CV David R. Carroll MFA
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
EDUCATION UCLA Graduate School of Architecture & Urban Design
Ryan Brooke Thomas Abbreviated CV 2021 Kalos Eidos +1.646.416.1407 kaloseidos.com [email protected] EDUCATION UCLA Graduate School Of Architecture & Urban Design, Los Angeles, CA | 1999-2002 Degree: Master of Architecture I Awards/Honors: Best Design Studio Project, Thesis Studio | 2001-2002; Selected Exhibitor U.S. Pavilion, Venice Architecture Biennale | 2000; Graduate Fellowship in Architecture | 1999-2000 Columbia University GSAPP, New York, NY | 1998 Program: Introduction to Architecture Stanford University, Palo Alto, CA | 1994-1998 Degree: Bachelor of Arts, with Honors, Major: Modern Thought & Literature, Humanities Honors Program Other: NCAA Division I Student-Athlete in Cross Country and Track & Field ACADEMIC EXPERIENCE The Cooper Union, The Irwin S. Chanin School of Architecture, Assistant Professor Adjunct | New York, NY | 2021-Present Courses: Design II Syracuse University School of Architecture, Part-time Studio Instructor | Syracuse, NY | 2020-2021 Courses: Architectural Design IV, Architectural Design V Pratt Institute Graduate Architecture & Urban Design, Visiting Assistant Professor | New York, NY | 2018-2019 Courses: Design I Parsons School of Design, Constructed Environments, Visiting Instructor | New York, NY | 2016-2018 Courses: Interior Design 5, Interior Design 4 Syracuse University School of Architecture, Assistant Professor Adjunct | Syracuse, NY | 2009-2011 Courses: Architectural Design V, Architectural Design VI, Architectural Design I Graduate & Undergraduate Architecture and Design Programs, Visiting Design -
Stations WNYE (FM) and WNYE-TV Are Equal Opportunity Employers
EEO PUBLIC FILE REPORT This Report covers full-time vacancy recruitment data for the period: January 23, 2018 – January 22, 2019. 1) Employment Unit: New York City Department of Information Technology and Telecommunications (“DoITT”)/Mayor’s Office of Media and Entertainment (“MOME”)/NYC Media 2) Unit Members (Stations and Communities of License): WNYE(FM), WNYE-TV 3) EEO Contact Information for Employment Unit: Chisom Ananaba Mailing Address: Telephone Number: (212) 974-4019 NYC Media Contact Person/Title: Chisom Ananaba, Assistant 1 Centre Street, 26th Floor General Counsel New York, NY 10007 E-mail Address: [email protected] 4) Full-Time Job Vacancies Filled by Each Station in the Employment Unit: Job Title Recruitment Source Referring Hiree (a) Graphic Designer Citywide distribution through www.nyc.gov (b) Master Control Operator Citywide distribution through www.nyc.gov (c) Broadcast and IT Support Engineer Citywide distribution through www.nyc.gov (d) Press Secretary/Director of Digital Media Citywide distribution through www.nyc.gov (e) Executive Assistant to Commissioner Citywide distribution through www.nyc.gov (f) Director of Gov’t and Legislative Affairs Citywide distribution through www.nyc.gov Consistent with City of New York policy, notice of each full-time vacancy was posted on www.nyc.gov. 5) Total # of Interviewees Referred: For the period from January 23, 2018 through January 22, 2019 this Employment Unit interviewed 44 interviewees for full-time job vacancies. 6) Recruitment Initiatives. List and briefly describe the Supplemental Recruitment Initiatives undertaken during the period covered by this Report. (a) Participation in Job Fairs DoITT hiring representatives attended 1 job fair in 2018--Tech Job Tour (LGBTQ Community) June 19, 2018. -
Nyc Youth Innovators Showcase Technology Projects Designed to Make Positive Change at Emoti-Con 2017
