The Mixed Martial Artists Guide Magine You're Enjoying Yourself at the Local Tavern
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The Mixed Martial Artists Guide magine you're enjoying yourself at the local tavern. A Arm Bar -Target takes a Str or Dex saving throw. If it's a man, unassuming and common, is blatently being a failure, the target takes 2d4 (Or your martial art die) nussiance while intoxicated. Your bard friend bludgening damage and target has disadvantage on melee eventually gets fed up with him and decides to swing attacks for the rest of the combat. This move can be done at him, in a flash this seemingly beligerant drunk as the grapplee. strikes a peculiar stance. In a flurry of movements Sweep/Roll -Target takes a Str or Dex saving throw. If it's Ithat could only be described as the elegance of a a failure, the target loses control in the grapple and the blade, your friend's punch is quickly caught and his arm is artist can switch posistions with the Target, and can take snapped like a measly twig. He writhes in agony on the tavern control of the grapple. This move can be done as the floor. This...this is true martial arts. Grapplee. Jiu Jitsu Master Learning the Arts Prerequisite- Jiu Jitsu Adept, Wis or Int of 15, Str or Dex of All of these arts are feats and may, like other feats, be taught 14. for a price by someone who is knowledgeable on the art or the feat can be obtained through the conventional way at This a true master of the Art. They know the ropes and then ability score improvements. Adepts of the arts should be some. They benefit from the passive bonus of Advantage in rather common to find in the world. Learning the feats might all grapple attempts and submission defenses. (Unless also take time and a good deal of coin. For all of the moves against another master or large creature) As an action they that require a DC, it is DC = 8+Prof+Str/Dex. Unless you can use advanced techniques. These are: the Pull Guard, are a monk or other martial artist class in which case the DC Americana, Ankle Lock/Knee Bar, Guillotine/Arm is DC = 8+Prof+Str/Dex+Wis. The DC for escaping a move Triangle, Omoplata/Kimura, Standing Arm Bar, and the is the same DC for defending against the move. Triangle Choke. Pull Guard -This move can be done outside of a grapple. grappling techniques Target takes a Str or Dex save. On failure, the target is This is the ground and standing arts of joint manipulations, grappled, stunned for one turn, and brought prone with various chokes, sweeps, and takedowns. This kind of combat the grappler. This move can be done as the Grapplee. is all about postions that are part of a grapple and using an Americana Armbar -Target takes a Str or Dex save. If it's opponent against himself. These techniques come from a failure, the target takes 3d4 (Or martial arts die) various arts such as Judo and Jiu-Jitsu. Two free hands are bludgening damage and the target's arm is broken, needed for these moves. These feats have an understood disabling one of the targets arms for the rest of combat. prerequisite of the Grappler or an Unarmed Combat Ankle Lock/Knee Bar -Target takes Str or Dex save. If it's (Tavern Brawler or similar) Feat. To initate these moves the a failure, target takes 2d4 (Or martial arts die) bludgening grappler needs to be in a grapple unless otherwise stated. For damage and the target's movement is reduced to half. Also each grapple there is a Grappler and a Grapplee, see below due to loss of mobility, target suffers -1 AC. in further clarifications on the rules of this. Guillotine/Arm Triangle -Target takes a Con save. If it's a failure, target takes 5d4 (Or martial arts die) bludgening damage. Jiu jitsu Adept Omoplata/Kimura -These moves are difficult and have a Prerequisite- Wis or Int score of 13, Str or Dex score of 13. -3 to the submission DC. Target takes Str or Dex save. If it's a failure, target takes 4d4 (Or martial arts die) This is a student of Jiu-Jitsu and knows the basic techniques bludgening damage. Also, the target's arm is broken as a of the art. As an action they can use a technique on a lingering injury. This move can be done as the grapplee. grappled target. These include the Rear-Naked Choke, the Standing Arm Bar- Same as normal Arm Bar but can be Arm Bar, and the Jiu Jitsu Sweep/Roll. Additionally, when done standing and out of a grapple. you successfully hit with an unarmed melee attack, you may