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Rare[ Moldovan the State of Play: Geektopia in Ready Player One
242 Caietele Echinox, vol. 32, 2017: Images of Community Rare[ Moldovan The State of Play: Geektopia in Ready Player One Abstract: The paper looks at the figure of Back to the Same Future the “geek” in popular culture, and especially in Ernest Cline’s novel Ready Player One, also his article looks forward to a film with a view towards the forthcoming adap- Tthat does not yet exist. We know its tation directed by Steven Spielberg. Tracing release date, the 30th of March, 2018, we the contours of the geek imaginary, the know its director, Steven Spielberg, and we have learned more about what seems to be paper looks at its inscription in popular cul- an inspired cast over the last few months. ture, political economy, it explores nostalgia The book that it adapts, by first time geek as an enabling force, modes of community, writer Ernest Cline, was undoubtedly a sociability and socialization, building toward hit, but I think we can safely assume that the unlikely concept of “geektopia.” when the film is released it will represent Keywords: Cultural Theory; Pop Culture; the pop culture apotheosis of the geek, in Geek; Nerd; 80s; Virtual Communities; Gam- the medium that helped mould and foster ing; Utopia. this cultural icon. It will also signal, with a sort of half-baked irony, a late, reiterated Rareș Moldovan victory and “revenge of the nerds.” Babeș-Bolyai University, Cluj-Napoca, Romania Forged in the bland basement dun- [email protected] geons of Smallville, U. S. A., as well as in DOI: 10.24193/cechinox.2017.32.20 the virtual dungeons ardently imagined by teenagers gathered round to the play the legendary RPG Dungeons and Dragons, the figure of the geek1 has over the past four decades, accrued considerable sta- tus. -
Lightspeed Magazine, Issue 66 (November 2015)
TABLE OF CONTENTS Issue 66, November 2015 FROM THE EDITOR Editorial, November 2015 SCIENCE FICTION Here is My Thinking on a Situation That Affects Us All Rahul Kanakia The Pipes of Pan Brian Stableford Rock, Paper, Scissors, Love, Death Caroline M. Yoachim The Light Brigade Kameron Hurley FANTASY The Black Fairy’s Curse Karen Joy Fowler When We Were Giants Helena Bell Printable Toh EnJoe (translated by David Boyd) The Plausibility of Dragons Kenneth Schneyer NOVELLA The Least Trumps Elizabeth Hand NOVEL EXCERPTS Chimera Mira Grant NONFICTION Artist Showcase: John Brosio Henry Lien Book Reviews Sunil Patel Interview: Ernest Cline The Geek’s Guide to the Galaxy AUTHOR SPOTLIGHTS Rahul Kanakia Karen Joy Fowler Brian Stableford Helena Bell Caroline M. Yoachim Toh EnJoe Kameron Hurley Kenneth Schneyer Elizabeth Hand MISCELLANY Coming Attractions Upcoming Events Stay Connected Subscriptions and Ebooks About the Lightspeed Team Also Edited by John Joseph Adams © 2015 Lightspeed Magazine Cover by John Brosio www.lightspeedmagazine.com Editorial, November 2015 John Joseph Adams | 712 words Welcome to issue sixty-six of Lightspeed! Back in August, it was announced that both Lightspeed and our Women Destroy Science Fiction! special issue specifically had been nominated for the British Fantasy Award. (Lightspeed was nominated in the Periodicals category, while WDSF was nominated in the Anthology category.) The awards were presented October 25 at FantasyCon 2015 in Nottingham, UK, and, alas, Lightspeed did not win in the Periodicals category. But WDSF did win for Best Anthology! Huge congrats to Christie Yant and the rest of the WDSF team, and thanks to everyone who voted for, supported, or helped create WDSF! You can find the full list of winners at britishfantasysociety.org. -
Ready Player One by Ernest Cline
Ready Player One by Ernest Cline Chapter 1 Everyone my age remembers where they were and what they were doing when they first heard about the contest. I was sitting in my hideout watching cartoons when the news bulletin broke in on my video feed, announcing that James Halliday had died during the night. I’d heard of Halliday, of course. Everyone had. He was the videogame designer responsible for creating the OASIS, a massively multiplayer online game that had gradually evolved into the globally networked virtual reality most of humanity now used on a daily basis. The unprecedented success of the OASIS had made Halliday one of the wealthiest people in the world. At first, I couldn’t understand why the media was making such a big deal of the billionaire’s death. After all, the people of Planet Earth had other concerns. The ongoing energy crisis. Catastrophic climate change. Widespread famine, poverty, and disease. Half a dozen wars. You know: “dogs and cats living together … mass hysteria!” Normally, the newsfeeds didn’t interrupt everyone’s interactive sitcoms and soap operas unless something really major had happened. Like the outbreak of some new killer virus, or another major city vanishing in a mushroom cloud. Big stuff like that. As famous as he was, Halliday’s death should have warranted only a brief segment on the evening news, so the unwashed masses could shake their heads in envy when the newscasters announced the obscenely large amount of money that would be doled out to the rich man’s heirs. 2 But that was the rub. -
