WIJ WOS Programmflyer 060905

Total Page:16

File Type:pdf, Size:1020Kb

WIJ WOS Programmflyer 060905 wizards-of-os.org International Conference 14–16 September 2006 Columbia Hall and Columbia Club Berlin www.informatikjahr.de Wizards of OS 4 – Information Freedom Rules The year is 2006. 15 years after the launch of the WOS4 charts this open territory while it unfolds in GNU General Public Licence, ten years after John front of us. Perry Barlow declared the independence of cyber- space, and five years after Wikipedia was founded. The Wizards of OS with three conferences and Time for stock taking. Free protocols enable the several workshops has firmly established itself as Internet. Free software rules on the servers. The a place where the foundations of cultural creativity freedom movement in the sciences advances in big in the digital age are being debated internationally, steps. The free cooperative online encyclopedia interdisciplinarily and at high level. The fourth Wikipedia is well-established as a reference. And Wizards of OS under the title „Information every day more people are freely creating and sha- Freedom Rules" again wants to infect its partici- ring cultural expressions of all kinds. But what is pants with the radical spirit of freedom and creati- the freedom that we mean? Is freedom ruling or a vity, in talks, discussions and workshops present niche? What rules has freedom brought forth, the most impressive developments of the last two which does it require in order to become sustaina- years and entice its participants to collaborative ble? Is there an essence of freedom or is it gra- explorations of the possible. dual, composed of options as Creative Commons suggests? Is „freedom from“ more important or „freedom to“? Do only those have freedom who can afford it or those that have nothing left to lose? Can you make a living with free information? Can you sell free beer? 02 Funded by Table of Contents Intro 02 OPEN SOCIETY INSTITUTE & Soros FoundationsNetwork The Issues of WOS 4 04 Programmme 08 Panels 08 Workshops 19 Specials 27 Schedule 32 Locations 36 Media Partners www.zeit.de F A C H B U C H H A N D L U N G 03 The Issues of WOS4 labels of digital music. Copyright law protects the author subject and its „intellectual property“ as they were formulated in the 18th century. By con- trast, the media environment of the 21st century Authorship and Culture supports the remixing of existing works and an Freedom intellectual generosity und promiscuity. In appro- Thanks to the Digital Revolution priations, tropicalisations, hybrids and mashups culture is being made by all. the author does not disappear at all but as a point Flickr, YouTube and the Internet of crystallisation of reputation her role is being Archive prove it. Cultural configurations are shif- renegotiated – between personality rights and fre- ting fundamentally, from daily practices to whole edom of art, between wage labour of professionals biographies, from strategies of referring to cultu- and self-expression of all. ral heritage to new musical and visual genres. The effect is Brazil has taken on a special role of the nation of the most pronounced free culture. Through the „Pontos de Cultura“ hun- where from creation dreds of local cultural groups in the whole country to distribution and are brought into the digital age, thanks to recycled perception the hardware, free software and a network, in which work never they present their creations and learn from each leaves the other. Also in international fora Brazil promotes cul- digital tural diversity, access to knowledge and a more realm as equitable global knowledge order. The age of in the Wikipedia and Open Access in the sciences – and case of with it WOS4 – raises old questions in new ways: the net- Does quality arise through collectivity or competiti- 04 With friendly support by on, through free cooperation amoung basis free culture has emerged. equals or through expertocracy, Today’s clash of civilizations takes TransAtlantic Consumer through networks or hierarchies? place between Creative Commons Dialogue (TACD) supported by and creative industries. On the one the John D. and Catherine T. MacArthur Foundation Panels: Brazil, the Free Culture hand Digital Restrictions Wikimedia Deutschland e.V. Nation • The Read-Write Society • Net- Management (DRM) is used in an BEK – Bergen Center for labels: Niche, Long Tail, Blueprint • attempt to create scarcity in order to Electronic Arts, Norway Linux Art & Copyright • Quality Manage- generate a market. Individual creati- Information ment in Free Content vity turns into “intellectual property.” Culture turns into “content.” Systems AG sinma gmbh Stadtkultur Berlin Twist4 Medienlabor On the other hand there is creation Economy and from abundance. “Commons-based Infomation Labour peer production” is what Yale law scholar Yochai Benkler calls the Public domain and model that proved itself so powerfully commons know- in free software and in Wikipedia. ledge are prerequisites of innovation. Culture is exchange and reciprocal That much is