La Bataille De Ligny II
Total Page:16
File Type:pdf, Size:1020Kb
La Bataille de Ligny II Règlements Exclusif Pour le Règlement de l’An XXX et Le Règlement des Marie-Louise 2 La Bataille de Ligny Copyright © 2016 Clash of Arms. March 26, 2017 attacking unit actually is, only 6 parts/increments belonging to the unit may assault). All rules herein take precedence over any rules in the series rules, Example: a battalion with 10 increments and a melee value of 25 which they may contradict. assaults the hex. Only 6/10ths of the unit counts for its pre-melee Rules marked with an eagle or are shaded with a gray morale check, and 6/10ths of its melee strength can be used in the background apply only to players using the Règlements melee. This particular unit would have a melee value of 15 (25/10 de l’An XXX. = 2.5, 2.5 x 6 = 15). All Churches, Walled Farms and Chateaus are presumed to have at least one such aperture (some may have two). NOTE: All references to Artillery Ammunition Wagons (AAWs,) Though the artwork for the gate may be difficult to spot at first ammunition, ricochet fire, howitzers, grand charges and cavalry glance, only up to six increments may assault one of these skirmishers apply only to players using the Règlements de l’An structures, and the assault must be made against the hex-side XXX. indicated by the gateway (or entranceway if it is a church: The entranceway to a church is always just beneath the steeple.) If the structure has two gates then that hex may be assaulted by up to 12 1.0 INTRODUCTION increments, but the assaults must be against the hex-sides La Bataille de Ligny is a simulation of one of the opening battles containing the aperture, and only up to 6 increments may assault of the Waterloo campaign of 1815 fought between the Emperor each indicated hex-side. Napoléon and the bulk of the French L’Armée du Nord and Field Line of Sight: Walled Farms, Ancien Chateaux and Churches Marshal Blücher, commander of the Prussian Army of the Lower (Special Structures) block line of sight. Rhine. It simulates the Prussian attempt to stop the French army as it plunges north towards Brussels, the Belgian capitol. It was here Formation: A unit deployed in a Special Structure is considered en Napoleon found his last victory. Carre, though no square informational marker is used to designate this. 2.0 RULES QUESTIONS Stacking: A maximum of six (6) increments, or one battalion, may deploy in a Special Structure. Only infantry may deploy in a Send questions or comments to the following address: Special Structure. The battalion may have more than 6 increments Clash of Arms Games in it, but only 6 parts of that battalion will count for defense or fire 1804 Hoffmansville Road combat. A unit occupying a special structure hex is considered en PO Box 212 carre (in square). Skirmishers (units en tirailleur) may not occupy a Sassamansville, PA. 19472-0212 special structure hex. Or email us at: [email protected] Movement: Special Structure hexes block movement for all units “Attention: Rules Questions Ligny” unless the units are moving to deploy in the hex. (See Movement Chart), or if a road or trail transects the hex and the units are Or check the La Bataille forums on Consimworld: moving to pass through it, and succeed in doing so. Exception: A http://www.consimworld.com or on http://boardgamegeek.com. unit may end its movement in the hex if it is in road column since the road column marker indicates the unit is deployed on the road and not within the special structure itself. Units may not occupy a 3.0 GAME COMPONENTS special structure hex while employing Colonne de Route (see rule 11.5.4). A complete game of La Bataille de Ligny includes the following components: Facing/Orientation: Units in a Special Structure have the same 1. Four 34” x 22” maps facing/orientation as a unit is square. 2. Four sheets of counters 3. One Series Rules book Combat: The Fire Defense of a unit in a Special Structure is given 4. One Exclusive Rules book in the Fire Defense Chart. A unit defending in such a hex does not 5. Charts make a pre-melee morale check. Up to six (6) increments per gate 6. Two organizational displays may attack a Special Structure hex (some special structures may 7. Game Turn Record Track have more than one gate). Units that assault a Special Structure hex must rest in the hex adjacent to its gate(s). Units in the Special Structure fire at 1/3 their increments times their Carre multiple, but 4.0 TERRAIN may make three fire attacks upon non-contiguous adjacent hex- sides (see triangle diagram for Standard Rule 11.4.2). 