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ROADS and BRIDGES: the UNSEEN LABOR BEHIND OUR DIGITAL INFRASTRUCTURE Preface
Roads and Bridges:The Unseen Labor Behind Our Digital Infrastructure WRITTEN BY Nadia Eghbal 2 Open up your phone. Your social media, your news, your medical records, your bank: they are all using free and public code. Contents 3 Table of Contents 4 Preface 58 Challenges Facing Digital Infrastructure 5 Foreword 59 Open source’s complicated relationship with money 8 Executive Summary 66 Why digital infrastructure support 11 Introduction problems are accelerating 77 The hidden costs of ignoring infrastructure 18 History and Background of Digital Infrastructure 89 Sustaining Digital Infrastructure 19 How software gets built 90 Business models for digital infrastructure 23 How not charging for software transformed society 97 Finding a sponsor or donor for an infrastructure project 29 A brief history of free and public software and the people who made it 106 Why is it so hard to fund these projects? 109 Institutional efforts to support digital infrastructure 37 How The Current System Works 38 What is digital infrastructure, and how 124 Opportunities Ahead does it get built? 125 Developing effective support strategies 46 How are digital infrastructure projects managed and supported? 127 Priming the landscape 136 The crossroads we face 53 Why do people keep contributing to these projects, when they’re not getting paid for it? 139 Appendix 140 Glossary 142 Acknowledgements ROADS AND BRIDGES: THE UNSEEN LABOR BEHIND OUR DIGITAL INFRASTRUCTURE Preface Our modern society—everything from hospitals to stock markets to newspapers to social media—runs on software. But take a closer look, and you’ll find that the tools we use to build software are buckling under demand. -
Hacker Public Radio
hpr0001 :: Introduction to HPR hpr0002 :: Customization the Lost Reason hpr0003 :: Lost Haycon Audio Aired on 2007-12-31 and hosted by StankDawg Aired on 2008-01-01 and hosted by deepgeek Aired on 2008-01-02 and hosted by Morgellon StankDawg and Enigma talk about what HPR is and how someone can contribute deepgeek talks about Customization being the lost reason in switching from Morgellon and others traipse around in the woods geocaching at midnight windows to linux Customization docdroppers article hpr0004 :: Firefox Profiles hpr0005 :: Database 101 Part 1 hpr0006 :: Part 15 Broadcasting Aired on 2008-01-03 and hosted by Peter Aired on 2008-01-06 and hosted by StankDawg as part of the Database 101 series. Aired on 2008-01-08 and hosted by dosman Peter explains how to move firefox profiles from machine to machine 1st part of the Database 101 series with Stankdawg dosman and zach from the packetsniffers talk about Part 15 Broadcasting Part 15 broadcasting resources SSTRAN AMT3000 part 15 transmitter hpr0007 :: Orwell Rolled over in his grave hpr0009 :: This old Hack 4 hpr0008 :: Asus EePC Aired on 2008-01-09 and hosted by deepgeek Aired on 2008-01-10 and hosted by fawkesfyre as part of the This Old Hack series. Aired on 2008-01-10 and hosted by Mubix deepgeek reviews a film Part 4 of the series this old hack Mubix and Redanthrax discuss the EEpc hpr0010 :: The Linux Boot Process Part 1 hpr0011 :: dd_rhelp hpr0012 :: Xen Aired on 2008-01-13 and hosted by Dann as part of the The Linux Boot Process series. -
Luigi Documentation Release 2.8.13
Luigi Documentation Release 2.8.13 The Luigi Authors Apr 29, 2020 Contents 1 Background 3 2 Visualiser page 5 3 Dependency graph example 7 4 Philosophy 9 5 Who uses Luigi? 11 6 External links 15 7 Authors 17 8 Table of Contents 19 8.1 Example – Top Artists.......................................... 19 8.2 Building workflows........................................... 23 8.3 Tasks................................................... 28 8.4 Parameters................................................ 33 8.5 Running Luigi.............................................. 36 8.6 Using the Central Scheduler....................................... 38 8.7 Execution Model............................................. 41 8.8 Luigi Patterns............................................... 43 8.9 Configuration............................................... 