Ready Player One... Public Perceptions of Virtual Leisure Time
Ready player one... public perceptions of virtual leisure time Head office: 3 Pavilion Lane, Strines, Stockport, Cheshire, SK6 7GH Leeds office: 2 St. David’s Court, David Street, Leeds, LS11 5QA +44 (0)1663 767 857 [email protected] djsresearch.co.uk FOREWORD “ Audiences today crave unique ways to engage with the experiences that they enjoy. AR/VR provide opportunities for immersion at a fraction of the cost in a wide variety of scenarios. “ Organizations that lean Through carefully crafted AR/VR experiences, people can feel authentically engrossed in situations that they would otherwise not want to partake in. into AR/VR technology This immersive thrill feels increasingly indistinguishable from the physical experience and the added production value that comes from AR/VR can will increasingly find go beyond what a user might be able to participate in, in real life. Digital technologies that enhance a user’s perception of physical space have strategic advantages.” massive potential to revolutionize how people engage with the world around them. The current generation of entertainment is only scratching the surface of what AR/VR is capable of. Applications in construction and healthcare are already creating a paradigm shift in the way industries are engaging with this technology and I do not anticipate that slowing down. Organizations that lean into AR/VR technology will increasingly find strategic advantages stemming from that knowledge base as users come to expect CONTENTS AR/VR implementations of products and services they previously consumed 03 Introduction in their real-world environment.” 04 Methodology 08 Findings Joshua Cooper 27 The future Senior Producer at Harry Potter Wizards Unite, Warner Bros. -
Fifty Works of Fiction Libertarians Should Read
Liberty, Art, & Culture Vol. 30, No. 3 Spring 2012 Fifty works of fiction libertarians should read By Anders Monsen Everybody compiles lists. These usually are of the “top 10” Poul Anderson — The Star Fox (1965) kind. I started compiling a personal list of individualist titles in An oft-forgot book by the prolific and libertarian-minded the early 1990s. When author China Miéville published one Poul Anderson, a recipient of multiple awards from the Lib- entitled “Fifty Fantasy & Science Fiction Works That Social- ertarian Futurist Society. This space adventure deals with war ists Should Read” in 2001, I started the following list along and appeasement. the same lines, but a different focus. Miéville and I have in common some titles and authors, but our reasons for picking Margaret Atwood—The Handmaid’s Tale (1986) these books probably differ greatly. A dystopian tale of women being oppressed by men, while Some rules guiding me while compiling this list included: being aided by other women. This book is similar to Sinclair 1) no multiple books by the same writer; 2) the winners of the Lewis’s It Can’t Happen Here or Robert Heinlein’s story “If This Prometheus Award do not automatically qualify; and, 3) there Goes On—,” about the rise of a religious-type theocracy in is no limit in terms of publication date. Not all of the listed America. works are true sf. The first qualification was the hardest, and I worked around this by mentioning other notable books in the Alfred Bester—The Stars My Destination (1956) brief notes. -
[PDF] Download Ready Player One Full Ebook by Ernest Cline
[PDF] Download Ready Player One Full eBook by Ernest Cline Book details: Author: Ernest Cline Format: 384 pages Dimensions: 130 x 196mm Publication date: 05 Apr 2012 Publisher: Cornerstone Imprint: ARROW BOOKS LTD Release location: London, United Kingdom Book Synopsis: Soon to be a major motion picture directed by Steven Spielberg. It's the year 2044, and the real world has become an ugly place. We're out of oil. We've wrecked the climate. Famine, poverty, and disease are widespread. Like most of humanity, Wade Watts escapes this depressing reality by spending his waking hours jacked into the OASIS, a sprawling virtual utopia where you can be anything you want to be, where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade is obsessed by the ultimate lottery ticket that lies concealed within this alternate reality: OASIS founder James Halliday, who dies with no heir, has promised that control of the OASIS - and his massive fortune - will go to the person who can solve the riddles he has left scattered throughout his creation. For years, millions have struggled fruitlessly to attain this prize, knowing only that the riddles are based in the culture of the late twentieth century. And then Wade stumbles onto the key to the first puzzle.Suddenly, he finds himself pitted against thousands of competitors in a desperate race to claim the ultimate prize, a chase that soon takes on terrifying real-world dimensions - and that will leave both Wade and his world profoundly changed. -
