Virtual Reality 101: What You Need to Know About Kids and VR
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Rare[ Moldovan the State of Play: Geektopia in Ready Player One
242 Caietele Echinox, vol. 32, 2017: Images of Community Rare[ Moldovan The State of Play: Geektopia in Ready Player One Abstract: The paper looks at the figure of Back to the Same Future the “geek” in popular culture, and especially in Ernest Cline’s novel Ready Player One, also his article looks forward to a film with a view towards the forthcoming adap- Tthat does not yet exist. We know its tation directed by Steven Spielberg. Tracing release date, the 30th of March, 2018, we the contours of the geek imaginary, the know its director, Steven Spielberg, and we have learned more about what seems to be paper looks at its inscription in popular cul- an inspired cast over the last few months. ture, political economy, it explores nostalgia The book that it adapts, by first time geek as an enabling force, modes of community, writer Ernest Cline, was undoubtedly a sociability and socialization, building toward hit, but I think we can safely assume that the unlikely concept of “geektopia.” when the film is released it will represent Keywords: Cultural Theory; Pop Culture; the pop culture apotheosis of the geek, in Geek; Nerd; 80s; Virtual Communities; Gam- the medium that helped mould and foster ing; Utopia. this cultural icon. It will also signal, with a sort of half-baked irony, a late, reiterated Rareș Moldovan victory and “revenge of the nerds.” Babeș-Bolyai University, Cluj-Napoca, Romania Forged in the bland basement dun- [email protected] geons of Smallville, U. S. A., as well as in DOI: 10.24193/cechinox.2017.32.20 the virtual dungeons ardently imagined by teenagers gathered round to the play the legendary RPG Dungeons and Dragons, the figure of the geek1 has over the past four decades, accrued considerable sta- tus. -
4010, 237 8514, 226 80486, 280 82786, 227, 280 a AA. See Anti-Aliasing (AA) Abacus, 16 Accelerated Graphics Port (AGP), 219 Acce
Index 4010, 237 AIB. See Add-in board (AIB) 8514, 226 Air traffic control system, 303 80486, 280 Akeley, Kurt, 242 82786, 227, 280 Akkadian, 16 Algebra, 26 Alias Research, 169 Alienware, 186 A Alioscopy, 389 AA. See Anti-aliasing (AA) All-In-One computer, 352 Abacus, 16 All-points addressable (APA), 221 Accelerated Graphics Port (AGP), 219 Alpha channel, 328 AccelGraphics, 166, 273 Alpha Processor, 164 Accel-KKR, 170 ALT-256, 223 ACM. See Association for Computing Altair 680b, 181 Machinery (ACM) Alto, 158 Acorn, 156 AMD, 232, 257, 277, 410, 411 ACRTC. See Advanced CRT Controller AMD 2901 bit-slice, 318 (ACRTC) American national Standards Institute (ANSI), ACS, 158 239 Action Graphics, 164, 273 Anaglyph, 376 Acumos, 253 Anaglyph glasses, 385 A.D., 15 Analog computer, 140 Adage, 315 Anamorphic distortion, 377 Adage AGT-30, 317 Anatomic and Symbolic Mapper Engine Adams Associates, 102 (ASME), 110 Adams, Charles W., 81, 148 Anderson, Bob, 321 Add-in board (AIB), 217, 363 AN/FSQ-7, 302 Additive color, 328 Anisotropic filtering (AF), 65 Adobe, 280 ANSI. See American national Standards Adobe RGB, 328 Institute (ANSI) Advanced CRT Controller (ACRTC), 226 Anti-aliasing (AA), 63 Advanced Remote Display Station (ARDS), ANTIC graphics co-processor, 279 322 Antikythera device, 127 Advanced Visual Systems (AVS), 164 APA. See All-points addressable (APA) AED 512, 333 Apalatequi, 42 AF. See Anisotropic filtering (AF) Aperture grille, 326 AGP. See Accelerated Graphics Port (AGP) API. See Application program interface Ahiska, Yavuz, 260 standard (API) AI. -
Ready Player One by Ernest Cline