clear. Free creative inspiration. What is technologically collaboration brings forth not only possible and a millionfold reality in new forms of artistic expression, but peer-to-peer networks cannot be rol- also welfare and therefore incentives led-back by law or technology. for authors and users. The means of Thereby the question becomes cen- production and distribution of infor- tral how money can be earned with mation are no longer scarce. On this free bits. 05 Is a market for cultural goods feasible without any copyright enforcement? The Nigerian film industry that has become the third largest behind Rules and Tools Hollywood and Bollywood seems to prove it. Added Rules of Freedom value through physical distribution on VHS tape or disc, or through performance and contract pro- Copyright law like never before gramming, voluntary and statutory arrangements plays a central role in the artistic by which users collectively remunerate authors and economic conditions of creative production. and performers, and arrangements by which users Since the turn of the millennium it has been adap- jointly buy a work for it to be free, are among the ted to the new digital environment. Did this adapta- models that will be discussed at WOS4. A separate tion succeed? Where does it hinder innovation, panel is dedicated to the question how in biotech- where does it support the structures of free cultu- nology free innovation and profit can go together. re? The European Commission is currently revie- wing the Directive on Copyright in the Information Panels: Information Freedom Rules • Business and Society from 2001. WOS4 has invited the protago- the Commons • Paris Accord: Composers, Perfor- nists to elaborate on the issues at hand. mers and the Public • Open Source Biotechnology Licences like the GPL and those of Creative Commons with the means of copyright produce the commons that enables the cooperative creation of free culture. Also these licences are this year under- going critical review. The electromagnetic spectrum – the central resource for the increasingly mobile, radio-based media environment – is due for re- regulation as well. What are the options, which are 06 Partners: favourable to a free infrastructure? Free Software is the pioneer and role model for all branches of free Department for Digital Culture • culture that follow. It is established and at the Ministry of Culture • Brazil, same time continues to be highly dynamic. What Center for Technology & Society (CTS) at the are the next chapters in this success story? Does Fundação Getulio Vargas the focus shift from software to data or to the open (FGV) • School of Law in Rio interfaces of web-services? With the trend towards de Janeiro, Brazil • newthin- king network, Berlin • Waag mashups, what remains of privacy? Society, Amsterdam • OLSR „Die Gedanken sind frei“ – Eben Moglen, one of the Experiment by Freifunk, legal protagonists of free culture, reminded us at Berlin • tOSSad, Competence WOS3 of this battle call that echoes through the cen- Network for Media Design • PUBLIC VOICE Lab, Vorarl- turies. In contrast to those of our ancestors, our berg • University of Applied movement, the movement of free culture is not utopi- Sciences • Creative Commons • an but creates facts. Based on free means of produc- FOSS.IN, Netzwerk Neue Medien • Forum Informatik- tion and distribution new structures of organisation erInnen für Frieden und and income emerge, free art and music, free technolo- gesellschaftliche Verantwort- gy and possibly even a free society. WOS4 will contri- ung (FIfF) • Berliner Unix User bute to advancing this freedom movement. Group, mikro e. V. Panels: EU Copyright Directive, Review and Implementation • The Read-Write Society • The Future of Free Software • Open APIs • Freedom Expanded • Open Spectrum 07 Opening Rasmus Fleischer, Piratbyrån, Stockholm • Carmen Weisskopf, Bitnik.org, Zurich • Doma Opening Speeches Smoljo, Bitnik.org, Zurich • Alexei Blinov, Hive 12:00, Columbia Club, Thursday, developer, London 14 September 2006, The space of the technically feasable, socially pro- Thorsten Schilling, Head of the Multimedia & IT gressive, and culturally innovative is much more Division of the German Federal Agency for Civic extensive than the one bound by the law, particu- Education, Bonn larly copyright law. In this larger space, we can see the glimpses of an informational culture where the Wolfgang Coy, Institute for Informatics, Chair for boundaries between "producers" and "users" are Informatics in Education and Society, Humboldt almost completely eroded,
Recommended publications
  • Openness in the Music Business– How Record Labels and Artists May Profit from Reducing Control
