Fuzion Skill Descriptions -.:: GEOCITIES.Ws
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Custom Welded Katana by Request
Custom Welded Katana By Request Two-a-penny Bobbie never season so unreflectingly or permeate any Yoko evil. Rhett retreading obviously as formable deciduate.Melvyn dishallows her reviewer snowball corruptibly. Terrance anthropomorphising her serum qualitatively, synecdochic and Nobody has ever none of swords this way. Battling Blades designs and sells swords, machetes, axes and knives. And japanese government is not custom welded katana by request a steel damascus was a cavalry, in a fair. Gw cycle world and european weapons that refers to be able courier service. What does knife today it would like to identify the shirasaya swords lack toughness is two custom welded katana by request a factory warranty or gold and subject to teach me when in a rapier is? Every item we sell is handmade and we hold some in stock. Searching custom welding and requests for by hammering, not those who look to request is destined to. Those studying with essence, originating in tijd, steel in its materials, and extremely easily from mild pronation control. The custom welded katana by request, by a request information! Thank you dear friend Daniel of Nebraska. Please note free time ask could you drill further questions. Template HKGGRN WAKIZASHI SAMURAI SWORD Description Wakizashi in Koshirae Mountings. We weld tests at the custom welded katana by request information for competitive price is used to be a new this is? The cost is irrelevant. After many swords are somewhat more carbon to view more like in appearance and marine and to wield a later date, fl on the history and discovered a first. -
Illusionists: Illusionists Are a Special Class of Magic Light
WARLOCK Rules for the Universe of 1999-2000 Credits Original Rules Robert Cowan; Basic Combat System Dave Clark; Basic Magic System Kenneth M. Dahl; Basic Clerical System Mike Lowry and Pat Shea; Thievish Rules Nick Smith; Other Systems and Rules Previous Version Bart Hibbs Current Version Mike Riley; Editor who actually do things in the world of your referee, but the Introduction players control them. We suggest you have only a small Several years ago, the first copies of a new game called number of player characters per player. In our games we Dungeons and Dragons appeared on the market. Fantasy allow any player to involve any 2 of his characters in any fans and gamers in general were enthralled at the one adventure or expedition. Whether these player possibilities. Most of them became hooked on the game, due characters are Fighters or Elves, Clerics or Dwarves, to its unusual and imaginative nature. You could actually do remember that in their own world, they are people, and treat unusual things: slay dragons, rescue the downtrodden, and them accordingly. just grab loot. Characteristics: There are eight things that are When our group first started playing the game, our determined for each character at his or her creation: overall reaction was that it had great ideas, "but“but maybe Strength, Intelligence, Wisdom, Constitution, Dexterity, we should change the combat system, clarify the Magic, and Agility, Charisma, and Size. These are called redo the monsters".monsters”. Warlock is not intended to ‘characteristics’. See the rules on ‘Creating Player replace D&D, and, indeed would not exist without that Characters’ for more. -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
So-Jutsu Ou L'art De La Lance
