Fiscal 2018 Significant Events
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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Here Comes Television
September 1997 Vol. 2 No.6 HereHere ComesComes TelevisionTelevision FallFall TVTV PrPrevieweview France’France’ss ExpandingExpanding ChannelsChannels SIGGRAPHSIGGRAPH ReviewReview KorKorea’ea’ss BoomBoom DinnerDinner withwith MTV’MTV’ss AbbyAbby TTerkuhleerkuhle andand CTW’CTW’ss ArleneArlene SherShermanman Table of Contents September 1997 Vol. 2, . No. 6 4 Editor’s Notebook Aah, television, our old friend. What madness the power of a child with a remote control instills in us... 6 Letters: [email protected] TELEVISION 8 A Conversation With:Arlene Sherman and Abby Terkuhle Mo Willems hosts a conversation over dinner with CTW’s Arlene Sherman and MTV’s Abby Terkuhle. What does this unlikely duo have in common? More than you would think! 15 CTW and MTV: Shorts of Influence The impact that CTW and MTV has had on one another, the industry and beyond is the subject of Chris Robinson’s in-depth investigation. 21 Tooning in the Fall Season A new splash of fresh programming is soon to hit the airwaves. In this pivotal year of FCC rulings and vertical integration, let’s see what has been produced. 26 Saturday Morning Bonanza:The New Crop for the Kiddies The incurable, couch potato Martha Day decides what she’s going to watch on Saturday mornings in the U.S. 29 Mushrooms After the Rain: France’s Children’s Channels As a crop of new children’s channels springs up in France, Marie-Agnès Bruneau depicts the new play- ers, in both the satellite and cable arenas, during these tumultuous times. A fierce competition is about to begin... 33 The Korean Animation Explosion Milt Vallas reports on Korea’s growth from humble beginnings to big business. -
UNIVERSIDAD AUTÓNOMA DE CIUDAD JUÁREZ Instituto De Ingeniería Y Tecnología Departamento De Ingeniería Eléctrica Y Computación
UNIVERSIDAD AUTÓNOMA DE CIUDAD JUÁREZ Instituto de Ingeniería y Tecnología Departamento de Ingeniería Eléctrica y Computación GRABADOR DE VIDEO DIGITAL UTILIZANDO UN CLUSTER CON TECNOLOGÍA RASPBERRY PI Reporte Técnico de Investigación presentado por: Fernando Israel Cervantes Ramírez. Matrícula: 98666 Requisito para la obtención del título de INGENIERO EN SISTEMAS COMPUTACIONALES Profesor Responsable: M.C. Fernando Estrada Saldaña Mayo de 2015 ii Declaraci6n de Originalidad Yo Fernando Israel Cervantes Ramirez declaro que el material contenido en esta publicaci6n fue generado con la revisi6n de los documentos que se mencionan en la secci6n de Referencias y que el Programa de C6mputo (Software) desarrollado es original y no ha sido copiado de ninguna otra fuente, ni ha sido usado para obtener otro tftulo o reconocimiento en otra Instituci6n de Educaci6n Superior. Nombre alumno IV Dedicatoria A Dios porque Él es quien da la sabiduría y de su boca viene el conocimiento y la inteligencia. A mis padres y hermana por brindarme su apoyo y ayuda durante mi carrera. A mis tíos y abuelos por enseñarme que el trabajo duro trae sus recompensas y que no es imposible alcanzar las metas soñadas, sino que solo es cuestión de perseverancia, trabajo, esfuerzo y tiempo. A mis amigos: Ana, Adriel, Miguel, Angélica, Deisy, Jonathan, Antonio, Daniel, Irving, Lupita, Christian y quienes me falte nombrar, pero que se han convertido en verdaderos compañeros de vida. v Agradecimientos Agradezco a Dios por haberme permitido llegar hasta este punto en la vida, sin Él, yo nada sería y es Él quien merece el primer lugar en esta lista. Gracias Señor porque tu mejor que nadie sabes cuánto me costó, cuanto espere, cuanto esfuerzo y trabajo invertí en todos estos años, gracias. -
Content Everywhere (2): Securing Canada’S Place in the Digital Future
Content Everywhere (2): Securing Canada’s Place in the Digital Future White Paper by Duopoly February, 2015 1 1 Table of Contents – Content Everywhere 2 1. Content Everywhere 2: Securing Canada’s Place in the Digital Future Introduction: a. Scope of the White Paper b. 'Videofication' of the Internet Takes Hold c. The Great Unbundling d. Canada Follows Suit e. What’s Different? Note: This paper has been prepared with the input of many entertainment and 2. What are the Major Trends? media industry leaders, listed in Appendix B. The authors thank these a. The US Leads the Way individuals for their contribution to this study. b. OTTs Surging Buying Power c. More Players Jump Into the Digital-First Game Funding for this study was provided by Ontario Media Development d. Smaller Players Pioneer Original Content Corporation, the Canada Media Fund and the Independent Production e. Old Media Races to Catch Up Fund. Any opinions, findings, conclusions or recommendations expressed in this material are those of the author and do not necessarily reflect the 3. Preliminary Findings From Industry Reviews views of Ontario Media Development Corporation, Canada Media Fund, the Government of Ontario or the Government of Canada, or the Independent 4. Case Studies Production Fund. The funders, the Governments of Ontario and Canada and a. Canada: Annedroids; Out With Dad; Bite on Mondo; CBC ComedyCoup; their agencies are in no way bound by the recommendations contained in b. US: East Los High; Frankenstein MD; Marco Polo this document. c. UK: Ripper Street; Portal; The Crown Version disponible en français dans trends.cmf-fmc.ca/fr 5. -
