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GLSL 4.50 Spec
The OpenGL® Shading Language Language Version: 4.50 Document Revision: 7 09-May-2017 Editor: John Kessenich, Google Version 1.1 Authors: John Kessenich, Dave Baldwin, Randi Rost Copyright (c) 2008-2017 The Khronos Group Inc. All Rights Reserved. This specification is protected by copyright laws and contains material proprietary to the Khronos Group, Inc. It or any components may not be reproduced, republished, distributed, transmitted, displayed, broadcast, or otherwise exploited in any manner without the express prior written permission of Khronos Group. You may use this specification for implementing the functionality therein, without altering or removing any trademark, copyright or other notice from the specification, but the receipt or possession of this specification does not convey any rights to reproduce, disclose, or distribute its contents, or to manufacture, use, or sell anything that it may describe, in whole or in part. Khronos Group grants express permission to any current Promoter, Contributor or Adopter member of Khronos to copy and redistribute UNMODIFIED versions of this specification in any fashion, provided that NO CHARGE is made for the specification and the latest available update of the specification for any version of the API is used whenever possible. Such distributed specification may be reformatted AS LONG AS the contents of the specification are not changed in any way. The specification may be incorporated into a product that is sold as long as such product includes significant independent work developed by the seller. A link to the current version of this specification on the Khronos Group website should be included whenever possible with specification distributions. -
THINC: a Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices
THINC: A Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices Ricardo A. Baratto Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Graduate School of Arts and Sciences COLUMBIA UNIVERSITY 2011 c 2011 Ricardo A. Baratto This work may be used in accordance with Creative Commons, Attribution-NonCommercial-NoDerivs License. For more information about that license, see http://creativecommons.org/licenses/by-nc-nd/3.0/. For other uses, please contact the author. ABSTRACT THINC: A Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices Ricardo A. Baratto THINC is a new virtual and remote display architecture for desktop computing. It has been designed to address the limitations and performance shortcomings of existing remote display technology, and to provide a building block around which novel desktop architectures can be built. THINC is architected around the notion of a virtual display device driver, a software-only component that behaves like a traditional device driver, but instead of managing specific hardware, enables desktop input and output to be intercepted, manipulated, and redirected at will. On top of this architecture, THINC introduces a simple, low-level, device-independent representation of display changes, and a number of novel optimizations and techniques to perform efficient interception and redirection of display output. This dissertation presents the design and implementation of THINC. It also intro- duces a number of novel systems which build upon THINC's architecture to provide new and improved desktop computing services. The contributions of this dissertation are as follows: • A high performance remote display system for LAN and WAN environments. -
UG1046 Ultrafast Embedded Design Methodology Guide
UltraFast Embedded Design Methodology Guide UG1046 (v2.3) April 20, 2018 Revision History The following table shows the revision history for this document. Date Version Revision 04/20/2018 2.3 • Added a note in the Overview section of Chapter 5. • Replaced BFM terminology with VIP across the user guide. 07/27/2017 2.2 • Vivado IDE updates and minor editorial changes. 04/22/2015 2.1 • Added Embedded Design Methodology Checklist. • Added Accessing Documentation and Training. 03/26/2015 2.0 • Added SDSoC Environment. • Added Related Design Hubs. 10/20/2014 1.1 • Removed outdated information. •In System Level Considerations, added information to the following sections: ° Performance ° Clocking and Reset 10/08/2014 1.0 Initial Release of document. UltraFast Embedded Design Methodology Guide Send Feedback 2 UG1046 (v2.3) April 20, 2018 www.xilinx.com Table of Contents Chapter 1: Introduction Embedded Design Methodology Checklist. 9 Accessing Documentation and Training . 10 Chapter 2: System Level Considerations Performance. 13 Power Consumption . 18 Clocking and Reset. 36 Interrupts . 41 Embedded Device Security . 45 Profiling and Partitioning . 51 Chapter 3: Hardware Design Considerations Configuration and Boot Devices . 63 Memory Interfaces . 69 Peripherals . 76 Designing IP Blocks . 94 Hardware Performance Considerations . 102 Dataflow . 108 PL Clocking Methodology . 112 ACP and Cache Coherency. 116 PL High-Performance Port Access. 120 System Management Hardware Assistance. 124 Managing Hardware Reconfiguration . 127 GPs and Direct PL Access from APU . 133 Chapter 4: Software Design Considerations Processor Configuration . 137 OS and RTOS Choices . 142 Libraries and Middleware . 152 Boot Loaders . 156 Software Development Tools . 162 UltraFast Embedded Design Methodology GuideSend Feedback 3 UG1046 (v2.3) April 20, 2018 www.xilinx.com Chapter 5: Hardware Design Flow Overview . -
