’s Pop Power TRANSCRIPT

Broadcast Date: October 1, 2006 Ray Suarez : From American Public Media, this is Japan's Pop Power, an American RadioWorks documentary. I'm Ray Suarez. To many people, global youth culture means rock and roll and other Western fas hions . But for more and more young people across to world, the capital of pop culture is .

John Biewen : E lectronics, , .

Chris Farrell : I t's Times Square times ten as far as the level of neon goes , don't you think?

Over the past decade, Japanese video games , animation and comic books have caught fire in muc h of the world, including the U.S..

Jesse Petersen : T here's Yats uba. is a really good one, by the same person who did Azumunga Dai-oh.

Anne Allison : Japan is enticing to kids . It's signifies cool, and that's a huge change.

Japan's rise as a cultural power offers insights into the direction of world culture and the global ec onomy. In the coming hour, Japan's Pop Power from American RadioWorks . First, this news update.

Segment A

Ah, Japan. That anc ient Buddhist country. Home to the kimono, the tea ceremony, and kabuki. Westerners have long been fascinated by Japan's rich and very old cultural traditions . But in the 21st century, Japan is cool.

From American Public Media, this is Japan's Pop Power, an American RadioWorks documentary. I'm Ray Suarez.

From Sydney to Seoul to San Francisco, children and young adults are gobbling up Japanese pop exports : anime, or animated movies and TV shows; comic books and video games . Sales of these pop culture produc ts now match those of Japanese cars and make up the nation's few fast- growing export industry.

Japan somehow has a knack for speaking to the dreams of today's young people. Japanese leaders are hoping that in the new "creative economy" their country can build its future on the export of fantasy. This hour, Japanese cool. Chris Farrell and John Biewen went exploring, among other places , in Tokyo.

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . [store s ounds ]

John Biewen : So we're in this shop called Animate.

Chris Farrell : We have posters. We have -

Biewen : Action figures .

Farrell : Ac tion figures, dolls .

Biewen : Towels . All stuff with anime charac ters on them.

Farrell : John, we must've looked a little out of place in that store.

Biewen : [laughs ] You think so? A couple of middle-aged Americans , walking around this shop in Shibuya, this trendy district of Tokyo.

Farrell : A store was just jammed with stuff for fans of anime and manga.

Biewen : And every 15 feet or so there's another small flat sc reen that's showing another anime.

Farrell : N ow this one's actually quite nic e.

Biewen : N ow, Chris Farrell, you are a business and economics reporter. Why could you possibly be interes ted in Japanese youth culture?

Farrell : Well, Japan is the world's sec ond largest ec onomy. I've followed it with interest for years. But I think I'm more intrigued by a story about the global economy. Where wealth is coming from in a world where entertainment becomes more important. But, truth be told, my real interes t in this story was sparked by watching my son. I was driving the c ar and he's reading a book from back to front.

Biewen : From right to left, reading a Japanese manga in the Japanese fas hion. Well, my kids are elementary schoolers, but they like to watc h Cartoon Nework. And these days , a whole lot of what's on , comes from Japan.

Farrell : N ow you lived in Japan before.

Biewen : T wenty years ago for a couple of years.

Farrell : So were you a big fan of anime and manga?

Biewen : U h, no. I went to Japan, I was enc hanted by old Japan. Rock gardens and sus hi. Not whatever was cool for young people. But that was a long time ago.

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . Farrell : Well times have certainly changed, and we teamed up to explore Japanese youth culture. Global youth culture. Especially through the lens of anime and manga.

Biewen : And we'll get back to Tokyo in a little while, but we'll start in Anytown, U.S.A.. Well, Durham, North Carolina. It's the town I live in. Meet Jesse.

Jesse Petersen : [mall s ounds ] My name is Jesse Petersen and we're at Northgate Mall, right outside of Waldenbooks . I'm 14 years old. Us ually about once or twice a month, usually on the weekends , my mom just drops me off. I go in there, just sit down, start reading.

Biewen : So Chris , picture this . It's a quiet weekday afternoon at the mall. Jesse has just finis hed eighth grade at a Durham middle school, and she is heading into this bookstore but has no plans to buy anything.

Petersen : My budget does not allow me to spend about $8 a volume on manga.

Biewen : Manga are Japanese comic books . They're us ually much thicker than the American type. Jesse uses this store as , really, her reading room and library. But she was a little nervous of drawing the attention of the clerks by having a big microphone, so I clipped a wireless mic to her tank top.

Petersen : Most of it is right here. A multitude of different series of manga. This is basically heaven for me.

Biewen : You know, in big chain bookstores by now, the manga sec tions are pretty big. You have hundreds and hundreds of books . This is a little Waldenbooks shop, so none of the sections in the store are very big. The manga section was maybe only 12 feet of shelf spac e. But then I looked around and realized that makes it a pretty subs tantial one. You've got sports , religion, self-help, manga was twice the size of any of those sections .

Petersen : There's the series that got me all started on manga, which is Inuyasha, because one of my friends brought one to sc hool. I have read so many different series that have so many different books . Cowboy Bebop is really good. ... It would be probably in the hundreds . It's like futuris tic , lots of s pace travel and stuff. Tokyo Mew Mew is really funny too. ... T here's Yats uba. Naruto is a really good one, by the same person who did Azumanga Dai-oh.

Chris: She rattles off those Japanese words really well.

