Vol 2 Cover 091223

Total Page:16

File Type:pdf, Size:1020Kb

Vol 2 Cover 091223 APR ARCHITECTURAL PROGRAM REPORT FOR THE NATIONAL ARCHITECTURAL ACCREDITING BOARD SUPPLEMENTAL INFORMATION: VOLUME 2 SEPTEMBER 7, 2009 REVISED: DECEMBER 28, 2009 MASTER OF ARCHITECTURE PROGRAM, SCHOOL OF CONSTRUCTED ENVIRONMENTS PARSONS THE NEW SCHOOL FOR DESIGN, THE NEW SCHOOL 4.1 STUDENT PROGRESS EVALUATION PROCEDURES 4.1A. PROCEDURES FOR EVALUATING STUDENT TRANSFER CREDITS )*(%(**+((%(#6)&(*+"(+((+"+#)'+$)%$**%(/ $"%)%+"$$)%"$$,(%$#$*"%$($))*)*()%$) 4(4 (&(*4)()+"** 4(4&(%(#%)$%*&**($)((*(%#%*( (+*)%%")%$%$5*%5%$))4*+$*)-%$*(* 4(4&(%(##+)* %#&"*""<;@(*%+()$()$/*()%$)+$"))*/,$($* ,$"#$*4,$"#$**()%$)('+()&(*+"("/)*($$*)*% (*(1""%-#+)*#*$)*+$*6)&(,%+)+$((+*+*%$$%(( *%(,*))**+)4+*"$"%-(*(*(%(,$"#$*3 ADVANCED PLACEMENT POLICY '(!'& ,')! !'!' &'%"%''(%%"% '', )8,%"%"%'&"%"%"!%!%''(%%" %"!- "(%,%(!%%('#%"% !'%&!&'("*"%&"!&%,' &&"!& " '''"$()!''"'*"& &'%&"%('&!*"%'%&"!&""" "!&'%('!)%"! !'&0"&&$('"!"%)! !'*'% ! ,' &&"!&" '''' &&"!&%)*0"$(,"%%%" %&"!& .&'(!'& (&'" #' ! ( "'*",%&"&'(,!%&!!("' '%1,%"(%&%$(% !'&0 ""!&%"%)! !'.##!'& (&')" #''""*! "(%&&!%) ! ( %"!'"(%&/ 4: &'%&'(" 46 &'%& &'"%, 46 &'%&'%('(%& 45 &'%"%, 45 &'%!)%"! !'!"", 45 &'%"!&'%('"!!"", *+$*)-%,$%*$($*,$*$$)**+)+*-%,%#&"* %+())**#((%(()%$)(+*%+()1$$#%$)*(*1***/, %#&"**#*("*%*","%%+(%+())%($(,-,()%(*) %+())+*#+)*(&"*%+()-*(+*"*,**)>(*)$#*)-* *&&(%,"%*(*%(4(*($&(%+("%(#-%(!%(-,()%"))( ")*"%-3 2009 APR PARSONS SCE MASTER OF ARCHITECTURE PROGRAM VOL 2 SECTION 4.1 PAGE 1 SCE GRADUATE PROGRAM WAIVER REQUEST FORM (M.ARCH,, MFAID, MFALD, DUAL M.ARCH,/MFALD DEGREE) CRITERIA FOR WAIVER &'(!' ,%!'*)%"%&&"%&&&3& "!&'%'&''' %$(% !'&"''&&'%&"!&)!&(!', ''!"'%!&''('"!0 )%& (&'&( '''&'"! "!'#%"%'"'"(%&%&'%'"!!0 PROCESS 5 '(!'&!&&'" 0%0. "% &&&'""!&%"%*)% *'&'"#%"#"&"%%&#"!!&&&%" "'%!&''('"!.'"&&. %%)0 6 %('#%"% %'"%%"&&&&'!%&#"!&'"%$(&' 7 &#%'"'*)%%)*#%"&&.'&'(!'*&( '' '%&&'"* "%"(%&0 8 %('#%"% %'"%!(',*%)* '%&!%&#"!*' ##%")"%!'"*)%%$(&'0 9 %('#%"% %'"%**"%*''&'(!''"'"%!,(%%(% "'"!&'"'&'(!'2&!&0&%)&(%%(( *&(&$(!', !'%!'"&'(!'2&&%$(% !'&"%%('"!0 REQUIRED MATERIALS )%%$(&'&*'!" #' '%&( &&"!&*!"'"!&%0 5 %!&%#'& "!&'%'!''%""%%*&)!'&&& 6 ,"&&& 7 "(%&&&! !'& 8 " *"%& #& 9 %"' &!;09+55"% ' 3"#&"'&'& 3*%''!*"%3##%& "%'&&& 4.1B. PROCEDURES FOR EVALUATING STUDENT PROGRESS PROGRESS EVALUATION 4(4)*+$*)(%$*$+""/,"+*+($*(*$+($*&(%(#4 $)*(+*%() $%*/)*+$*)%*(+(($*#)*$$$"))/))+$#5)#)*( ,"+*%$)4%&)%*,"+*%$)(!&*$)*+$*)6")1+**,"+*%$)%$%* %#&(*%*)*+$*)6&(#$$*#(%(4*%$""/1)*+$*)&()$* *(-%(!$%(#"#5*(#(,-$(,,("!(%#+"*/4$" ()(*/&""/%#&$/-(**$%(,(","+*%$)4#5*(#$$" (,-)$)+)'+$*)+))%$)-**%+()$)*(+*%()(#&%(*$*,"+*%$ &(%))4 2009 APR PARSONS SCE MASTER OF ARCHITECTURE PROGRAM VOL 2 SECTION 4.1 PAGE 2 PROGRESS EVALUATION AND GRADING POLICY 4(4)*+$*)(%$*$+""/,"+*+($*(*$+($*&(%(#4 $)*(+*%() $%*/)*+$*)%*(+(($*#)*$$$"))/))+$#5)#)*( ,"+*%$)4%&)%*,"+*%$)(!&*$)*+$*)6")1+**,"+*%$)%$%* %#&(*%*)*+$*)6&(#$$*#(%(4*%$""/1)*+$*)&()$* *(-%(!$%(#"#5*(#(,-$(,,("!