Opengl Distilled / Paul Martz
Page left blank intently OpenGL® Distilled By Paul Martz ............................................... Publisher: Addison Wesley Professional Pub Date: February 27, 2006 Print ISBN-10: 0-321-33679-8 Print ISBN-13: 978-0-321-33679-8 Pages: 304 Table of Contents | Inde OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visuali,ation and simulation, CAD, virtual reality, modeling, and computer-generated animation. OpenGL® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic te tures and shadows. .ritten in an engaging, easy-to-follow style, this boo/ ma/es it easy to find the information you0re loo/ing for. 1ou0ll quic/ly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips. Topics include Drawing and rendering geometric data such as points, lines, and polygons Controlling color and lighting to create elegant graphics Creating and orienting views Increasing image realism with te ture mapping and shadows Improving rendering performance Preserving graphics integrity across platforms A companion .eb site includes complete source code e amples, color versions of special effects described in the boo/, and additional resources. Page left blank intently Table of contents: Chapter 6. Texture Mapping Copyright ............................................................... 4 Section 6.1. Using Texture Maps ........................... 138 Foreword ............................................................... 6 Section 6.2. Lighting and Shadows with Texture .. 155 Preface ................................................................... 7 Section 6.3. Debugging .......................................... 169 About the Book .................................................... -
Troubleshooting Passwords
Troubleshooting Passwords The following procedures may be used to troubleshoot password problems: • Performing Password Recovery with an Existing Administrator, page 1 • Performing Password Recovery with No Existing Administrator, page 1 • Performing Password Recovery for the Linux Grapevine User Account, page 2 Performing Password Recovery with an Existing Administrator To perform password recovery for a user (administrator, installer or observer) where there exists at least one controller administrator (ROLE_ADMIN) user account, take the following steps: 1 Contact the existing administrator to set up a temporary password for the user that requires password recovery. Note The administrator can set up a temporary password by deleting the user's account and then recreating it with the lost password. The user can then log back into the controller to regain access and change the password once again to whatever he or she desires. 2 The user then needs to log into the controller with the temporary password and change the password. Note Passwords are changed in the controller GUI using the Change Password window. For information about changing passwords, see Chapter 4, Managing Users and Roles in the Cisco Application Policy Infrastructure Controller Enterprise Module Configuration Guide. Performing Password Recovery with No Existing Administrator The following procedure describes how to perform password recovery where there exists only one controller administrator (ROLE_ADMIN) user account and this account cannot be successfully logged into. Cisco Application Policy Infrastructure Controller Enterprise Module Troubleshooting Guide, Release 1.3.x 1 Troubleshooting Passwords Performing Password Recovery for the Linux Grapevine User Account Note We recommend that you create at least two administrator accounts for your deployment. -
Version 7.8-Systemd
Linux From Scratch Version 7.8-systemd Created by Gerard Beekmans Edited by Douglas R. Reno Linux From Scratch: Version 7.8-systemd by Created by Gerard Beekmans and Edited by Douglas R. Reno Copyright © 1999-2015 Gerard Beekmans Copyright © 1999-2015, Gerard Beekmans All rights reserved. This book is licensed under a Creative Commons License. Computer instructions may be extracted from the book under the MIT License. Linux® is a registered trademark of Linus Torvalds. Linux From Scratch - Version 7.8-systemd Table of Contents Preface .......................................................................................................................................................................... vii i. Foreword ............................................................................................................................................................. vii ii. Audience ............................................................................................................................................................ vii iii. LFS Target Architectures ................................................................................................................................ viii iv. LFS and Standards ............................................................................................................................................ ix v. Rationale for Packages in the Book .................................................................................................................... x vi. Prerequisites -