Biewen : [laughs ] To people like Jesse and her friends , these words , the titles of anime and manga, they're everyday household words . It's like you and me talking about Toyota and Sony.

Farrell : Y ou know, that's a good analogy in another way. Japanese pop culture is a major export indus try for Japan, like cars and stereos were for a previous generation. It's big bus iness and a cultural phenomenon.

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . [convention sounds ]

Biewen : Here we are at the Greater Richmond Convention Center, Richmond, Virginia.

Farrell : I guess you'd call it the great hall at the convention center.

Biewen : At the Mid-Atlantic Anime Convention.

Farrell : A nd we have all kinds of people dressed up in costumes , looking like characters out of an anime movie or a manga .

Biewen : We went to this convention in June. Now, I've never been to a Trekkie convention, but that's how I imagined it. It seemed like that kind of scene.

Farrell : A nd these kids were really into their roles .

Melissa : We're nerdy kids in real life and we're Final Fantasy charac ters right now.

Ariel : Indeed.

Corey : I ndeed.

Melissa : Final Fantasy 8.

Biewen : N ow, Final Fantasy, that's a ?

Melissa : Yes .

Derek Rich : M y name is Derek. I am from Manassas , Virginia.

Biewen : And tell us who your character is .

Rich : I am Son Goku from Dragon Ball Z.

Farrell : T here were lots of elaborate, wild get-ups , but this guy really stood out. O range ninja outfit. But on his head was just this incredible thing.

Rich : What I'm wearing currently is my stage three hair, whic h is close to five feet long, stands about a foot and a half off my head, comes out in all directions .

Biewen : And it's yellow and it's made of styrofoam, I guess.

Rich : Foam rubber, yes . It's bright yellow. It's made of foam rubber. Weighs about 15 to 20 pounds .

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . Farrell : So it was a summer weekend day and the Richmond Convention Center was filled with young fans . Very diverse crowd. There was a room with video games , then there was another sec tion of the convention center where you could buy all kinds of merchandise. Then there were three rooms where you had anime films running.

Edward Fortner : I 'm Edward L. Fortner, Jr.. I'm the chairman and CEO for the convention. 2001 was our first year. This is our biggest crowd we've ever had. I think we're somewhere around, approaching 3 ,000 right now. In 2001 we had 617 people. So, quite a bit of growth over the last couple years. There were 135 conventions last year in the U.S..

Biewen : H old on a second. I want to make sure everybody got what he just said. Play that back.

[audio stops , rewinds , click.]

Fortner : T here were 135 conventions last year in the U.S..

Farrell : T hat's two conventions a week, on average, somewhere in the U.S..

Biewen : And we're talking everywhere: Norman, Oklahoma, Cedar Rapids , Iowa.

Farrell : A nd the biggest, whic h is in Anaheim, California, 40 ,000 fans in the summer of 2006.

Anne Allison : T here is this Japanese air or flair that certainly is popular. It's big. It is really, really big.

Biewen : T hat is Anne Allison.

Allison : P rofessor of cultural anthropology at Duke University.

Biewen : She has a new book out, it's about the global spread of Japanese stuff for kids . The book is called Millennial Monsters . She's been watching the trend since the early 90s .

Farrell : T hat's when it really took off. In Japan, the 1990s is called the "los t decade." But exports of Japanese pop culture tripled.

Biewen : And a really interesting thing happened culturally. A nne Allis on talks about the first TV show to really make it big-Japanese show, to really make it big in the U.S. and much of the world. You remember, Mighty Morphin Power Rangers. It hit the U .S. on Fox Kids in 1993.

[Power Rangers music]

Allison : When it was being considered for broadc ast in the U.S., it took the guy who had the property, Haim Saban, eight years to get a network interes ted because they thought, first of all, they

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . thought it was stupid. They thought American kids were too sophisticated to appreciate anything as dumb as that. Totally wrong. But they also thought American kids would not be enticed by the Asianness .

[Power Rangers music , Englis h shouting]

Farrell : So in the scenes where you could see the faces of the characters, they'd be re-shot with American, mostly-caucasian actors.

Biewen : T hey de-Japanized the show. But now if you turn on the kids' channels on cable, there are a whole bunch of shows that are boldly Japanese.

Allison : All of these things have overt signs of coming from a place that's not the U.S.. You see temples , you see shrines , you see Japanese sc ript. People are eating with chopsticks , they're eating rice, they're drinking tea.

[from Naruto: Fine! Because you missed it, Naruto, everyone will review the trans formation juts u! A www!"]

Allison : N ow, that is what sells . Now you have U.S.-produced television shows that are set in Japan. And they're produced in the U.S..

[Hi Hi Puffy AmiYumi Theme: "Planet Tokyo is a place not very far."]

Allison : Because Japan, or Asia, or this kind of vague place over there, is enticing to kids, it signifies cool. And that's a huge change.

[ Jetstream ad: "And that's not all. We're bringing the heat from the Land of the Ris ing Sun with some sweet new shows."]

Farrell : But what's behind this change? I mean why is Japan so cool? What is it about Japanese pop culture that strikes a chord with young people in China, France, South Afric a, and Richmond, V irginia.

Biewen : Well, or Durham, North Carolina. Remember Jesse in the bookstore? I pretty much asked her that question.