SO-JUTSU OU L'ART DE LA LANCE a lance japonaise est aussi vieille que le Japon lui-même. La légende nous rapporte qu'Izanagi, dieu mâle, lança du haut du ciel sa lance dans la mer, créant ainsi le Japon. Cette lance par- ticulière (Tama-Boko) servit de pilier central dans la maison des dieux. La lance est à l'image du sabre un sym- bole du pouvoir dans la religion snin- to. Probablement d'origine chinoise, la plus ancienne retrouvée sur le terri- toire nippon appartient à la catégorie des hoko dont la plupart des lames étaient embouties sur une perche. Avec l'apparition des guerres à pied durant l'époque sengoku (1330- 1393), on vit apparaître de nombreu- ses écoles d'arts martiaux spécialisées dans le maniement de la lance (yari Ryu, Kenko Ryu, Shimou Ryu. tel: jutsu). A l'époque edo, durant les années - Somashiro Yoshimoto Jion du Durant l'époque Muromachi Genwa (1615-1624) _on vit naître les Nem-Ryû ; (1390-1570) et pendant les années écoles Hikita, Shô O Shinden Muso - Lizara Choisai Yamashiro- Ten Bun (1532-1555) apparaissent le et Betsuden. Durant les années No-Kami lyenao du Tenshin-Seidan- Shizo Ryu, le San Mi Icni Jo Ryu, le Kwan-Heï (1624-1644) ce furent Ta- Ryu ; Hachi Jo Ryu. Pendant les années Ei- neda Ryu, 0 Shima Ryu, Kachi Hara - Aisu Ikyo du In-Ryu ; roku (1558-1570) naît la fameuse Ryu, Kyô Sô Ryu, Muhen Ryu et - Chûjô Hyôgô-No-Suke Naga- école de la « queue du tigre » : Kobi Hozoin Ryu qui eurent une redouta- hide ; Ryu. -
Types of Chinese Swords There Are Generally Five Types of Swords in Chinese History, They Are Jian, Zhanmadao, Liuyedao, Wodao and Yanmaodao
Types of Chinese Swords There are generally five types of swords in Chinese history, they are Jian, Zhanmadao, Liuyedao, Wodao and Yanmaodao. The jian is a double-edged straight sword used during the last 2,500 years in China. The first Chinese sources that mention the jian date to the 7th century BC during the Spring and Autumn Period;one of the earliest specimens being the Sword of Goujian. Historical one-handed versions have blades varying from 45 to 80 cm (17.7 to 31.5 inches) in length. The weight of an average sword of 70- centimeter (28-inch) blade-length would be in a range of approximately 700 to 900 grams (1.5 to 2 pounds). There are also larger two-handed versions used for training by many styles of Chinese martial arts. The zhanmadao is a saber with a single long broad blade, and a long handle suitable for two-handed use. Dating to 1072, it was used as an anti-cavalry weapon. This is mentioned in the "Wu Jing Zong Yao Song Military Manual" from 1072. Surviving examples include a sword that might resemble a nagamaki in construction; it had a wrapped handle 37 cm long making it easy to grip with two hands. The blade was 114 centimetres long and very straight with a slight curve in the last half. The liuye dao, or "willow leaf saber", is a type of Dao that was commonly used as a military sidearm for both cavalry and infantry during the Ming and Qing dynasties. This weapon features a moderate curve along the length of the blade. -
Oriental Adventures James Wyatt
620_T12015 OrientalAdvCh1b.qxd 8/9/01 10:44 AM Page 2 ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA Dedication: To the people who have taught me about the cultures of Asia—Knight Biggerstaff, Paula Richman, and my father, RIAN NODDY B S David K. -
Estonia 小太刀級合格者 2007
