WW2 Skirmish with Their New Romans
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WARGAMER's NEWSLETTER NO 188 35 P NOVEMBER 1977
WARGAMER'S NEWSLETTER NO 188 35 p NOVEMBER 1977 A MONTHLY MAGAZINE FOR THOSE WHO FIGHT BATTLES WITH MODEL SOLDIERS WARGAMER'S NEWSLETTER!!! The NEWSPAPER of the hobby! i i M 1\ b\ I NOW AVAILABLE—MINIFIGS FLAGS ^ 3 sets of BRITISH INFANTRY FLAGS 25mm scale B1 Sheet of 5 standards (Shield centre device) 50p each B2 Sheet of 5 standards (Circle centre device) 50p each B3 Sheet of 5 standards (Kings coiours) 50p each These fully coloured flags are of the superb quality associated with all Minlfigs products. All you do Is number them. TRADE ENQUIRIES WELCOME WARGAMERS, COLLECTORS AND ENTHUSIASTS WILL RECEIVE A WARM WELCOME FROM THE MANAGER DAVE ROTOR Glliingham Street AT 13 GILLINGHAM STREET LONDON S.W.I Please note PERSONAL SERVICE ONLY AT THIS ADDRESS NOW IN PRODUCTION MALBURIAN 25mm RANGE Infantry Mai. 42 Turkish Line Drummer Mal.C. 19 British Horse Grenadier Officer. 1 British Musketeer Advancing (Tricorne). Mai. 43 Janissary Marching. Mal.C. 20 British Horse Grenadier Trumpeter. 2 British Musketeer Firing (Tricome). Mai. 44 Janissary Advancing. Mal.C. 21 British Horse (Srenadier Guidon. 3 British Musketeer Officer. Mai. 45 Janissary Officer. Mal.C. 22 Germanic Line Trooper. 4 British Grenadier Advancing (Mitre). Mai. 46 Janissary Standard Bearer. Mal.C. 23 Germanic Line Officer. 5 British Grenadier Firing (Mitre). Mai. 47 Austrian Jager Advancing. Mal.C. 24 Germanic Line Trumpeter. 6 British Grenadier Throwing Grenade. Mai. 48 Austrian Musketeer Advancing. Mal.C. 25 Germanic Line Guidon. 7 British Grenadier Officer. Mai. 49 Austrian Musketeer Officer. Mal.C. 26 Austrian Hussar. 0 British Drummer (Mitre). -
Wyrd Con Companion Book 2014, Edited by Sarah Lynne Bowman (Los Angeles, CA: Wyrd Con, 44
The Wyrd Con Companion Book 2014 Edited by Sarah Lynne Bowman, Ph.D. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Tips for interacting with the Wyrd Con Companion Book: To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/3.0/ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. Use the latest version of Adobe Acrobat Reader The views, opinions, and statements expressed in the Wyrd Con Companion Book are solely those of the Red text (except names) links to the web if you are connected to the Internet contributors and not necessarily those of Wyrd Con, its affiliates, or the editors. You will need to trust the document for the links to work Join the discussion about The Wyrd Con Companion Book on Facebook: Text in blue will link to other articles in the document http://www.facebook.com/groups/390244477724076/ Clicking on will bring you to the Table of Contents WyrdCon 5: May 22-26 2014 in Los Angeles, California Wyrd Con 6: September 24-27, 2015 in Costa Mesa, California: http://wyrdcon.com/ 5 Table of Contents Foreward .................................................6 Playing With Myth: The Academic Section of Larping the Past: Research The Wyrd Con Companion Book ......94 Report on High-School Edu-Larp Introduction from the Editor ...................7 Applying Mythic Imagination to Live Action Role-play Michal/ Mochocki ............................132 Craig Page .......................................60 -
Dragon Magazine
— The Magazine of Fantasy, Swords & Sorcery, and Science Fiction Game Playing — ORIGINS '78 — Biggest Con To Date Origins '78 is finally history, and those that were there will long re- member it, for many different reasons. I’ve waited a few days to allow the jumble of images, incidents and events to sort themselves out in my mind, as well as to be able to look back with a little more detachment. It’s a flaw in human nature that the things that aggravate us often leave a more intense short-term impression than all the pleasant things connected with an event or a memory. It is one of the human mind’s greatest powers that allow us to forget those same things with the pas- sage of time, leaving only the pleasant associations. Origins '78 had its share of both high and low points. The following is an attempt to recall both. FEATURES Origins '78 was BIG! When we left on Sunday night, the atten- Traveller. surviving is the name of the game. 3 dance was being estimated at anywhere from 3500 to over 4200, The Childhood & Youth of the Gray Mouser —fiction feature. 