Petersen : It's kind of a lot the originality about it. You can't get the emotions and the plots that you get, you can't get them in Wes tern comics . If you've ever heard of Fooly Cooly, it is so random. [Fooly Cooly scene: drums , music , motorcycle]

Farrell : A lright, what's this Fooly Cooly?

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . Biewen : I t's a manga series and an anime mini-series , it's also called F-L-C-L. It's about a 12-year- old boy, but in the very first episode, there's this sexy female alien who comes wizzing by on a vespa scooter and knocks him over. Then she whacks him over the head with an electric bass guitar that causes him to give birth to a robot that comes popping out of his head. A nd later, he's eaten by -

Allison : I n U.S. logic, we kind of want things logical and clean. Is it animal or is it not? Is it alive or dead? Is it good or is it bad? But in the stuff we're talking about that's coming from Japan, things kind of go from one to the other. It does n't have to be one or the other. It's both or neither or something beyond that.

Petersen : A h, Fruits Basket.

Biewen : Jesse pulled another favorite manga off the shelf.

Petersen : It's about this girl who's an orphan, and she starts living with this really odd family. They share this curse where they turn into a certain animal from the Chinese zodiac when they're weak or when they have somebody from the opposite sex hug them.

Allison : O ften there's not a linear narrative or if it is , it goes forward, it goes bac kward, time is totally mixed up.

Jesse : T he plots on some of these things are really hard to follow, and you pride yourself when you ac tually understand them.

Allison : So why now? Why would Americans find all that aesthetic - why that aesthetics now?

Farrell : T hat's a good question. And the other thing that I 'm really fascinated by is why are Japanese animators, Japanese artists creating it?

Biewen : Why Japan and not Norway? I don't know. We're gonna get to those ques tions , but meantime, let's leave Jesse to her manga reading there in the Waldenbooks store.

Petersen : Yea! [claps ] I just love doing this . It makes me happy.

Biewen : We'd been standing in the aisles talking but now Jesse sat down cross-legged next to the shelves of manga. A nd to her relief and delight, the store clerks left her alone.

Jesse : So right now I'm getting out , whic h is a vampire manga thing, and anything with vampires is cool. So there.

Suarez : I 'm Ray Suarez. Coming up, why Japan? What is it about 21st century Japanese society that makes it suc h a prolific producer of cultural products that speak to young people all over the world? Chris Farrell and John Biewen explore the ques tion in Tokyo.

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . [shop sounds ]

Farrell : I t's just rows and rows of books , and they're in these very bright colors.

Biewen : I mean, it's sort of a smallish shop by Americ an s tandards until you realize that it's seven floors high.

Farrell : I t keeps going up.

You're lis tening to Japan's Pop Power from American RadioWorks . Our program continues in jus t a moment, from American Public Media.

Segment B

Suarez : From American Public Media, this is Japan's Pop Power, an American RadioWorks documentary. I'm Ray Suarez.

Western pop culture has been big in Japan for a long time. These days , Japan is big in the U.S. and muc h of the world, at least among young people.

The U.S. market jus t for Japanese anime, animated TV shows and movies , is now $4 billion a year. This year, well over a 100 ,000 young Americans are attending 100-plus anime conventions across the country. Then add manga comic books and the multi-billion-dollar video game industry; from the Sony Playstation to and Super Mario Brothers.

[ad voiceover in Japanese: "...new Super Mario Brothers!" Electronic game sounds ]

Japan is producing games and media fantas ies that click with young people across the globe. But even in Japan, among the people making pop culture, there are mixed feelings about the media-saturated world in which today's kids are growing up. John Biewen and Chris Farrell continue their exploration into Japanese pop culture, in Japan.

Maki Nakayama : [in Japanes e] I ma baito de, fureetaa des u.

Biewen : Ah.

Biewen : Chris , earlier we met Jesse Petersen, a 14-year-old girl who was a big fan of manga, Japanese comic books .

[I n Japanese, Maki Nakayama says her name]

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . Now meet Maki Nakayama.

Nakayama : Kyoto-fu zaiju desu. Ima hatachi desu.

Biewen : She's saying she's 20 years old and she lives with her parents in the suburbs outside of Kyoto, the old capital.

Farrell : A nd she likes manga too.

Biewen : She does . Maki is a part-time office worker and aspiring writer. I met her because she's the neighbor of a friend of mine.

Farrell : T hat's right, you lived in Japan years ago.

Biewen : So while you and I were there working on this program, I stopped by to meet Maki and I asked her if she would show me some of her manga collection. We're sitting on one of those straw, tatami mat floors at a low-s lung table in her family's living room.

She gets up, runs to her room and comes bac k with an armload of manga comic books .

[Turning pages . Nakayama speaking in Japanese]

Translation : T he main story in this one is love. There's a lot you can relate to. Practically everybody's reading it these days .

Biewen : T his is called Nana: n-a-n-a. [s witches to Japanese, asks Nakayama a question] Kono hito wa Nana to yuu?

Nakayama : Doc hiro mo Nana nan desu yo. Onaji namae de.

Biewen : Ah. Okay, it's the story of two women, they're both named Nana. And they're these very kind of hip-looking women.

[Moving books around, Nakayama speaking in Japanese]

Translation : T his one, it's all about fas hion.

Biewen / Nakayama: [together] Paradise kiss.

Biewen : Is this series .

Farrell : So Maki likes manga, jus t like a lot of A merican kids .

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . Biewen : Yes , but there's a very big difference. Being 20 years old and being a mnaga fan in Japan makes you abs olutely average.