    Table of Contents TECHNISCHE UNIVERSITÄT MÜNCHEN Dr. Theo Schöller-Stiftungslehrstuhl für Technologie- und Innovationsmanagement Openness in the music business– How record labels and artists may profit from reducing control Johannes L. Wechsler Vollständiger Abdruck der von der Fakultät für Wirtschaftswissenschaften der Technischen Universität München zur Erlangung des akademischen Grades eines Doktors der Wirtschaftswissenschaften (Dr. rer. pol.) genehmigten Dissertation. Vorsitzender: Univ.-Prof. Dr. I. Welpe Prüfer der Dissertation: 1. Univ.-Prof. Dr. J. Henkel 2. Univ.-Prof. Dr. F. v. Wangenheim Die Dissertation wurde am 09.12.2010 bei der Technischen Universität München eingereicht und durch die Fakultät für Wirtschaftswissenschaften am 11.05.2011 angenommen. i Table of Contents Table of Contents DETAILED TABLE OF CONTENTS .................................................................................................... II LIST OF FIGURES .................................................................................................................................. V LIST OF TABLES ................................................................................................................................. VII LIST OF ABBREVIATIONS..................................................................................................................IX ABSTRACT..............................................................................................................................................XI 1 INTRODUCTION ......................................................................................................................
    [Show full text]
  • The Song Remains … the Same? Three Case Studies of Issues of Digital Preservation in Second Life Performance Practices
    The Song Remains … The Same? Three Case Studies of Issues of Digital Preservation in Second Life Performance Practices Dennis Moser I. Conceptual Differences Across Disciplines: Needs & Approaches The practice of documentation of performances such as music, theater, and dance and performance art is an integral part of the cultural record. As such, it is subject to change and evolution over time, as well as the vagaries of natural catastrophe, social disorder, or any of the myriad disrupters of human history. The application of the practice of documentation varies according to the discipline utilizing it; indeed, even its efficacy varies from culture to culture and from discipline to discipline. Couple this with our movement deeper and deeper into the use of digital technology for the manifestation of culture and we must grapple with new solutions for capturing and conveying the essentials of these acts of expression. The emergence of performance and installation art in the 20th century gave rise to a field of critical theory somewhat at odds with other approaches of documentation, couched as it was in the visual arts. While aspects of theater and dance have influenced this critical theory, the performance practice considerations of music have not played as much a role in defining it. Indeed, considerable discussion has been generated, over understanding just what comprises “documentation”, whether photography is ‘documentary’ or ‘theatrical’, or if it is a ‘conceptual medium for documentation’ (Taylor, 2009). This reflects a concern for the “visual” aspect of “performance” art as opposed to the temporal aspects so inherent in both music and dance.
    [Show full text]
  • Hierarchical Categorisation of Web Tags for Delicious
    HIERARCHICAL CATEGORISATION OF WEB TAGS FOR DELICIOUS J. Parra-Arnau, A. Perego, E. Ferrari, J. Forné and D. Rebollo-Monedero1 INTRODUCTION In the scenario of social bookmarking, a user browsing the Web bookmarks web pages and assigns free-text labels (i.e., tags) to them according to their personal preferences. The benefits of social tagging are clear – tags enhance Web content browsing and search. However, since these tags may be publicly available to any Internet user, a privacy attacker may collect this information and extract an accurate snapshot of users’ interests or user profiles, containing sensitive information, such as health-related information, political preferences, salary or religion. In order to hinder attackers in their efforts to profile users, this report focuses on the practical aspects of capturing user interests from their tagging activity. More accurately, we study how to categorise a collection of tags posted by users in one of the most popular bookmarking services, Delicious (http://delicious.com). METHODOLOGY As frequently done in collaborative tagging sites, the profile of a user is modelled as a tag cloud, that is, a visual representation where tags are weighted according to their frequency of use. Note that tag clouds are in essence equivalent to normalized histograms of tags. Nevertheless, the representation of a user profile as a cloud, or equivalently as a normalized histogram, of all the tags submitted by users is clearly an inappropriate approach; not only because of the intractability of the profile, but also because it makes it difficult to have a quick overview of the user interests. For example, for users posting the tags “welfare”, “Dubya” and “Katrina” it would be preferable to have a higher level of abstraction that enables us to conclude, directly from the inspection of the user profile, that these users are interested in politics.