28 depending upon whom you queried. I’d estimate, and it is only an esti- mate, as I was heavily involved in tourneys and events all weekend, that VARIANTS around 35-3600 people attended. That is by far the biggest con to date. Insanity -A method for madness .......................... 9 It was far more attendees than anyone had rationally predicted, and New Spells in D&D — Pandora’s Box?. -
Cody Reichenau Colin Campbell Craig S Janssen D. Lyons D
The Adventurer Conqueror King System: Domains at War - Battles Cody Reichenau Jacqueline Legazcue Michael “Mammut” Sauer Taylor Martin Colin Campbell Jake F. Michael Cullen Te Ubiquitous Craig S Janssen Jake Parker Michael D. Blanchard Todd Roy D. Lyons James Landry Michael De Rosa Tom Hudson D. Weaver James MacGeorge Michael Hertling Tom Ladegard Dan Wood James Roberts Michael Pfaf Topi Makkonen Daniel Lofon James Stuart Michael Stevens Vicente Cartas Espinel David Brawley Jan Sjögren Mike Bolam Vincent Ecuyer David Campbell Jason “Hierax” Verbitsky Mike Davey Wesley E. Marshall David DeRocha Jean ALAHEL Fridrici Mulgar the Merciful Wilhelm Fitzpatrick David Haraldson Jed McClure Nathaniel Bennett LEGIONARY David Macauley Jeremy S. Holley Orion Cooper Adam Pendleton David Parlin Joel Rojas Paolo Greco Brett J Bayley David Sullivan John Arendt Paul Vermeren Charles A Taylor David W. Johnston John Brown Peter H. Froehlich Charles R. Simpson Demian Walendorf John Carr Phil Lewis Craig Cruzan Dennis Higgins John Wills Phillip Morris Jr. D Van Horn Derik Malenda Jon Leitheusser R.A. Mc Reynolds Damian Leach Diogo Nogueira Jonathan Bolding Ramanan Sivaranjan Daniel Corn Donald Wheeler Jonathan Jordan Remy Braathen Dave Woollcombe-Gosson Doug Bailey Jose LaCario Reverance Pavane Deborah Teramis Drew (Andrew) South José M. Sánchez Ricardo Signes Christian Edward L Hamilton Joseph McRoberts Rich Stokes Evilhalfing Eli Curtz Joshua Beale Richard Humm Jale Queen Eric Cook Joshua BUergel Rob McArthur Jason VandenBerghe Everitt Long Justin Cabuster Edwards Robert Kern Jeremy Geib Florian Hübner Keith E. Clendenen Robert S. Conley Joel “Strontosaurus” Franz Georg Rösel Keith Spears Rod Spellman Garrett G. Hartman Ken Finlayson Sam Gorton John Carlson Galahad de Corbenic Kerry Forester Scott “Machpants” John Proudfoot Gary McBride Kevin Brennan Sutherland Matt Johnson Gavin Mutter Kevin Roust Scott Barrie Moritz Köhler George R. -
RPG Review, Issue 25, September 2014
RPG REVIEW Issue #25, September 2014 Dungeons & Dragons Special Issue Lewis Pulsipher Interview ... Purple-Haunted Putrescence ... Dungeons & Dragons : A History of the Game - Every Edition Reviewed! ... D&D Back to the Dungeon ... The Future of 4th Edition Future ... D&D 5th Edition Review ... D&D 5th Edition Unusual Races ... Three-Person RPGaDay ... Boxtrolls Movie 1 RPG REVIEW ISSUE 25 September 2014 TABLE OF CONTENTS Administrivia, Editorial, Letters many contributors p1-2 Hot Gossip : Industry News by Mingshi Wu p3 Lewis Pulsipher Interview with Lewis Pulsipher p4-8 A History of Dungeons & Dragons by Lev Lafayette p9-21 D&D 4th Edition Future by Nicholas William Moll p22-23 D&D 5th Edition Review by Karl Brown p24-33 D&D 5th Edition Unusual Races by Karl Brown p34-44 Treasuring the Dungeon by Da©vane p45-47 Review : Islands of Purple-Haunted Putrescence by Lev Lafayette p48-50 A RPGaDay Trio by three contributors p51-60 Moview Review: The Boxtrolls by Andrew Moshos p61-63 Next Issue : Pirates! by many people p64 ADMINISTRIVIA RPG Review is a quarterly online magazine which will be available in print version at some stage. All material remains copyright to the authors except for the reprinting as noted in the first sentence. Various trademarks and images have been used in this magazine of review and criticism. This includes Dungeons & Dragons, originally by TSR and then by Wizards of the Coast. The Boxtrolls is distributed through Focus Features. Any use of images, material etc, is not to be construed as a challenge to any intellectual property and is under "fair use" as review. -