48 8.10 Configure logging............................................ 60 8.11 Design and limitations.......................................... 61 9 API Reference 63 9.1 luigi package............................................... 63 9.2 Indices and tables............................................ 248 Python Module Index 249 Index 251 i ii Luigi Documentation, Release 2.8.13 Luigi is a Python (2.7, 3.6, 3.7 tested) package that helps you build complex pipelines of batch jobs. It handles dependency resolution, workflow management, visualization, handling failures, command line integration, and much more. Run pip install luigi to install the latest stable version from PyPI. Documentation for the latest release is hosted on readthedocs. Run pip install luigi[toml] to install Luigi with TOML-based configs support. For the bleeding edge code, pip install git+https://github.com/spotify/luigi.git. Bleeding edge documentation is also available. Contents 1 Luigi Documentation, Release 2.8.13 2 Contents CHAPTER 1 Background The purpose of Luigi is to address all the plumbing typically associated with long-running batch processes. You want to chain many tasks, automate them, and failures will happen. -
Openness in the Music Business– How Record Labels and Artists May Profit from Reducing Control
Table of Contents TECHNISCHE UNIVERSITÄT MÜNCHEN Dr. Theo Schöller-Stiftungslehrstuhl für Technologie- und Innovationsmanagement Openness in the music business– How record labels and artists may profit from reducing control Johannes L. Wechsler Vollständiger Abdruck der von der Fakultät für Wirtschaftswissenschaften der Technischen Universität München zur Erlangung des akademischen Grades eines Doktors der Wirtschaftswissenschaften (Dr. rer. pol.) genehmigten Dissertation. Vorsitzender: Univ.-Prof. Dr. I. Welpe Prüfer der Dissertation: 1. Univ.-Prof. Dr. J. Henkel 2. Univ.-Prof. Dr. F. v. Wangenheim Die Dissertation wurde am 09.12.2010 bei der Technischen Universität München eingereicht und durch die Fakultät für Wirtschaftswissenschaften am 11.05.2011 angenommen. i Table of Contents Table of Contents DETAILED TABLE OF CONTENTS .................................................................................................... II LIST OF FIGURES .................................................................................................................................. V LIST OF TABLES ................................................................................................................................. VII LIST OF ABBREVIATIONS..................................................................................................................IX ABSTRACT..............................................................................................................................................XI 1 INTRODUCTION ...................................................................................................................... -
Writing the Biography of a Notebook
Writing the Biography of a Notebook Interpreting a richly decorated baroque notebook from the collection of the Rijksmuseum Amsterdam MA thesis Conservation and Restoration of Cultural Heritage: Technical Art History Student: Anneke Hoekstra Student number: 10454780 Thesis supervisor: prof. dr. H.H.M. (Erma) Hermens Second reader: dr. H. (Herman) den Otter Word count: 17992 University of Amsterdam, Amsterdam July 2020 Writing the Biography of a Notebook Abstract Juli 2020, Anneke Hoekstra (10454780) In het interdisciplinaire MA-scriptieonderzoek aan de Universiteit van Amsterdam ‘Writing the Biography of a Notebook: interpreting a richly decorated baroque notebook from the collection of the Rijksmuseum Amsterdam’, fungeert het object BK-17172 als primaire bron. De ‘levensloop’ van het object wordt onderzocht, om te achterhalen hoe, waar en wanneer het is vervaardigd en op welke wijze en door wie het is gebruikt. July 2020, Anneke Hoekstra (10454780) In the interdisciplinary MA thesis project at the University of Amsterdam ‘Writing the Biography of a Notebook: interpreting a richly decorated baroque notebook from the collection of the Rijksmuseum Amsterdam’, the object BK-17172 is the primary source. The object’s ‘life cycle’ is investigated, to determine how, where and when it was manufactured and in what manner and by whom it was used. 2 Hoekstra, UvA, 2020 Writing the Biography of a Notebook Figure 1a, b, c. From left to right: front, inside, and back of the notebook. Anonymous, Notebook of tortoise, with decorations of gold, enamel and gemstones. In the closing a pencil, decorated with an enamelled bust, Rijksmuseum Amsterdam, Amsterdam (BK-17172), ca. 1710-1730, Dresden, Tortoise, gold, enamel and gemstones, h. -