(%#+"*/4$" ()(*/&""/%#&$/-(**$%(,(","+*%$)4"")$*+%) %$"+-*&+"(,-%#*(#$$"(,-)-(**$/,)*$ (*)1$%+)+"*/$%*(&(%))%$")4 ""#*(+"*(+*)*+$*)#+)*($>4;*(#(&%$*,(89$>4; +#+"*,*%(#$$%%#*$$4*+$*)-*"))*$>4;*(# %(+#+"*,-""&"%$#(%*%$4 $*%$1(+*)*+$*)(()&%$)"%(#*$('+(#$*)$%((*%(#$ $%%#*$$4*+$*)-%%$%*%#&"*%$"%+#+"* **#&*(*)*(*-%%$)+*,)#)*()-"")+ **%#(%*%$4 ))*+$*)#/$%*&(#***%$(%""$#%(%+())$7%('+,"$/(*) $*%""%-$)#)*(4 $""/1(+*)*+$*)(.&**%($)*)*%(/($('+( %+()4*+$*)-%%$%*)*)*%("/%#&"*('+(%()'+$*"%+()1+*-% (%*(-)$%%#*$$1#/&"%$+((+"((%*%$4*+$*) %$+((+"((%*%$#/$""*%%$*$+$&%(*%$)%*(#&(%(#) +$*"*$/)()%",4 %""%-$(+*)*+$*)-"")#))3 —*%)-%($"))*$>4;*(#%(+#+"*,%(*-%%$)+*,)#)*() —*%)-%($"))*$=4?*(# —*%)%$#(%*%$-%%$%*&))""%+()) —*%)#**%$#(%*%$-%($"))*$>4;*(#$-%%$%* &))""%+()) —*%)%$+((+"((%*%$-%"*%#!)*)*%(/&(%()) —*%)-%*-"*#)*(6).#%(*)) *+$*)%$#($$1#(%*%$1%(+((+"((%*%$(('+(*% #*-**(,)%(&(%(*%()*($$#/('+(*%(+*(%+()"%4 *+$*)($%*%*(#)*$$/*)))*$*$%,)$*(%+ $%""**(4%+")*+$*$* 4(4&(%(#)#))(%#()%$)1%( )#/&**%$*#**+),-%##***%(,()*)%$/"$ %(#"&&"4""&&")#+)*&()$*$-(*$1-*)+&&%(*$%+#$**%$1 -*$*-%-!)%(&*%$%*%#)#))"4*+$*)$.&**%(* ()+"*)%$&&"-*$*-%*%%+(-!)%*))+#))%$4)%$%*# **+),-%##**)$"4 &&")#+)*%$*$*%""%-$$%(#*%$3 —$.&"$*%$%&%%(&(%(#$$7%("+(*%%#&"*('+(%+()-%(! —)(&*%$%&"$)*%#&(%,#&(%(#$$7%(*%%#&"*%+*)*$$ -%(! —$/%*((",$*$%(#*%$&(*$$*%#)*%(/%(&%*$*" 2009 APR PARSONS SCE MASTER OF ARCHITECTURE PROGRAM VOL 2 SECTION 4.1 PAGE 3 *+$*))#)))%$""*(#()#+)*$%*%()&($)#)*( ")))$4 *)#))")**+))*(#$*(")))$1*)*+$*-"" ""%-*%**$")))$-""&"%$(%*%$%(*)&($*(#4 #**+),-%##**)(/*)))*$*$$%#&()))* $+"*/##()(%#*+$,()*/%##+$*/4 (+*()(&*%$)3 %(!%.&*%$"'+"*/4 5%(!%'+"*/4 A(/%%-%(!4 %%-%(!2)*))%+()('+(#$*)4*)*%(/%#&"*%$%%+() )%$)(*%(%%((4 5"%-,(-%(!4 A ))*$'+*-%(!4 """%-,(-%(!4 5%%(-%(!2"%-)*&%))"&))$(4 "+(4 ($%*(&%(*4 ()%($%*+)$(+*","%+())4 *(-"4)($))$%$"//*)*(*%$4 )*+$* -*(-)(%#%+()+($*7(%&&(%1*%+())"*(%#)%(( &(#$$*(%(4 )*+$*-*(-)*-$*%+(*$),$*-!)$ %#&"*)$7(%&%(#1%*$$,)%(&&(%,")$)+#**$**%* )*(*%$1%()-""(,(%1))$/*()*((4(&* &(%,/*)*(*%$*%*)*+$*%$(#)**-*(-")$ #4 %-*(-")(""%-*(*),$*-!%")))4()$%&$"*/%( (%4 *(-""$4 $)*(+*%()#/))$*)(*%$***)*+$*) +$%""/-*(-$%()*%&&**$$")))4 *#/")%))+-$)*+$* ")*%)+#*$"&(% *%(*%*!$.#$*%$-*%+*&(%($%**%$%(&&(%," (%#*$)*(+*%(4()'+,"$**%$$"+"*$*(&%$*,( 80(%(&%$*)91$$%(*)-(4 7))7$)*)*%(/4(*%$""/+)$$%$(*")))%$"/4 GRADES OF INCOMPLETE (% 8 $%#&"*91)$/$*#&%((/(#$*%(+"((1#/ ))$-$%+()-%(!)$"/**$%*)#)*(%(+$,%"$ "*#*()%$)4 $%#&"*()(,$%$"/-**-(**$&&(%,"%* $)*(+*%(1-*%$)+"**%$-**&(%(#(*%(4'+)*%((% $%#&"*(%(##+)*""%+*/*)*+$*$$)*(+*%(&(%(*%*$% *)#)*(4 8 $%#&"*9$ ()%((+*)*+$*)*()%$) -%%"%()$ -""%$,(**%%$/(*(*$%*"))4 PORTFOLIO REVIEWS /(1"")*+$*)$* 4(4&(%(#*!&(*$&%(*%"%(,-4 $=;;>1* &(%))-)"" ,",-)$-)$(%#+""5)".*%$*%&%(*%"% (,-%(#*4%(*%"%)+#))%$)%""%--(**$('+(#$*))*(+*$*"" )#)*(4&%(*%"%(,-%##**(,-)""&%(*%"%)$#!)(%##$*%$) *%*)*+$*%($*%)*($*)$-!$)))4)(,-&(%))""%-))*+$*) 2009 APR PARSONS SCE MASTER OF ARCHITECTURE PROGRAM VOL 2 SECTION 4.1 PAGE 4 *%(,!$&$$*(%#$$,+")*+%$&(%,)*%&&%(*+$*/*% ,"%&&%(*%"%&(%+*%$$&()$**%$)!"")4 GRADUATION REQUIREMENTS %($(+*(1)*+$*)#+)*,#$#+#>4;+#+"*,$, %#&"*&(*#$*"('+(#$*)4$*)%(* (4#+)*%#&"*<;@(*) $()$1.