Notification 1.About the authorization of the qualification The International Sportschanbara Association approves and issues all qualifications. There is no effect in the qualification which the other organization issued. ① About the qualification of the SENSEI(instructor) The qualification is as follows. SHIHAN SHIHANDAI Instructor ClassA,ClassB,ClassC ② About the qualification of the DAN and KYU The kind to authorize. KIHONDOSA,KODACHI,CHOKEN FREE,CHOKEN MOROTE NITO,YARI,NAGINATA,NAGAMAKI,BO,JYO,TANTO,TATEKODACHI KODACHIGOSONNDO-KATA,TAMESHIGIRI,KODACHI-TOHO etc. ③ About the qualification of the REFEREE The kind to authorize. KIHONDOSA 1kyu referee KODACHI referee CHOKEN referee ISYU(YARI,BO,NAGAMAKI,JYO,NITO Mix) referee INTERNATIONAL referee 2.About the application of the qualification ① DAN and KYU claimant SHIHAN,SHIHANDAI,Instructor ClassA,ClassB They can do the test of their SPOCHA student. Then, they can apply to the International SPOCHAN Association directly. Then, a qualification is authorized when paying a registration fee for the International SPOCHAN Association . Then, an authorization document is sent. ③ The qualification of the SENSEI, too, is the same system. ④ The REFEREE An examination of the International SPOCHAN Association authorization must be taken. When wanting to implement a test, apply beforehand. 3.About the establishment of the branch. The International SPOCHAN Association admits the following branch establishment and makes an authorization branch. ① Country ② The area of the public administration which the country admits EX, State, Prefecture, City, Ward, Village etc. As for each unit, more than one branch doesn't admit. 4.About the application of the branch. ① Country ・Have the qualification of the SENSEI. ・Apply to the International SPOCHAN Association president directly and be approved. -
Taosrewrite FINAL New Title Cover
Authenticity and Architecture Representation and Reconstruction in Context Proefschrift ter verkrijging van de graad van doctor aan Tilburg University, op gezag van de rector magnificus, prof. dr. Ph. Eijlander, in het openbaar te verdedigen ten overstaan van een door het college voor promoties aangewezen commissie in de Ruth First zaal van de Universiteit op maandag 10 november 2014 om 10.15 uur door Robert Curtis Anderson geboren op 5 april 1966 te Brooklyn, New York, USA Promotores: prof. dr. K. Gergen prof. dr. A. de Ruijter Overige leden van de Promotiecommissie: prof. dr. V. Aebischer prof. dr. E. Todorova dr. J. Lannamann dr. J. Storch 2 Robert Curtis Anderson Authenticity and Architecture Representation and Reconstruction in Context 3 Cover Images (top to bottom): Fantoft Stave Church, Bergen, Norway photo by author Ise Shrine Secondary Building, Ise-shi, Japan photo by author King Håkon’s Hall, Bergen, Norway photo by author Kazan Cathedral, Moscow, Russia photo by author Walter Gropius House, Lincoln, Massachusetts, US photo by Mark Cohn, taken from: UPenn Almanac, www.upenn.edu/almanac/volumes 4 Table of Contents Abstract Preface 1 Grand Narratives and Authenticity 2 The Social Construction of Architecture 3 Authenticity, Memory, and Truth 4 Cultural Tourism, Conservation Practices, and Authenticity 5 Authenticity, Appropriation, Copies, and Replicas 6 Authenticity Reconstructed: the Fantoft Stave Church, Bergen, Norway 7 Renewed Authenticity: the Ise Shrines (Geku and Naiku), Ise-shi, Japan 8 Concluding Discussion Appendix I, II, and III I: The Venice Charter, 1964 II: The Nara Document on Authenticity, 1994 III: Convention for the Safeguarding of Intangible Cultural Heritage, 2003 Bibliography Acknowledgments 5 6 Abstract Architecture is about aging well, about precision and authenticity.1 - Annabelle Selldorf, architect Throughout human history, due to war, violence, natural catastrophes, deterioration, weathering, social mores, and neglect, the cultural meanings of various architectural structures have been altered. -