LAMP and the REST Architecture Step by Step Analysis of Best Practice
LAMP and the REST Architecture Step by step analysis of best practice Santiago Gala High Sierra Technology S.L.U. Minimalistic design using a Resource Oriented Architecture What is a Software Platform (Ray Ozzie ) ...a relevant and ubiquitous common service abstraction Creates value by leveraging participants (e- cosystem) Hardware developers (for OS level platforms) Software developers Content developers Purchasers Administrators Users Platform Evolution Early stage: not “good enough” solution differentiation, innovation, value flows Later: modular architecture, commoditiza- tion, cloning no premium, just speed to market and cost driven The platform effect - ossification, followed by cloning - is how Chris- tensen-style modularity comes to exist in the software industry. What begins as a value-laden proprietary platform becomes a replaceable component over time, and the most successful of these components finally define the units of exchange that power commodity networks. ( David Stutz ) Platform Evolution (II) Example: PostScript Adobe Apple LaserWriter Aldus Pagemaker Desktop Publishing Linotype imagesetters NeWS (Display PostScript) OS X standards (XSL-FO -> PDF, Scribus, OOo) Software Architecture ...an abstraction of the runtime elements of a software system during some phase of its oper- ation. A system may be composed of many lev- els of abstraction and many phases of opera- tion, each with its own software architecture. Roy Fielding (REST) What is Architecture? Way to partition a system in components -
The Song Remains … the Same? Three Case Studies of Issues of Digital Preservation in Second Life Performance Practices
The Song Remains … The Same? Three Case Studies of Issues of Digital Preservation in Second Life Performance Practices Dennis Moser I. Conceptual Differences Across Disciplines: Needs & Approaches The practice of documentation of performances such as music, theater, and dance and performance art is an integral part of the cultural record. As such, it is subject to change and evolution over time, as well as the vagaries of natural catastrophe, social disorder, or any of the myriad disrupters of human history. The application of the practice of documentation varies according to the discipline utilizing it; indeed, even its efficacy varies from culture to culture and from discipline to discipline. Couple this with our movement deeper and deeper into the use of digital technology for the manifestation of culture and we must grapple with new solutions for capturing and conveying the essentials of these acts of expression. The emergence of performance and installation art in the 20th century gave rise to a field of critical theory somewhat at odds with other approaches of documentation, couched as it was in the visual arts. While aspects of theater and dance have influenced this critical theory, the performance practice considerations of music have not played as much a role in defining it. Indeed, considerable discussion has been generated, over understanding just what comprises “documentation”, whether photography is ‘documentary’ or ‘theatrical’, or if it is a ‘conceptual medium for documentation’ (Taylor, 2009). This reflects a concern for the “visual” aspect of “performance” art as opposed to the temporal aspects so inherent in both music and dance. -
Introduction Points