&**%)($*,$)*$$1-%#+)*%#&"*#$#+#%@= (*)$()$4 *+$*)#+)*%#&"*(('+(#$*)-*$?/()%(*#)*(:)(4/%$ *)*#"#*1)*+$*)($%*&(#***%()*(+$"))$.*$)%$%*#)%*$4 .*$)%$)%*##/($*)%$&**%$)+#**/*)*+$*$ ))))/*)*+$*6)#&(*#$*4%&**%$1*)*+$*#+)*%+*"$-%(! %#&"**%-(*($&"$%(%#&"*%$%*(4 *.*$)%$% *#)$%*($*1*)*+$*-"")#))(%#*&(%(#4 (+*$)*+$*)#+)*$***(%$(("&(%))/"$(+*%$ **%$$* -%%"%()4)#+)*%$(("))%$*$**%**$ *%##$#$*(#%$/4 *)*)*+$*6)()&%$)"*/*%,(/-**&(%(# ,)%(**""('+((*),$%#&"*4 ()$%%(&**%$))+#**&(%(*%*%(<%( $+(/%$(("%((+(/ <?%( /%$(("4 *)((%(&**%$)(,*(*%(#$*%$ *)$$%&**%$)-""&**( %,#(<?$ (>;-*%+*-(**$ &&(%,"(%#*)))*$*$%(,)$4 (*&*%$$%##$#$*.())%)$%*$)+(**(('+(#$*), $%#&"*4%()%)$","+*%$-$*")*)#)*(() ,$)+#**4"")*+$*)($%*/#"%*()**+)4 (+*)*+$*)#+)*,%#&"*""%+()-%(!1$"+$*))1.#)1%( .*%$)*%""*%&(*&*$*%##$#$*.())4 REMEDIATION STANDARDS *+$*)-%%$%*)*)*%("/%#&"*('+(%()'+$*"%+()1+*-%( %*(-)$%%#*$$1#/&"%$+((+"((%*%$4*+$*)%$ +((+"((%*%$#/$""*%%$*$+$&%(*%$)%*(#&(%(# +$*"*$/)()%",4 +))*+$*)#+)*+"""&(%(#('+(#$*)$*&(%&()'+$1"$( %($%(*%(('+(%+()#/#!*)*+$*$""*%%$*$+$* %""%-$)#)*(4 ""%-*%&(%1*)*+$*-""%"*%#!+&* ('+(%+()$)+)'+$*)#)*($%$ +$*%$-*1%($&"%1%+())%( **$.*","%)*+/4%$"*)$)+"$#/%+($*&(%))%#*$ #!+&('+(#$*)$#/.*$$(%""#$*/%$**$%(#""/.&*%( (+*%$4 *,)%$"&&(%,"1(+*)*+$*)-*(%5%("%-$+$((+* )*+$*)-*(%%((""*%(&*+&*%*(%+())+($)$" (&(%(#4"*%+*$*"(-""&&(%$**($)(&*1*(($ *)%$*#-""%#&+*$*(&%$*,(89$*&(,%+)( -""(%&%+*%*+#+"*,4*+$*)#+)*)+#*$&&(%,%(#***#% ()*(*%$4)&%"/%)$%*&&"/*%%+())$-*-)(,)()+"*% #)%$)*/4&*%+())#/$%*%+$**-*%-(+"""#$*% (+*%$('+(#$*)4 %(#/*/%+$**-%("%$%( -%(!+*%$ 2009 APR PARSONS SCE MASTER OF ARCHITECTURE PROGRAM VOL 2 SECTION 4.1 PAGE 5 )))*$(%(#89(**%$4*+$*)%$+((+"((%*%$(('+(*% #*-**(,)%(&(%(*%()*($$#/('+(*%(+*(%+()"%4 +*%($#/(%##$%()%#)*+$*)-%('+((#*%$4$,()*/ (*$$*(&(%,)(*+*%($%()*+$*)-%$"&)*(+*+($&&()1 #&(%,$($%#&($)%$$,"%&$%*()!"")$))(/%(%#&"*$ "("(*)$)*+%))$#$*)4*+$*))%+"%$***$,()*/(*$$*(*% )+"*+*%($&&%$*#$*4$,()*/6)&(*#$*%#$%"%/ %()"/(*+*%($%$)%*-(&(%(#)%$()*5%#()*5)(,))%("" #*(+"*(5)!$)*+$*)4 4(4&(%(#$(($%(*+*%($%( )*+$*)$(%""$('+()*+%%+()-%(!4*+$*)$$%)))*$)%+" %$***&(%(#(*%(*%('+)**+*%($4+*+*%($#/(1%()*+$*)#/ (*%)*%+&&(5",")*+%*+*%($4 2009 APR PARSONS SCE MASTER OF ARCHITECTURE PROGRAM VOL 2 SECTION 4.1 PAGE 6 2009 APR PARSONS SCE MASTER OF ARCHITECTURE PROGRAM VOL 2 SECTION 4.1 PAGE 7 4.2 STUDIO CULTURE POLICY STUDIO CULTURE POLICY, PARSONS SCHOOL OF CONSTRUCTED ENVIRONMENTS INTRODUCTION $ "## #$"%$&"$#+$#$%#$"$%$ %""%%,$#$ ( "$$+"#"+"$!%+( "$,$ # $#$%+#$$##"& +#"$#$+&"## $%$"#$""%$$"% ##, #$%#$%# $ +$$$)%$%"$ #$""$$%" ""$" ""#$$###$"%$$## , PHYSICAL ENVIRONMENT $$$ )#$###")"#$%$%$ "%$&)+ %" "$$%$%"$#%#$#$"#$$#"")(+ #$%$#.&%& $##% "$+$""#$%&"#$)" $,# )##$##$$%$$ "##. $%%$%" ), WORKING ENVIRONMENT #% "$&#$%&"$"!%"#$$ "$ $+#$%$%$)+ $$$$ "%$&%$$#,#$% "$ $%#$& "# #)+"# $$%# "## " "$)#"" %#+%#$'"$$&"$$$#%&$"'" ",#%##%#$%%$%"##$#$"$"$$'#$%$#+%$)+ "$$#+$ '"%$)""$$( "$ ""# $$##&"#"%#$# ##, $""*$$#$% # #%"#$#$# "'"#$%$##"( "#" "$","#""% $$#&"$+$# ""#$%$#$$" "##)#&%""% #%###+ - % #+"$#,##%+$# "$&$$#$%$##$"%$"#$ "# #$)"$$"#+#%"$$$#"#" &"$"#$%#, DIVERSITY &"#$)$#$%$)%$)# "##."