NYC YOUTH INNOVATORS SHOWCASE TECHNOLOGY PROJECTS DESIGNED TO MAKE POSITIVE CHANGE AT EMOTI-CON 2017 Ninth Annual Emoti-Con Digital Media and Technology Challenge Unites New York City Youth Around Technology and Social Change th NEW YORK CITY, June 5, 2017— On Saturday, June 17 , youth from across New York City will connect, compete, and present their technology projects at Emoti-Con, held in the Celeste Bartos Forum in The New York Public Library. In its ninth year, Emoti-Con is New York City’s biggest showcase for young designers, makers, technologists, and tinkerers who believe in digital innovation as a tool for positive change in the world around them. Through this annual event, Emoti-Con brings together diverse middle and high school students to collaborate with their peers, connect with those with whom they share a common identity as youth media producers and technologists, and receive recognition for the incredible work they do throughout the year. Emoti-Con ensures that young people in NYC can offer their voice about pressing issues, gain vital exposure to industry mentors, and most importantly, be part of a community that will be instrumental in helping solve the challenges of their time. Emoti-Con is the largest event of its kind among informal learning programs in NYC and has been developed through a unique collaboration between NYC youth-serving organizations and Hive NYC Learning Network members. This year’s organizers include Mouse, Mozilla, Hive Research Lab, The New York Public Library and Parsons School of Design at The New School. The event will include keynote presentations, hands-on activities, and a Youth Media Expo, showcasing youth projects from several organizations, such as All Star Code, Girls Who Code, Global Kids, Girl Scouts of Greater New York, Mouse, Nano Hacker Academy, NYC Parks/EVC, STEM from Dance, and ScriptEd. -
New School Histories
New School Histories ULEC2800, Fall 2019 Tuesday, 4:00-5:15pm Julia Foulkes, [email protected], 66 W. 12th St., Rm 908 Rm. 104, Univ. Center Mark Larrimore, [email protected], 65 W.11th St., Rm 454 When the New School for Social Research opened its doors a hundred years ago, it offered courses in the social sciences and public affairs – and a new vision of higher education. It was not a university; it did not offer degrees. The founders thought that people would come to the school for “no other purpose than to learn.” A century later, the New School has changed in almost every way. Design, the arts, a spirit of activism, and degree programs dominate. But the school continues to strive to offer disciplinary experimentation, political involvement, and a global lens that offers a critical perspective on higher education. In what ways have these values been realized (or not), and how? We construct answers to these questions by assembling a history of the school from scrapbooks of newspaper articles, memoirs, artwork, and interviews. The basis of the course are the academic and artistic works of The New School’s faculty and students since its establishment. We will also participate in university centenary activities throughout the semester. Learning Objectives ● Learn about archives, how to navigate them and build historical interpretations from sources in them. ● Learn various research methods, including archival investigation and interviews. ● Understand central issues of higher education over the last century and into the future. ● Write papers that convey analytical thinking, a command of readings, original ideas, and accurate acknowledgement of sources. -
Art Architecture Design New Titles the MIT Press Picturing Science and Engineering Felice C
Art Architecture Design New Titles The MIT Press Picturing Science and Engineering Felice C. Frankel “As we create ever more sophisticated tools to explore the micro and macro universe, it’s easy to become detached from agape understanding and appreciation of what we can’t see, feel, and sense. Felice Frankel’s work brings those worlds within reach, so that we can appreciate not only the technical marvels but also the enormous beauty and infinite variety of creation, both natural and manmade.”—Yo-Yo Ma “With the clarity of an expert and the passion of a true aficionado, Frankel once again proves to be crucial in bridging scientific discovery and public consciousness.” —Paola Antonelli, Senior Curator, Architecture & Design, Director, Research & Development, The Museum of Modern Art One of the most powerful ways for scientists to document and communicate their work is through photography. In this book, celebrated science photographer Felice Frankel offers a guide for creating science images that are both accurate and visually stunning. Picturing Science and Engineering provides detailed instructions for making science photographs