Spin Master Corp. 2019 Annual Information Form
SPIN MASTER CORP. 2019 ANNUAL INFORMATION FORM March 20, 2020 TABLE OF CONTENTS Page MEANING OF CERTAIN REFERENCES .................................................................................................................. 1 TRADEMARKS, TRADE NAMES AND SERVICE MARKS ................................................................................... 1 FORWARD-LOOKING STATEMENTS ..................................................................................................................... 1 NON-IFRS FINANCIAL MEASURES ........................................................................................................................ 2 THE COMPANY ........................................................................................................................................................... 4 Incorporation and Office Address ................................................................................................................... 4 Intercorporate Relationships ............................................................................................................................ 4 BUSINESS OF THE COMPANY ................................................................................................................................. 5 General Development of the Business ............................................................................................................. 5 Overview of Business ..................................................................................................................................... -
Control Your TV Experience—Watch What You Want, When You Want, from Wherever You Want!
Control your TV experience—watch what you want, when you want, from wherever you want! FEATURES BENEFITS Simultaneous Watch Record two TV channels, or watch one TV channel while recording another—the perfect solution and Record for Windows MCE. Helpful Wizards and NVIDIA DualTV's easy-install features mean you'll be watching and recording your favorite Simple Quick Start Guide programs in no time. NVIDIA® PureVideo™ NVIDIA PureVideo delivers a crystal-clear television picture with 3D noise reduction, advanced 3D Technology comb filtering, and signal amplification. NVIDIA® MediaSqueeze™ NVIDIA MediaSqueeze lets you store more of your favorite TV programs on your hard disk or a DVD. Control your TV experience—watch what you want, Technology when you want, from wherever you want! NVIDIA PureVideo Decoder The NVIDIA PureVideo Decoder combines the industry’s highest quality DVD and MPEG-2 playback with rich surround-sound audio, and provides the best movie experience with Microsoft® Windows® Media Player and Windows XP Media Center Edition. Multistream Hardware Record a sharp, crisp TV picture while freeing the CPU for other applications. MPEG-2 MP@ML Encode Multiple Inputs Accepts TV and audio input from cable, set-top boxes, and off-the-air antennas. An internal splitter allows a single cable or antenna connection to supply two different channels simultaneously. PRODUCT SPECIFICATIONS Package Contents • TV standard • DirectSound-compatible sound card or • NVIDIA® DualTV PCI analog tuner card NTSC board: NTSC M/N integrated audio • NVIDIA DualTV -
Applying a Pattern Language to Develop Extensible ORB Middleware
Applying a Pattern Language to Develop Extensible ORB Middleware Douglas C. Schmidt Chris Cleeland [email protected] cleeland [email protected] Electrical & Computer Engineering Dept. Object Computing Inc. University of California, Irvine, USA St. Louis, MO, USA This paper appeared as a chapter in the book Design Pat- applications such as video-on-demand, teleconferencing, and terns in Communications, (Linda Rising, ed.), Cambridge Uni- avionics require quality-of-service (QoS) guarantees for la- versity Press, 2000. An abridged version appeared in the IEEE tency, bandwidth, and reliability [3]. Communications Magazine Special Issue on Patterns (Linda A key software technology supporting these trends is dis- Rising, ed.), Volume 37, No. 4, April 1999. tributed object computing (DOC) middleware. DOC mid- dleware facilitates the collaboration of local and remote ap- Abstract plication components in heterogeneous distributed environ- ments. The goal of DOC middleware is to eliminate many te- Distributed object computing forms the basis of next- dious, error-prone, and non-portable aspects of developing and generation communication software. At the heart of dis- evolving distributed applications and services. In particular, tributed object computing are Object Request Brokers (ORBs), DOC middleware automates common network programming which automate many tedious and error-prone distributed pro- tasks, such as object location, implementation startup (i.e., gramming tasks. Like much communication software, conven- server and object activation), encapsulation of byte-ordering tional ORBs use statically configured designs, which are hard and parameter type size differences across dissimilar architec- to port, optimize, and evolve. Likewise, conventional ORBs tures (i.e., parameter marshaling), fault recovery, and security. -
Sound Bars & Tower Speakers
Corporate Mission Naxa Electronics designs and distributes personal electronics that entertain and delight at a reasonable price. Naxa delivers products that stand out for retail and wholesale distribution in all market segments and channels. Our product development team brings items to market that consumers demand by embracing the latest innovations in both technology and design. We are committed to responding to the needs of our users and our partners. We are dedicated to providing unequalled service. Our management team and staff do everything within their power to satisfy all needs and requests. We’ve expanded our sales support team to ensure that users and partners receive courteous, positive, and prompt communication at all times. As part of our drive to continuously improve and expand services, we implemented an Enterprise Resource Planning system in 2011. We have also expanded our corporate office and warehouse facility in Vernon, California—just a few short miles from downtown Los Angeles. The new office and warehouse complex together with our updated systems and overseas subsidiaries have expanded our global footprint. We now have the capability to provide worldwide the high level of sales and support that our customers have come to expect. For years, we have delivered top notch personal electronics and services. Naxa Electronics is positioned well to continue delivering exciting products and services today and into the future. Table of Contents Corporate Mission 1 Home & Personal 71 LED Lanterns with Built-in TV 73 Core™ Tablets -
The Animation Industry: Technological Changes, Production Challenges, and Global Shifts
THE ANIMATION INDUSTRY: TECHNOLOGICAL CHANGES, PRODUCTION CHALLENGES, AND GLOBAL SHIFTS DISSERTATION Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Hyejin Yoon, M.A. ***** The Ohio State University 2008 Dissertation Committee: Approved by Professor Edward J. Malecki, Adviser Professor Nancy Ettlinger Adviser Graduate Program in Geography Professor Darla K. Munroe ABSTRACT Animated films have grown in popularity as expanding markets (such as TV and video) and new technologies (notably computer graphics imagery) have broadened both the production and consumption of cartoons. As a consequence, more animated films are produced and watched in more places, as new “worlds of production” have emerged. The animation production system, specialized and distinct from film production, relies on different technologies and labor skills. Therefore, its globalization has taken place differently from live-action film production, although both are structured to a large degree by the global production networks (GPNs) of the media conglomerates. This research examines the structure and evolution of the animation industry at the global scale. In order to investigate these, 4,242 animation studios from the Animation Industry Database are used. The spatial patterns of animation production can be summarized as, 1) dispersion of the animation industry, 2) concentration in world cities, such as Los Angeles and New York, 3) emergence of specialized animation cities, such as Annecy and Angoulême in France, and 4) significant concentrations of animation studios in some Asian countries, such as India, South Korea and the Philippines. In order to understand global production networks (GPNs), networks of studios in 20 cities are analyzed. -
Internet of Things (IOT) IOT - Introduction