$#$##$#,$ "##$&"#%"$($ '"$)$$"$##$%$#"' &"$) #, ' .#&"#$) )0#"$2,3 1$$# $# "%$-%$%"+$&"#$)%"#$#$#$%$#" %"-" "#$ %$##$%$#""$%$%""% #,&"#$) $ ' $ "#####" "#$$&#$%$##(% "$$#, SOCIAL PEDAGOGY ' #'#$")##$$%$"'$###%#,# )"&""$#$#$% "$##$%$#"#$$+#%" $$$)'"$ #"&$$""%$%"#$##%#, %##%#"# &"%# %&$#+%$%"#"#+$%"#+#$&#$#$$( $##"$ ##$%"$($, %#$ "$#+""# # "#&"$#%#$% "$#+ " #*$#$%+$#$$"%$%"%""%%,"$ $*$#$%$"#")#" $$#")$ %#+#%#$ "$#"#$"$$#$%&"$# '",'$$"$$") "$##%#$#+$ "$& "###$"$"# $#$%%$%","""#$%
Recommended publications
  • Art Architecture Design New Titles the MIT Press Picturing Science and Engineering Felice C
    Art Architecture Design New Titles The MIT Press Picturing Science and Engineering Felice C. Frankel “As we create ever more sophisticated tools to explore the micro and macro universe, it’s easy to become detached from agape understanding and appreciation of what we can’t see, feel, and sense. Felice Frankel’s work brings those worlds within reach, so that we can appreciate not only the technical marvels but also the enormous beauty and infinite variety of creation, both natural and manmade.”—Yo-Yo Ma “With the clarity of an expert and the passion of a true aficionado, Frankel once again proves to be crucial in bridging scientific discovery and public consciousness.” —Paola Antonelli, Senior Curator, Architecture & Design, Director, Research & Development, The Museum of Modern Art One of the most powerful ways for scientists to document and communicate their work is through photography. In this book, celebrated science photographer Felice Frankel offers a guide for creating science images that are both accurate and visually stunning. Picturing Science and Engineering provides detailed instructions for making science photographs using the DSLR camera, the flatbed scanner, and the phone camera. The book includes a series of step-by-step case studies, describing how final images were designed for cover submissions and other kinds of visualizations. Lavishly illustrated in color throughout, the book encourages the reader to learn by doing, following Frankel as she recreates the stages of discovery that lead to a good science visual. Felice C. Frankel is an award-winning science photographer whose photographs have appeared in many publications. A research scientist in the Department of Chemical Engineering at MIT, she is the author of Envisioning Science (MIT Press), No Small Matter (with G.
    [Show full text]
  • The Internet As Playground and Factory November 12–14, 2009 at the New School, New York City
    FIRST IN A SERIES OF BIENNIAL CONFERENCES ABOUT THE POLITICS OF DIGITAL MEDIA THE INTERNET AS PLAYGROUND AND FACTORY NOVEMBER 12–14, 2009 AT THE NEW SCHOOL, NEW YORK CITY www.digitallabor.org The conference is sponsored by Eugene Lang College The New School for Liberal Arts and presented in cooperation with the Center for Transformative Media at Parsons The New School for Design, Yale Information Society Project, 16 Beaver Group, The New School for