Farrell : T hat's right. In the U.S., it's still not mainstream. It's growing, but, it's not everywhere.

Biewen : But in Japan, as you and I found, it's on a completely different scale.

[shop sounds ]

Farrell : A lright, we're inside a large anime and manga comic book store.

Biewen : T his was a shop in Akihabara, the electronics district of Tokyo. It's known as a hangout for the bigges t fans of video games and manga and anime. The shop was called Tora No Ana, The Tiger's Den.

Farrell : I t's just rows and rows of books , and they're in these very bright colors.

Biewen : I mean, it's sort of a smallish shop by Americ an s tandards until you realize that it's seven floors high.

Farrell : I t keeps going up.

Farrell : John, remember you met Jesse in North Carolina, at the Waldenbooks , at that little manga section. Now compared that to this . Folks , picture a giant independent bookstore in New York City, but in this case, it's hundreds of thousands of volumes , floor after floor, with nothing but Japanese comic books , manga.

Biewen : Here's a great one with a young woman in a sc hoolgirl uniform, very short skirt. A nd she's carrying a very serious kind of -

Farrell : C ombination sword and chainsaw. The big eyes are really noticeable in almost every drawing. They might be colored black, might be colored purple, green, but the eyes are always big.

Farrell : Y ou name it. Whatever kind of comic book you want to read, it's here. You have superheroes , goths , romances . And a lot of it is for adults .

Biewen : O kay, we've come to the actual porn. There's lots of very large breasts .

Farrell : So whatever your interests , there's a manga for you. Serious his tory books , tec hnical manuals , Shakes peare plays .

[car accelerates , tires through rain, car horn]

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . Biewen : We've just come out of Tora no Ana, the multis tory manga store.

Farrell : I t was mid-week during the work week, and it was raining. But the streets wre jammed. A nd this big manga store was just one tiny piece of this enormous pop scene in Tokyo.

Ignacio Adriasola : [on s treet, motorcycle, rain] Manga is sold everywhere, basically. Every single bookstore you go to, every single kiosk is bound to have at least some. A ny convenience store you walk into has manga. So it's ubiquitous .

Biewen : T hat's our interpreter and guide, Ignacio Adrias ola. He's a young Chilean. He lived in Japan for six years, got his university degree there. And he's now a grad student in the U.S.. I met him at Duke.

Farrell : T alk about globalization!

Biewen : I gnacio took us around the Akihabara. This is a plac e that is either very hip or very nerdy, depending on your point of view.

Adriasola : Basic ally, it's really famous because of the otaku, the people that are very, very interested in these games and comic books .

Biewen : O taku is a Japanese word that is used to refer to young people who spend almost all their time playing video games , reading manga and watching anime.

Farrell : P eople used to really look down on the otaku. They were nerds . Soc ial pariahs . But now, with the popularity of Japanese pop culture, all of a sudden it's kind of cool to be otako.

Biewen : [walking] This is otaku central. A nd we're just walking, it's block after block of just profusions of stores selling electronics , DVDs, anime, computers.

Farrell : I t's certainly Times Square times ten as far as the level of neon goes , don't you think?

Biewen : T here were lots of people standing under awnings in front of store fronts , out of the rain, playing video games . Everywhere you looked there was another monitor showing the latest anime TV show or movie that you could buy on DVD.

Farrell : What hits you is the sheer volume of the produc t that's out there. I guess you shouldn't be too surprised about it. Half of all movies and TV s hows made in Japan are animated. A nd one-third of all books sold in Japan are comic books .

Susan Napier : I say it's like air in Japan. I mean it's just something that people grow up with.

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . Biewen : We met with Susan Napier in a stylish and very busy coffee shop in the Shibuya section of Tokyo.

Napier : So they wouldn't really think of it as , "Is it popular?" It would be like saying, "Is Hollywood cinema popular in America?"

Biewen : N apier is a Japan scholar at Tufts University in Boston. She wrote a book on anime a few years ago. Now he was spending a year in Japan writing two more books on Japanese youth culture and Japan's place in the Wes tern imagination.

Farrell : She makes the point that Japan has long had an impac t on Wes tern culture that dates back to when Japan opened up to the West in the 1850s.

Napier : I don't think we would have modern art now if it hadn't been for the discovery of Japan, that the influence on the Impressionis ts , first, was so huge, and then you jus t have a roster. Van Gogh, Gaugain, Klindt.

Biewen : And writers too, Napier says . She talks about how Japanese literature ins pired poets like Yeats and Ezra Pound.

Napier : A nd then in the 1950s , sort of zooming ahead here, you have the dharma bums - Kerouac , Ginsberg, Gary Snyder - very muc h influenced by Zen.

Farrell : But Impressionists , Van Gogh, beat poets , that was really the avant-garde. It was cutting edge. It was unusual. Today, Japanese pop culture, we're talking pop culture is almos t mainstream in many parts of the world.

Napier : A nime is huge in South A frica, Mexico, China. It's really a major global product as well.

Farrell : Japanese pop culture is especially hot in France, itself no slouch when it comes to culture.

[French clip from "Howl's Moving Castle"]

Biewen : T hat's the French dub of the Japanese animated movie, "Howl's Moving Cas tle."

