Hayao Miyazaki
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JKA918 Manga Studies (JB, VT2019) (1) Studying Manga: Introduction to the Research Field Inside and Outside of Japan JB (2007)
JKA918 Manga Studies (JB, VT2019) (1) Studying manga: Introduction to the research field inside and outside of Japan JB (2007), “Considering Manga Discourse: Location, Ambiguity, Historicity”. In Japanese Visual Culture, edited by Mark MacWilliams, pp. 351-369. Armonk, NY: M. E. Sharpe [e-book]; JB (2016), Chapter 8 “Manga, which Manga? Publication Formats, Genres, Users,” in Japanese Civilization in the 21st Century. New York: Nova Science Publishers, ed. Andrew Targowski et al., pp. 121-133; Kacsuk, Zoltan (2018), “Re-Examining the ‘What is Manga’ Problematic: The Tension and Interrelationship between the ‘Style’ Versus ‘Made in Japan’ Positions,” Arts 7, 26; https://www.mdpi.com/2076-0752/7/3/26 (2) + (3) Archiving popular media: Museum, database, commons (incl. sympos. Archiving Anime) JB (2012), “Manga x Museum in Contemporary Japan,” Manhwa, Manga, Manhua: East Asian Comics Studies, Leipzig UP, pp. 141-150; Azuma, Hiroki ((2009), Otaku: Japan’s Database Animals, UP of Minnesota; ibid. (2012), “Database Animals,” in Ito, Mizuko, ed., Fandom Unbound: Otaku Culture in a Connected World, Yale UP, pp. 30–67. [e-book] (4) Manga as graphic narrative 1: Tezuka Osamu’s departure from the ‘picture story’ Pre- reading: ex. Shimada Keizō, “The Adventures of Dankichi,” in Reading Colonial Japan: Text, Context, and Critique, ed. Michele Mason & Helen Lee, Stanford UP, 2012, pp. 243-270. [e-book]; Natsume, Fusanosuke (2013). “Where Is Tezuka?: A Theory of Manga Expression,” Mechademia vol. 8, pp. 89-107 [e-journal]; [Clarke, M.J. (2017), “Fluidity of figure and space in Osamu Tezuka’s Ode to Kirihito,” Journal of Graphic Novels and Comics, 26pp. -
The Origins of the Magical Girl Genre Note: This First Chapter Is an Almost
The origins of the magical girl genre Note: this first chapter is an almost verbatim copy of the excellent introduction from the BESM: Sailor Moon Role-Playing Game and Resource Book by Mark C. MacKinnon et al. I took the liberty of changing a few names according to official translations and contemporary transliterations. It focuses on the traditional magical girls “for girls”, and ignores very very early works like Go Nagai's Cutie Honey, which essentially created a market more oriented towards the male audience; we shall deal with such things in the next chapter. Once upon a time, an American live-action sitcom called Bewitched, came to the Land of the Rising Sun... The magical girl genre has a rather long and important history in Japan. The magical girls of manga and Japanese animation (or anime) are a rather unique group of characters. They defy easy classification, and yet contain elements from many of the best loved fairy tales and children's stories throughout the world. Many countries have imported these stories for their children to enjoy (most notably France, Italy and Spain) but the traditional format of this particular genre of manga and anime still remains mostly unknown to much of the English-speaking world. The very first magical girl seen on television was created about fifty years ago. Mahoutsukai Sally (or “Sally the Witch”) began airing on Japanese television in 1966, in black and white. The first season of the show proved to be so popular that it was renewed for a second year, moving into the era of color television in 1967. -
A Voice Against War