    [Show full text]
  • Text of the German Application of Art of Coding
    This is the Text of the German application of Art of Coding (www.http://demoscene-the-art-of-coding.net) with the purpose of bringing the demoscene onto the ​ ​ list of UNESCO intangible cultural heritage of humanity. The application was submitted in Oct 2019 and has been written in an collaborative community effort led by Tobias Kopka supported by Andre Kudra, Stephan Maienhöfer, Gleb Albert, Christian Brandt, Andreas Lange and many more who gave their hands at Digitale Kultur und Tastatur und Maus e.V. The structure depends on the form, which is given by the German UNESCO. In spite the structure differs from forms used in other countries text modules can be used for application in other countries. The texts in square brackets are part of the German form. Also every kind of feedback is welcome, which could be taken into account for future use. Use ‘team (at) demoscene-the-art-of-coding.net’ 1. Type of Immaterial Cultural Heritage [Please tick the applicable sections and elaborate in keywords (multi-selection possible, but not mandatory)] Section A) verbally passed on traditions and expressions [keywords]: own technical vocabulary, own idiom with specialized terminology, English is lingua franca Section B) performing arts (music, theatre, dance) [keywords]: composition, performant, live, public presentation, animation Section C) social tradition, (seasonal) celebration and ritual [keywords]: demoparties, competitions, visitor voting, price ceremonies Section D) Knowledge and customs, related to nature or the universe [keywords]: digitalized living environment, cyberspace, virtual reality Section E) traditional craftsmanship [keywords]: coding, composition, animation, adoption, do-it-yourself Section F) other 2.
    [Show full text]
  • Digimag46.Pdf
    DIGICULT Digital Art, Design & Culture Founder & Editor-in-chief: Marco Mancuso Advisory Board: Marco Mancuso, Lucrezia Cippitelli, Claudia D'Alonzo Publisher: Associazione Culturale Digicult Largo Murani 4, 20133 Milan (Italy) http://www.digicult.it Editorial Press registered at Milan Court, number N°240 of 10/04/06. ISSN Code: 2037-2256 Licenses: Creative Commons Attribution-NonCommercial-NoDerivs - Creative Commons 2.5 Italy (CC BY- NC-ND 2.5) Printed and distributed by Lulu.com E-publishing development: Loretta Borrelli Cover design: Eva Scaini Digicult is part of the The Leonardo Organizational Member Program TABLE OF CONTENTS Marco Mancuso Persepolis 2.0: Creative Support To Iran .................................................................. 3 Mark Hancock Vlogging, Networked Cinematic Poetics ................................................................. 9 Marco Mancuso Pirates At The Parliament: The Big Dream?! .......................................................... 14 Davide Anni A New Center For Art and Technologies ............................................................... 24 Loretta Borrelli Hackmeeting 2009: Meeting With The Debian Community .............................. 27 Philippa Barr Alessandro De Gloria, From Child’s Play To Serious Games ............................... 33 Alessio Galbiati Rip: A Remix Manifesto. A Specter Wanders In The Net .................................... 39 Silvia Casini The Ethics Of Gaze: Raymond Depardon and William Kentridge ...................... 43 Giulia Baldi Soundclusters:
    [Show full text]
  • Camila Schafer