Farrell : A nd did you know that in Europe, 80 percent of animated television shows are made in Japan. So there's no ques tion that Japan's pop culture is having a major impact. And Napier thinks it's at leas t partly a sign of the times . There's the Internet, we have this information technology, so ideas and products can just zip around this global economy with unprecedented speed.

Biewen : And young people love to use the Web to share the stuff they're reading and seeing and listening to. Like mus ic files or the latest TV show from Tokyo.

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . Napier : Y ou can now download the latest anime that's big in Japan this week, and within a few hours, and then of course you have the magic of and subtitling and things like that.

Biewen : So you take a ric h and very urban soc iety, and one with a very old culture, but also a very modern sensibility. And we've been talking about the Japanese knack for stories with sudden trans formations , or characters that jump back and forth between reality and virtual reality. And then on the receiving end, you have a young generation that lives in a world that feels like that. There's a world of rapid change and all these virtual experiences .

Farrell : Whic h brings us back to the otaku. The otaku are the biggest fans of anime, manga, video games . And Susan Napier thinks there's a little bit of otaku in all of us .

Napier : We're all becoming inc reasingly wired. We're all increasingly kind of getting into the boundaries , we're crossing over the boundaries between virtual reality and reality sort of every day, more and more, without really knowing it. So I'm doing the otaku now not just as a Japanese phenomenon but as ultimately saying something about modern civilization.

[electric train, clicking on rails , station announcement]

Biewen : You know Chris, in Tokyo people spend a lot of time riding around on electric trains .

Farrell : T wo hours a day, on average.

Biewen : And I noticed something being back in Japan this time. Twenty years ago, when I lived there, you'd ride the trains and you'd look around and a lot of the people on the train were reading. Now everybody's got a cell phone, and you're not supposed to make calls on the train so I noticed people sitting there holding the cell phones and punching at the buttons sending text messages or playing a game or something. You see a lot fewer paperbacks on the trains now.

Farrell : T hat gets to one of the questions of our era. There are all these gadgets and they connect us . They connect us around the world, and we love them. But are they making our lives richer or poorer?

Biewen : Some people worry that we're getting less connec ted to one another, to nature, or to any kind of spiritual life.

Farrell : A lot of Japanese pop culture deals with these apocalyptic sci-fi themes . The Wac howski brothers, they did the Matrix, and that was inspired by Ghost in the Shell, whic h is a very popular Japanese animated film from the mid-1990s.

Biewen : Ghos t in the Shell is set in 2029 in Tokyo. A nd in the world of the film you can't tell if the person that you're talking to is human, a robot, or some combination. A nd you can't tell if your experiences are real or virtual.

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . Man 1: All your memories about your wife and daughter are false, they're like a dream. Someone's taken advantage of you.

Man 2: But that can't be!

Man 3: The truth is , you've never had a wife or kid. Like he said, they're not real, a simulated experience, a fantasy.

Biewen : T he vision of the future in this movie is dark and it's violent.

Man 4: My codename is Project 2501. I am a living, thinking entity who was created in the sea of information.

Man 5: Ahhh. [shots , explosions]

Farrell : T alk about a dark future. In the sequel, called Innoc ence, female sex androids start cutting off the heads of their human masters. Now these films were created by Production IG.

Biewen : We went to see the CEO , at the company's headquarters in Tokyo. This is Mitsuhisa Ishikawa.

[Mitsuhis a Is hikawa speaking in Japanes e]

Translation : T he movie theater is a place where people can forget about their stress. The pressure of society and human relations hips .

Farrell : I shikawa told us films like Ghost in the Shell offer their audience two things at once: escape and food for thought.

[Ishikawa speaking in Japanese]

Translation : By s howing this violence and this view of the future you're showing people a world that's on the edge of what's real and what's not. Even as they're thinking, "This isn't reality," they will understand that it could be.

Biewen : So Chris , there's an interesting tension here. We've been talking about how Japan is at the leading edge of global pop culture, and how wired this new culture is and how comfortable it is with shifts between reality and virtual reality. And yet, as you were just talking about -

Farrell : T here are these warnings . The dangers of technology is a theme throughout Japanese anime and manga.

[Mus ic from Spirited A way]

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . Farrell : T hat's the music from Spirited A way.

Biewen : Right. And this is the film by Miyazaki, the bigges t name in Japanese animated film making.

Farrell : Spirited A way got an Oscar in 2003. And Miyazaki has huge hits in Japan. Film after film. He's Japan's Walt Dis ney, plus .

Biewen : And Miyazaki's films especially seem designed as a counterweight to the digital age, not a celebration of it. Here's a typic al moment from a Miyazaki film. This is from Howl's Moving Castle. It came out just a couple of years ago. The action slows down and there's this scene of breathtaking natural beauty; a lake surrounded by snow-covered mountains and meadows. And a small boy and an old woman sit down to rest.

[lapping water, music]

Markle : We got all the laundry put away, Sophie.

Sophie : Oh, thank you, Markle. When you're old, all you want to do is stare at the scenery. It's so strange. I've never felt so peaceful before.

Farrell : M iyazaki's movies are often set in the pas t. They're these respectful portrayals of people who make things by hand, like violins or old-fashioned airplanes .

Biewen : And by the way, unlike Pixar or Disney, Miyazaki's movies are mostly hand-painted animation.

Farrell : A t 24 frames a second. Steve Alpert works for Miyazaki's studio. He talks about the extreme attention to detail in Miyazaki's films .