STOCKHOLMS UNIVERSITET Institutionen för Asien-, Mellanöstern- och Turkietstudier A Voice Against War Pacifism in the animated films of Miyazaki Hayao Kandidatuppsats i japanska VT 2018 Einar Schipperges Tjus Handledare: Ida Kirkegaard Innehållsförteckning Annotation ............................................................................................................................................... 3 1 Introduction .......................................................................................................................................... 4 1.1 Aim of the study ............................................................................................................................ 5 1.2 Material ......................................................................................................................................... 5 1.3 Research question .......................................................................................................................... 5 1.4 Theory ........................................................................................................................................... 5 1.4.1 Textual analysis ...................................................................................................................... 5 1.4.2 Theory of animation, definition of animation ........................................................................ 6 1.5 Methodology ................................................................................................................................ -
Sailor Mars Meet Maroku
sailor mars meet maroku By GIRNESS Submitted: August 11, 2005 Updated: August 11, 2005 sailor mars and maroku meet during a battle then fall in love they start to go futher and futher into their relationship boy will sango be mad when she comes back =:) hope you like it Provided by Fanart Central. http://www.fanart-central.net/stories/user/GIRNESS/18890/sailor-mars-meet-maroku Chapter 1 - sango leaves 2 Chapter 2 - sango leaves 15 1 - sango leaves Fanart Central A.whitelink { COLOR: #0000ff}A.whitelink:hover { BACKGROUND-COLOR: transparent}A.whitelink:visited { COLOR: #0000ff}A.BoxTitleLink { COLOR: #000; TEXT-DECORATION: underline}A.BoxTitleLink:hover { COLOR: #465584; TEXT-DECORATION: underline}A.BoxTitleLink:visited { COLOR: #000; TEXT-DECORATION: underline}A.normal { COLOR: blue}A.normal:hover { BACKGROUND-COLOR: transparent}A.normal:visited { COLOR: #000020}A { COLOR: #0000dd}A:hover { COLOR: #cc0000}A:visited { COLOR: #000020}A.onlineMemberLinkHelper { COLOR: #ff0000}A.onlineMemberLinkHelper:hover { COLOR: #ffaaaa}A.onlineMemberLinkHelper:visited { COLOR: #cc0000}.BoxTitleColor { COLOR: #000000} picture name Description Keywords All Anime/Manga (0)Books (258)Cartoons (428)Comics (555)Fantasy (474)Furries (0)Games (64)Misc (176)Movies (435)Original (0)Paintings (197)Real People (752)Tutorials (0)TV (169) Add Story Title: Description: Keywords: Category: Anime/Manga +.hack // Legend of Twilight's Bracelet +Aura +Balmung +Crossovers +Hotaru +Komiyan III +Mireille +Original .hack Characters +Reina +Reki +Shugo +.hack // Sign +Mimiru -
Il Giappone Dei Manga LO SPECCHIO DELLA SOCIETÀ GIAPPONESE NEL FUMETTO E NEL CINEMA DI ANIMAZIONE Di Gianluca Di Fratta
Il Giappone dei Manga LO SPECCHIO DELLA SOCIETÀ GIAPPONESE NEL FUMETTO E NEL CINEMA DI ANIMAZIONE di Gianluca Di Fratta Università degli Studi di Milano-Bicocca 11 ottobre 2018 L’utilizzo di testo e immagini è riservato Le origini del manga in Giappone sono fatte risalire all’epoca Meiji (1868-1912) e riportate all’esempio dei primi disegnatori stranieri che furono attivi in quegli anni. La nascita di un giornalismo illustrato favorisce la diffusione di una vignetta, spesso umoristica o satirica, interessata agli avvenimenti politici e all’evoluzione dei costumi, che vede tra i suoi principali esponenti Kitazawa Rakuten. In epoca Taisho (1912-1926) il manga risente del clima di fermento culturale che caratterizza il periodo: - grande editoria - edizioni economiche - produzione di massa - movimenti di avanguardia occidentali Emergono i primi esempi di manga indirizzati a un pubblico giovanile grazie ad autori quali Kabashima Katsuichi (Shochan no boken) e Aso Yutaka (Nonkina tosan): - fukidashi - linguaggio scritto e iconico - convenzioni grafiche - katei manga Gli anni Trenta vedono l’affermazione del potere militare in Giappone e il manga è utilizzato per la propaganda imperialistica del paese. Ciò non influisce sulla qualità