La Bataille De Ligny
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La Bataille de Ligny Règlements Exclusif Pour le Règlement de l’An XXX et Le Règlement des Marie-Louise 2 La Bataille de Ligny Copyright © 2013 Clash of Arms. December 30, 2013 • Général de brigade Colbert – 1re Brigade/5e Division de Cavalerie Légère All rules herein take precedence over any rules in the series rules, • Général de brigade Merlin – 2e Brigade/5e Division de which they may contradict. Cavalerie Légère • Général de brigade Vallin – 1re Brigade/6e Division de 1 Rules marked with an eagle or are shaded with a gray Cavalerie background apply only to players using the Règlements de • Général de brigade Berruyer – 2e Brigade/6e Division de l’An XXX. Cavalerie 3.1.3 Prussian Counter Additions NOTE: All references to Artillery Ammunition Wagons (AAWs,) 3.1.3.1 The 8. Uhlanen Regiment of the Prussian III Armeekorps was ammunition, ricochet fire, howitzers, grand charges and cavalry neither equipped with nor trained to use the lance prior to the advent skirmishers apply only to players using the Règlements de l’An XXX. of hostilities in June 1815. Therefore, remove this unit’s lance bonus and replace it with a skirmish value of (4). 1.0 INTRODUCTION 3.1.3.2 Leaders: Add the following leaders: • General der Infanterie Prinz Friedrich Wilhelm Heinrich La Bataille de Ligny is a simulation of one of the opening battles of August von Preussen – Armee Generalstab the Waterloo campaign of 1815 fought between the Emperor • Oberstleutnant von Sohr – II. Armee-Corps, 2. Kavallerie- Napoléon and the bulk of the French L’Armée du Nord and Field Brigade Marshal Blücher, commander of the Prussian Army of the Lower • Oberst von der Schulenburg – II. Armee-Corps, 3. Rhine. It simulates the Prussian attempt to stop the French army as it Kavallerie- Brigade plunges north towards Brussels, the Belgian capitol. It was here 3.1.3.3 Prussian Brigades: In several instances the game lists the Napoleon found his last victory. Commandeurs of Prussian sub-brigades as the Brigade Chef. These leaders are listed below and replacement counters are provided. However, it makes little difference in play which counter is on the 2.0 RULES QUESTIONS map, but the Prussian player may only choose one leader for each Send questions or comments to the following address: brigade. • Generalmajor Graf Henckel von Donnersmark – I. Armee- Clash of Arms Games Corps, 4. Infanterie-Brigade 1804 Hoffmansville Road • Generalmajor von Ryssel – IV. Armee-Corps, 14. PO Box 212 Infanterie-Brigade Sassamansville, PA. 19472-0212 HISTORICAL NOTE: In 1812 the Prussians introduced their new regulations with lessons learned from the debacle of 1806. As Or email us at: [email protected] part of this reform the Prussians introduced a Brigade of all arms. “Attention: Rules Questions Ligny” Despite being referred to as Brigades they were for all intents and purposes equivalent to the division used by all other major nations. Or check the La Bataille forums on Consimworld: Like the divisions of other nations, the Prussian Brigade also had http://www.consimworld.com or on http://boardgamegeek.com. command structures below that of division. The Prussians, confusingly, also referred to them as brigades. We’ll refer to them as sub-brigades. Thus a Prussian Brigade could consist of 2 sub- 3.0 GAME COMPONENTS brigades. The Prussian Brigade was most often commanded by a Brigade Chef, or just Chef. The sub-brigades would be commanded A complete game of La Bataille de Ligny includes the following by a Kommandeur. For example, the Chef of 4. Infanterie Brigade of components: I Armeekorps was Graf Henckel von Donnersmark and the 1. Four 34” x 22” maps Kommandeur was Oberst von Schutter. Sometimes a Prussian 2. Four sheets of counters brigade had two Kommandeurs as is the case with 12. Infanterie 3. One Series Rules book Brigade in III Armeekorps, which also had no Chef. This was done 4. One Exclusive Rules book when a brigade had 2 or more Landwehr Infanterie Regiments. In 5. Charts other cases there was no Chef and only a Kommandeur which is the 6. Two organizational displays case for the 9. and 10. Infanterie Brigades of III Armeekorps. There 7. Game Turn Record Track were no hard and fast rules, which can sometimes make it 3.1 Errata problematic to determine who was actually in command. A similar command structure was in place for the Prussian cavalry. Counters are available on the website http://labataille.us. 3.1.3.4 Krauseneck: The original game has Generalmajor Johann- 3.1.1 Organization Displays: Oberst von Funk of 14. Infanterie Wilhelm von Krauseneck in command of the 10. Infanterie Brigade, Brigade of IV Armeekorps is not shown on the Organization Display. III. Armee-Corps, however, neither Lettow-Vorbeck nor Hofschröer 3.1.2 French Counter Additions have Krauseneck listed in any unit in