Timeline Tree of Tabletop Role-Playing Games Pascal Martinolli
Timeline Tree of Tabletop Role-Playing Games Pascal Martinolli To cite this version: Pascal Martinolli. Timeline Tree of Tabletop Role-Playing Games. Donjons & Données probantes, Nov 2018, Montréal, Canada. 2019. halshs-02522264 HAL Id: halshs-02522264 https://halshs.archives-ouvertes.fr/halshs-02522264 Submitted on 1 Apr 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Distributed under a Creative Commons Attribution - NonCommercial| 4.0 International License TTTTRPG - Timeline Tree of Tabletop Role-Playing Games, Celebrating more than 40 years of innovations in game designs Free Kriegsspiel movement Referee renders decisions Midwest Military Simulation Association past Strategos: A Series of American Games of War (...) [Totten CAL, 1890] 1960 on tactical experience only (not on rules) (1963) Pascal Martinolli (CC-BY-NC-SA) 2016-2019 [1860-1880] github.com/pmartinolli/TTTTRPG v.20200118 Diplomacy [Allan B. Calhamer, 1954-59] 1950 PC centered game-play fostering emergent roleplay Modern War in Miniature 1966 [Michael F Korns, 1966] Braunstein 1967 [David A Wesely, 1967] Hyboria [Tony Bath, 1968-1973?] PC centered play-by-post wargame 1968 Random personality creation Fantasy world building campaign. Long-lasting consequences of PC decisions on the game-world 1969 The Courrier [of NEWA] Strategos ’N’ two-pages set of rules 1970 One figure = One character Simulation & Gaming WARriors vs GAMErs (Perren S) Castle & Crusade Society Lake Geneva Tactical Studies Association [David A. -
The Dragon Magazine #7
Vol. I No. 7 June ’77 It’s an extraordinary experience to be writing this, on the start of our second year of publication. THE DRAGON has come a long way from Vol. I, No. 1, and-the-less than excellent cover that “adorned” it. (The trouble with that first cover was not the original black and white rendering of our logo, but rather with the wretched lithes cut by our old printer.) The overall average on our artwork has improved dramatically. The increased circulation is elequent testimony to the improvement of the material presented herein. What editor can be dis- pleased by 300% growth in a year’s span? Not yours truly, certainly. I fully intend to someday say again that I’ve achieved 300% growth, so don’t assume that THE DRAGON will grow complacent, or be- come stagnant. Such an assumption would be far off of the mark. TD will continue to bring you the best in gaming material. Even now, plans are underway to broaden the scope of coverage in TD; while it is true that TSR created the field of Fantasy gaming with first Chain- mail and then D&D, it has never been the policy of THE DRAGON to be a house-organ. The overwhelming preponderance of material deal- ing with TSR games is the result of one of the unwritten maxims of Contents publishing: you can only publish what is submitted. I have been solicit- ing material on non-TSR games for some time now and only recently Strategists Club Ballot .............................. 4 have received any material of quality. -
Colonial Skirmish Rules