Social Research, The Change You Want To See, The Vera List Center for Art and Politics, New York University’s Council for Media and Culture, and n+1 Magazine. Acknowledgements General Event Support Lula Brown, Alison Campbell, Alex Cline, Conference Director Patrick Fannon, Keith Higgons, Geoff Trebor Scholz Kim, Ellen-Maria Leijonhufvud, Stephanie Lotshaw, Brie Manakul, Lindsey Medeiros, Executive Conference Production Farah Momin, Heather Potts, Katharine Trebor Scholz, Larry Jackson Relth, Jesse Ricke, Joumana Seikaly, Ndelea Simama, Andre Singleton, Lisa Conference Production Taber, Yamberlie Tavarez, Brandon Tonner- Deepthie Welaratna, Farah Momin, Connolly, Jolita Valakaite, Cynthia Wang, Julia P. Carrillo Deepthi Welaratna, Tatiana Zwerling Production of Video Series Voices from Registration Staff The Internet as Playground and Factory Alison Campbell, Alex Cline, Keith Higgons, Assal Ghawami Geoff Kim, Stephanie Lotshaw, Brie Manakul, Overture Video Lindsey Medeiros, Heather Potts, Jesse Assal Ghawami Ricke, Joumana Seikaly, Andre Singleton, Deepthi Welaratna, Tatiana Zwerling Video
    [Show full text]
  • Game Changer: Investing in Digital Play to Advance Children’S Learning and Health, New York: the Joan Ganz Cooney Center at Sesame Workshop
    Game 2 changer: June 2009 Investing in digital play to advance children's learning and health Ann My Thai David Lowenstein Dixie Ching David Rejeski The Joan Ganz Cooney Center at Sesame Workshop © The Joan Ganz Cooney Center !""#. All rights reserved. The mission of the Joan Ganz Cooney Center at Sesame Workshop is to foster innovation in children’s learning through digital media. The Center supports action research, encourages partnerships to connect child development experts and educators with interactive media and technology leaders, and mobilizes public and private investment in promising and proven new media technologies for children. For more information, visit www.joanganzcooneycenter.org. The Joan Ganz Cooney Center is committed to disseminating useful and timely research. Working closely with our Cooney Fellows, national advisers, media scholars, and practitioners, the Center publishes industry, policy, and research briefs examining key issues in the $eld of digital media and learning. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, or any information storage and retrieval system, without permission from The Joan Ganz Cooney Center at Sesame Workshop. A full-text PDF of this document is available for free download from www.joanganzcooneycenter.org. Individual print copies of this publication are available for %&' via check, money order, or purchase order sent to the address below. Bulk-rate prices are available on request. For permission to reproduce excerpts from this report, please contact: Attn: Publications Department The Joan Ganz Cooney Center Sesame Workshop One Lincoln Plaza New York, NY &""!( p: !&! '#' ()'* f: !&! +,' ,("+ [email protected] Suggested citation: Thai, A., Lowenstein, D., Ching, D., & Rejeski, D.
