles are used by heads of state, businesspeople, sport stars and entertainers. They are also used by government agencies and security services, as well as by banks for cash collection and transportation. Below, we discuss what armour is, how these steels evolved, as well as the role that Ukraine played in these developments.
    [Show full text]
  • Registerauskunft Des Deutschen Patent- Und Markenamtes (DPMA)
    Registerauskun des Deutschen Patent‐ und Markenamtes (DPMA) hps://register.dpma.de/DPMAregister/marke/trefferliste DPMAregister Suchergebnis Suchanfrage: (inh=("Games" (L) "workshop") oder anm=("Games" (L) "workshop")) and (DB=DE or DB=EM or DB=IR) Trefferliste: 82 Treffer Trefferliste herunterladen Zurück zur Einsteigerrecherche Seite 1 von 2 anzeigen |< < > >| Nr. Auswahl Datenbestand Aktenzeichen/Registernummer Wiedergabe der Marke 1DE1084169 CITADEL 2DE1173083 ADVANCED HEROQUEST 3DE1173735 TALISMAN 4DE1174066 WARHAMMER 5DE1181309 6DE2019775 HERR DES SCHWERTES 7DE2021067 8DE2027649 CITADEL 9DE2051847 DARK FUTURE 10 DE 2065558 BLOOD BOWL 11 DE 2080773 WARHAMMER 12 DE 394008642 WHITE DWARF 13 DE 395328136 SPACE HULK 14 DE 395406099 TALISMAN 15 DE 395406102 SPACE MARINE 16 EM 000022525 WARHAMMER 17 EM 000022715 CITADEL 18 EM 000073031 19 EM 000073072 NECRONS 20 EM 000300194 CODEX 21 EM 000300285 SPACE HULK 22 EM 000331264 EPIC 23 EM 000337543 WHITE DWARF 24 EM 000392886 SPACE MARINE 25 EM 000591099 BLOOD BOWL 26 EM 000591156 INFERNO 27 EM 000609479 BLOOD BOWL 28 EM 000609487 INFERNO 29 EM 000878355 ForgeWorld 30 EM 000932384 WARMASTER 31 EM 001606961 BLOODQUEST 32 EM 001741412 KROOT 33 EM 001822113 TAU 34 EM 001933852 GAMES WORKSHOP 35 EM 002158814 TALISMAN 1 von 2 05.05.2014 06:41 Registerauskun des Deutschen Patent‐ und Markenamtes (DPMA) hps://register.dpma.de/DPMAregister/marke/trefferliste 36 EM 002552313 37 EM 002599504 38 EM 002914422 FIRE WARRIOR 39 EM 003021110 BLACK LIBRARY 40 EM 003022084 WARCRY 41 EM 003022100 COMBAT HEX 42 EM
    [Show full text]