using the DSLR camera, the flatbed scanner, and the phone camera. The book includes a series of step-by-step case studies, describing how final images were designed for cover submissions and other kinds of visualizations. Lavishly illustrated in color throughout, the book encourages the reader to learn by doing, following Frankel as she recreates the stages of discovery that lead to a good science visual. Felice C. Frankel is an award-winning science photographer whose photographs have appeared in many publications. A research scientist in the Department of Chemical Engineering at MIT, she is the author of Envisioning Science (MIT Press), No Small Matter (with G. -
BreakingIntoTheVr|ArIndustry
CAREER PANEL BREAKING INTO THE VR | AR INDUSTRY Tuesday, December 5, 2017 5:00 PM – 9:00 PM Lehman College | CUNY 2501 Grand Concourse, 3rd Floor, Bronx VR/AR demos and industry panel discussion followed by networking reception and more demos Industry Panelists: JUSTIN HENDRIX Executive Director, NYC Media Lab JERELYN RODRIGUEZ Co-Founder and CEO, The Knowledge House HUGH McGRORY CEO, datavized NOAH VADNAI Vice President, Product, A+E Networks Student Panelists: MICHAEL BRENNER Student, Virtual Reality Academy and Development Lab TINA CHENG Student, Virtual Reality Academy and Development Lab Moderator: JANE MACKILLOP, PhD Interim Dean, School of Continuing & Professional Studies, Lehman College Presented by: In partnership with: BREAKING INTO THE VR|AR INDUSTRY Justin Hendrix, Executive Director, NYC Media Lab connects media and technology companies with New York City’s universities to drive digital media innovation and entrepreneurship. Launched by the New York City Economic Development Corporation, NYU and Columbia University, NYC Media Lab is a public-private partnership encompassing the universities of NYC and corporate members such as Hearst Corporation, ESPN, Major League Baseball Advanced Media, Bloomberg, News Corp, NBCUniversal, Viacom and Verizon. The Lab's interests range across disciplines from data science to virtual and augmented reality, and its programs include seed R&D projects with member companies as well as The Combine, which encourages digital media startup formation and technology commercialization on the City’s campuses. Previously Hendrix was Vice President, Business Development & Innovation for The Economist, where he directed prototyping and commercialization of new digital media business concepts. He is a regular writer and speaker on media & innovation. -
Amazon's Document
REQUEST FOR INFORMATION Project Clancy TALENT A. Big Questions and Big Ideas 1. Population Changes and Key Drivers. a. Population level - Specify the changes in total population in your community and state over the last five years and the major reasons for these changes. Please also identify the majority source of inbound migration. Ne Yok Cit’s populatio ge fo . illio to . illio oe the last fie eas ad is projected to surpass 9 million by 2030.1 New York City continues to attract a dynamic and diverse population of professionals, students, and families of all backgrounds, mainly from Latin America (including the Caribbean, Central America, and South America), China, and Eastern Europe.2 Estiate of Ne York City’s Populatio Year Population 2011 8,244,910 2012 8,336,697 2013 8,405,837 2014 8,491,079 2015 8,550,405 2016 8,537,673 Source: American Community Survey 1-Year Estimates Cumulative Estimates of the Components of Population Change for New York City and Counties Time period: April 1, 2010 - July 1, 2016 Total Natural Net Net Net Geographic Area Population Increase Migration: Migration: Migration: Change (Births-Deaths) Total Domestic International New York City Total 362,540 401,943 -24,467 -524,013 499,546 Bronx 70,612 75,607 -3,358 -103,923 100,565 Brooklyn 124,450 160,580 -32,277 -169,064 136,787 Manhattan 57,861 54,522 7,189 -91,811 99,000 1 New York City Population Projections by Age/Sex & Borough, 2010-2040 2 Place of Birth for the Foreign-Born Population in 2012-2016, American Community Survey PROJECT CLANCY PROPRIETARY AND CONFIDENTIAL 4840-0257-2381.3 1 Queens 102,332 99,703 7,203 -148,045 155,248 Staten Island 7,285 11,531 -3,224 -11,170 7,946 Source: Population Division, U.S. -