    [Show full text]
  • June 2009 University of Illinois at Chicago, School of Art and Design
    LINDSAY D. GRACE | PROFESSORGRACE.COM EDUCATION June 2009 University of Illinois at Chicago, School of Art and Design Master of Fine Art, Electronic Visualization (focus: interactive systems) Grade Point Average: 3.75/4.0 September 2005-January 2007 University of Illinois at Chicago, School of Engineering Ph.D. Computer Science, Electronic Visualization Lab (degree not completed-chose to pursue MFA) August 2003 Northwestern University, School of Engineering Master of Science in Computer Information Systems Grade point average: 3.94 / 4.0 June 1998 Northwestern University, College of Arts and Science B.A. in English with a concentration in Drama ACADEMIC EXPERIENCE: August 2018-present University of Miami, Miami, FL Knight Chair in Interactive Media and Associate Professor School of Communication § Conduct and support research at the apex of journalism and interactive media, create new courses in eSports, game studies and varied initiatives. June 2014-August 2018 American University Game Lab Studio, Washington, DC Director § Found and direct independent academic game studio, providing creative and strategic leadership for a portfolio in excess of $850,000+ in contracts between 2014-2018. Clients include the World Bank, WGBH-Boston, Education Testing Services (ETS), National Institutes of Mental Health, et al. Funders include James L and John S. Knight Foundation and the Institute of Museum and Library Sciences (IMLS) § Direct architects and interior designers for construction of new 2800 square ft game facility (1 classroom, open format
    [Show full text]
  • Pardee Center Task Force Games for a New Climate Task Force Members
    Pardee Center Task Force Games for a New Climate Task Force Members Carina Bachofen joined the Red Cross/Red Crescent Climate Centre as technical advisor in December 2011. She supports the Partners for Resilience program in Nicaragua and Guatemala. Carina specializes in capacity building and training in the areas of vulnerability and adaptation. In addition to working for the Climate Centre, Carina is Global Coordinator for the Ecosystems and Livelihoods Adaptation Network (ELAN), a partnership between the International Union for Conservation of Nature (IUCN), World Wildlife Fund (WWF-US), the International Institute for Environment and Development (IIED) and CARE International. Carina holds a Masters degree in Global Politics from the London School of Economics and Political Science (LSE). Nick Fortugno is a game designer and entrepreneur of digital and real-world games based in New York City, and a founder of Playmatics, a NYC game development company. Playmatics has created a variety of games including the CableFAX award winning Breaking Bad: The Interrogation and the New York Public Library's centennial game Find the Future with Jane McGonigal. For the past 10 years, Nick has been a designer, writer and project manager on dozens of commercial and serious games, and served as lead designer on the downloadable blockbuster Diner Dash and the award-winning serious game Ayiti: The Cost of Life. Nick is also a co-founder of the Come Out and Play street games festival hosted in New York City and Amsterdam since 2006, and co-creator of the Big Urban Game for Minneapolis/St. Paul in 2003. Nick teaches game design and interactive narrative design at Parsons The New School of Design, and has participated in the construction of the school's game design curriculum.
    [Show full text]
  • Hood Museum Of
    1 Opening Minds to the Arts 1 Investing in Arts Education for a New Generation October 19 AVA Gallery & Art Center, Lebanon, NH October 20 Kersarge Regional Middle School, North Sutton, NH The conference brings big thinkers to New Hampshire for an exchange of ideas among school administrators parents scientists community arts arts arts supporters educators advocates CEUs awarded for professional development 12 partial scholarships for teachers are available The artwork on the cover of this brochure and on the conference postcard has been adapted from Frank Gregory’s mural Mind and Matter. You can see his mural at the Grappone Center at NHTI in Concord, NH. Please visit his website at: https://sites.google.com/site/frankgregorystudios/ Many thanks to our conference presenters and teaching artists for contributing photos to this brochure. 2 Day 1 Agenda Friday, October 19 (subject to change) AVA Gallery & Art Center, Lebanon Registration and most workshops take place at AVA Gallery & Art Center 8:30-9:30 am Registration, Coffee & Networking 9:30 am Welcome & Opening Remarks 10:00 am- noon Morning Workshops 1) FULL-The Creativity Cycle - Marek Bennett, Shiao-Ping Wang Chu, Julianne Gadoury & Erin Sweeney 2) Crossing Cultures: Contemporary Aboriginal Australian Art (Hood Museum, Hanover) - Rebecca L. Karp 3) Sights, Sounds & Settings: The Basics of Technical Theatre (Lebanon Opera House) - John Hatab & Dan Merlo 4) Going Beyond the Four Walls: Giving a Hand to the Future of Arts & Crafts - Kit Cornell 5) Artistic Expression & the Natural World:
    [Show full text]
  • Games, Design and Play
    Praise for Games, Design and Play “Sharp and Macklin break down the design process in detail from concept to code to completion. What I particularly like about this book is its inclusion of prototyping methods and design patterns that are often overlooked by others. I suspect it will be helpful to designers looking to break new ground outside the AAA space.” —Brenda Romero, Game Designer, Romero Games “There are many books you can read about games. But Games, Design, and Play is something new. Colleen Macklin and John Sharp don’t just explain what games are—they detail the game design process itself.” —Eric Zimmerman, Game Designer & Arts Professor, NYU Game Center “Game, Design and Play is a detailed, thoughtful, and well-researched primer on the multifaceted discipline that is game design.” —Mare Sheppard, President, Metanet Software “I’ve been studying and teaching game design for over a decade and this is the first time I’ve read a book that catalogs so many diverse aspects of the game design process. Colleen and John dissect and examine games of all types (not just videogames) and then expertly show you how to put all the pieces together to form your own unique design.” —Stone Librande, Lead Designer, Riot Games “The authors share a wealth of experience, making for a text full of great concepts, thorough process and applied practice. Throughout they provide pertinent examples and use engaging exercises which makes it useful, informative and insightful.” —Drew Davidson, Director and Teaching Professor, Entertainment Technology Center, Carnegie Mellon University “This is a book that fills the much needed space between systems thinking and play theory.