Introduction Points Ahmia.fi - Clearnet search engine for Tor Hidden Services (allows you to add new sites to its database) TORLINKS Directory for .onion sites, moderated. Core.onion - Simple onion bootstrapping Deepsearch - Another search engine. DuckDuckGo - A Hidden Service that searches the clearnet. TORCH - Tor Search Engine. Claims to index around 1.1 Million pages. Welcome, We've been expecting you! - Links to basic encryption guides. Onion Mail - SMTP/IMAP/POP3. ***@onionmail.in address. URSSMail - Anonymous and, most important, SECURE! Located in 3 different servers from across the globe. Hidden Wiki Mirror - Good mirror of the Hidden Wiki, in the case of downtime. Where's pedophilia? I WANT IT! Keep calm and see this. Enter at your own risk. Site with gore content is well below. Discover it! Financial Services Currencies, banks, money markets, clearing houses, exchangers. The Green Machine Forum type marketplace for CCs, Paypals, etc.... Some very good vendors here!!!! Paypal-Coins - Buy a paypal account and receive the balance in your bitcoin wallet. Acrimonious2 - Oldest escrowprovider in onionland. BitBond - 5% return per week on Bitcoin Bonds. OnionBC Anonymous Bitcoin eWallet, mixing service and Escrow system. Nice site with many features. The PaypalDome Live Paypal accounts with good balances - buy some, and fix your financial situation for awhile. EasyCoin - Bitcoin Wallet with free Bitcoin Mixer. WeBuyBitcoins - Sell your Bitcoins for Cash (USD), ACH, WU/MG, LR, PayPal and more. Cheap Euros - 20€ Counterfeit bills. Unbeatable prices!! OnionWallet - Anonymous Bitcoin Wallet and Bitcoin Laundry. BestPal BestPal is your Best Pal, if you need money fast. Sells stolen PP accounts. -
Text of the German Application of Art of Coding
This is the Text of the German application of Art of Coding (www.http://demoscene-the-art-of-coding.net) with the purpose of bringing the demoscene onto the list of UNESCO intangible cultural heritage of humanity. The application was submitted in Oct 2019 and has been written in an collaborative community effort led by Tobias Kopka supported by Andre Kudra, Stephan Maienhöfer, Gleb Albert, Christian Brandt, Andreas Lange and many more who gave their hands at Digitale Kultur und Tastatur und Maus e.V. The structure depends on the form, which is given by the German UNESCO. In spite the structure differs from forms used in other countries text modules can be used for application in other countries. The texts in square brackets are part of the German form. Also every kind of feedback is welcome, which could be taken into account for future use. Use ‘team (at) demoscene-the-art-of-coding.net’ 1. Type of Immaterial Cultural Heritage [Please tick the applicable sections and elaborate in keywords (multi-selection possible, but not mandatory)] Section A) verbally passed on traditions and expressions [keywords]: own technical vocabulary, own idiom with specialized terminology, English is lingua franca Section B) performing arts (music, theatre, dance) [keywords]: composition, performant, live, public presentation, animation Section C) social tradition, (seasonal) celebration and ritual [keywords]: demoparties, competitions, visitor voting, price ceremonies Section D) Knowledge and customs, related to nature or the universe [keywords]: digitalized living environment, cyberspace, virtual reality Section E) traditional craftsmanship [keywords]: coding, composition, animation, adoption, do-it-yourself Section F) other 2. -
A Survey on Content Management System, Software's and Tools
ISSN (Online) 2393-8021 IARJSET ISSN (Print) 2394-1588 International Advanced Research Journal in Science, Engineering and Technology ISO 3297:2007 Certified Vol. 4, Issue 11, November 2017 A Survey on Content Management System, Software's and Tools Madhura K Assistant Professor, Computer Science Department, Presidency University, Bangalore1 Abstract: This paper contains a survey of content management system, content management process, architecture and working. Also contains different types of tools and software. Content Management (CM) is the process for collection, delivery, retrieval, governance and overall management of information in any format. The term is typically used in reference to administration of the digital content lifecycle, from creation to permanent storage or deletion. The content involved may be images, video, audio and multimedia as well as text. A Content Management System (CMS) is a computer application that supports the