Ati Driver Freebsd
Ati driver freebsd Hey, I`m new to teh the bsd *BSD world and just installed Freebsd FreeBSD. Only thing missing is my video driver. ATI Radeon X How to Solved - Switch between ATI and VESA drivers? If you want to automatically load a video driver at boot time, we recommend to do it from /etc/:Radeon: It allows the use of newer xfvideo-ati drivers and AMD GPUs. This project started in January Initial radeon code comes from Linux. EndSection DESCRIPTION radeon is an Xorg driver for ATI/AMD RADEON-based video cards with the following features: o Full support for 8-, , and. This package contains the xfvideo-ati driver. xdrivers/drm-kmod: Port for the DRM kernel drivers for FreeBSD This port. If I boot X11 with no or with ati driver, the system stops responding, although cursor continues to follow mouse movements. (I suppose. To all those concerned, I have read that FreeBSD would be supported by the latest graphic card drivers, which was also confirmed by. I bought an expensive ATI card when they announced they'll go Note that AMD doesn't provide a driver for FreeBSD, so you'll be using the. We now know for sure that FreeBSD will ship with a kernel mode-setting driver for supporting open-source AMD Radeon graphics with its. AMD tech support has allegedly confirmed that Catalyst is being ported to FreeBSD. A Phoronix reader pointed out this thread. I am not sure that FreeBSD will fully support this card. The Xorg version for FreeBSD is and the ATI driver used is version The reason is, AMD/ATI doesn't support FreeBSD, and you have to resort to the sucky open source drivers. -
OM-Cube Project
OM-Cube project V. Hiribarren, N. Marchand, N. Talfer [email protected] - [email protected] - [email protected] Abstract. The OM-Cube project is composed of several components like a minimal operating system, a multi- media player, a LCD display and an infra-red controller. They should be chosen to fit the hardware of an em- bedded system. Several other similar projects can provide information on the software that can be chosen. This paper aims to examine the different available tools to build the OM-Multimedia machine. The main purpose is to explore different ways to build an embedded system that fits the hardware and fulfills the project. 1 A Minimal Operating System The operating system is the core of the embedded system, and therefore should be chosen with care. Because of its popu- larity, a Linux based system seems the best choice, but other open systems exist and should be considered. After having elected a system, all unnecessary components may be removed to get a minimal operating system. 1.1 A Linux Operating System Using a Linux kernel has several advantages. As it’s a popular kernel, many drivers and documentation are available. Linux is an open source kernel; therefore it enables anyone to modify its sources and to recompile it. Using Linux in an embedded system requires adapting the kernel to the hardware and to the system needs. A simple method for building a Linux embed- ded system is to create a partition on a development host and to mount it on a temporary mount point. This partition is filled as one goes along and then, the final distribution is put on the target host [Fich02] [LFS]. -
The Opengl Graphics System
OpenGL R ES Native Platform Graphics Interface (Version 1.0) Editor: Jon Leech Copyright c 2002-2003 Promoters of the Khronos Group (3Dlabs, ARM Ltd., ATI Technologies, Inc., Discreet, Ericsson Mobile, Imagination Technologies Group plc, Motorola, Inc., Nokia, Silicon Graphics, Inc., SK Telecom, and Sun Microsystems). This document is protected by copyright, and contains information proprietary to The Khronos Group. Any copying, adaptation, distribution, public performance, or public display of this document without the express written consent of the copy- right holders is strictly prohibited. The receipt or possession of this document does not convey any rights to reproduce, disclose, or distribute its contents, or to manu- facture, use, or sell anything that it may describe, in whole or in part. R This document is a derivative work of ”OpenGL Graphics with the X Window System (Version 1.4)”. Silicon Graphics, Inc. owns, and reserves all rights in, the latter document. OpenGL is a registered trademark, and OpenGL ES is a trademark, of Silicon Graphics, Inc. Contents 1 Overview 1 2 EGL Operation 2 2.1 Native Window System and Rendering APIs . 2 2.1.1 Scalar Types . 2 2.1.2 Displays . 3 2.2 Rendering Contexts and Drawing Surfaces . 3 2.2.1 Using Rendering Contexts . 4 2.2.2 Rendering Models . 4 2.2.3 Interaction With Native Rendering . 4 2.3 Direct Rendering and Address Spaces . 5 2.4 Shared State . 5 2.4.1 Texture Objects . 6 2.5 Multiple Threads . 6 2.6 Power Management . 7 3 EGL Functions and Errors 8 3.1 Errors . -
Deconstructing Hardware Usage for General Purpose Computation on Gpus