4.1 Walled Farms, Ancien Chateaux & Defending units do not disorder as a result of combat, they lose one Churches increment instead. Defending units do not rout (PGD) as a result of combat; they surrender instead. Although a full battalion may defend a Special Structure hex, only up to six increments of it may be used in combat. For instance, if the occupying battalion has 9 increments, only 6/9ths of the melee value of the unit may be used. Morale: Units deployed in a Special Structure have their morale improved by six (6). Zone d’ Influence: A unit in a Special Structure has a zone of influence and may make up to three simultaneous fire attacks during the Feu de Provoques (defensive fire) segment of the Chronology of battle (see diagram under Carre and Combat, Standard rules). This unit may fire up to 1/3 of its increments on any one of these hexes, or all three if enemy units rest in each. Units that voluntarily move or charge through this zone d’Influence are subject to Feu de Chance. Again, this fire value is 1/3 of the Special Structure unit’s increments times its Carre multiple. Special Structures… (Walled Farms, Ancien Chateaux and Churches) are unassailable except at their gates/entranceways. Up Battalion Integrity: No unit may be deployed in a Special to 6 increments may assault such a hex (regardless of how large the Structure and also in some other hex. Clash of Arms Game 3 4.2 Chapels La Maison du Curé: Treat this hex in Ligny village as a town hex for all intents and purposes. Chapels are not churches (though they may look like a church, chapels have brown roofing, not red). These small out of the way For the major differences between Towns and Village hexes places are only so large as to accommodate a passerby or family in consult the Movement, Stacking and Fire Defense Charts. prayer. They are, then, smaller than a house and an otherwise insignificant terrain feature. If no other dwelling is within the hex, 4.7 Villages and Fire treat hexes containing a chapel as clear terrain. Chapels and As mentioned above, Villages have brown Wounded Leaders: Whenever a wounded leader returns to play, his roofing whereas town hexes have red roofs. counter will start the turn of his return in the church or chapel Red roofing is primarily baked clay tile nearest to one of the units in his command that is also considered impervious to fire, whereas brown roofing is in friendly territory. wooden shingle or thatch, very flammable. Fire attacks conducted on or from hexes 4.3 The Chateau de la Paix consisting of brown roofs may result in the The walls of the Chateau de la Paix (in Fleurus) and its chateau are hex catching fire. A Fire attack into a hex that results in a 65 or 66 unassailable except at the gate. Note that these masonry walls on the dice will, in addition to whatever casualties this causes, see completely surround the adjacent formal garden and the chateau. the hex alight. A Fire attack from a hex that results in an 11 or 12 The garden thus can be assaulted only through the adjoining hex on the dice will, in addition to whatever casualties it causes, set the containing the chateau. Treat the Chateau de la Paix and its garden hex alight. If Firing into a hex with artillery, however, upon as a Special Structure (6.1) for all intents and purposes. Units that Village, Town or Special Structure hexes, and the firing player occupy its formal garden are also treated as if in square. The Ferme states prior to executing this fire attack that his intention is to set de la Paix is immediately adjacent to the Chateau and considered a the hex alight, then any dice that results in a casualty will see the separate structure altogether. hex on fire. Mark such a hex with a Fire marker provided in the mix of counters. The number of hexes that can be set alight in a 4.4 Mills/Moulin scenario is limited to the number of Fire informational counters Windmills are treated as Chapels. In other words, if there are no provided in the mix. other features in the hex treat them as clear terrain. The watermill Effects: If a hex is on fire it is uninhabitable. Units currently at Tongrinelle is different, however, and only up to 6 increments deployed in a hex that is on fire must move from the hex in the may assault it; treat as a Special Structure (6.1) for all intents and very next movement segment. Units that cannot move out of the purposes. hex because they are out of command will Displace instead during the first friendly movement segment (or Regroup Action Chit, 4.5 Sapeurs (Pioneers) whichever comes first).