The Internet As Playground and Factory November 12–14, 2009 at the New School, New York City
FIRST IN A SERIES OF BIENNIAL CONFERENCES ABOUT THE POLITICS OF DIGITAL MEDIA THE INTERNET AS PLAYGROUND AND FACTORY NOVEMBER 12–14, 2009 AT THE NEW SCHOOL, NEW YORK CITY www.digitallabor.org The conference is sponsored by Eugene Lang College The New School for Liberal Arts and presented in cooperation with the Center for Transformative Media at Parsons The New School for Design, Yale Information Society Project, 16 Beaver Group, The New School for Social Research, The Change You Want To See, The Vera List Center for Art and Politics, New York University’s Council for Media and Culture, and n+1 Magazine. Acknowledgements General Event Support Lula Brown, Alison Campbell, Alex Cline, Conference Director Patrick Fannon, Keith Higgons, Geoff Trebor Scholz Kim, Ellen-Maria Leijonhufvud, Stephanie Lotshaw, Brie Manakul, Lindsey Medeiros, Executive Conference Production Farah Momin, Heather Potts, Katharine Trebor Scholz, Larry Jackson Relth, Jesse Ricke, Joumana Seikaly, Ndelea Simama, Andre Singleton, Lisa Conference Production Taber, Yamberlie Tavarez, Brandon Tonner- Deepthie Welaratna, Farah Momin, Connolly, Jolita Valakaite, Cynthia Wang, Julia P. Carrillo Deepthi Welaratna, Tatiana Zwerling Production of Video Series Voices from Registration Staff The Internet as Playground and Factory Alison Campbell, Alex Cline, Keith Higgons, Assal Ghawami Geoff Kim, Stephanie Lotshaw, Brie Manakul, Overture Video Lindsey Medeiros, Heather Potts, Jesse Assal Ghawami Ricke, Joumana Seikaly, Andre Singleton, Deepthi Welaratna, Tatiana Zwerling Video -
Toward an Ecology of Gaming Katie Salen Institute of Play; Parsons the New School for Design, Design and Technology
Citation: Salen, Katie. “Toward an Ecology of Gaming." The Ecology of Games: Connecting Youth, Games, and Learning.Edited by Katie Salen. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: The MIT Press, 2008. 1–20. doi: 10.1162/dmal.9780262693646.001 Copyright: c 2008 Massachusetts Institute of Technology. Published under Creative Commons Attribution-Noncommercial-No Derivative Works Unported 3.0 license. Toward an Ecology of Gaming Katie Salen Institute of Play; Parsons the New School for Design, Design and Technology A time is marked not so much by ideas that are argued about as by ideas that are taken for granted. —Jonathan Letham1 1954. West Germany gains an unexpected 3-2 victory over Hungary in the World Cup, known from then on as The Miracle of Bern. Officials announce that an American hydrogen bomb test had been conducted on Bikini Atoll in the Pacific Ocean. Marilyn Monroe weds Joe DiMaggio. The Geneva Conference partitions Vietnam into North Vietnam and South Vietnam. Mathematician Alan Turing commits suicide. “Gaming as a Technique of Analysis” is released, praising games as designed models with which to think. When viewed from this perspective, 1954 looks a lot like 2007: a year of instability and transformation on the world stage, a year shadowed by the promise and threat of competing ideologies, a year colored by fear, hope, and the advent of new technology. 1954 was also a year, like this year, when games entered the popular lexicon and man the player was seized upon as a harbinger of change. -
Annual Report
NYC Commission on Human Rights 20 14 ANNUAL REPORT NYC Commission on Human Rights BILL DE BLASIO, Mayor BILL DE BLASIO, Mayor | CARMELYN P. MALALIS, Commissioner/Chair CARMELYN P. MALALIS, Commissioner/Chair 2014 Annual Report NEW YORK CITY COMMISSION ON HUMAN RIGHTS BILL DE BLASIO, MAYOR CARMELYN P. MALALIS, COmmISSIONER /CHAIR NEW YORK CITY COMMISSION ON HUMAN RIGHTS Message from the Mayor New York has always been a place filled with opportunity and the promise of equality, and people from all over the world have come here to be a part of our city’s great success story. Hailing from every corner of the globe, our residents and visitors contribute to the diversity and strength of our communities. To ensure that everyone is treated fairly and with respect, it is our duty to protect the civil rights of all those who live in, work in, and visit the five boroughs. Responsible for