BALOO's BUGLE Volume 16, Number 10 "Make No Small Plans
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Playing (With) Sound of the Animation of Digitized Sounds and Their Reenactment by Playful Scenarios in the Design of Interactive Audio Applications
Playing (with) Sound Of the Animation of Digitized Sounds and their Reenactment by Playful Scenarios in the Design of Interactive Audio Applications Dissertation by Norbert Schnell Submitted for the degree of Doktor der Philosophie Supervised by Prof. Gerhard Eckel Prof. Rolf Inge Godøy Institute of Electronic Music and Acoustics University of Music and Performing Arts Graz, Austria October 2013 Abstract Investigating sound and interaction, this dissertation has its foundations in over a decade of practice in the design of interactive audio applications and the development of software tools supporting this design practice. The concerned applications are sound installations, digital in- struments, games, and simulations. However, the principal contribution of this dissertation lies in the conceptualization of fundamental aspects in sound and interactions design with recorded sound and music. The first part of the dissertation introduces two key concepts, animation and reenactment, that inform the design of interactive audio applications. While the concept of animation allows for laying out a comprehensive cultural background that draws on influences from philosophy, science, and technology, reenactment is investigated as a concept in interaction design based on recorded sound materials. Even if rarely applied in design or engineering – or in the creative work with sound – the no- tion of animation connects sound and interaction design to a larger context of artistic practices, audio and music technologies, engineering, and philosophy. Starting from Aristotle’s idea of the soul, the investigation of animation follows the parallel development of philosophical con- cepts (i.e. soul, mind, spirit, agency) and technical concepts (i.e. mechanics, automation, cybernetics) over many centuries. -
Fundamental Movement Skills Game Cards Preschoolers
Fundamental Movement Skills Game Cards Preschoolers www.goodforkids.nsw.gov.au AREA HEALTH SERVICE ii ii Contents Introduction G.1 Fundamental movement skills game cards G.2 Locomotor skills games G.2 Manipulative skills games G.12 Acknowledgements The games in these cards are from the Munch and Move Resource Manual4, developed by NSW Health and Yulunga – Traditional Indigenous Games39 and Indigenous Traditional Games – child version40, developed by the Australian Sports Commission Indigenous Sports Program. Both organisations have kindly granted permission to reproduce parts of these resources. Good for Kids would like to thank and acknowledge the work of these authors. I Move We Move, The Physical Acitivity Handbook – Game Cards, Edition 1 August 2009 AREA HEALTH SERVICE G.1 Introduction The Fundamental Movement Skills Game Cards for Preschoolers have been designed to make it as easy as possible for staff to facilitate games that develop children’s locomotor and manipulative skills. Use the game cards as part of fundamental movement skills learning experiences with a skill- specific warm up and cool down, each five minutes in duration. See The Physical Activity Handbook – Preschoolers (page P.15) for more information and ideas for warm ups. See The Physical Activity Handbook – Preschoolers (page P.20) for more information and ideas for cool downs. Adapt the ideas to suit the needs and interests of the children at your service. For example the songs, props and themes used in the learning experiences can be modified to suit children’s current and emerging interests, while still supporting the development of the fundamental movement skill(s). -
Introduction to Mainframe Networking TCP/IP Problem Determination
