Raging Swan Press 100% Crunch: Skeletons
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RAGING SWAN PRESS 100% CRUNCH: SKELETONS Sample file R AGING S WAN P RESS GM’S R ESOURCES GM’S RESOURCES augment game play by reducing GM prep time. ragingswan.com [email protected] 100% Crunch: Skeletons $5.99 Antipaladins $3.99 Free PDFs: With Raging Swan’s Free Bandits of the Rampant Horror $3.99 PDF promotion with every purchase of Barroom Brawl $1.99 a print product, you can claim free Caves & Caverns $10.99 PDFs to value of the purchased item. Cultists of Havra Zhoul $4.99 Dark Oak $4.99 Dark Waters Rising $5.99 ragingswan.com/freepdfs.com Dungeon Dressing: Altar $1.99 Dungeon Dressing: Pits $1.99 Dual Format PDFs: Dual Format PDF Dungeon Dressing: Pools $1.99 products contain two versions of the Dungeon Dressing: Stairs $1.99 same file: one designed for printing Dungeon Dressing: Statues $1.99 and use on a normal computer; the Fellowship of the Blackened Oak $3.99 other optimised for use on mobile Frost Giant Pirates of the Icy Heart $3.99 devices such as iPads. 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II $1.99 So What’s The NPC Like, Anyway? $1.99 So What’s The Pirate Ship Like, Anyway? $1.99 Thanegar’s Horde $3.99 Village: Roake $1.99 Village: Thornhill $1.99 Villainous Pirates $5.99 Villains $3.99 VillainsSample II $3.99 file Villains III $3.99 100% CRUNCH: SKELETONS A Pathfinder Roleplaying Game GM’S RESOURCE supplement by Julian Neale Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features dozens of ready‐to‐go stat blocks of an iconic monster at a wide range of CRs. This instalment of 100% Crunch presents 97 skeletons (CRs 1/3‐8) for the time‐crunched GM to immediately utilise in game. Sample file C REDITS E RRATA Design: Julian Neale We like to think 100% Crunch: Skeletons is completely error free, Development: Creighton Broadhurst but we are realists. So in that spirit, we shall post errata three Editing: Creighton Broadhurst months after release on ragingswan.com. We aren’t going to be Cover Design: Creighton Broadhurst correcting typos and spelling errors, but we will correct any Layout: Creighton Broadhurst game mechanic or balance issues that come to light. Interior Art: Jeff Freels, Bradley K. McDevitt, Kimagu and Willliam McAusland. Some artwork copyright William A BOUT THE D ESIGNER McAusland, used with permission. Artwork ©2008 Jeff Freels, used with permission Julian began his interest in roleplaying games with the classic “red box” in the early 1980s, then quickly progressed onto 1e Thank you for purchasing 100% Crunch: Skeletons; we hope you AD&D when buying the Player’s Handbook from none other than enjoy it and that you check out our other fine print and PDF Ian Livingstone and Steve Jackson ‐ of Fighting Fantasy and products. Games Workshop fame ‐ at a convention in London. Julian has run and played in many games and game systems C ONTACT U S over the years, and likes writing game stuff for fun. He has contributed to Dragon magazine and the Kingmaker Adventure Email us at [email protected]. Path for Paizo, and is excited to work with Raging Swan Press. Julian currently lives in the north of England, but plans to relocate further south in the future. Product Identity: All trademarks, registered trademarks, proper names (characters, deities, artefacts, places and so on), dialogue, plots, storylines, language, incidents, locations, characters, artwork and trade dress are product identity as defined in the Open Game License version 1.0a, Section 1(e) and are not Open Content. Open Content: Except material designated as Product Identity, the contents of 100% Crunch: Skeletons are Open Game Content as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. The moral right of Julian Neale to be identified as the author of this work has been asserted in accordance with the Copyright Designs and Patents Act 1988. ©Raging Swan Press 2012. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. To learn more about Raging Swan Press, visit ragingswan.com. To learn more about the Open Game License, visit wizards.com/d20. SamplePublished by Raging Swan Press file 1st printing, September 2012 2 C ONTENTS Credits .......................................................................................... 2 100% C RUNCH S KELETONS Contact Us ................................................................................... 2 Skeletons by CR ............................................................................ 4 Errata ........................................................................................... 2 Creating Skeletons ....................................................................... 5 About the Designer ...................................................................... 2 Simple Variant Skeletons ............................................................. 6 Contents ...................................................................................... 2 Complex Variant Skeletons .......................................................... 7 Foreword ..................................................................................... 3 Suitable Base Creatures ............................................................... 8 Reading Stat Blocks .................................................................... 16 CR 1/3 Skeletons ........................................................................ 12 CR 1/2 Skeletons ........................................................................ 16 CR 1 Skeletons ............................................................................ 18 O RIGINAL S OURCES CR 2 Skeletons ............................................................................ 20 Most of the variant skeleton templates presented herein come CR 3 Skeletons ............................................................................ 22 from Classic Horrors Revisited, by Paizo Publishing. For the GM’s CR 4 Skeletons ............................................................................ 24 convenience, they have been gathered here. CR 5 Skeletons ............................................................................ 26 CR 6 Skeletons ............................................................................ 28 CR 7 Skeletons ............................................................................ 30 CR 8 Skeletons ............................................................................ 32 F OREWORD This is the first in a new line for Raging Swan Press. Radically stat blocks for the harried, time pressured GM. It’s my opinion different to “normal” Raging Swan releases 100% Crunch that stat blocks represent the single biggest threat to a GM’s supplements contain no flavour text (or “fluff”) instead simply preparation; after all, often the monster only survives for a providing loads of handy, ready to go to couple of minutes, but could take much longer than that to prepare. Divided by CR, this instalment presents 97 skeleton stat blocks – that should be enough to keep any GM going for quite some time, no matter how obsessed with the undead he or she is! And, of course, if you want to change the flavour text of a skeleton so that it appears to be of some other creature simply choose the stat block herein which is the closest fit to what you want it to be able to achieve in combat. In most instances, the players will never know and you – the GM – can spend more of your precious preparation time working on creating engaging and exciting encounters and adventures. After all, at the end of the day the players are more likely to thank you for running