dei disegni e dei contenuti come dimostra l’opera di Tagawa Suiho (Norakuro) e di Sakamoto Gajo (Tanku Tankuro) e l’abbondante produzione di manga per ragazzi che continuerà fino al diretto coinvolgimento degli autori nelle azioni di sostegno alla guerra. Soggetto favorito dei manga del dopoguerra è la realtà quotidiana colta con toni realistici, intenti satirici o caricaturali, vigore polemico: - nuovi costumi - situazione economica - bilancio delle vittime - interrogativi sulle responsabilità Nella seconda metà degli anni Quaranta nei manga emerge l’immagine di un Giappone in ricostruzione di cui si fanno portavoce Nanbu Shotaro e Hasegawa Machiko (Sazae-san) attraverso la loro produzione umoristica. -
History 146C: a History of Manga Fall 2019; Monday and Wednesday 12:00-1:15; Brighton Hall 214
History 146C: A History of Manga Fall 2019; Monday and Wednesday 12:00-1:15; Brighton Hall 214 Insufficient Direction, by Moyoco Anno This syllabus is subject to change at any time. Changes will be clearly explained in class, but it is the student’s responsibility to stay abreast of the changes. General Information Prof. Jeffrey Dym http://www.csus.edu/faculty/d/dym/ Office: Tahoe 3088 e-mail: [email protected] Office Hours: Mondays 1:30-3:00, Tuesdays & Thursdays 10:30-11:30, and by appointment Catalog Description HIST 146C: A survey of the history of manga (Japanese graphic novels) that will trace the historical antecedents of manga from ancient Japan to today. The course will focus on major artists, genres, and works of manga produced in Japan and translated into English. 3 units. GE Area: C-2 1 Course Description Manga is one of the most important art forms to emerge from Japan. Its importance as a medium of visual culture and storytelling cannot be denied. The aim of this course is to introduce students and to expose students to as much of the history and breadth of manga as possible. The breadth and scope of manga is limitless, as every imaginable genre exists. With over 10,000 manga being published every year (roughly one third of all published material in Japan), there is no way that one course can cover the complete history of manga, but we will cover as much as possible. We will read a number of manga together as a class and discuss them. -
"Introducing Studio Ghibli's Monster Princess: from Mononokehime To
Denison, Rayna. "Introducing Studio Ghibli’s Monster Princess: From Mononokehime to Princess Mononoke." Princess Mononoke: Understanding Studio Ghibli’s Monster Princess. By Rayna Denison. London: Bloomsbury Academic, 2017. 1–20. Bloomsbury Collections. Web. 6 Oct. 2021. <http://dx.doi.org/10.5040/9781501329753-005>. Downloaded from Bloomsbury Collections, www.bloomsburycollections.com, 6 October 2021, 08:10 UTC. Copyright © Rayna Denison 2018. You may share this work for non-commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. 1 I NTRODUCING STUDIO GHIBLI’S MONSTER PRINCESS: FROM M ONONOKEHIME TO P RINCESS MONONOKE Rayna Denison When it came out in 1997, Hayao Miyazaki’s Mononokehime ( Princess Mononoke ) was a new kind of anime fi lm. It broke long- standing Japanese box offi ce records that had been set by Hollywood fi lms, and in becoming a blockbuster- sized hit Mononokehime demonstrated the commercial power of anime in Japan.1 F u r t h e r , Mononokehime became the fi rst of Miyazaki’s fi lms to benefi t from a ‘global’ release thanks to a new distribution deal between Disney and Tokuma shoten, then the parent company for Miyazaki’s Studio Ghibli. As a result of this deal, Mononokehime was transformed through translation: US star voices replaced those of Japanese actors, a new market- ing campaign reframed the fi lm for US audiences and famous fantasy author Neil Gaiman undertook a localization project to turn Mononokehime into Princess Mononoke (1999). 2 A s Princess Mononoke, it was the fi rst Miyazaki fi lm to receive a signifi cant cinematic release in the United States. -
… … Mushi Production