creation and modification of digital content. It is typically used to support multiple users working in a collaborative environment. A Content Management System (CMS) is a tool for creating and managing digital content such as documents, text, web pages, videos and images.A content management system (CMS) is a software application or set of related programs that are used to create and manage digital content. CMSes are typically used for Enterprise Content Management (ECM) and Web Content Management (WCM). An ECM facilitates collaboration in the workplace by integrating document management, digital asset management and records retention functionalities, and providing end users with role-based access to the organization's digital assets. A WCM facilitates collaborative authoring for websites. ECM software often includes a WCM publishing functionality, but ECM webpages typically remain behind the organization's firewall. -
Digimag46.Pdf
DIGICULT Digital Art, Design & Culture Founder & Editor-in-chief: Marco Mancuso Advisory Board: Marco Mancuso, Lucrezia Cippitelli, Claudia D'Alonzo Publisher: Associazione Culturale Digicult Largo Murani 4, 20133 Milan (Italy) http://www.digicult.it Editorial Press registered at Milan Court, number N°240 of 10/04/06. ISSN Code: 2037-2256 Licenses: Creative Commons Attribution-NonCommercial-NoDerivs - Creative Commons 2.5 Italy (CC BY- NC-ND 2.5) Printed and distributed by Lulu.com E-publishing development: Loretta Borrelli Cover design: Eva Scaini Digicult is part of the The Leonardo Organizational Member Program TABLE OF CONTENTS Marco Mancuso Persepolis 2.0: Creative Support To Iran .................................................................. 3 Mark Hancock Vlogging, Networked Cinematic Poetics ................................................................. 9 Marco Mancuso Pirates At The Parliament: The Big Dream?! .......................................................... 14 Davide Anni A New Center For Art and Technologies ............................................................... 24 Loretta Borrelli Hackmeeting 2009: Meeting With The Debian Community .............................. 27 Philippa Barr Alessandro De Gloria, From Child’s Play To Serious Games ............................... 33 Alessio Galbiati Rip: A Remix Manifesto. A Specter Wanders In The Net .................................... 39 Silvia Casini The Ethics Of Gaze: Raymond Depardon and William Kentridge ...................... 43 Giulia Baldi Soundclusters: -
Camila Schafer
UNIVERSIDADE DO VALE DO RIO DOS SINOS (UNISINOS) PROGRAMA DE PÓS-GRADUAÇÃO EM CIÊNCIAS DA COMUNICAÇÃO (PPGCC) NÍVEL MESTRADO CAMILA SCHÄFER ENTRE O NOVO E O OBSOLETO: MEMÓRIA, RASTROS E AURA DO HARDWARE NA CHIPMUSIC SÃO LEOPOLDO Março de 2014 Camila Schäfer ENTRE O NOVO E O OBSOLETO: MEMÓRIA, RASTROS E AURA DO HARDWARE NA CHIPMUSIC Dissertação apresentada como requisito parcial para a obtenção do título de Mestre , pelo Programa de Pós- Graduação em Ciências da Comunicação da Universidade do Vale do Rio dos Sinos – UNISINOS. Área de concentração: Processos Midiáticos. Linha de Pesquisa: Mídias e Processos Audiovisuais. Orientador: Profª. Drª. Suzana Kilpp São Leopoldo Março de 2014 S296e Schäfer, Camila Entre o novo e o obsoleto: memória, rastros e aura do hardware na Chipmusic/ por Camila Schäfer. -- São Leopoldo, 2014. 136 f.: il. color; 30 cm. Dissertação (mestrado) – Universidade do Vale do Rio dos Sinos, Programa de Pós-Graduação em Ciências da Comunicação, São Leopoldo, RS, 2014. Área de concentração: Processos midiáticos. Linha de Pesquisa: Mídias e processos audiovisuais. Orientação: Profª. Drª. Suzana Kilpp, Escola da Indústria Criativa. 1.Videogames – Sonoplastia. 2.Jogos eletrônicos – Sonoplastia. 3.Som – Registro e reprodução – Técnicas digitais. 4.Computador – Música. 5.Hardware. I.Kilpp, Suzana. II.Título. CDU 004:794 004.4'277.4:794 Catalogação na publicação: Bibliotecária Carla Maria Goulart de Moraes – CRB 10/1252 AGRADECIMENTOS Como a maioria dos textos de agradecimento, inicio este reafirmando o que muitos outros já disseram: nenhuma pesquisa se constrói sozinha, assim como nenhum pesquisador realiza seu trabalho e se desenvolve sem a contribuição de outras pessoas.