safeguarding the dignity and fundamental rights of all New Yorkers, the New York City Commission on Human Rights has upheld social justice and enforced our Human Rights Law, one of the most comprehensive civil rights laws in the nation. I have appointed Carmelyn P. Malalis as the Chair of the Commis- sion, whose background of encouraging positive community relations and advocacy for fair and equal treatment will help us better protect the rights of people in our city. The Commission on Human Rights has made vital contributions to our goal to build one city, where everyone can rise together, and I invite you to learn more about the Commission’s work in its 2014 Annual Report. -
Game Changer: Investing in Digital Play to Advance Children’S Learning and Health, New York: the Joan Ganz Cooney Center at Sesame Workshop
Game 2 changer: June 2009 Investing in digital play to advance children's learning and health Ann My Thai David Lowenstein Dixie Ching David Rejeski The Joan Ganz Cooney Center at Sesame Workshop © The Joan Ganz Cooney Center !""#. All rights reserved. The mission of the Joan Ganz Cooney Center at Sesame Workshop is to foster innovation in children’s learning through digital media. The Center supports action research, encourages partnerships to connect child development experts and educators with interactive media and technology leaders, and mobilizes public and private investment in promising and proven new media technologies for children. For more information, visit www.joanganzcooneycenter.org. The Joan Ganz Cooney Center is committed to disseminating useful and timely research. Working closely with our Cooney Fellows, national advisers, media scholars, and practitioners, the Center publishes industry, policy, and research briefs examining key issues in the $eld of digital media and learning. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, or any information storage and retrieval system, without permission from The Joan Ganz Cooney Center at Sesame Workshop. A full-text PDF of this document is available for free download from www.joanganzcooneycenter.org. Individual print copies of this publication are available for %&' via check, money order, or purchase order sent to the address below. Bulk-rate prices are available on request. For permission to reproduce excerpts from this report, please contact: Attn: Publications Department The Joan Ganz Cooney Center Sesame Workshop One Lincoln Plaza New York, NY &""!( p: !&! '#' ()'* f: !&! +,' ,("+ [email protected] Suggested citation: Thai, A., Lowenstein, D., Ching, D., & Rejeski, D. -
Name Description Address Borough Zip Code Phone Number Email Apostle NYC Film & Televsion Production Company
Name Description Address Borough Zip Code Phone Number Email Apostle NYC Film & Televsion Production Company. Mainly dealing with tv production. 568 Broadway SuiteManhattan 601 10012 212-541-4323 http://apostlenyc.com/contact/ Atlatntic Televsion Documentaries, Reality shows, Magazine shows, promos, and corporate videos 150 West 28th St,Manhattan 8th Floor 10001 212 625-9327 Belladonna Offers production services to international producers who want to shoot in North America 164 W 25th St, 9thManhattan Floor 10001 212 807-0108 [email protected] Casual Films Shoots coprorate, consumer, employer or CSR communications, commerical, etc 73 Calyer Street Brooklyn 11222 212 796-4933 [email protected] Chelsea Production and Talent Management Company, has directors who shot various movies, commericals, direcotrs,33 Bond etc. Street UnitManhattan 1 10012 212 431-3434 Click Play Films Produces corporate videos, commercials and animation 154 Grand Street Manhattan 10013 646 417-5330 [email protected] Co. Mission Content Groupcreative production company focusing on global video creation and participatory brand experiences. Deals202 with Plymouth mostly commercials St. EntranceBrooklyn B 11201 718 374-5205 [email protected] DePalma Productions Produces videos for the corporate, health care & entertainment industries. Also offers post-production. Also159 offers East equipmentMain Street,New including Suite Rochelle 300 green screen 10807 914 576-3500 Departure Films Produces mostly non-scripted shows for cable channels 240 West 37th