1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … Mushi Production (ancien) † / 1961 – 1973 Tezuka Productions / 1968 – Group TAC † / 1968 – 2010 Satelight / 1995 – GoHands / 2008 – 8-Bit / 2008 – Diomédéa / 2005 – Sunrise / 1971 – Deen / 1975 – Studio Kuma / 1977 – Studio Matrix / 2000 – Studio Dub / 1983 – Studio Takuranke / 1987 – Studio Gazelle / 1993 – Bones / 1998 – Kinema Citrus / 2008 – Lay-Duce / 2013 – Manglobe † / 2002 – 2015 Studio Bridge / 2007 – Bandai Namco Pictures / 2015 – Madhouse / 1972 – Triangle Staff † / 1987 – 2000 Studio Palm / 1999 – A.C.G.T. / 2000 – Nomad / 2003 – Studio Chizu / 2011 – MAPPA / 2011 – Studio Uni / 1972 – Tsuchida Pro † / 1976 – 1986 Studio Hibari / 1979 – Larx Entertainment / 2006 – Project No.9 / 2009 – Lerche / 2011 – Studio Fantasia / 1983 – 2016 Chaos Project / 1995 – Studio Comet / 1986 – Nakamura Production / 1974 – Shaft / 1975 – Studio Live / 1976 – Mushi Production (nouveau) / 1977 – A.P.P.P. / 1984 – Imagin / 1992 – Kyoto Animation / 1985 – Animation Do / 2000 – Ordet / 2007 – Mushi production 1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … 1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … Tatsunoko Production / 1962 – Ashi Production >> Production Reed / 1975 – Studio Plum / 1996/97 (?) – Actas / 1998 – I Move (アイムーヴ) / 2000 – Kaname Prod. -
Articulations of Salaryman Masculinity in Shôwa and Post-Shôwa Japan by Romit Dasgupta, University of Western Australia
Volume 15, Number 1 • Fall 2017 Articulations of Salaryman Masculinity in Shôwa and Post-Shôwa Japan by Romit Dasgupta, University of Western Australia Abstract: This paper looks at Japan over the Shôwa (1925—1989) and post- Shôwa, Heisei (1989— ) periods through the discourse of masculinity embodied in the urban, middle-class white- collar “salaryman.” As a sort of “Everyman” of corporate Japan, particularly over the 1960s-1990s, the salaryman came to signify both Japanese masculinity in general, and more specifically Japanese corporate culture. In this regard the discourse of masculinity signified by the salaryman could have been regarded as the culturally privileged hegemonic masculinity. Moreover, despite the corporate re- structurings and socio-economic and cultural shifts in Japan since the 1990s, the salaryman continues to be pivotal to the ways in which Japanese corporate culture, Japanese masculinity, and indeed Japanese national identity continue to be framed. This paper traces the emergence of the discourse of the salaryman in the first decades of the twentieth century, its entrenchment in the post-World War II (postwar) decades as the hegemonic blueprint for Japanese masculinity, and its apparent fragmentation over the decades of economic slowdown since the 1990s. Permalink: Date of Publication: Vol. 15, no. 1, Fall 2017 usfca.edu/center-asia-pacific/perspectives/v15n1/dasgupta Citation: Keywords: Japan, twentieth-century, twenty- Dasgupta, Romit. “Articulations of Salaryman first century, masculinity, hegemonic masculinity, -
Drawing the Line: Manga and Censorship
Drawing the Line: Manga and Censorship Akiko Walley East Asian Popular Culture Workshop August 19, 2016 - First use of the term “manga” 漫画 • Appears in late 18th-early 19th century • Katsushika Hokusai, Hokusai Manga (1814-) - Change in the meaning of the term “manga” 漫画 • 1890: “manga” = transla0on of the term “caricature” • 1902: column “Manga News” on Daily News - 1903: Kitazawa Rakuten (1876-1955) = first professional “manga arMst” - 1915: Okamoto Ippei (1886-1948) and Tokyo Manga Associaon Meiji-Shōwa manga booms (a quick overview) • 1868: Meiji Restoraon • 1894-1895: Sino-Japanese War I • 1904-1905: Russo-Japanese War • Early 20th century: Cartoon Magazine Boom • [1914-1918: WWI] • 1923: Great Kanto Earthquake • 1926-1936: Comic Strips Boom Tezuka Osamu • 1941-1945: Pacific War gekiga (dramac picture) • 1946-50: Comics Boom resumes • [1945-1952: Occupaon period] Tezuka Osamu (1928-1989) – Shin Takarajima (New Treasure Island). someMmes referred to as the “god of Story by Sakai Shichima. Art by Tezuka manga” Osamu. Published originally from Ikuei Shuppan, 1947. Warau manga: Pyonsuke no chin keiba (Manga for Laughs: Pyonsuke’s Strange Horse Race). Published from Shunkôdô, 1942. gekiga Black Blizzard (Kuroi fubuki). By Tatsumi Yoshihiro. First published as Rental Book in 1956. Manga censorship Manga Censorship: An Overview • 1947: New Treasure Island – popularity of Manga • 1949: CriMcism against akahon (“Red Book”) manga • 1955: Banning of “bad books” (akusho) • 1959: CriMcism against kashihon (“rental books”) gekiga • 1970: Shameless -