Ready Player One by Ernest Cline Chapter 1 Everyone my age remembers where they were and what they were doing when they first heard about the contest. I was sitting in my hideout watching cartoons when the news bulletin broke in on my video feed, announcing that James Halliday had died during the night. I’d heard of Halliday, of course. Everyone had. He was the videogame designer responsible for creating the OASIS, a massively multiplayer online game that had gradually evolved into the globally networked virtual reality most of humanity now used on a daily basis. The unprecedented success of the OASIS had made Halliday one of the wealthiest people in the world. At first, I couldn’t understand why the media was making such a big deal of the billionaire’s death. After all, the people of Planet Earth had other concerns. The ongoing energy crisis. Catastrophic climate change. Widespread famine, poverty, and disease. Half a dozen wars. You know: “dogs and cats living together … mass hysteria!” Normally, the newsfeeds didn’t interrupt everyone’s interactive sitcoms and soap operas unless something really major had happened. Like the outbreak of some new killer virus, or another major city vanishing in a mushroom cloud. Big stuff like that. As famous as he was, Halliday’s death should have warranted only a brief segment on the evening news, so the unwashed masses could shake their heads in envy when the newscasters announced the obscenely large amount of money that would be doled out to the rich man’s heirs. 2 But that was the rub. -
A Survey Full Text Available At
Full text available at: http://dx.doi.org/10.1561/0600000083 Publishing and Consuming 3D Content on the Web: A Survey Full text available at: http://dx.doi.org/10.1561/0600000083 Other titles in Foundations and Trends R in Computer Graphics and Vision Crowdsourcing in Computer Vision Adriana Kovashka, Olga Russakovsky, Li Fei-Fei and Kristen Grauman ISBN: 978-1-68083-212-9 The Path to Path-Traced Movies Per H. Christensen and Wojciech Jarosz ISBN: 978-1-68083-210-5 (Hyper)-Graphs Inference through Convex Relaxations and Move Making Algorithms Nikos Komodakis, M. Pawan Kumar and Nikos Paragios ISBN: 978-1-68083-138-2 A Survey of Photometric Stereo Techniques Jens Ackermann and Michael Goesele ISBN: 978-1-68083-078-1 Multi-View Stereo: A Tutorial Yasutaka Furukawa and Carlos Hernandez ISBN: 978-1-60198-836-2 Full text available at: http://dx.doi.org/10.1561/0600000083 Publishing and Consuming 3D Content on the Web: A Survey Marco Potenziani Visual Computing Lab, ISTI CNR [email protected] Marco Callieri Visual Computing Lab, ISTI CNR [email protected] Matteo Dellepiane Visual Computing Lab, ISTI CNR [email protected] Roberto Scopigno Visual Computing Lab, ISTI CNR [email protected] Boston — Delft Full text available at: http://dx.doi.org/10.1561/0600000083 Foundations and Trends R in Computer Graphics and Vision Published, sold and distributed by: now Publishers Inc. PO Box 1024 Hanover, MA 02339 United States Tel. +1-781-985-4510 www.nowpublishers.com [email protected] Outside North America: now Publishers Inc. -
Ready Player One... Public Perceptions of Virtual Leisure Time
Ready player one... public perceptions of virtual leisure time Head office: 3 Pavilion Lane, Strines, Stockport, Cheshire, SK6 7GH Leeds office: 2 St. David’s Court, David Street, Leeds, LS11 5QA +44 (0)1663 767 857 [email protected] djsresearch.co.uk FOREWORD “ Audiences today crave unique ways to engage with the experiences that they enjoy. AR/VR provide opportunities for immersion at a fraction of the cost in a wide variety of scenarios. “ Organizations that lean Through carefully crafted AR/VR experiences, people can feel authentically engrossed in situations that they would otherwise not want to partake in. into AR/VR technology This immersive thrill feels increasingly indistinguishable from the physical experience and the added production value that comes from AR/VR can will increasingly find go beyond what a user might be able to participate in, in real life. Digital technologies that enhance a user’s perception of physical space have strategic advantages.” massive potential to revolutionize how people engage with the world around them. The current generation of entertainment is only scratching the surface of what AR/VR is capable of. Applications in construction and healthcare are already creating a paradigm shift in the way industries are engaging with this technology and I do not anticipate that slowing down. Organizations that lean into AR/VR technology will increasingly find strategic advantages stemming from that knowledge base as users come to expect CONTENTS AR/VR implementations of products and services they previously consumed 03 Introduction in their real-world environment.” 04 Methodology 08 Findings Joshua Cooper 27 The future Senior Producer at Harry Potter Wizards Unite, Warner Bros. -