z/OS Basic Skills Information Center Networking on z/OS z/OS Basic Skills Information Center Networking on z/OS Note Before using this information and the product it supports, read the information in “Notices” on page 251. This edition applies to z/OS (product number 5694-A01). We appreciate your comments about this publication. Comment on specific errors or omissions, accuracy, organization, subject matter, or completeness of this book. The comments you send should pertain to only the information in this manual or product and the way in which the information is presented. For technical questions and information about products and prices, please contact your IBM branch office, your IBM business partner, or your authorized remarketer. When you send comments to IBM, you grant IBM a nonexclusive right to use or distribute your comments in any way it believes appropriate without incurring any obligation to you. IBM or any other organizations will only use the personal information that you supply to contact you about the issues that you state on this form. Send your comments through this web site: http://publib.boulder.ibm.com/infocenter/zoslnctr/v1r7/index.jsp?topic=/com.ibm.zcontact.doc/webqs.html © Copyright IBM Corporation 2006, 2010. US Government Users Restricted Rights – Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents Before you begin the topic about Coupling channels ...........40 networking on z/OS .........vii Open Systems Adapter (OSA) .......40 HiperSockets ..............46 The I/O cage ..............48 Part 1. Introduction to networking on the mainframe...........1 Chapter 4. Sample network configuration ............49 Chapter 1. -
3X3 Outline for U9
3X3 Program Outline for U9 (Tykes) 3X3 Basketball has been around for many years but only in the last decade has it become an officially recognized international sport, independent from the 5 on 5 game. 3X3 allows players of all ages to engage, compete, develop and enjoy the sport of basketball in a way that allows all players to be involved in every aspect of the game. By choosing to incorporate 3X3 into your programming, players, coaches and referees can grow their knowledge and skills of the game in a unique way. History of Basketball Welcomes 3X3 The game of basketball was invented by Canadian, Dr. James Naismith, 13 decades ago in 1891. The Original 13 Rules for basketball were simple and user-friendly—click here to view the Original 13 Rules. A number of the Original Rules remain an important component in the game today. Did you know that the first game of basketball was played with 9 players on each team? click here to view the Original 9 Player Positions Basketball was first introduced as an Olympic sport in 1936 in Berlin, Germany. In 2021, 3X3 Basketball will be introduced as an Olympic sport in Tokyo, Japan—the great game of basketball has evolved to become the most exciting game in the world today! The 3X3 outline that follows is designed primarily for youth and takes into consideration Dr. James Naismith’s approach to introduce a game that is enjoyed by all and can be played by everyone. 3X3, as designed by FIBA, is a high-energy, free- flowing and non-contact sport—if they have not already done so, players of all ages will fall in love with the 3X3 game. -
Basketball and Philosophy, Edited by Jerry L
BASKE TBALL AND PHILOSOPHY The Philosophy of Popular Culture The books published in the Philosophy of Popular Culture series will il- luminate and explore philosophical themes and ideas that occur in popu- lar culture. The goal of this series is to demonstrate how philosophical inquiry has been reinvigorated by increased scholarly interest in the inter- section of popular culture and philosophy, as well as to explore through philosophical analysis beloved modes of entertainment, such as movies, TV shows, and music. Philosophical concepts will be made accessible to the general reader through examples in popular culture. This series seeks to publish both established and emerging scholars who will engage a major area of popular culture for philosophical interpretation and exam- ine the philosophical underpinnings of its themes. Eschewing ephemeral trends of philosophical and cultural theory, authors will establish and elaborate on connections between traditional philosophical ideas from important thinkers and the ever-expanding world of popular culture. Series Editor Mark T. Conard, Marymount Manhattan College, NY Books in the Series The Philosophy of Stanley Kubrick, edited by Jerold J. Abrams The Philosophy of Martin Scorsese, edited by Mark T. Conard The Philosophy of Neo-Noir, edited by Mark T. Conard Basketball and Philosophy, edited by Jerry L. Walls and Gregory Bassham BASKETBALL AND PHILOSOPHY THINKING OUTSIDE THE PAINT EDITED BY JERRY L. WALLS AND GREGORY BASSHAM WITH A FOREWORD BY DICK VITALE THE UNIVERSITY PRESS OF KENTUCKY Publication -
