Fundamental Movement Skills Game Cards Preschoolers

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Fundamental Movement Skills Game Cards Preschoolers Fundamental Movement Skills Game Cards Preschoolers www.goodforkids.nsw.gov.au AREA HEALTH SERVICE ii ii Contents Introduction G.1 Fundamental movement skills game cards G.2 Locomotor skills games G.2 Manipulative skills games G.12 Acknowledgements The games in these cards are from the Munch and Move Resource Manual4, developed by NSW Health and Yulunga – Traditional Indigenous Games39 and Indigenous Traditional Games – child version40, developed by the Australian Sports Commission Indigenous Sports Program. Both organisations have kindly granted permission to reproduce parts of these resources. Good for Kids would like to thank and acknowledge the work of these authors. I Move We Move, The Physical Acitivity Handbook – Game Cards, Edition 1 August 2009 AREA HEALTH SERVICE G.1 Introduction The Fundamental Movement Skills Game Cards for Preschoolers have been designed to make it as easy as possible for staff to facilitate games that develop children’s locomotor and manipulative skills. Use the game cards as part of fundamental movement skills learning experiences with a skill- specific warm up and cool down, each five minutes in duration. See The Physical Activity Handbook – Preschoolers (page P.15) for more information and ideas for warm ups. See The Physical Activity Handbook – Preschoolers (page P.20) for more information and ideas for cool downs. Adapt the ideas to suit the needs and interests of the children at your service. For example the songs, props and themes used in the learning experiences can be modified to suit children’s current and emerging interests, while still supporting the development of the fundamental movement skill(s). I Move We Move, The Physical Acitivity Handbook – Game Cards, Edition 1 August 2009 AREA HEALTH SERVICE G.2 G.2 Birray (a traditional Aboriginal game of tag) Young children in the Bloomfield area of North Queensland played the game of birray (march–fly). This is a game where a chaser (birray) tries to tag other children. The name of the game and the word for march-fly is taken from the Wik-MungKan language of North Queensland. Locomotor skills in this game • Running Equipment • Traffic cones or other markers I Move We Move, The Physical Acitivity Handbook – Game Cards, Edition 1 August 2009 AREA HEALTH SERVICE G.3 How to play Look out for • Set out a rectangular area with traffic cones • Make sure the children are spread • Practice running technique by asking the children out in the activity area to run in a straight line from one side of the • Check children are not running ‘flat activity area to the other side, and back again footed’. If so, demonstrate running • Ask the children to spread out in the activity area. to children using exaggerated leg Choose one child to take the part of the birray movements (march-fly). The birray shuts their eyes or is • Remind the children to use their blindfolded and runs around trying to tag or touch arms when they are running another player in the group. When a player is caught, they become the new birray and the game continues Making this game easier Making this game harder • Ask the children to jog slowly back and forth along • Place the markers on the ground a straight line and check their technique. Repeat about two metres apart and have this and get children to slowly increase speed with the children zig-zag between them each turn to improve their agility • Ask the children to copy you running (in slow motion) • Set out an obstacle course for the in a straight line completing the knee lift, correct arm children to run around action and leg bend behind the body. Emphasise • Play “What’s the time Mr Wolf” holding your head up and looking forwards when running More ideas • The birray attempts to tag or touch as many of the other players as possible in a set time e.g. counting to ten. Players are not eliminated from the game if they are touched • The birray imitates the buzz of a birray or march-fly during the game. This can be while chasing the other players or only when they catch another player I Move We Move, The Physical Acitivity Handbook – Game Cards, Edition 1 August 2009 AREA HEALTH SERVICE G.4 G.4 Frog Jumping Locomotor skills in this game • Running • Jumping Equipment • Coloured chalk • Markers • Masking tape I Move We Move, The Physical Acitivity Handbook – Game Cards, Edition 1 August 2009 AREA HEALTH SERVICE G.5 How to play Look out for • On a soft-fall or grassed area, make a start line. • Remind the children to look