Review of Books Incorporating Prose Bono Professor George Phillies, D.Sc., Editor April 2021
The N3F Review of Books Incorporating Prose Bono Professor George Phillies, D.Sc., Editor April 2021 Fiction 2 … Architects of Memory by Karen Osborne … Review by Sam Lubell 3 … Aries' Red Sky by James Young … Review by Jim McCoy 4 … Artemis by Andy Weir … Review by Sam Lubell 5 … Autonomous: A Novel by Annalee Newitz … Review by Sam Lubell 6 … Black and White by Mark Wandrey … Review by Pat Patterson 7 … Citizen of the Galaxy by Robert A. Heinlein … Review by Chris Nuttall 10 … Clockwork, Curses, and Coal: Steampunk and Gaslamp Fairy Tales Edited by Rhonda Parrish … Review by Robert Runté 11 … The Conductors by Nicole Glover … Review by Jason P Hunt 12 … Death Cult by Declan Finn .. Review by Jim McCoy 14 … The Demon Headmaster Series by Gillian Cross … Review by Chris Nuttall 16 … The Devil You Know Edited by R.J. Carter .. Review by Jason P. Hunt 17 … The Elder King by Lars Walker … Review by Pat Patterson 18 … Expedition to Earth by Tim the Idahoan … Review by Pat Patterson 19 … Magic for Liars by Sarah Gailey … Review by Sam Lubell 20 … The Midnight Sun by Tim C. Taylor … Review by Pat Patterson 21 … Mississippi Roll edited by George R.R. Martin and Melinda Snodgrass … Review by Sam Lubell 22 … Noir Fatale, edited by Larry Correia and Kacey Ezell … Review by Pat Patterson 24 … The Puppet Masters by Robert A. Heinlein … Review by Chris Nuttall 27 … Ready Player One by Ernest Cline … Review by Jim McCoy 28 … Stellar Evolutions: The Best Stories and Poems of Polar Borealis Magazine’s First Fifteen Issues—Selected by Rhea E. -
The Hunger Gamesand Modern Dystopian Fiction
Liberty, Art, & Culture Vol. 30, No. 4 Summer 2012 The Hunger Games and Modern Dystopian Fiction By Anders Monsen Suzanne Collins’s bestselling trilogy has placed dystopian Capitol, and its harsh treatment of the people in the districts. fiction back in the forefront. The Hunger Games (2008), Catch- Her acts of rebellion during the Hunger Games, where she ing Fire (2009), and Mockingjay (2010) tell the story of a future forces the hand of the Capitol and not only wins, but wins with America split into districts and rigidly governed by a state able a second tribute from her district, mark her by the government. to compel citizens to send their children to die on television She also draws the attention of the underground rebellion, once a year, for 74 years (longer than the existence of the who see her the potential rallying point they need. Soviet Union). Yet, none of Collin’s books were Prometheus In Catching Fire, Katniss is forced back into a second Hunger Award finalists, despite their recent publication date and Game, and learns of the rebellion, which she both sparks and bestseller status. to which she becomes a symbol against the Capitol. She is How do her books compare with the long history of dys- headstrong and often foolish, but she shows that she won't be topian fiction, such as those by Yevgey Zamiatyn, George a pawn to rebel leaders either, and consistently goes her own Orwell, Alduous Huxley and Margaret Atwood? A consider- way. She is only a symbol, however, as the rebel leaders plan able number of dystopian-themed books have been honored their moves against the Capitol, while Katniss sees only the by the LFS (though not Huxley or Atwood). -
Science Fiction and Fantasy
When She Woke by Hillary Jordan Name of the Wind by Patrick Rothfuss The line between church and state has been eradicated; convicted The riveting first-person narrative of a young man who grows to felons are genetically altered to have their skin match their be the most notorious magician his world has ever seen. crimes—and then released back into the population to survive as best they can. Hannah is a Red; her crime is murder. Redshirts by John Scalzi Every time the Intrepid goes on mission, at least one low-ranked Supplementing The Eye of the World by Robert Jordan crew member is killed. Ensign Andrew Dahl wants to know why. The Wheel of Time turns and Ages come and go, leaving memo- ries that become legend. Legend fades to myth, and even myth is The Diamond Age by Neal Stephenson long forgotten when the Age that gave it birth returns again. In Set in twenty-first century Shanghai, it is the story of what hap- the Third Age, an Age of Prophecy, the World and Time them- pens when a state-of-the-art interactive device falls in the hands selves hang in the balance. What was, what will be, and what is, of a street urchin named Nell. Her life—and the entire future of R may yet fall under the Shadow. humanity—is about to be decoded and reprogrammed… e The Trial by Franz Kafka Dies the Fire by S.M. Stirling A terrifying psychological trip into the life of one Joseph K., an The Change occurred when an electrical storm centered over the a ordinary man who wakes up one day to find himself accused of a island of Nantucket produced a blinding white flash that rendered crime he did not commit. -