Triangle Choke -Target takes a Con save. If the target fails attempt to grapple a target as a bonus action. the save, it falls unconscious. Every 3 turns the target may repeat the save to regain consciousness. This move can be Rear Naked Choke -Target takes a Con save. If it's a done as the grapplee. failure, the target takes (Non-Lethal) bludgening damage equal to half its health. Unless broken from hold this is repeated automatically at the beggining attacker's or target's next turn. If there is a second failure the target drops to 0 HP and is incapacitated. If at any point the target succedes the save, it regains it's HP lost during the choSampleke and the choke ends, but the grapple does not. When file incapacitated the target awakens if damaged or shaken awake by an action. If not woken the target will be asleep Credit:Phillip Lietz Illustration for 1 minute. PART 1 | Grappling 1 Kesa Gatame -Target makes a Str or Dex save. If it is a Forbidden Jiu Jitsu Training failure, the target is knocked prone and is restrained Prerequisite- Jiu Jitsu Adept, Wis or Int of 14, Str or Dex of 1 under the grappler. Each turn the target may repeat the save to escape. The grappler must use it's turn to maintain These are the moves that require special training because this dominant postion, but may use a bonus action to to they have been shunned by the martial artist community. make an unarmed strike against the target while you They are considered dishonorable and unfair, so they will maintain this position. generally not be taught publicly in a conventional dojo. As an O Goshi -Target makes a Str or Dex save. If it is a failure, action you can use a forbidden technique on a grappled the target takes 2d4 (Or martial arts die), is knocked target. These include the Crucifix, the Flying moves, prone, and has disadvantage on Con, Dex, and Str saves Gogoplata, and The Twister/Spine Bane. Additonally, you until the end of the grappler's next turn. This can be done can fight dirty causing your opponent to have disadvantage outside of a grapple. on Str and Dex saving throws as a bonus action. These tricks only work once per person in this combat. Judo Master Crucifix -Target takes a Str or Dex save. If it's a failure, Prerequisite- Judo Adept, Wis or Int 15, Str or Dex of 14. target takes 6d4 (Or martial ats die) bludgening damage and both of the targets arms are simultianiously broken This is a master of the art of Judo. They know how to use a and the chest hyper extended. Gives three lingering man's weight against him like the back of their hands. They injuries, two broken arms and the internal injury effect have a passive bonus of Advantage in all grapple attempts (The DC for the internal injury is the same as technique and technique defenses. (Unless against a larger creature or DC). This move has a -5 to its submission DC due to its other master) As an action masters can use advanced difficulty. techniques. These are: the Morote Gari, Uchi Mata Flying Arm Bar/Triangle -These are the Arm Bar and Sukashi, Uchi Mata, Yam Arashi, and the Ura Nage. Triangle Choke move but can be performed without Morote Gari -When an enemy attempts to grapple you establishing a grapple first, but cannot be used as the and fails, you may use your reaction to counter. Target grapplee. takes Str or Dex save. If it is a failure, the target takes 2d6 Gogoplata -Target takes two different saves. One is a Str bludgening damage and is now grappled by you. This or Dex save and the other is a Con save. If the Str or Dex move may be used as the grapplee. save is failed, the target takes 4d4(Or martial arts die) Uchi Mata Sukashi -When an enemy tries to throw you or bludgening damage and suffer disadvantage on melee physically push you away, you may use your reaction to attacks for the remainder of the combat. If the Con save is attempt a reversal. Target takes a contesting Str or Dex a failure, the target falls unconscious. Every 3 turns the check, the loser is knocked prone, takes 2d6 bludgening target may repeat the save to regain consciousness. This damage, and is stunned for one turn. THis move may be is a very complex move and suffers a -2 to its submission used as a grapplee. DCs. Uchi Mata -Target takes a Str or Dex save. If it is a failure, Twister/Spine Bane -The target takes two different saves. target is thrown prone and takes 3d4 (Or martial arts die) One is a Str or Dex save and the other is a Con Save.