forward Use chalk, masking tape or carpet squares to and “reach for the stars and pull make four ‘lily pads’ in a straight row as shown in them down” as they jump the diagram. Repeat this row of lily pads four or five times and place a marker about ten metres away • Start the activity with all children in a group facing you. Sing the “Da Glump” song (change the words “Da Glump” to “A Jump”) while children practice jumping • Demonstrate to children how to jump like a frog on each lily pad in their row and then run around the marker and back to the start. Ask children to copy you • Demonstrate how to run, emphasising the leg and arm movements Making this game easier Making this game harder • Hang a streamer long enough for children to • Ask the children to jump in different reach when they jump. Ask children to jump up directions: forwards, backwards and and tap the streamer and land on two feet sideways • Ask the children to copy you running in slow motion • Roll up a towel and ask children to in a straight line, check their technique and ensure jump across the river. Make the they complete the knee lift, forward arm lift (with towel a little wider, then wider arms bent opposite arm to leg) and leg lift behind again to increase the distance they the body. Emphasise that the head should be up have to jump and children looking forwards • Set out an obstacle course for running and jumping More ideas Give it an Australian feel by singing “A jump went the kangaroo last night etc” I Move We Move, The Physical Acitivity Handbook – Game Cards, Edition 1 August 2009 AREA HEALTH SERVICE G.6 G.6 Hopping Fun Locomotor skills in this game • Hopping Equipment • Circle templates Use this hopscotch grid for a harder version of the game. Draw it on the ground in chalk. I Move We Move, The Physical Acitivity Handbook – Game Cards, Edition 1 August 2009 AREA HEALTH SERVICE G.7 How to play Look out for • Set-out the circle templates as shown in picture • When children are hopping ask “Can • Ask children “Can you hold one leg off the floor you hold one leg off the ground and and hop up and down?” Demonstrate to the children hop up and down on the other leg?” and ask them to practice hopping. Make sure the • When the children are hopping make children change legs to the non-dominant side sure they keep their non-support leg • Sing ‘Hop, hop, hop if you feel you want to, Hop, behind their body hop, hop if you feel you can.’ • Demonstrate to the children and ask them to take turns hopping through the circle templates. Make sure they change their hopping leg after each row Making this game easier Making this game harder • Ask the children to hop on the spot with • Play a game of simplified hopscotch you holding their hands or while they • Draw hopscotch grid markings on hold the back of a chair cement area with chalk. Without • Ask the children to hop hand in hand with using a throwing stone ask the another child from one marker to the other children to jump with one foot in both squares one and two, then hop on one foot in triangle three. Then jump (one foot in each triangle) on four and five, hop into six then jump into seven. Turn around 180 degrees (landing on both feet again) in seven and then follow the same pattern back to start. There is no marker throwing in this game More ideas • Leave the hopscotch grid set-up for the children to use during free active play • Adapt this activity to practice jumping. Check to see if the children take off and land on two feet when they are jumping. Substitute “jump” for “hop” in the song. To make jumping easier, ask the children to jump from two feet and land on one foot I Move We Move, The Physical Acitivity Handbook – Game Cards, Edition 1 August 2009 AREA HEALTH SERVICE G.8 G.8 Crocodile Leaping Locomotor skills in this game • Leaping • Running Equipment • Six crocodile figures or small soft animals • Two markers I Move We Move, The Physical Acitivity Handbook – Game Cards, Edition 1 August 2009 AREA HEALTH SERVICE G.9 How to play Look out for • Make a start line. Set out three ‘crocodiles’ or small • Ask the children to do really big soft animals (approximately five metres apart, if leaps and use their arms you can) in a row. Place marker about ten metres • Check to see the arm opposite the away as shown in the diagram. Repeat the pattern lead foot is reaching forward when if you have a large group of children leaping • Demonstrate running and leaping across the • Ask the children to run fast and look crocodiles, run around a marker and then run back for bent arms moving in the opposition to start.
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