Steve Alpert : I'll give you an example. There's a scene in Princess Malanaki where San comes into this castle. And she jumps up on the roof and she across like this , you know? And then Ashtaka jumps off and goes after her. A nd he hits the edge of the roof and snaps a tile off and it crumbles . And it's really beautiful because you see she's light, and he's powerful in a different way but heavy. And the only people that really apprec iate that are animators because they know what it takes to animate a sequence and they're trained and they're eyes are going, "My god, would you believe?" They see all this stuff.

Farrell : I t's not jus t in the making of his movies , but also in their messages that Miyazaki seems to be commenting on the times . In his films , greed, cons umeris m, pollution are bad, and nature is good.

Biewen : So maybe that's what we've come to in the 21st century. If you love a simpler, low-tech work and want to sing the praises of that world, the way to make your point is through an elec tronic fantasy, an animated film like Spirited A way or My Neighbor Totoro. That's another big Miyazaki hit. It's about a big, magic , cat-like creature that takes these kids up into the treetops .

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . Farrell : H ere's professor Susan Napier again, bac k in that Tokyo coffee shop.

Napier : One of the things that Miyazaki is worried about, he says he really wants people not to buy his videos is what he says , anyway. He says , "No, they should go out and play, for God's sake." But they're not going out and playing. They're sitting there watching Totoro for the 50th time, and Totoro has , you know, beautiful woodland creatures frolicking around, and it's almos t more beautiful than reality.

Biewen : Chris , Hayao Miyazaki may be a 60-some-year-old Japanese man, but he's a rock star to my kids . My daughter, my 10-year-old des perately wanted his autograph.

Farrell : Well we couldn't swing an interview with him, but we did visit his world-famous studio. And I was truly surprised by what we saw.

Biewen : We went there, among other things , to explore this ques tion that you started with, which was : Can a nation like Japan build an economic future on being the cooles t country around?

Suarez : Still to come, in a new Japan, pop culture as a major export industry.

[Dai Higashino speaking in Japanese]

Adriasola : A nd really, I mean, anime has no real competitors around the world. I would like to ask you basically, besides Japanese anime, is there anything that you can think of that could compete with that? Maybe Dis ney, but not really, right?

I'm Ray Suarez. You're lis tening to Japan's Pop Power. To see a photo essay of an anime convention and to download this and other American RadioWorks programs , visit our website at AmericanRadioWorks .org. Japan's Pop Power is a produc tion of American RadioWorks and the Center for Documentary Studies at Duke University. Major funding for American RadioWorks comes from the Corporation for Public Broadcasting. Japan's Pop Power was supported by the U.S. Japan Foundation and the Ford Foundation. Our program continues in a minute, from American Public Media.

Segment C

Suarez : From American Public Media, this is Japan's Pop Power, an American RadioWorks documentary. I'm Ray Suarez.

In the decades after World War II , Japan famous ly pulled off an economic miracle, turning itself into the world's second richest country by the 1980s. The Japanese ac hieved that miracle by making quality products you could hold in your hand or ride around in: electronics and cars. Manufacturing is still big business in Japan, but it's not the future.

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . In the new century, Japan is betting that economic growth will come from another sector: what's been called Japan's Gross National Cool. In the pas t decade, Japan's exports of games , toys , and pop culture have soared with no slowdown in sight. For young people in the U.S. and much of the world, Japan is a brand that stands not for quality machines but for the best in entertainment and storytelling. Inc reasingly the world economy is based less on selling physical objects and more on selling content: media images, games and stories to while away our free time.

In this last part of Japan's Pop Power, Chris Farrell and John Biewen continue their travels around Tokyo. They explore just how ric h the Japanese are getting on pop culture, and whether a nation can keep a firm hold on what's cool.

Farrell : What's the name of the town?

Biewen : Mitaka.

Farrell : M itaka. We're in the western suburbs in an area that they call, what is it? Anime Alley.

Biewen : So there we were Chris , walking through what had been billed as the Silicon Valley of Japan's new entertainment industrial complex.

Farrell : But in Silicon Valley you have these office towers , these giant campus es. This was no Silicon Valley.

Biewen : T his is very kind of sleepy, suburban, res idential community here.

Farrell : T his is like Menlo Park before the dot-com boom.

Biewen : But we were excited. We were on our way from the train station to Studio Ghibli. It's the studio founded by Hayao Miyazaki. He's the animated filmmaker who made Spirited A way, the Oscar winning film of a few years ago, among many others that have been hits and got raves around the world.

Farrell : A nd we'd gotten the directions and we followed the directions and we walk up this quiet street, and we jus t didn't see any studio.

Chris : I think it's a little longer or farther walk than they led us to believe.

Biewen : H mm.

Biewen : We called the studio again and it became clear that we had walked right past the place.

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . Farrell : T hink about that. Here's a world-famous studio, ranks with Disney, Pixar, and it's in this nondescript, three-story building in a suburb, surrounded by a bunch of trees , and the walls are covered with vines .

Alpert : Ninety-nine percent of the people who pass by this building don't give it a second thought, it does n't really look like anything.

Biewen : T hat's Steve Alpert. He's an American. He's in charge of international distribution for Studio Ghibli. And he's one of only 150 employees in the whole company. Lots of the others are the artists , the people who draw thes e gorgeous images , paint them on thous ands and thousands of plas tic cells .

