La Bataille De Preussisch-Eylau
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La Bataille de Preussisch-Eylau Règlement Exclusif Pour le Règlement de l’An XXX et Le Règlement des Marie-Louise La Bataille de Preussich-Eylau 2 Golitsyn V Copyright Clash of Arms 2013 Tolstoy Date Modified: December 24, 2013 Scharnhorst as L’Estocq’s ADC All rules herein take precedence over any rules in the series rules which There are 2 aides with 14 on the back. One of these is for 4th Division. they may contradict. There are 2 regts named “Sta”, players may wish to put the division Rules marked with an eagle or are shaded with a grey numbers on the front of the battalions. background apply only to players using the Règlements de l’An XXX. Bk = Back of counter Ft = Front of counter NOTE: All references to Artillery Ammunition *There are 2 of these counters, only one is incorrectly marked. Wagons (AAW), artillery ricochet fire, cavalry skirmishers and tired cavalry apply only to players using the Règlements de l’An XXX. 4.0 TERRAIN 1.0 INTRODUCTION 4.1 Special Structures There are six Special Structure hexes on the map. These include the La Bataille de Preussisch-Eylau is a tactical level simulation of Watermill, Anklappen, the Church (including cemetery) and the Napoléon’s epic winter battle with the remnants of the Hohenzollern Chateau (including the courtyard). army under L’Estocq and the army of the Tsar, commanded by NOTE: The structures in this area weren’t the mini-fortresses Benningsen. that existed in Belgium, Anklappen itself being made of several wooden buildings. So this merits the use of less restrictive Special Structure 2.0 RULES QUESTIONS rules. 4.1.1 Line of Sight: Special Structures block Line of Sight. Send questions or comments to the following address: 4.1.2 Zones of Influence: Zones of Influence do not extend into Special Structure hexes. Clash of Arms Games 1804 Hoffmansville Road 4.1.3 Movement: Only infantry may deploy in a Special Structure hex. PO Box 212 Cavalry, artillery and AAWs may not enter a Special Structure hex, Sassamansville, PA. 19472-0212 except to pass through it. Cavalry, artillery and AAW units that pass through the hex may not stop in the hex, and may not enter the hex Or email us at: [email protected] unless its current movement potential is sufficient to allow it to “Attention: Rules Questions Preussisch-Eylau” continue into the adjoining hex. 4.1.4 Stacking: Up to 6 increments or 1 battalion of infantry may stack Or check the La Bataille forum at Consimworld: in a Special Structure hex. Units may voluntarily stack in a Special http://www.consimworld.com. Structure without the presence of a friendly leader. Leaders are never required for units to stack in the Règlement des Marie-Louise. 3.0 GAME COMPONENTS 4.1.4.1 Regimental Presentation: Infantry units in Regimental Presentation with more than 6 increments, and which have battalion counters, must break down into battalions before entering a Special A complete game of La Bataille de Preussisch-Eylau includes the Structure hex. The stack of battalions entering may total no more than 6 following components: increments. These rules apply for all forms of movement, voluntary or 1. Four 22”x17” maps. involuntary. 2. 960 Counters 4.1.5 Formation: A unit deployed in a Special Structure is always 3. One Standard Rulebook considered in General Order as long as it is in good order (not 4. One Exclusive Rulebook (charts included) Disordered or PGD). No unit may be deployed in a Special Structure 5. Mêlée/Fire Chart and in some other hex. 6. Two Organization Charts 7. Game Turn Record Track 4.1.6 Fire Combat: Infantry units firing on a Special Structure halve their fire values. Artillery firing on a Special Structure does not receive the Point Blank Range benefit and uses its Long Range Fire Value 3.1 Counter Amendments regardless of the actual distance. Regardless of the size of defending forces, a maximum of 6 increments may be used to fire from a Special 3.1.1 French Counter Corrections: Structure. Counter Correction th EXCEPTION: Infantry units firing at Anklappen do not halve 24 Légère Rgt Bk (IV/2/24 Légère) their fire values. Nor do artillery units have to use Long Range Fire 27th Ligne 1st Btn Ft (Btn #) th st Values when firing at Short or Medium range. Artillery does receive its 85 Ligne 1 Btn Bk (85 Ligne/1) Point Blank range benefit when firing adjacent. Co. 2/2nd Art à Cheval* Bk (1/2 Co 3, 2nd Art à Cheval) Co. 1/5th Art à Cheval Bk (Co. 1, 5th Art à Cheval) 4.1.7 Assault: Only 6 increments may Assault or defend a Special Co. 1/2nd Art à Cheval Bk (Co. 1, 2nd Art à Cheval) Structure hex. Regardless of the size of the forces, only six increments Co. 4/7th Art à Pied Ft (Co. # to 4) of the attacking or defending forces may be used for attack or defense. Lasalle Bk (Lt Cav Div) not (VI/2) Infantry assaulting one of these hexes does not have its Mêlée Value modified as if attacking a Square. 