Springfield College Digital Collections
SPRINGFIELD COLLEGE ARCHIVES AND SPECIAL COLLECTIONS SPRINGFIELD, MASSACHUSETTS MANUSCRIPT NUMBER MS 506 James Naismith Papers 1888-2016 (bulk: 1888-1961) Written by Rachael A. Salyer June 2009 Updated by Jeffrey Monseau August 2016 Shelf space occupied 1 linear foot Number of boxes 2 boxes + oversized materials ABSTRACT The materials in this collection relate primarily to the life of Dr. James Naismith. Naismith was born in Almonte, Ontario, Canada in 1861. He graduated from McGill University with an A.B. in 1887 and Presbyterian College in Montreal with a religion degree in 1890. From 1890-91, Naismith was both a student and an instructor at the YMCA Training School (now Springfield College), and he continued as an instructor at the International YMCA Training School until 1895. During Naismith’s second year at Springfield (winter 1891), he invented the game of basketball. Naismith continued his education with a medical degree from the University of Colorado and finally settled at the University of Kansas as a professor and coach. Naismith retired in 1937 and died in 1939. The collection includes photographs, the official records from Naismith’s time at the YMCA Training School, three manuscripts about Naismith (one by Katherine Holmes Naismith that contains transcripts of many letters by Naismith and his family and one by his friend R. Tait McKenzie, the sculptor), a manuscript by Naismith himself entitled “The Origin of Basketball,” Naismith’s correspondence with Springfield College’s Alumni Association (primarily George O. Draper), and a few letters he wrote, including one about basketball in 1898 to T.J. Browne and one from his time in France during World War I. -
Develouent of Nudio and Visual Media to Accompany
4 En- 131,640 BC 091 AUTHOR , Avance-, Lyonel D.; Carr, .Dorothy 'TITLE, Develouent of Nudio and Visual Media toAccompany. -_. 'Sequenced InStruct4.0nal Programs in Physical . Education for the Handicapped , Final Report July 1972. ,qNSTITUTION Lost Angeles dnigied School. DiStric Ca4i SPONS AGENCY Office o'f Baucatiop- (DHEW),'Washingt fi, °D. of Redear ch. u BUREAU NO 142709 PUB DATE Jul 72 GRANT. OEG-0-9-1427709-346 (607 - NOTE 247p, BURS = PRICE TIC-$12.71 Plus Postage. DESCRIPTORS *Audiovisual Aids; *Developmental Tasks; Elementary t. Secondary Education; Film Strips; *Handicapped Children;**Instructional Media; Motor Developmen *Physical Education; Physical Fitness; Tres6hobl, Edhcation; Recreational Activities; .*Seguentil Programs; Swimming'; Video Caasette Systems 'IDENTIFIERS Final Reports ABSTRACT yresented 'is the fin report of a .project todejrelop and field test a1ld,i0 nnd.visual media to accompanydevelopmentallY- Nsequenceractivities .appropriate fora physical educatiR n programfor 'handicapped children:from presbhool through highschool. rief sections cover the_folloving:_tho_phrposes'and_accomplishents of the project; ihe populatibn ser ed (children in the losAngeles City Schools), the project's -,Jous (physical education for, the handicapped), and scpo of the project; procedures ,for staffing the project, for 'involving profeSsipfial expertb,",for involvingremedial physical education teachers,. for producing. S8mm loop filmsand. audio-tape cassettes, and for field testing the materialswith 2,800. students; and field test findings- supporting the value of the a materials developed. jThe9bulkof the Vocument neists of appended,N. material with information oU audio and visualm ia in five areas: motor and movement sklls (-Such as guided rfinnig, rolling a ball, nd catching hoops), playgrouna an4.recreation skills (such as sand pla, basketball, and soft tumbling, rhythmic skills lyalking German clap dance7Land'rh. -