Farrell : T here are computers and state-of-the-art cameras , but the offices are cramped. And there are these small wooden drawing desks .

Alpert : This studio that you're sitting in, compared to a facility of the same type in the United States , is inc redibly small, and doesn't seem that we have a lot of resources, relatively speaking. But yet we're able to create pretty good feature films .

Farrell : We've talked about the huge size of the entertainment sector in Japan, and in the video game business, you do have huge players. Sony, Nintendo.

Biewen : But in these bus inesses, animated films , TV shows , manga comic books , there is no Sony. There's no Toyota or Toshiba.

Farrell : T hese creative industries are made up of thousands of tiny companies . A cottage industry. And they're all trying to make a living producing nic he products .

Alpert : Now the studio has made 15 films . You know, you talk about other studios , probably the most anybody else has made, notable animated films , is five at the most.

Biewen : I n other words , most of the animation made in Japan is done in far smaller shops than Studio Ghibli. And yet, Chris , you're the business reporter here, you add up all these little companies , it is a huge pop culture indus try, right?

Farrell : A bsolutely. Gamers go for Japanese video games on their Playstations and GameCubes . Manga publishers, one-third of all books publis hed in Japan are comic books and they're selling millions overseas . More than half the world's animation comes out of Tokyo. And over the past 15 years, the Japanese economy went nowhere. However, Japanese pop culture, particularly, Japanese pop culture exports , did well.

Biewen : So the salary man in the blue suit, who we heard so much about for so long, the guy who works in the big bank or at the auto company, that worker is being joined, or ever somewhat replaced, by a new kind of Japanese worker.

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . We were outside a manga comic bookstore in Shibuya, in the heart of Tokyo. O ur interpreter, Ignacio, struck up a conversation with a woman leaving the store. She told us she'd been visiting the manga shop, not for pleas ure, but for her job.

Adriasola : She was doing research. Her company is around the corner.

[Torikai speaking in Japanes e]

Adriasola : H er work at this company is making anime. So in order to do that, she needs to go and study what the fans are up to, and that's why she c omes to Animate.

Biewen : E iko Torikai is in her 30s. She had her hair in pigtails and jeans rolled up at the bottom. A nd these bright red, high-top sneakers.

Farrell : So we invited ourselves to Eiko's office, whic h was nearby. And the company she works for is Amuse Soft Entertainment. And it occupies one floor of an office building.

Biewen : We're entering some cubicle land here, and there's little conference rooms . Lots of movie posters on the walls , anime posters.

Farrell : E iko is an animation producer. Her company converts manga comic books into animated films . And then they sell the DVDs in Japan and other countries , including the U.S..

[Torikai speaking in Japanes e]

Ignacio : She's working on a ladies' comic style, war story set in the early Meiji Period.

Biewen : Whic h would be 19th century?

Adriasola : 19 th century, yeah.

Farrell : E iko's company specializes in a subgenre of manga and anime: same sex love stories with young men. But the artists are primarily women and the audience is female.

Biewen : She showed us one series she's worked on that's already on the shelves in the U.S. in comic-book form.

[Torikai speaking in Japanes e]

Ignacio : A nd the DVDs are going to be sold in America and probably in Europe as well later this year.

Biewen : N ow Chris , as we've seen by now, a lot of this stuff in Japanese anime and manga and video games is kind of racy and very violent often. A nd it's a little bit, kind of out there.

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . Farrell : T hat's often true of any form of emerging pop culture. Think about rock and roll or hip hop. But, when it comes to Japan and business , there really is a big business between these creative indus tries and the traditional Japanese corporation - the salary men that you were talking about. And yet the Japanese government is showing more than a passing interes t in these creative businesses.

Biewen : We went to an office tower in the government district of Tokyo to visit an official from JETRO, the Japan External Trade Organization.

Farrell : T hey traditionally have backed the Japanese automobile industry, the Japanese steel indus try, now they're really trying to back the Japanese "c ool" indus tries to grow in the United States , in Europe, the res t of Asia, grow the export market.

[Dai Higashino speaking in Japanese]

Biewen : We met with Dai Higashino of JETRO's Economic Research Department. He was dressed appropriately for his government job, in a brown suit and wingtips . He's 37 years old, roughly the same age as Eiko Torikai, the animation producer we just met.

Farrell : Do you like manga? Anime?

Higashino : Well, some part of. I like some for adults. But I am not otaku de nai desu. [Ignacio laughs ]

Biewen : H igashino switched to Japanese right there to say, "I am not an otaku." Not a fanatical consumer of anime, comic books or video games .

Farrell : Y ou know, that almost went without saying. A nd yet, he had plenty to say about the Japanese content indus try: movies , music , game software and animation. He flipped through these thick government reports on the growing pop culture sector.

[Higashino speaking in Japanese]

Ignacio : I n 2001 overall sales were for 11 trillion yen. For 2010 it's expected to rise up to 15 trillion yen.

Biewen : Fifteen trillion yen, by the way, is about $150 billion.

Farrell : A lright, that's real money. And we know the Japanese pop culture industry is growing. But what we really wanted was a sense [of] what's coming in the future? For example, car companies get bigger market shares , sell more cars, means more dollars, more jobs . So does pop culture work the same way? Now I know he talked about the importance of price when it comes to manga. Manga right now, $10 a pop in the U.S.. If they can get it down to $5 , sales could soar. And then talking about anime, he was very confident because he believes Japan owns the brand. And more popularity around the world, that means more wealth for Japan.