Deconstructing Hardware Usage for General Purpose Computation on GPUs Budyanto Himawan Manish Vachharajani Dept. of Computer Science Dept. of Electrical and Computer Engineering University of Colorado University of Colorado Boulder, CO 80309 Boulder, CO 80309 E-mail: {Budyanto.Himawan,manishv}@colorado.edu Abstract performance, in 2001, NVidia revolutionized the GPU by making it highly programmable [3]. Since then, the programmability of The high-programmability and numerous compute resources GPUs has steadily increased, although they are still not fully gen- on Graphics Processing Units (GPUs) have allowed researchers eral purpose. Since this time, there has been much research and ef- to dramatically accelerate many non-graphics applications. This fort in porting both graphics and non-graphics applications to use initial success has generated great interest in mapping applica- the parallelism inherent in GPUs. Much of this work has focused tions to GPUs. Accordingly, several works have focused on help- on presenting application developers with information on how to ing application developers rewrite their application kernels for the perform the non-trivial mapping of general purpose concepts to explicitly parallel but restricted GPU programming model. How- GPU hardware so that there is a good fit between the algorithm ever, there has been far less work that examines how these appli- and the GPU pipeline. cations actually utilize the underlying hardware. Less attention has been given to deconstructing how these gen- This paper focuses on deconstructing how General Purpose ap- eral purpose application use the graphics hardware itself. Nor has plications on GPUs (GPGPU applications) utilize the underlying much attention been given to examining how GPUs (or GPU-like GPU pipeline. -
Linux Kernel and Driver Development Training Slides
Linux Kernel and Driver Development Training Linux Kernel and Driver Development Training © Copyright 2004-2021, Bootlin. Creative Commons BY-SA 3.0 license. Latest update: October 9, 2021. Document updates and sources: https://bootlin.com/doc/training/linux-kernel Corrections, suggestions, contributions and translations are welcome! embedded Linux and kernel engineering Send them to [email protected] - Kernel, drivers and embedded Linux - Development, consulting, training and support - https://bootlin.com 1/470 Rights to copy © Copyright 2004-2021, Bootlin License: Creative Commons Attribution - Share Alike 3.0 https://creativecommons.org/licenses/by-sa/3.0/legalcode You are free: I to copy, distribute, display, and perform the work I to make derivative works I to make commercial use of the work Under the following conditions: I Attribution. You must give the original author credit. I Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a license identical to this one. I For any reuse or distribution, you must make clear to others the license terms of this work. I Any of these conditions can be waived if you get permission from the copyright holder. Your fair use and other rights are in no way affected by the above. Document sources: https://github.com/bootlin/training-materials/ - Kernel, drivers and embedded Linux - Development, consulting, training and support - https://bootlin.com 2/470 Hyperlinks in the document There are many hyperlinks in the document I Regular hyperlinks: https://kernel.org/ I Kernel documentation links: dev-tools/kasan I Links to kernel source files and directories: drivers/input/ include/linux/fb.h I Links to the declarations, definitions and instances of kernel symbols (functions, types, data, structures): platform_get_irq() GFP_KERNEL struct file_operations - Kernel, drivers and embedded Linux - Development, consulting, training and support - https://bootlin.com 3/470 Company at a glance I Engineering company created in 2004, named ”Free Electrons” until Feb. -
Linux Kernal II 9.1 Architecture
Page 1 of 7 Linux Kernal II 9.1 Architecture: The Linux kernel is a Unix-like operating system kernel used by a variety of operating systems based on it, which are usually in the form of Linux distributions. The Linux kernel is a prominent example of free and open source software. Programming language The Linux kernel is written in the version of the C programming language supported by GCC (which has introduced a number of extensions and changes to standard C), together with a number of short sections of code written in the assembly language (in GCC's "AT&T-style" syntax) of the target architecture. Because of the extensions to C it supports, GCC was for a long time the only compiler capable of correctly building the Linux kernel. Compiler compatibility GCC is the default compiler for the Linux kernel source. In 2004, Intel claimed to have modified the kernel so that its C compiler also was capable of compiling it. There was another such reported success in 2009 with a modified 2.6.22 version of the kernel. Since 2010, effort has been underway to build the Linux kernel with Clang, an alternative compiler for the C language; as of 12 April 2014, the official kernel could almost be compiled by Clang. The project dedicated to this effort is named LLVMLinxu after the LLVM compiler infrastructure upon which Clang is built. LLVMLinux does not aim to fork either the Linux kernel or the LLVM, therefore it is a meta-project composed of patches that are eventually submitted to the upstream projects.