Folklore and Earthquakes: Native American Oral Traditions from Cascadia Compared with Written Traditions from Japan
See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/249551808 Folklore and earthquakes: Native American oral traditions from Cascadia compared with written traditions from Japan Article in Geological Society London Special Publications · January 2007 DOI: 10.1144/GSL.SP.2007.273.01.07 CITATIONS READS 20 5,081 12 authors, including: R. S. Ludwin Deborah Carver University of Washington Seattle University of Alaska Anchorage 18 PUBLICATIONS 261 CITATIONS 2 PUBLICATIONS 95 CITATIONS SEE PROFILE SEE PROFILE Robert J. Losey Coll Thrush University of Alberta University of British Columbia - Vancouver 103 PUBLICATIONS 1,174 CITATIONS 20 PUBLICATIONS 137 CITATIONS SEE PROFILE SEE PROFILE Some of the authors of this publication are also working on these related projects: Cheekye Fan - Squamish Floodplain Interactions View project Peace River area radiocarbon database View project All content following this page was uploaded by John J. Clague on 07 June 2016. The user has requested enhancement of the downloaded file. Downloaded from http://sp.lyellcollection.org/ at Simon Fraser University on June 6, 2016 Folklore and earthquakes: Native American oral traditions from Cascadia compared with written traditions from Japan RUTH S. LUDWIN 1 & GREGORY J. SMITS 2 IDepartment of Earth and Space Sciences, University of Washington, Box 351310, Seattle, WA 98195-1310, USA (e-mail: [email protected]) 2Department of Histoo' and Program in Religious Studies, 108 Weaver Building, The Pennsylvania State UniversiO', Universio' Park, PA 16802, USA With Contributions from D. CARVER 3, K. JAMES 4, C. JONIENTZ-TRISLER 5, A. D. MCMILLAN 6, R. LOSEY 7, R. -
1450315437640.Pdf
SAMURAI BUSHI Rings Air 2 Earth 2 Fire 2 Water 2 Void 2 Traits Reflexes 3 Stamina 2 Agility 3 Strength 3 Awareness 2 Willpower 2 Intelligence 2 Perception 2 Kharma Light Neutral Dark Skills Defense 3 Athletics 3 Kenjutsu 3 Kenjutsu 3 Kenjutsu 3 Kyujutsu 3 Athletics 2 Defense 2 Athletics 2 Iaijutsu 2 Jiujutsu 2 Defense 2 Kyujutsu 2 Sincerity 2 Stealth 2 Battle 1 Horsemanship 1 Hunting 1 Horsemanship 1 Iaijutsu 1 Iaijutsu 1 Hunting 1 Kyujutsu 1 Intimidation 1 Jiujutsu 1 Medicine 1 Jiujutsu 1 Sincerity 1 Stealth 1 Sincerity 1 Advantages Irreproachable Bland Perceived Honor (Mental, 2) (Physical, 2) (Social, 2) Disadvantages Idealistic Dependent Insensitive (Mental, 2) (Social, 2) (Mental, 2) Honor 6.5 5.0 3.0 (4.0) Initiative 4k3 Attack 6k3 (Katana) Damage 6k2 (Katana) Armor TN 25 (Light Armor), Reduction 3 OR 30 (Heavy Armor), Reduction 5 Wounds 10: +0, 14: +3, 18: +5, 22: +10, 26: +15, 30: +20, 34: Down (+40), 38: Out Rank 2 Trait Advancements: Stamina +1, Willpower +1 DUELIST TEMPLATE All: Void +1, Iaijutsu +2, Honor Rank +1 Light Karma: Etiquette 1 Neutral Karma: Sincerity (Honesty), Battle 1 Dark Karma: Intimidation +1, Sleight of Hand 1 Trait Advancement: Awareness +1 VETERAN TEMPLATE All: Kenjutsu +2 Light Kharma: Athletics +1, Battle +1, Sincerity +1, Etiquette 1 Neutral Kharma: Defense +1, Medicine +1, Stealth +1, Investigation 1 Dark Kharma: Stealth +1, Jiujutsu +1, Sincerity +1, Sleight of Hand 1 Trait Advancement: Agility +1 YOJIMBO TEMPLATE All: Perception +1, Defense +2, Investigation (Notice) 2 Light Kharma: Jiujutsu +1, Sincerity -
GURPS Low-Tech Companion 2: Weapons and Warriors Is Copyright © 2010 by Steve Jackson Games Incorporated