3.1.2 Coalition Counter Corrections: Counter Correction 4.1.8 Charging Special Structures: Cavalry may Charge and Mêlée Vladimirskii Rgt Bk (Vladimir/7th) units in Special Structures. When they do their Mêlée Value is Grodnenskii Hussars Bk (Grodnenskii) multiplied by 1/3. However, they do not advance after Mêlée, if Grodnenskii Hussars Ft (M not R for Division) successful, nor may Pursue units retreating from Special Structures. All Clash of Arms Games 3 other applicable series rules regarding Assaulting and Charging Special 4.6.2 Stacking: Village hexes require formed units to enter General Structures apply. Order when entering. 4.1.8.1 Roll to Stand: Units in Special Structures automatically Stand 4.6.3 Cavalry Charge: Cavalry may not Pursue retreating units into when assaulted or charged. They must still roll the dice, however, to Village hexes. The Pursuit stops at the Village edge. determine if they deliver effective Defensive Fire and receive any Defensive Shifts, but do not Disorder for failing the roll. 4.7 Artillery Ricochet 4.1.9 Two-hex Special Structures: When a unit is in a Special Artillery fire which targets the following hexes terminates in Structure and is firing or attempting to assault the adjacent Special them. Ricochet fire may bounce into, but not through the Structure hex, it is treated as if the unit is outside of the Special following hexes: Structure. In other words, there is no benefit for occupying the same • Village hexes Special Structure other than the defence it provides. • Woods hexes • Up slope hexsides 4.2 Windmill • Special Structure hexes 4.2.1 In general, terrain does not affect the Command Span of leaders; however windmills do, because of the immediate advantage of height 4.8 Depots that the Windmill provides, (being able to see from as well as be seen 4.8.1 French: The road leading off the west map edge to Landsberg by everyone). Therefore the windmill has an effect on command during and the two roads leading off the south map edge to Heilsberg and Flurry and Clear weather turns, if it is occupied by the Leader. Refer to Bartenstein. the Command Span Chart for these effects. 4.8.2 Russian: The road leading off the north map edge to Konigsberg 4.2.2 Line of Sight and Movement: The Windmill has no effect on and the road leading off the east map edge to Friedland. LOS, movement or stacking. 4.8.3 Prussian: The road leading off the north map edge to 4.3 Slopes Konigsberg. 4.3.1 Roll to Close: Infantry units assaulting up a Slope suffer a -3 modifier to their Roll to Close dice roll. 5.0 COMMAND The Organization and Display Charts reveal the command structure of 4.4 Streams and Ponds the armies. Refer to them as necessary. Streams and ponds are frozen for the duration of the battle. Only the section of stream extending from and through Althoff up to and 5.1 French including the small section bordering the Watermill is unfrozen and 5.1.1 Command Points: The French have one Army Leader, will effect movement. Napoléon. The French receive one Command Point for Napoléon, 4.4.1 Artillery and AAWs may not cross unfrozen Stream hexsides. Soult, Augereau, Murat, Davout and Ney for a total of 6 Command Infantry and cavalry incur a movement penalty when crossing an Points. unfrozen Stream hexside (see the Movement Chart). There is no effect 5.1.2 MU Size: The largest MU which the French may create is a on the movement of skirmishers. Corps. 4.4.2 Assault and Disorder: Infantry units assaulting across unfrozen 5.1.3 Headquarters Escorts: Napoléon’s Headquarter Escort (CaC Stream hexsides do so in Disorder. Mark the assaulting stacks with a Squadron), may only move and/or charge during the Leader Chit when Disorder marker just before the Offensive and Defensive Fire step of he is allowed to move. If the owning player chooses, his Escort may the Assault and Mêlée procedure. If the assaulting units were already in instead be treated as an Army Asset. Disorder there is no further effect. That is they do not become PGD 5.1.3.1 Napoléon is not allowed to assume the Movement Potential of and Rout. The Disorder occurs even if the target vacated the hex prior to this point without a Mêlée having been fought, and is applied when units with which he is stacked as in the series rules under Section 8.