Editorial Nick Johnson & Jason Hubbard 3 Skirmish Painting Competition Results 4 Painting Competition 5 Campaigns Venture 6 Tuk Tuk Will Kirkby 7 Dark Age Magic Jason Hubbard 9 Zulu War & Islandawa Jason Hubbard 11 Colonial Skirmish Rules Jason Hubbard 13 Dragon Fire Chris Hutchings 15 Tall Tales Taylor Holloway 18 Palm Crossing: A Frontier Town Dave Barker 26 Morae River Brynn Metheney 30 Pin-Up Art Ricardo Guimaraes 33 An Interview with Alessio Cavatore Jason Hubbard 34 Artist’s Showcase: Will Kirby Will Kirkby 36 Clothing and Zenithal Light David Heathfield 43 Chaos Trees Pat Ohta 46 Colonial British Table Top Painting Guide Dave Barker 50 Baron Petrochemicoli William Ford Jnr 54 Zombies: A Hunter’s Guide Dave Barker 55 With Musket and Tomahawk Dave Barker 56 New World Order E.B Hinton 57 Sablesinge Dave Barker 59 Clockwork & Chivalry Jason Hubbard 60 Mech Attack Dave Barker 61 Tea Wars Dave Jackson 62 Warheads Various 63 Russian Infantry WW2 Dave Barker & Jason Hubbard 66 Warhammer Fantasy Battles Dan Lee 68 Legend of the 5 Rings 4th edition Nick Johnson 70 S-F Commander Scott Hockley 71 Flintloque Lite Rules 3rd Edition 73 2 Issue 7 Winter 2011 Irregular Magazine Editors Jason Hubbard Nick: I’d like to start this month’s editorial off with an apology - I stated in the last issue that Nick Johnson we’d be releasing a city supplement for The Dresden Files RPG during November. Unfortu- nately, due to the amount of writing involved, this ended up slipping to the point where Layout we had to concentrate on getting this issue prepared, rather than getting the supplement Jason Hubbard out. -
How Mana Left the Pacific and Became a Video Game Mechanic Alex Golub and Jon Peterson
12 How Mana Left the Pacific and Became a Video Game Mechanic Alex Golub and Jon Peterson One of the key insights of this book is that ‘mana’ is not, despite what anthropologists might think, a concept that is uniquely tied to their discipline. True, the term has been important at foundational moments of anthropology, but it is not currently a topic that is the subject of much attention in anthropological theory. Indeed, it appears that mana has the most import amongst non-anthropologists, such as Pacific Islanders pursuing cultural revival (Tengan, this volume) or in Pacific Christian theology (Oroi, this volume). But as we will demonstrate in this chapter, even these uses of the term ‘mana’ are hardly the most common. In fact, the most widespread use of the term ‘mana’ today comes from game players. In video games, trading card games, and tabletop role-playing games, ‘mana’ is a unit of energy used to cast spells. It is this usage, employed by tens of millions of people who participate in the global culture of fantasy game play, that is most common today. How did an Austronesian concept become a game mechanic? In this chapter we present a Boasian culture history (Sapir 1916) of the diffusion of mana from the Pacific into the western academy and American popular culture. Tracing the diffusion of mana is difficult because there are multiple lines of influence, and teasing them apart would require a close analysis of the biographies of dozens of people. 309 NEW MANA Here we will tell this story in broad outlines only, choosing as our end point how mana ended up in the massively multiplayer online game World of Warcraft (or WoW). -
Steve's Fantasy Reading List
STEVE’S FANTASY READING LIST his list isn’t an attempt to cover the entire Fantasy genre Asimov, Isaac. The Magical Worlds Of Fantasy anthologies. These — there are entire books devoted to that, and none of fine collections of short stories, each centered around a theme them succeed, for obvious reasons. It’s simply a list of (Spells, Wizards, Witches, Curses, and so on), are full of entertain- books I recommend, to show the influences over my ing reading. Tapproach to the genre and, hopefully, to introduce other lovers of Fantasy to some works they haven’t had the pleasure of encoun- Asprin, Robert. The “Thieves’ World” anthologies. The first of tering yet. There are a lot of very successful Fantasy novels and the “shared world” short story collections that later prolifer- series that aren’t listed here because I just plain don’t like ’em. As ated throughout Fantasy literature, these books depict