Written by PETER V. DELL’ORTO, DAN HOWARD, and WILLIAM H. STODDARD Edited by SEAN PUNCH Illustrated by ROD REIS An e23 Sourcebook for GURP S® STEVE JACKSON GAMES ® Stock #37-1662 Version 1.0 – December 2010 CONTENTS I NTRODUCTION . 3 The Modern Army . 11 Stakes/Pickets . 26 About the Authors . 3 Naval Warfare . 11 Trench . 26 About GURPS . 3 Roman Field Camp . 26 2. WEAPONS CITY DEFENSES . 27 1. HISTORICAL EVOLUTION AND ARMOR . 12 Ditch and Rampart (TL0) . 27 OF COMBAT GEAR . 4 WEAPON DESIGN . 12 Dry Stone (TL0) . 27 HUNTERS AND GATHERERS . 4 Realistic Weapons . 12 Hard Earth (TL0) . 27 Axes (TL0) . 4 Armor-Piercing Weapons . 12 Hedge (TL0) . 27 Spears (TL0) . 4 Training Weapons . 13 Wooden Palisade (TL0) . 27 Throwing Sticks (TL0) . 4 Combination Weapons . 15 Brick (TL1) . 27 Bolas (TL0) . 4 Determining Weapon ST . 15 Cribwork (TL1) . 28 THE FIRST CIVILIZATIONS . 5 Cinematic Weapons . 16 Mortared Stone (TL1) . 28 Early Warfare . 5 Cool Ethnic Weapons Piled Turf (TL1) . 28 Clubs and Maces (TL0) . 5 and Armor . 16 Concrete (TL2) . 28 Microlithic Edges (TL0) . 5 Throwing the Unthrowable . 17 Embossing (TL2) . 28 Slings (TL0) . 5 Spiky Bits . 18 FORTRESSES . 28 Blades (TL0) . 5 SHIELD OPTIONS . 18 Causewayed Enclosure (TL0) . 28 Circumvallation . 5 Fighting With Shields . 18 Hill Fort (TL1) . 28 Massed Combat . 6 Shield Damage . 19 Terramara (TL1) . 28 The Bow . 6 Customizing Shields . 19 Motte and Bailey (TL2) . 29 The Rise of the Chariot (TL1) . 6 SCALING WEAPONS Castles (TL2) . 29 THE ANCIENT WORLD . 7 AND ARMOR . 20 Guards and Watchers . 29 The Iron Age (TL2) . -
Sengoku Revised Edition E-Book
SENGOKUSENGOKUTM CHANBARA ROLEPLAYING IN FEUDAL JAPAN Revised Edition CREDITS Authors: Anthony J. Bryant and Mark Arsenault Michelle Knight, Charles Landauer, Bill Layman, Greg Lloyd, Fuzion Roleplaying Rules: David Ackerman-Gray, Bruce Paradise Long, Steve Long, Jonathan Luse, Kevin MacGregor, Harlick, Ray Greer, George MacDonald, Steve Peterson, Mike Shari MacGregor, Paul Mason, John Mehrholz, Edwin Pondsmith, Benjamin Wright Millheim, Mike Montesa, Dale Okada, Arcangel Ortiz, Jr., Sengoku-specific Rules: Mark Arsenault Ken Pryde, Mauro Reis, David Ross, Arzhange Safdarzadeh, Project Developer & Revisions: Mark Arsenault Rick Sagely, Janice Sellers, Matt Smith, Susan Stafford, Editorial Contributions: David Carroll, Dorian Davis, Paul Patrick Sweeney, Simon Taylor, Andy Vetromile, Marissa Mason, Andrew Martin, Sakai Naoko Way, Paul Wilcox, Chris Wolf. Cover Illustration: Jason A, Engle Additional Thanks: To Paul Hume, and to everyone on the Interior Illustrations: Paul Abrams, Mark Arsenault, Heather Sengoku mailing list for their suggestions and encouragement, Bruton, Nancy Champion, Storn Cook, Audrey Corman, Steve especially Dorian Davis, Anthony Jackson, Dave Mattingly, Goss, John Grigni, Kraig Horigan, Bryce Nakagawa, J. Scott Mike Montesa, Simon Seah, and Paul Wilcox. Reeves, Greg Smith, Tonya Walden Revised Edition Thanks: To Peter Corless for helping us real- Layout Design & Graphics: Mark Arsenault ize the “new” dream, Sakai Naoko and David Carroll for edi- Cartography: Mark Arsenault & Anthony J. Bryant torial contributions, Kurosawa Akira and Mifune Toshirô for Playtesters: Margaret Arsenault, Mark Arsenault, Andrew feuling the fire, Margaret for continued support, and to all the Bordner, Theron Bretz, Matt Converse-Willson, Josh Conway, fans for keeing Sengoku alive! Mark Craddock, Dorian Davis, Paul Delon, Frank Foulis, Scott Sengoku Mailing List: To join the Sengoku e-mail list just Galliand, Steve B.