Ready Player One Discussion Guide by Sam Sessa
youthESource Bible Study Ready Player One Discussion Guide By Sam Sessa Leader Guide Movie Themes: Virtual Reality vs. Reality | Identity | Embodiment | Relationships Introduction: From RottenTomatoes.com: In the year 2045, people can escape their harsh reality in the OASIS, an immersive virtual world where you can go anywhere, do anything, be anyone-the only limits are your own imagination. OASIS creator James Halliday left his immense fortune and control of the Oasis to the winner of a contest designed to find a worthy heir. When unlikely hero Wade Watts conquers the first challenge of the reality-bending treasure hunt, he and his friends-known as the High Five-are hurled into a fantastical universe of discovery and danger to save the OASIS and their world. Ready Player One is based on the best-selling book of the same name. It deals with the struggles of Wade Watts as he tries to find identity and meaning in a dystopian future. For church leaders there are a few things to note. The first is that the novel the movie is based on takes a strong atheist position with a very secular view of life. In the book, God is compared to Santa Claus and masturbation is lionized. In addition, the novel (and to a lesser extent the film) have been criticized recently for their portrayal of women. Specifically, the heroine, Art3mis, is seen as the prize for Wade’s heroism. The film makes regular use of profanity so that it is probably on the upper- end of what is permissible in a PG-13 film. -
Ready Player One Jump by SJ-Chan V 1.2
Ready Player One Jump By SJ-Chan v 1.2 The year is 2039 CE. The place, Earth, in the midst of an ongoing energy crisis that sees rolling blackouts hitting major cities on a weekly, if not daily basis. It is a world in the grip of climate collapse, economic collapse, and even social collapse, with the areas between cities (what cities that haven’t been nuked out of existence) having largely descended into lawlessness and brigandage. You arrive the day before James Halliday, the richest man in the world, creator of The OASIS (The Ontologically Anthropocentric Sensory-Immersive Simulation), and owner of Gregarious Simulation Systems which owns and operates the OASIS, dies. As you awaken, you are treated to a video left behind by Halliday, setting forth the terms of his will and laying the framework for what will become the greatest Treasure Hunt the world has ever seen. The Challenge? Locate the three keys that open three gates, defeating all the obstacles and solving all the riddles to be the first to find Halliday’s Easter Egg. The Location? The OASIS, a 30 light-hour cube of virtual space that contains thousands of worlds and billions of players. The Prize? Controlling interest in Gregarious Simulation Systems, absolute dominion over the OASIS (which is the global economy), and 240 Billion USD. Halliday, who had no heirs, was a reclusive (borderline insane) programming savant, and was obsessed with the 1980s and the hunt requires knowledge of the movies, TV shows, comics, games, and music of the era. The world is a crapsack, but for the wretched masses of the planet Earth, the OASIS has become a refuge, a place where the weak are made strong, a place where you can be whoever you want to be, and where you can play all day for only 25 cents. -
Ready Player Two (9781524761356)
Ready Player Two is a work of fiction. Names, characters, places, and incidents are the products of the author’s imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living or dead, is entirely coincidental. Copyright © 2020 by Dark All Day, Inc. All rights reserved. Published in the United States by Ballantine Books, an imprint of Random House, a division of Penguin Random House LLC, New York. BALLANTINE and the HOUSE colophon are registered trademarks of Penguin Random House LLC. Hardback ISBN 9781524761332 International edition ISBN 9780593356340 Ebook ISBN 9781524761356 randomhousebooks.com Cover design: Christopher Brand ep_prh_5.6.0_c0_r0 Contents Cover Title Page Copyright Cutscene 0000 Level Four 0001 0002 0003 0004 0005 0006 0007 0008 0009 Level Five 0010 0011 0012 0013 0014 0015 0016 0017 0018 0019 0020 0021 0022 0023 0024 0025 0026 Level Six 0027 0028 0029 0030 Continue? Dedication Acknowledgments By Ernest Cline About the Author After I won Halliday’s contest, I remained offline for nine straight days—a new personal record. When I finally logged back in to my OASIS account, I was sitting in my new corner office on the top floor of the GSS skyscraper in downtown Columbus, Ohio, preparing to start my gig as one of the company’s new owners. The other three were still scattered across the globe: Shoto had flown back home to Japan to take over operations at GSS’s Hokkaido division. Aech was enjoying an extended vacation in Senegal, a country she’d dreamed of visiting her whole life, because her ancestors had come from there.