Fifty Works of Fiction Libertarians Should Read
Liberty, Art, & Culture Vol. 30, No. 3 Spring 2012 Fifty works of fiction libertarians should read By Anders Monsen Everybody compiles lists. These usually are of the “top 10” Poul Anderson — The Star Fox (1965) kind. I started compiling a personal list of individualist titles in An oft-forgot book by the prolific and libertarian-minded the early 1990s. When author China Miéville published one Poul Anderson, a recipient of multiple awards from the Lib- entitled “Fifty Fantasy & Science Fiction Works That Social- ertarian Futurist Society. This space adventure deals with war ists Should Read” in 2001, I started the following list along and appeasement. the same lines, but a different focus. Miéville and I have in common some titles and authors, but our reasons for picking Margaret Atwood—The Handmaid’s Tale (1986) these books probably differ greatly. A dystopian tale of women being oppressed by men, while Some rules guiding me while compiling this list included: being aided by other women. This book is similar to Sinclair 1) no multiple books by the same writer; 2) the winners of the Lewis’s It Can’t Happen Here or Robert Heinlein’s story “If This Prometheus Award do not automatically qualify; and, 3) there Goes On—,” about the rise of a religious-type theocracy in is no limit in terms of publication date. Not all of the listed America. works are true sf. The first qualification was the hardest, and I worked around this by mentioning other notable books in the Alfred Bester—The Stars My Destination (1956) brief notes. -
Review of Books Incorporating Prose Bono Professor George Phillies, D.Sc., Editor April 2021
The N3F Review of Books Incorporating Prose Bono Professor George Phillies, D.Sc., Editor April 2021 Fiction 2 … Architects of Memory by Karen Osborne … Review by Sam Lubell 3 … Aries' Red Sky by James Young … Review by Jim McCoy 4 … Artemis by Andy Weir … Review by Sam Lubell 5 … Autonomous: A Novel by Annalee Newitz … Review by Sam Lubell 6 … Black and White by Mark Wandrey … Review by Pat Patterson 7 … Citizen of the Galaxy by Robert A. Heinlein … Review by Chris Nuttall 10 … Clockwork, Curses, and Coal: Steampunk and Gaslamp Fairy Tales Edited by Rhonda Parrish … Review by Robert Runté 11 … The Conductors by Nicole Glover … Review by Jason P Hunt 12 … Death Cult by Declan Finn .. Review by Jim McCoy 14 … The Demon Headmaster Series by Gillian Cross … Review by Chris Nuttall 16 … The Devil You Know Edited by R.J. Carter .. Review by Jason P. Hunt 17 … The Elder King by Lars Walker … Review by Pat Patterson 18 … Expedition to Earth by Tim the Idahoan … Review by Pat Patterson 19 … Magic for Liars by Sarah Gailey … Review by Sam Lubell 20 … The Midnight Sun by Tim C. Taylor … Review by Pat Patterson 21 … Mississippi Roll edited by George R.R. Martin and Melinda Snodgrass … Review by Sam Lubell 22 … Noir Fatale, edited by Larry Correia and Kacey Ezell … Review by Pat Patterson 24 … The Puppet Masters by Robert A. Heinlein … Review by Chris Nuttall 27 … Ready Player One by Ernest Cline … Review by Jim McCoy 28 … Stellar Evolutions: The Best Stories and Poems of Polar Borealis Magazine’s First Fifteen Issues—Selected by Rhea E. -
The Hunger Gamesand Modern Dystopian Fiction
Liberty, Art, & Culture Vol. 30, No. 4 Summer 2012 The Hunger Games and Modern Dystopian Fiction By Anders Monsen Suzanne Collins’s bestselling trilogy has placed dystopian Capitol, and its harsh treatment of the people in the districts. fiction back in the forefront. The Hunger Games (2008), Catch- Her acts of rebellion during the Hunger Games, where she ing Fire (2009), and Mockingjay (2010) tell the story of a future forces the hand of the Capitol and not only wins, but wins with America split into districts and rigidly governed by a state able a second tribute from her district, mark her by the government. to compel citizens to send their children to die on television She also draws the attention of the underground rebellion, once a year, for 74 years (longer than the existence of the who see her the potential rallying point they need. Soviet Union). Yet, none of Collin’s books were Prometheus In Catching Fire, Katniss is forced back into a second Hunger Award