    [Show full text]
  • Let the Games Begin a 101 Workshop on Making Social Issue Games May 27, 2009
    Let the Games Begin A 101 Workshop on Making Social Issue Games May 27, 2009 Sponsored by Foundation Agenda At Theresa Lang Student Center, 2nd Floor; 55 West 13th Street 8:00am • Breakfast 8:30am • Opening Remarks – Suzanne Seggerman, President and Co-Founder, Games for Change 8:35am • Welcome – Allyson Peerman, VP of Public Affairs and President of the AMD Foundation 8:45am • Publish Paradigm – Alan Gershenfeld, Managing Partner E-Line Ventures, G4C Board Chair 9:45am • Fundraising – Michael Levine, Executive Director, Joan Ganz Conney Center 10:15am • Break 10:30am • Concept: Grow-a-Game Workshop – Mary Flanagan, Director, Tiltfactor Lab 11:15am • Evaluation – Barry Joseph, Director, Online Leadership Program, Global Kids 11:45am • Q&A 12:00pm • Lunch 1:00pm • Design – Eric Zimmerman, author and award-winning game designer 1:45pm • Production – Colleen Macklin, Director of G4C-Parsons PETLab & Brenda Brathwaite, Game Designer and Professor, Savannah College of Art & Design 2:15pm • Press – Heather Chaplin, Journalist and Author 2:30pm • Visibility – Jason Rzepka, VP of Public Affairs, MTV 2:45pm • Distribution – Ian Bogost, Associate Professor, Georgia Institute of Technology; Founding Partner, Persuasive Games 3:00pm • Q&A 3:15pm • Break 3:30pm • Brainstorming 5:00pm • Pitches 6:00pm • Reception 2 Let The Games Begin Back by poplar demand, we are reprising last year’s 101 Workshop for those new to the field. This one-of-a-kind workshop for nonprofits new to the field A game for change is a soup-to-nuts tutorial on the fundamentals of social issue games. The workshop features leading experts on essential is a digital game topics such as game design, fundraising, evaluation, youth which engages a participation, distribution, and press strategies, and will be contemporary extended for the rest of the year through an online community dedicated to learning about social issue games.
    [Show full text]
  • Parsons 2009–2010 Catalog
    PARSONS 2009–2010 CATALOG > Academic Calendar 2009–2010 2 > About Parsons 3 > Programs of Study 4 > Program Requirements 6 > Study Options 20 > Faculty 22 > Admission 27 > Advising 31 > Student Financial Services 32 > Registration 35 > Academic Regulations and Procedures 36 > Student Life 44 > Other University Policies 47 > About the University 49 ACADEMIC CALENDAR 2009–2010 Fall 2009 Spring 2010 Registration March 30–May 1 (registration for Registration November 2–30 (registration for continuing students) continuing students) Registration for new students; Registration for new students; late reg. for continuing students) August 24–28 late reg. for continuing students January 19–22 Classes begin Monday, August 31 Classes begin Monday, January 25 Convocation Thursday, September 3 Last day to add a class Friday, February 5 Last day to add a class Monday, September 14 Last day to drop a class Friday, February 12 Last day to drop a class Monday, September 21 Last day to withdraw from a class with a grade of W Last day to withdraw from a class with a grade of W Undergraduate students Friday, March 12 Undergraduate students Monday, October 19 Parsons graduate students Friday, March 12 Parsons graduate students Monday, October 19 All other graduate students Monday, May 17 All other graduate students Friday, December 18 Holidays Martin Luther King Day: Monday, January 18 Holidays Labor Day Weekend: Saturday–Monday, September 5–7 President’s Day: Monday, February 15 Rosh Hashanah: Friday–Saturday, Spring break: Monday–Sunday, September 18 eve*–September 19 March 15–21 Yom Kippur: Sunday–Monday, September 27 eve*–September 28 Fall 2010 registration April 5–30 *No classes that begin Friday and Sunday Juries Arranged by program 4:00 p.m.