Animation and Development. Una Gallagher B00475908 Mdes Design Communication, DES811, Paul Mckevitt, School of Creative Arts, University of Ulster
Two Lives: Animation and Development. Una Gallagher B00475908 MDes Design Communication, DES811, Paul McKevitt, School of creative Arts, University of Ulster. 1 Abstract “Two Lives” is a story split into two versions, a comic and an animation adaptation. Digital art, hand drawing, traditional animation and rotoscope animation are all combined to make these pieces a reality. “Two Lives” was produced by Pearlmoon Productions which was also founded during its production. The Author of this piece is co-founder of Pearlmoon Productions and oversees all creative direction, animation production, comic production, art, idea development, editing, visual presence, branding and many other roles within the group. The goal of “Two Lives” is to create a standalone story for the purpose of providing entertainment that can be enjoyed across many platforms. It was created using traditional and digital mediums and it is influenced heavily on eastern styled animation and comics. As part of that aim, Pearlmoon Productions serves a similar purpose, aiming to give multi-platform life to continuations, new project, and other forms of entertainment. “Two Lives” was reviewed well by peers and the production went smoothly. Future work derived from “Two Lives” will be a sequel comic book chronicling the continued stories of the main characters as they continue their lives. 1. Introduction “Two Lives” is both a comic book and animation that aims to bring a story into several mediums to create a new perspective on the story itself. Pearlmoon Productions was the name given to the people who created both the design, animation and the visual elements and the music and sound creators. -
Hayao Miyazaki: Exploring the Early Work of Japan’S Greatest Animator
Greenberg, Raz. "Bringing It All Together: Studio Ghibli." Hayao Miyazaki: Exploring the Early Work of Japan’s Greatest Animator. New York: Bloomsbury Academic, 2018. 107– 126. Animation: Key Films/Filmmakers. Bloomsbury Collections. Web. 1 Oct. 2021. <http:// dx.doi.org/10.5040/9781501335976.ch-005>. Downloaded from Bloomsbury Collections, www.bloomsburycollections.com, 1 October 2021, 09:34 UTC. Copyright © Raz Greenberg 2018. You may share this work for non-commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. C h a p t e r 5 B RINGING IT A LL T OGETHER : S TUDIO G HIBLI Several months aft er the Nausicaa of the Valley of the Wind manga started its run in 1982, Miyazaki was hired, along with his colleagues Isao Takahata, Yasuo Ō tsuka, and Yoshifumi Kond ō , to take part in the production of Little Nemo: Adventures in Slumberland . Th e ambitious American/Japanese coproduction adapted the classic comic strip by cartoonist and animation pioneer Winsor McCay about a boy who, each night, goes on a strange adventure in his dreams. McCay’s work had many fans on both sides of the Pacifi c: in fact, the project was initiated by Japanese producer Yutaka Fujioka, the president of Tokyo Movie Shinsha, the studio that previously employed Miyazaki and Takahata on Moomins , the Panda! Go Panda! fi lms, and the Lupin productions. Many other notable fi gures have been involved with diff erent stages of the production including Jean Giraud, renowned science fi ction author Ray Bradbury, and screenwriter Chris Columbus (future director of the early Harry Potter fi lms).