    UNIVERSIDADE DO VALE DO RIO DOS SINOS (UNISINOS) PROGRAMA DE PÓS-GRADUAÇÃO EM CIÊNCIAS DA COMUNICAÇÃO (PPGCC) NÍVEL MESTRADO CAMILA SCHÄFER ENTRE O NOVO E O OBSOLETO: MEMÓRIA, RASTROS E AURA DO HARDWARE NA CHIPMUSIC SÃO LEOPOLDO Março de 2014 Camila Schäfer ENTRE O NOVO E O OBSOLETO: MEMÓRIA, RASTROS E AURA DO HARDWARE NA CHIPMUSIC Dissertação apresentada como requisito parcial para a obtenção do título de Mestre , pelo Programa de Pós- Graduação em Ciências da Comunicação da Universidade do Vale do Rio dos Sinos – UNISINOS. Área de concentração: Processos Midiáticos. Linha de Pesquisa: Mídias e Processos Audiovisuais. Orientador: Profª. Drª. Suzana Kilpp São Leopoldo Março de 2014 S296e Schäfer, Camila Entre o novo e o obsoleto: memória, rastros e aura do hardware na Chipmusic/ por Camila Schäfer. -- São Leopoldo, 2014. 136 f.: il. color; 30 cm. Dissertação (mestrado) – Universidade do Vale do Rio dos Sinos, Programa de Pós-Graduação em Ciências da Comunicação, São Leopoldo, RS, 2014. Área de concentração: Processos midiáticos. Linha de Pesquisa: Mídias e processos audiovisuais. Orientação: Profª. Drª. Suzana Kilpp, Escola da Indústria Criativa. 1.Videogames – Sonoplastia. 2.Jogos eletrônicos – Sonoplastia. 3.Som – Registro e reprodução – Técnicas digitais. 4.Computador – Música. 5.Hardware. I.Kilpp, Suzana. II.Título. CDU 004:794 004.4'277.4:794 Catalogação na publicação: Bibliotecária Carla Maria Goulart de Moraes – CRB 10/1252 AGRADECIMENTOS Como a maioria dos textos de agradecimento, inicio este reafirmando o que muitos outros já disseram: nenhuma pesquisa se constrói sozinha, assim como nenhum pesquisador realiza seu trabalho e se desenvolve sem a contribuição de outras pessoas.
    [Show full text]
  • 1.1. Circuit-Bending and DIY Culture
    1.1. Circuit-bending and DIY culture Alexandre Marino Fernandez1 Fernando Iazzetta 1 Abstract This article analyses Circuit-Bending and its relation to the Do-it-yourself (DIY) culture. Circuit- bending is an experimental music practice which consists of opening up low voltage (battery powered) electronic devices (musical toys, radio devices, cd players, etc. – mostly technological waste) and of changing (bend) the way electricity flows through their circuits in order to achieve an ‘interesting’ result. After presenting the work of some artists who make use of this methodology we introduce the concept of proletarianisation by philosopher Bernard Stiegler and how such methodologies can act as de-proletarianisation tactics. Then, we present the Do-it-together (DIT) or Do-it-with-others (DIWO) discussion to bring into scene the notion of Relational Aesthetics. Keywords: Circuit-Bending; De-proletarianisation; DIY Culture; Relational Aesthetic Introduction This article relates Circuit-Bending to DIY culture focusing on the anti-consumerist, rebellious and creative aspects of this experimental practice. Generally speaking, circuit-bending consists of opening up battery powered electronic devices and of changing (bend) the way electricity flows through their circuits in order to achieve an ‘interesting’ result. One typically practices circuit-bending by removing and/or adding electronic components, connecting different circuits, or even adding organic elements to the circuit (bender’s body or even fruits and vegetables). The next step usually calls for soldering the components into the circuit or marking specific places to be touched. Finally, sometimes a case is designed for accommodating this newly created instrument. The technique was named in 1992 by Qubais Reed Ghazala, in a series of articles he wrote for Experimental Music Instrument magazine.