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . [Higashino speaking in Japanese]

Ignacio : Japanese anime has a very high quality and very high standards of production. It's not only sold for kids but also meant for adults . So there's a huge economic potential. Besides Japanese anime, is there anything that you can think of that could compete with that? Maybe Dis ney, but not really, right?

Farrell : Y es , but Higas hino also noted that a lot of anime and manga is being outsourced to South Korea and elsewhere. In fact, there's a growing anime and manga business in Korea. A nd when we visited a publishing company, their planning to find manga that's made by American artists and import it into Japan.

Biewen : Well, why not? This is pop culture. Think of rock and roll again. It was an A merican innovation, but people all over the world heard it, bought American records then turned around and formed their own rock bands .

Farrell : Well, that process is already well under way with all the cultural products that we've been calling Japanese. From Aus tralia to South Africa, France to the U.S., people are making anime and they're posting it on the Web. They're drawing comics and calling them manga.

Biewen : O kay, so now we leave Japan, and we're sliding back to the U.S., and back to the Mid- Atlantic Anime Convention in Richmond, Virginia. We were there earlier in the show.

Austell Callwood : Right now we're noticing that a lot of people who love this stuff and create this stuff are turning into business people.

Farrell : We found Austell Callwood behind a big table in the bustling vendor's room at the convention. And he's formed his own international produc tion company, Tenbu Productions . He was talking to fans and selling preview copies of his comic book.

Woman : A single copy of the manga is how much?

Callwood : T he book, Cove Pirate Mercenary, it's based off of Japanese Buddhism plus a lot of Western pirate concepts . So I kind of meshed both together and pushed them into the future that looks like a past.

Biewen : Callwood is in his 30s, he lives in Springfield, Virginia. He's been a fan since before Japan got hot. He can still remember the first time he saw Japanese animation, in the early days of cable TV.

Callwood : I think I was 6 or 7 years old, I was over at a friend's hous e. I'm from the Virgin Is lands but I lived in Florida. My friend had cable, and he said you've got to watc h this show. A nd it was Battle of the Planets , known as Gotchaman in Japan.

Farrell : H e was captivated by Japanese storytelling, and still is .

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . Callwood : A ll my life that has been my number-one love.

Biewen : N ow, along with this new production company that you mentioned, Callwood owns and operates a DVD store in northern Virginia that specializes in Asian movies and TV shows.

Farrell : I t's a good business to be in right now.

Callwood : I n the last two years, this industry blew up. I think one of the fastest industries in this nation that will not stop. I relate a lot of things to hip hop, because I personally grew up through hip hop from the 70s until now. It took 15 years for hip hop make it in the mains tream. It took two years for somebody to notice animation and make it to the level that it's at right now where it's on TV 24 hours a day here in America now.

Farrell : I don't know if Austell Callwood will succeed as a manga artis t. But what I was really struck by is his passion for the art, and his genuine res pect for Japanese culture.

Biewen : Right, he's even studied the language. And all around the world now, courses are filling up like never before, thanks to the spread of Japanese cool stuff for young people.

Farrell : Y ou know, a lot of us used to assume that the West, and the U.S. in particular, had a lock on cool. Had a lock on pop culture. And Japan has proved that wrong. And Austell Callwood seems to think that's just fine.

Callwood : Y ou know with the Internet the world has become s maller, and so I think some of the glory, or the untouc hableness of America - "T his is an American product: Oooh, wow!" I think that's kind of settled a bit because the world is smaller. Things are accessible now.

Biewen : T he output of Japan's pop culture industry is certainly very accessible to those thousands of young people who filled the Richmond Convention Center, and remember more than 100 other anime conventions all ac ross the country every year now.

Farrell : Y ou know John, I can't think of a time before this when so many people around the world could find so many ways to amuse themselves .

Biewen : And Japan, for a combination of reasons , cultural, economic , historical, seems just especially well positioned to create products for today's youth. They're open-minded, they're res tless and they're very wired.

Farrell : As ia in general is emerging as a center of cultural power to compete with North America and Europe. The competition's fierce. The only sure winner is the consumer.

Suarez : I 'm Ray Suarez. The rise of Japan as a cultural power shows a side of globalization that many people did not see coming. Faraway countries with rich cultures are plugging into new technologies and entertaining millions of people in the United States and across the globe.

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] . Japan's Pop Power was produced by John Biewen and Chris Farrell. It was edited by Mary Beth Kirchner. Mixing by Craig Thorson. Produc tion assistance from Ellen Guettler, Marina Kuks o, and Molly Bloom. Web production by Ochen Kaylan. The Senior Producer is Sasha Aslanian. Project Manager, Misha Quill. The Executive Editor is Stephen Smith. The Executive Producer, Bill Buzenberg. I'm Ray Suarez.

To see links to Japanese pop culture sites and to hear this program again, visit our Web site, AmericanRadioWorks .org.

Major funding for American RadioWorks comes from the Corporation for Public Broadcasting. Japan's Pop Power was supported by the U.S. Japan Foundation and the Ford Foundation.

American RadioWorks is the doc umentary unit of American Public Media.

Copyright ©2007 American Public Media ®. All rights reserved. No quotes from the materials contained herein may be used in any media without attribution to American Public Media. This transcript may not be reproduced in whole or in part without prior written permission. For further information, please contact [email protected] .