Belgium. In addition the 3.1.2.1 Leaders – Optional: Add the following leaders: Allgemeine Deutsche Biographie has Krauseneck posted to Mainz as re re • Général de brigade Bruno – 1 Brigade/1 Division de the garrison commander. If players wish they may use the counter Cavalerie Légère provided for Oberstleutnant Kemphen or continue to use e re • Général de brigade Gobrecht – 2 Brigade/1 Division de Krauseneck’s counter. Cavalerie Légère re e 3.1.3.5 Prussian Cavalry Battalions – Optional: Add the following • Général de brigade Dommanget – 1 Brigade/3 Division half regiments (battalions) for these cavalry regiments. The Prussians de Cavalerie Légère split several cavalry regiments to serve with the infantry brigades as • Général de brigade Vinot – 2e Brigade/3e Division de Cavalerie Légère d re e 1 • Général de division Saint-Laurent – 1 Brigade/4 Division It is something of a mystery where the appellation of the 6e de Cavalerie Légère Division de Cavalerie was found. Most sources refer to the 7e Général de brigade Ameil – 2e Brigade/4e Division de • Division de Cavalerie. We retain the nomenclature of the original Cavalerie Légère Ligny game to avoid confusion. Clash of Arms Games 3 was their practice since the implementation of their new regulations Disordered or PGD). It thus has the facing and Zone of Influence of a in 1812. If players do not want to create the extra counters they may Square, the firing pattern and fire effects of a Square, and the morale assign the entire cavalry regiment to either of the two brigades to modifier of a Square. Unlike a Square a unit in a Special Structure which it was historically assigned. does not have to subscribe to the 3 increments minimum to receive • 1. & 2. Escadron/Husaren-Regiment Nr. 11 attached to II. these benefits. Units may not employ Skirmish order while in a Armee-Corps/5. Infanterie-Brigade Special Structure. • 3. & 4. Escadron/Husaren-Regiment Nr. 11 attached to II. 4.1.5.1 Multi-Hex Formations: Units in a multi-hex Armee-Corps/6. Infanterie-Brigade formation may not end their move partially deployed in a • 1. & 3. Escadron/Elbe LKR attached to II. Armee-Corps/7. Special Structure hex. Infanterie-Brigade • 2. & 4. Escadron/Elbe LKR attached to II. Armee-Corps/8. 4.1.6 Fire Combat: Infantry units firing on a Special Structure halve Infanterie-Brigade their Fire Values. Artillery firing on a Special Structure does not • 1. & 2. Escadron/3. Kurmärkisches LKR attached to III. receive the Point Blank Range benefit and uses its Long Range Fire Armee-Corps/9. Infanterie-Brigade Value regardless of the actual distance. Regardless of the size of • 3. & 4. Escadron/3. Kurmärkisches LKR attached to III. defending forces, a maximum of 6 increments may be used to fire Armee-Corps/10. Infanterie-Brigade from a Special Structure. • 1. & 2. Escadron/2. Schlesisches LKR attached to IV. 4.1.7 Assault: Only infantry may Assault a Special Structure hex Armee-Corps/13. Infanterie-Brigade (that is Cavalry may neither Charge nor Mêlée units in Special • 3. & 4. Escadron/2. Schlesisches LKR attached to IV. Structures). Only 6 increments may Assault or defend a Special Armee-Corps/14. Infanterie-Brigade Structure hex. Regardless of the size of the forces, only six parts of • 1. & 2. Escadron/3. Schlesisches LKR attached to IV. the attacking or defending forces may be used for attack or defense. Armee-Corps/15. Infanterie-Brigade Infantry assaulting one of these hex does not have its Mêlée Value • 3. &. 4. Escadron/3. Schlesisches LKR attached to IV. modified as if attacking a Square. Armee-Corps/16. Infanterie-Brigade 4.1.7.1 Roll to Stand: Units in Special Structures automatically Stand when assaulted. They must still roll the dice, however, to determine if they deliver effective Defensive Fire and receive any 4.0 TERRAIN Defensive Shifts, but do not Disorder for failure to stand. 4.1.7.2 Sapeurs: Sapeurs stacked with infantry in an Assault on a 4.1 Special Structures Special Structure hex will cause a one column shift in their favor on The Grand Fermes (farms surrounded by walls), the town hex in the Assault et Mêlée Chart. They must be part of the Assault to cause Saint-Amand la Haye, and the churches in the following towns are all this column shift. Special Structures: Ligny, Saint-Amand le Chateau, Brye, and 4.1.7.3 Assault and Mêlée Results: Defending units ignore all DR Wagnelée. and DDNr. combat results on the Assault et Mêlée Chart, instead they HISTORICAL NOTE: These buildings in the Belgian region of lose one increment from their strength. the 1815 campaign were so particularly solidly built to be considered nearly fortresses. 4.2 Orchard, Cultivated Ground In addition, prior to the start of play but after units are set up, the 4.2.1 Line of Sight: Orchard and Cultivated Ground hexes block Prussian player may designate one other town hex in the village of Line of Sight.