    [Show full text]
  • BIBLIOGRAPHY Commons People Maanagingbidin, Crystal
    Cover Page The handle http://hdl.handle.net/1887/73550 holds various files of this Leiden University dissertation. Author: Juliastuti, N. Title: Commons people: managing music and culture in contemporary Yogyakarta Issue Date: 2019-05-21 BIBLIOGRAPHY COMMONS PEOPLE MAANAGINGbidin, Crystal. MUSI (2016).C AND CULTUREAren’t These IN CONTEM Young, RPichORARY Women YOGYAKARTA Doing Vain Things Online?: Influencer Selfies as Subversive Frivolity. Social Media + Society, April-June 2016, 1-17. Agamben, Giorgio. (2009). “What is an Apparatus?” and Other Essays. Stanford: Stanford University Press. Allen, Gwen. (2011). Artists’ Magazines: An Alternative Space for Art. Cambridge and London: The MIT Press. Al Rahab, Amiruddin. (2014). Ekonomi Berdikari Sukarno [Sukarno’s Berdikari Economy]. Jakarta: Komunitas Bambu. Anderson, Benedict. (2006). Imagined Communities: Reflections on the Origin and Spread of Nationalism. London and New York: Verso. Ang, Ien. (1991). Desperately Seeking the Audience. London and New York: Routledge. Antariksa. (2005). Tuan Tanah Kawin Muda: Hubungan Seni Rupa-Lekra 1950-1965. [A landlord married young: The relation between visual art and Lekra 1950-1965]. Yogyakarta: Yayasan Seni Cemeti. Aribowo, Taufiq. (2016). Netlabel, Kurasi dan Pengarsipan [Netlabel, Curation, and Archiving]. In Hermiasih L. (Ed.), Ensemble: Mozaik Musik dalam Masyarakat [Ensemble: The Mosaic of Music in Society] (pp.103-115). Yogyakarta: LARAS – Studies of Music in Society in collaboration with Tan Kinira. Asmaning, Titah. (2014). Walk the Folk: Picnic, music, stories, and walking. Retrieved from http://majalahcobra.com/blog/walk-the-folk-piknik- musik-kisah-dan-jalan-kaki.html/ -- (2015). Walk the Folk #2: A magic celebration of the ordinary day. Retrieved from http://majalahcobra.com/blog/walk-the-folk-2- perayaan-ajaib-tentang-hari-yang-biasa.html Barendregt, Bart.
    [Show full text]
  • Download Techno Music Mp3 Free
    Download techno music mp3 free Hand searched, picked, and promoted indie techno safe legal easy to download. Free Techno mp3 downloads. The Free Music Archive offers free downloads under Creative Commons and other licenses. We also offer a very large repository of free birthday songs you can. Play full lists of songs. Top Techno songs. Loading player Songs in this list: Monsters Dubstep Remix []. 1. Downloads. Bassbooster []. Play Tekno Popular Songs, Download Latest Tekno Songs from , Wide range of Songs collection for Tekno. In The Hall Of The Mountain King (techno Remix). Artist: Techno New Waver4'33 Techno Re (4'33" (techno Remix) New Waver) Ektoplazm - Free Music Portal and Psytrance Netlabel - MP3, FLAC, and WAV Downloads. Here at Ektoplazm we usually restrict techno to the slower (> BPM) offerings, filing faster material under Download the latest version here. From classic tracks to new, exclusive techno, explore Beatport's selection of techno tracks here. techno MP3 Downloads + Playlists, DJ Charts, DJ Mixes, News & more. Techno music originated from Detroit, USA during the mid to late s. .. Minimal, Progressive, and Techno tracks – or MP3 file formats, all DRM-free. Free download Techno mp3 music. Best Mp3 music download for free - ! Free Downloads Elephunk Returns With Yet Another Massive Techno Track Halfway through and it's been nothing short of a fantastic for dance music. Listen to the best Dark techno & Free download & Techno shows. studio Set / Techno. by Montana Music. 4 1 Cristian Glitch Set Marzo de mp3. Top Techno Songs is a free download techno mix containing the best top techno tracks for djing and listening to for the month.