View / Open Final Thesis-Mains.Pdf
WORKING OVERTIME: THE LIMITATIONS, CHALLENGES AND OPPORTUNITES FACING WOMEN IN NCAA BASKETBALL SPORTS INFORMATION by COURTNEY MAINS A THESIS Presented to the Department of the School of Journalism and Communication and the Robert D. Clark Honors College in partial fulfillment of the requirements for the degree of Bachelor of Arts June 2016 An Abstract of the Thesis of Courtney Mains for the degree of Bachelor of Arts in the Department of Public Relations in the School of Journalism and Communication to be taken June 2016 Title: The Gender Gap in Sports Public Relations: NCAA Basketball Sports Information Approved: ......~........,._....__ __. _{&..........__ '-?------- Lori Shontz This research explores why when public relations is a female-dominated profession. sports public relations (i.e.• sports information) is a largely male-dominated profession. specifically by looking at NCAA basketball sports information directors (SIDs). The findings suggest that there is a clear gender imbalance in sports information and even greater disparities when it comes to the level of sports women oversee and upward mobility within sports information. Systematic and structural factors within the industry ultimately influence women's decisions to leave the field. With a lack of women in these sports information roles personal interactions and relationships sacrificed. ii Acknowledgements I would like to thank my professors, mentors, colleagues and friends at the University of Oregon who have inspired, pushed and encouraged me throughout my collegiate career. It has been a great privilege to have excellent professors, mentors and colleagues willing to advise me through this process. My greatest thanks goes to my thesis advisor and mentor, Lori Shontz. -
Kindle / Juggling for Beginners: 25+ Tricks to Astound Your Friends
NK0AJFTA6X ~ Juggling for Beginners: 25+ Tricks to Astound Your Friends ~ PDF Juggling for Beginners: 25+ Tricks to A stound Y our Friends By Cassandra Beckerman Sterling Publishing Co Inc, United States, 2012. Kit. Condition: New. Language: English . Brand New Book. 1 - 2 - 3 balls in the air: now you re juggling! The complete and colorful guide in this cool kit walks you through the essentials--and you won t believe the incredible moves you can learn using the three deluxe balls that are also included. Soon you ll look like an expert at Over the Top, Columns, The Shower, The Claw, and other awesome tricks. Kit includes: - 64-page paperback - 3 juggling balls. READ ONLINE [ 5.47 MB ] Reviews This book is fantastic. This is certainly for all those who statte there had not been a really worth reading. It is extremely diicult to leave it before concluding, once you begin to read the book. -- Prof. Dale Fahey MD This ebook is wonderful. It generally fails to price too much. Your lifestyle period will be transform as soon as you comprehensive reading this ebook. -- Otho Bergstrom V4JTF9GDRC # Juggling for Beginners: 25+ Tricks to Astound Your Friends / Kindle Oth er eBooks Funny Poem Book For Kids - Cat Dog Humor Books Unicorn Humor Just Really Big Jerks Series - 3 in 1 Compilation Of Volume 1 2 3 CreateSpace Independent Publishing Platform. Paperback. Book Condition: New. This item is printed on demand. Paperback. 132 pages. Dimensions: 9.0in. x 6.0in. x 0.3in.LIMITED-TIME SPECIAL: Special Bonus Inside! Thats right. For a limited time you can download a FREE audiobook version.. -
Fundamentals of Biomechanics Duane Knudson