finalists, despite their recent publication date and Game, and learns of the rebellion, which she both sparks and bestseller status. to which she becomes a symbol against the Capitol. She is How do her books compare with the long history of dys- headstrong and often foolish, but she shows that she won't be topian fiction, such as those by Yevgey Zamiatyn, George a pawn to rebel leaders either, and consistently goes her own Orwell, Alduous Huxley and Margaret Atwood? A consider- way. She is only a symbol, however, as the rebel leaders plan able number of dystopian-themed books have been honored their moves against the Capitol, while Katniss sees only the by the LFS (though not Huxley or Atwood). -
Investigation of the Stroop Effect in a Virtual Reality Environment
Tallinn University of Technology School of Information Technologies Younus Ali 177356IASM Investigation of the Stroop Effect in a Virtual Reality Environment Master’s Thesis Aleksei Tepljakov Ph.D. Research Scientist TALLINN 2020 Declaration of Originality Declaration: I hereby declare that this thesis, my original investigation and achieve- ment, submitted for the Master’s degree at Tallinn University of Technology, has not been submitted for any degree or examination. Younus Ali Date: January 7, 2020 Signature: ......................................... Abstract Human cognitive behavior is an exciting subject to study. In this work, the Stroop effect is investigated. The classical Stroop effect arises as a consequence of cognitive interference due to mismatch of the written color name and the actual text color. The purpose of this study is to investigate the Stroop effect and Reverse Stroop in the virtual reality environment by considering response, error, and subjective selection. An interactive application using virtual reality technology with Unreal Engine implemented using instruction-based Stroop and reversed Stroop tasks. In the designed test, participants need to throw a cube-shaped object into three specific zones according to instructions. The instructions depend on the color ( represents Stroop Test ) or the meaning of the words (represents reversed Stroop test). The instructions using either congruent or incongruent (“blue” displayed in red or green) color stimuli. Participants took more time to respond to the Stroop test than -
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Fuzzy Online Reputation Analysis Framework Edy Portmann Information Systems Research Group, University of Fribourg, Switzerland Tam Nguyen Mixed Reality Lab, National University of Singapore, Singapore Jose Sepulveda Mixed Reality Lab, National University of Singapore, Singapore Adrian David Cheok Mixed Reality Lab, National University of Singapore, Singapore ABSTRACT The fuzzy online reputation analysis framework, or ―foRa‖ (plural of forum, the Latin word for market- place) framework, is a method for searching the Social Web to find meaningful information about reputa- tion. Based on an automatic, fuzzy-built ontology, this framework queries the social marketplaces of the Web for reputation, combines the retrieved results, and generates navigable Topic Maps. Using these in- teractive maps, communications operatives can zero in on precisely what they are looking for and discov- er unforeseen relationships between topics and tags. Thus, using this framework, it is possible to scan the Social Web for a name, product, brand, or combination thereof and determine query-related topic classes with related terms and thus identify hidden sources. This chapter also briefly describes the youReputation prototype (www.youreputation.org), a free web-based application for reputation analysis. In the course of this, a small example will explain the benefits of the prototype. INTRODUCTION The Social Web consists of software that provides online prosumers (combination of producer and con- sumer) with a free and easy means of interacting or collaborating with each other. Consequently, it is not surprising that the number of people who read Weblogs (or short blogs) at least once a month has grown rapidly in the past few years and is likely to increase further in the foreseeable future. -
In Printnew from UW Press Seattle on the Spot
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