    [Show full text]
  • X X X P O O LP O O L P O O LP O O L P O O LP
    x x P O L x x P O L x P O L x x P O L x x x P O L x x x P O L P O L P O L P O L P O L P O L P O L P O L P O L P O L P O L P O L P O L P O L P O L P O L P O L P O L P O L P O L P O L P O L P O L P O L x xxxx P O L x xxx xx x x P O L x x x x P O L x x x P O L P O L xx x P O L x P O L P O L x x P O L x x P O L xx P O L xx x x x x xx P O L x P O L x x x x Towards Narrative structures of communication, rather than By Harry Burke objects or even ideas. x Through Bateson, Radical Software +"1#!$%#+&0/!+$-#52+($!$!'"-2%#:+,'"3%$#'$.- This essay intends to serve as a criti- ers, Ira Schneider, Frank Gillette and Nam October 2011 cal assimilation of two moments in art his- June Paik) learnt to explore beyond the tory, the emergent moments of video and material lens, towards context, or integra- (post-)internet. Although largely historical tion. Thus was instigated a manoeuvre !"#!$%#&'()%*#!$#+!,%#"'"-$.-/-%%#$'#0"1#+# perhaps not fully articulated until the turn new footing from which to understand art of the millennium, in Rosalind Krauss’s of the present moment, or a new position own explorations of the post-medium from which to return.
    [Show full text]
  • March 15, 2009)
    Transformative Works and Cultures, special issue on Games as transformative works, No. 2 (March 15, 2009) Editorial Rebecca Carlson, Games as transformative works Praxis Robertson Allen, The Army rolls through Indianapolis: Fieldwork at the Virtual Army Experience Rebecca Carlson, "Too Human" versus the enthusiast press: Video game journalists as mediators of commodity value Casey O'Donnell, The everyday lives of video game developers: Experimentally understanding underlying systems/structures Mark Chen, Social dimensions of expertise in "World of Warcraft" players Michael Robert Underwood, The friends that game together: A folkloric expansion of textual poaching to genre farming for socialization in tabletop role-playing games Anastasia Marie Salter, “Once more a kingly quest”: Fan games and the classic adventure genre Kevin Driscoll & Joshua Diaz, Endless loop: A brief history of chiptunes Symposium Will Brooker, Maps of many worlds: Remembering computer game fandom in the 1980s Thien-bao Thuc Phi, Game over: Asian Americans and video game representation Braxton Soderman, Intrinsic motivation: "flOw," video games, and participatory culture Rebecca Bryant, "Dungeons & Dragons": The gamers are revolting! Amanda Odom, An examination of living through enjoyment: Live-action role-play Joe Bisz, The birth of a community, the death of the win: Player production of the “Middle-earth Collectible Card Game” Julia Beck & Frauke Herrling, Playing Sue Interviews Geoffrey Long, Interview with Paul Marino Clara Fernández-Vara, Interview with Doris C. Rusch TWC Editor, Interview with Tony O’Driscoll TWC Editor, Diane E. Levin: Child’s play as transformative work Reviews John Finlay Kerr, "Second person: Role-playing and story in games and playable media," edited by Pat Harrigan and Noah Wardrip-Fruin Gina Serafin-Persson, "Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming," edited by Yasmin B.
    [Show full text]
  • They Just Don't Have It
    Historia y presencia del Arte Sonoro en España They just don´t have it. Mikel R. Nieto October 20, 2014, in the Galapagos Islands (Ecuador) Talking about music is a succession of battles; it’s an entire war; every battle is an attempt to define the unattainable, the unfathomable part of the human being. Every war is a war lost, in advance; writing about music is definitely not practical, it is an internal struggle in text form. Music is not written, it is inscribed in our memory, by perception, by listening. Why write about music, then, if it alone describes itself? It is engraved in our experience, in our perception, in our hearing, in our memory. In memoriam. Writing about music is a tribute, in the past, in the present without a future. Then, when I take a book and read a text that tells me about music, I listen, I appreciate it; especially because I feel reflected, within human limitation, to describe the indescribable, beyond perception, beyond our limits. (a)1 A reality. One possible fiction. Or two or three. 1 (a) – The letters stand We try to meet its terms, its borders, its limits, to understand for quotations from it, to think it. We limit ourselves to thinking; we think of limiting other authors that ac- it, narrowing it, marginalizing it, finishing it, but do not conceive company the text, loca- that its boundaries are our own limits: the limits of our perception. ted at the end. (1) – The numbers are We project onto music all our possibilities, all our knowledge, the for the footnotes.
    [Show full text]