the city of always, if you have a question or comment, this sort of discussion Sanctuary and its many intriguing inhabitants. The first two are is great for the Message Boards here on the site! by far the best in my opinion, though all the volumes in the series I often describe the stories listed here as belonging to some that I’ve read (I stopped after the fourth or fifth book, if memory category (such as “Epic Fantasy” or “Swords And Sorcery”). For in- serves) have stories worth reading. formation on how I define these categories, please refer to Defining Barker, M. A. R. The Man Of Gold, Flamesong, Lord Of Tsámra, Fantasy, an essay available in the Articles section of my website. -
Fantasy Role-Playing Games
Beyond The Magic Circle Marinka Copier 1 Fantasy Role-Play: Code and Culture 36 Fantasy Role-Play: Code and Culture “Why do World of Warcraft players call monsters ‘mobs’?” inquired Richard Bartle during a lecture at the Waag Society in Amsterdam.8 “Because when I added monsters to MUD, I called them mobiles (for ‘mobile objects’).” Bartle is the co-designer of the first Multi User Dungeon (MUD1), the textual predecessor of online role-playing games (MMORPGs). During his talk he traced the history of World of Warcraft (WoW) back to MUD1 (1978), arguing how the code, design, and culture of MMORPGs is always directly or indirectly inherited from its parent virtual world. Bartle concluded by explaining that “be- cause there were no virtual worlds before MUD1” he and his co-designer Roy Trubshaw were inspired by the possibilities of networked computer technology and the pen-and-paper Fantasy role-playing game Dungeons and Dragons (D&D, 1974). At the time in the mid-1970s they were computer pro- gramming students at Essex University in England. In other words, WoW did not appear and develop in an historical vacuum, its “code and culture” is simply the latest incarnation of Fantasy role-play. The aim of this chapter is to provide an under- standing of MMORPGs in the context of previ- ous computer-mediated and analogue Fantasy role-playing games. I believe that the contested relationship between instrumental play and role-play in WoW can be traced back through- out the code and culture of these games. Furthermore, I show that the code and culture of Fantasy role-play came into being in the context of what sociologist Manuel Castells called the network society; a shift from hierarchies to networks in all sectors of society from the 1960s onwards. -
World of Warcraft 66
Beyond The Magic Circle Marinka Copier Graphic and cover design: Joris van den Ende. Copyright © Marinka Copier, 007. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, pho- tocopying, recording, or otherwise, without permission in writing from the author. ISBN 978-90-393-4595-5 Aan Ina en Harald Aan Tijn Who’s unconditional love and support gives me wings 3 Beyond The Magic Circle Marinka Copier Promotoren: Prof. dr. M.L. Waaldijk, Prof. dr. R. Braidotti Co-promotor: dr. M. Ramstedt 4 Beyond the Magic Circle A Network Perspective on Role-Play in Online Games Voorbij de magische cirkel Een netwerk perspectief op role-play in online games (met een samenvatting in het Nederlands) Proefschrift ter verkrijging van de graad van doctor aan de Universiteit Utrecht op gezag van de rector magnificus, prof.dr. W.H. Gispen, ingevolge het besluit van het college voor promoties in het openbaar te verdedigen op dinsdag 1 juni 007 des middags te .30 uur door Marinka Copier geboren op 1 november 1976 te Heemstede 5 Beyond The Magic Circle Marinka Copier 6 That which we find through imagination is not imaginary in the sense that it is non-existent. Rather, imagination is a way of knowing that we can use to gain access to, and explore, nu- merous realities. The experience of these reali- ties is not available to us through reason or log- ic and cannot be verified by the latter means, because such realities are of a different order or kind.