    [Show full text]
  • 8Th Annual Games for Change Attendee Contact Info (Opt
    !"#$%&&'%($)%*+,$-./$0#%&)+$%""+&1++$0.&"%0"$2&-.$3.4"$2&5 First Name Last Name Job Title Company Twitter Website 150 word bio Rachel Mohl Abrahams Program Officer The AVI CHAI Foundation http://www.avichai.org Pam Abrams is a director at the Joan Ganz Cooney Center at Director Joan Ganz Cooney Center Sesame Workshop dedicated to exploring the healthy Pam Abrams Partnerships and Strategy at Sesame Workshop http://joanganzcooneycenter.org intersection of kids and technology. Matthew Adamec Student Champlain College EMC champlain.edu/emc LaToye is a research associate at the Michael Cohen Group. Prior to joining MCG, LaToye was a Research Analyst at Nickelodeon where she contributed to many award-winning animated series. She earned a Bachelors of Fine Arts in Film & Animation from Rochester Institute of Technology where she also spent four years in the classroom as a teachers aide. LaToye was awarded an Early Career Fellowship at the Fred Rogers Center where she produces media for under-resourced families of young children. She is also pursing her MA in Developmental Psychology for Educators at Teachers College, Columbia University. Her research interests include print, LaToye Adams Research Associate The Michael Cohen Group toyetweets http://www.mcgrc.com broadcast and interactive media for children. Wesley Adams Strategist Purpose wesadamsnyc Michael Agustin co-founded GameSalad with the intention of making game creation a lifestyle accessible to everyone, not simply a tool for the technically literate. In a previous life, Michael designed tools and artificial intelligence (AI) at Edge of Reality for console games such as Pitfall: The Lost Expedition and Sharktale.
    [Show full text]
  • About the Contributors
    353 About the Contributors Karen Schrier is a doctoral student at Columbia University and an adjunct professor at Parsons The New School for Design. She also currently works full-time as an executive producer at Scholastic, where she spearheads digital initiatives for the Corporate and International divisions. Previously, she worked at Nickelodeon, BrainPOP and Barnes & Noble’s SparkNotes. Karen was the Games Program co-chair of the ACM SIGGRAPH Conference in 2008 and 2009, and she currently serves on the advi- sory boards of the Computer Game Education Review (CGER) and the 2010 LEEF Conference. She has spoken on games and learning at numerous conferences, including GDC, SIGGRAPH, AERA, Games for Change, NECC, and SITE. She has also co-developed numerous games, educational materials, and digital properties, including Mission US: For Crown or Colony?; Scholastic’s Summer Challenge and Scholastic.com; SparkCharts and SparkNotes; and Nickelodeon’s ParentsConnect, which was nominated for a Webby Award. Karen holds a master’s degree from MIT and a bachelor’s degree from Amherst College. ([email protected]) Dr. David Gibson conducts research at the Equity Alliance at Arizona State University (http:// www.equityallianceatasu.org/), the Region IX assistance center of the U.S. Department of Education, and serves as Executive Director of The Global Challenge Award (www.globalchallengeaward.org), a team and project-based learning and scholarship program for high school students that engages small teams in studying science, technology, engineering and mathematics in order to solve global problems. His research and publications include work on complex systems analysis and modeling of education, Web applications and the future of learning, the use of technology to personalize education, and the potential for games and simulation-based learning.
    [Show full text]
  • DML Conference Program Abstracts 2.9.10 Hah
    DIGITAL MEDIA AND LEARNING CONFERENCE DIVERSIFYING PARTICIPATION CALIT2 UNIVERSITY OF CALIFORNIA, SAN DIEGO FEBRUARY 18 – 20, 2010 CONFERENCE CHAIR Henry Jenkins CONFERENCE COMMITTEE David Theo Goldberg Heather A. Horst Mizuko Ito Jabari Mahiri Holly Willis The Digital Media and Learning Conference 2010 is the first of an annual event supported by the MacArthur Foundation and organized by the Digital Media and Learning Hub at University of California, Irvine. The conference is designed to be an inclusive, international and annual gathering of scholars and practitioners in the field, focused on fostering interdisciplinary and participatory dialog and linking theory, empirical study, policy, and practice. SPONSORED BY TABLE OF CONTENTS Conference Theme: Diversifying Participation 3 Digital Media and Learning Conference Chair 4 Henry Jenkins 4 Keynote Speakers 5 S. Craig Watkins 5 Sonia Livingstone 6 Conference Schedule Overview 7 Conference Program 8 Thursday, February 18, 2010 8 Friday, February 19, 2010 9 Saturday, February 20, 2010 15 Conference Session Abstracts 21 Conference Information 59 Conference Venues 59 Wireless Internet 59 Shuttle Schedule 60 Map of Conference Area 61 UCSD Campus Map 62 Map of Conference Hotel Area and Local Restaurants 63 About the Digital Media and Learning Conference Logo: The DML Conference 2010 logo image is a composite of "invaders" generated from the OS Code from the image InvaderFractal by Jared Tarbell (July 2003). To learn more about the original image, see http://levitated.net/daily/levInvaderFractal.html 2 DIVERSIFYING PARTICIPATION A growing body of research has identified how young people's digital media use is tied to basic social and cultural competencies needed for full participation in contemporary society.
    [Show full text]