Fundamentals of Biomechanics Duane Knudson Fundamentals of Biomechanics Second Edition Duane Knudson Department of Kinesiology California State University at Chico First & Normal Street Chico, CA 95929-0330 USA [email protected] Library of Congress Control Number: 2007925371 ISBN 978-0-387-49311-4 e-ISBN 978-0-387-49312-1 Printed on acid-free paper. © 2007 Springer Science+Business Media, LLC All rights reserved. This work may not be translated or copied in whole or in part without the written permission of the publisher (Springer Science+Business Media, LLC, 233 Spring Street, New York, NY 10013, USA), except for brief excerpts in connection with reviews or scholarly analysis. Use in connection with any form of information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed is forbidden. The use in this publication of trade names, trademarks, service marks and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights. 987654321 springer.com Contents Preface ix NINE FUNDAMENTALS OF BIOMECHANICS 29 Principles and Laws 29 Acknowledgments xi Nine Principles for Application of Biomechanics 30 QUALITATIVE ANALYSIS 35 PART I SUMMARY 36 INTRODUCTION REVIEW QUESTIONS 36 CHAPTER 1 KEY TERMS 37 INTRODUCTION TO BIOMECHANICS SUGGESTED READING 37 OF UMAN OVEMENT H M WEB LINKS 37 WHAT IS BIOMECHANICS?3 PART II WHY STUDY BIOMECHANICS?5 BIOLOGICAL/STRUCTURAL BASES -
Factors Affecting Set Shot Goal-Kicking Performance in the Australian Football League
Factors Affecting Set Shot Goal-kicking Performance in the Australian Football League This is the Submitted version of the following publication Anderson, D, Breed, R, Spittle, Michael and Larkin, Paul (2018) Factors Affecting Set Shot Goal-kicking Performance in the Australian Football League. Perceptual and Motor Skills, 125 (4). 817 - 833. ISSN 0031-5125 The publisher’s official version can be found at https://journals.sagepub.com/doi/10.1177/0031512518781265 Note that access to this version may require subscription. Downloaded from VU Research Repository https://vuir.vu.edu.au/37434/ Running head: SET-SHOT GOAL-KICKING A Notational Analysis of Set-Shot Goal-kicking in the Australian Football League A Notational Analysis of Set-Shot Goal-kicking in the Australian Football League Abstract Set-shot goal-kicking is recognized as an important skill in Australian footbal, accounting for over half of all goals kicked in the Australian Football League (AFL). However, as knowledge surrounding its performance is limited, this study described the frequency, types and outcomes of set-shots in the AFL, and investigated the impact of task, personal, and environmental constraints on goal-kicking performance. We analyzed video footage of set- shots from all 198 AFL 2012 matches, collecting data for kick distance, kick angle, player position, player experience (i.e., general and specific), kick outcome, and weather status. We found an average of 23.0 (SD = 4.5) set-shots/match, with a mean accuracy of 55.0% (SD = 0.7%). Kicking accuracy decreased with incremental increases in kick distance, with accuracy ranging from 97% (0-15m) to 36% (≥50m). -
Dormcon Rex 2015
DORMCON REX 2015 · Baker · Burton-Conner · East Campus · MacGregor · McCormick · New House · Next House · Random Hall · Senior Haus · Simmons Hall · Get the REX app from http://rex.mit.edu/ or by scanning the QR code above. Download a copy of this booklet at http://web.mit.edu/dormcon/REX/. Tour Listings BC Tours @ Burton-Conner Come see what lies within our hallowed halls. Sat: 1pm, 2pm. Sun: 1pm, 2pm, 3pm. Mon: 4pm, 5pm, 6pm. Tue: 5pm, 6pm. Tours @ Random Hall Come and be merry at mit dorm, random hall! home of the milk, preposterously large board game collection, and many more oddities. Tours running from 12pm-10pm every day. Ask for one at desk! Sponge Tours @ Simmons (Front Desk (start)): Welcome to the spongey, waffley, rubber duckified, so-sturdy-it-could-take-a-train building of wonder that could ONLY have been designed by a famous architect gone rogue – Simmons Hall! Tours run from 10am to 5pm, by request (push the button at front desk), from Saturday to Wednesday. McCormick Tours @ McCormick (Front Lobby): Come and tour MIT's only all-female dorm. Tours available Saturday and Sunday from 1-3pm, leaving every hour from McCormick's Front Lobby. Baker House Tours @ Baker (Lobby): Leaving every 30 minutes from Baker Lobby, Sunday 1pm-5pm! Next House Tour @ Next House (Lobby): Explore the mysteries of Next House with our experienced guides. Ensure you don't get lost! From suspicious exercise rooms where you may or may not meet Tom Brady (no promises), to a subterranean country kitchen, you never know what you'll see..