Internet of Things (IOT) IOT - Introduction Network of Various objects, devices, vehicle, building etc. Embedded with processor, software,sensor and internet connectivity. Able to send and receive data over the internet. 6-Feb-2016 Vivek Gupta, CDGI Indore IOT - Introduction 6-Feb-2016 Vivek Gupta, CDGI Indore IOT - Introduction Refer to wide variety of devices Person with heart monitoring implant. A farm with biochip transponder. An automobile that altert driver or send data information to menufacturer. Any other things which can be connected to internet for transferring of data. 6-Feb-2016 Vivek Gupta, CDGI Indore IOT - Examples Smart Thermostate System that connect to smart phone via wi-fi and internet to control Home AC and heating systems. Coke machine at Carnegie Mellon University internet-connected appliance, able to report its inventory that newly loaded drinks were cold. 6-Feb-2016 Vivek Gupta, CDGI Indore IOT The Internet of Things (IoT) is an environment in which interconnected things with unique identifier over internet are provided are able to transfer data over a network without requiring human-to-human or human-to-computer interaction. 6-Feb-2016 Vivek Gupta, CDGI Indore IOT Techonolgies Amalgamation of multiple technologies Wirless communication to the internet. • RFID and near-field communication. • Bluetooth low energy (BLE). Embedded system. Micro-electromechanical System (MEMS) 6-Feb-2016 Vivek Gupta, CDGI Indore Evaluation of IOT 1982 : Coke machine at Carnegie Mellon University was first internet-connected appliance, able to report its inventory that loaded drinks were cold. 1990 : Connected devices to internet was a Toaster. 1999 : IOT first became popular, when Kevin Ashton founded Auto-ID center at MIT. -
Orb TV Pushes Into the Living Room
Orb TV Pushes Into the Living Room By NICK BILTON | November 19, 2010, 7:31 am 4 There is a new contender in the the digital living room called Orb TV, which can stream content from Hulu and other online services directly to a television. The new gadget, which look like a thick pancake, plugs directly into a television through standard cables and streams content to the TV via a computer running free Orb software, called Orb Caster. The software acts like a personal content control tower. Joe Costello, chief executive and founder of Orb Networks, maker of the new device, recognizes that he is heading into a crowded space with a lot of big-name competition, but he says he believes the simplicity of his new product will separate the Orb from other digital video goods. In its quest for simplicity, the $100 device doesn’t come with a remote control. Instead, users are asked to download a free application for a smartphone or mobile device running the Apple iOS or Google Android. The phone then becomes the remote for the Orb. “We’ve created a great user experience with the smartphone and we think this really separates Orb TV from the others in the space like Roku and Google TV,” Mr. Costello said. “This is key for simplicity as most devices in the living room are in an awkward phase right now — almost like an awkward teenage phase — but we’re finally figuring it out.” Another feature that separates Orb TV from gadgetry competing in the living room is its ability to play video from Hulu, a service that does not work on most competing platforms. -
Programs Funded 2015-2016 to 2020-2021
Programs Funded 2015-2016 to 2020-2021 The list of funded programs from 2015-2016 to 2020-2021 (as of October 21, 2020) is provided for the reference of broadcasters in preparation for the Audience Success submissions (see the Overview document for eligiblity criteria). Titles submitted in funding applications are shown and may differ from the title at airing. The applicant company, year of funding, and genre of funding are also shown. For title questions, please contact Suzanne Keppler at [email protected]. For Audience Success submission questions, please contact Richard Koo at [email protected] Title Applicant Company Year of funding Genre of funding À fond de train III Blimp Télé Inc. 2018-2019 Children's & Youth Autiste, bientôt majeur I (anc. Maudit mongol) Productions Pixcom Inc. 2018-2019 Documentary Autre histoire (Une) I Sphère Média 2011 Inc. 2019-2020 Drama Bear Road (The) Bear Road Films Inc. 2017-2018 Documentary Julian: Inmigrante, Artista, Activista TLN Media Group Inc. 2017-2018 Documentary Mathieu-Martin (aka 1999 / Wish 9231-8419 Québec Inc. dba you were here) Productions Parabola 2016-2017 Documentary Mirage de Terre des Hommes (Le) Productions Telimagin inc. 2016-2017 Documentary Unité 9 - Documentaire V Aetios Documentaires Inc. 2018-2019 Documentary #5règles I Zone3-XIV Inc. 2017-2018 Children's & Youth Nose For Trouble Productions #Roxy Inc. 2015-2016 Drama Attraction Images Productions II 100 % Animal II (13-25) inc. 2015-2016 Children's & Youth 100 Days Productions Canada 100 Days to Victory Inc. 2017-2018 Documentary 100 génies I Productions GFP (V) Inc. 2019-2020 Children's & Youth 100 génies II Productions GFP (V) Inc.