On the Trail of Scotlands Myths and Legends Free
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Canadian Guiding Badges and Insignia Brownie Six/Circle Emblems
Canadian Guiding Badges And Insignia Brownie Six/Circle Emblems Following the introduction of the Brownie program to provide Guiding for younger girls, and after the decision to base the new program on The Brownie Story, a further decision was made in 1919 to subdivide a Brownie Pack into smaller groups consisting of six girls. These smaller groups within the Pack were known as Sixes and were identified by a Six emblem bearing the name of some mythical fairy- like person from folklore. [Reference: POR (British, 1919)] The original Six emblems were brown felt; later versions were brown cotton with the edges bound in brown. In 1995, the term “Sixes” was replaced by the term “Circles”, and the shape of the emblems was changed as well. In 1972, three of the original twelve Six emblems were retired and in 1995 four new ones were added. Page 1 V.2 Canadian Guiding Badges And Insignia Brownie Six/Circle Emblems SC0001 SC0002 Bwbachod Badge Discontinued 1919- 19? 19? - 1972 SC0003 SC0004 Djinn Introduced 1994 1995-2004 1994 SC0005 SC0006 Dryad Introduced 1994 1995- 1994 Page 2 V.2 Canadian Guiding Badges And Insignia Brownie Six/Circle Emblems SC0007 SC0008 SC0009 Elf 1919-19? 19? - 1995 1995- SC0010 SC0011 SC0012 Fairy 1919-19? 19? - 1995 1995- SC0013 SC0014 Ghillie Dhu Badge Discontinued 1919-19? 19? - 1972 Page 3 V.2 Canadian Guiding Badges And Insignia Brownie Six/Circle Emblems SC0015 SC0016 SC0017 Gnome 1995- 1919-19? 19? - 1995 SC0018 SC0019 Imp Badge Discontinued 1919-19? 19? - 1995 SC0020 SC0021 SC0022 Kelpie (formerly called Scottish -
Elusive European Monsters Alli Starry
1 SELKIE Seal by sea and sheds its skin to walk on land in human form. This creature comes from the Irish and Scottish and Faroese folklore to keep their women cautious of men from the sea. 0 375 750 Km 9 KELPIE 2 PHOUKA N A shapeshifting water spirit in the lochs and A shapeshifting goblin sighted by the top of rivers of Scotland. The kelpie is told to warn the River Liffey. Takes drunkards on a wild children away from dangerous waters and women night ride and dumps them in random places. 6 to be wary of strangers. The Kelpie commonly Can be a nice excuse for a takes the shape of a horse with backwards hooves night at the pub. as it carries off its victims. 5 1 3 9 2 8 8 BOLOT N IK 4 A swamp monster originating from Poland. The Bolotnik pretends to be a stepping LOCH NESS 3 stone in a swamp when people pass through, then MON STER moves; causing its victims to fall into the mud where they can then be devoured. Legend has it that Loch Ness, Scotland has plesiosaur living in its depths. Affectionately named Nessie, a fisherman once 7 CET US spotted her surfacing the 7 Cetus is a sea monster from Greek Mythology. loch and Cetus is a mix between the sea serpent and a snapped a Map By: Alli Starry Monster information from Wikipedia whale. Its tale has been passed down through fuzzy picture. Pictures from deviantart.com the ages of Grecian folktales. It now resides World Mercator Projection; WKID: 54004 among the stars as a constellation. -
Tacsound On-Line
TACSound is a non-profit division of the Teachers' Association (Canada) affiliated with the Royal Scottish Country Dance Society. Your volunteer manager, Lydia Hedge, is TACSound pleased to offer you a unique selection of available recorded music for Scottish Country Dancing and your listening pleasure. Recorded Music Division of TO ORDER: Teachers’ Association (Canada) ONLINE : Go to http://sound.tac-rscds.org Select the albums you want, add them to your CART then proceed to the CHECKOUT pages to select shipping method and payment option. Payment online can be by PayPal or Invoice/Cheque (which includes VISA). If you are a member of TAC, you are entitled to a 5% discount . You need a Discount Coupon to receive this online. Contact Lydia for your coupon number. (See next page for more details about discounts) BY MAIL : Complete an Order Form (back of this catalogue) including Item #, Title, Quantity. Mail it to: TACSound ℅ Lydia Hedge 624 Three Fathom Harbour Road RR#2, Head of Chezzetcook Nova Scotia Canada B0J 1N0 Do not send payment but please note on the order form whether you want to remit in Canadian dollars, U.S. dollars, or Pounds Sterling. We will send an invoice at the current exchange rate with the goods. September 2013 Catalogue : 902-827-2033 BY PHONE BY EMAIL : Just compose an email, indicating which albums you want. Send it to: All Prices Shown are in Canadian Dollars [email protected] All prices shown in the catalogue are in Canadian dollars and are subje ct to change without notice because of price changes from our suppliers or currency fluctuations. -
Chaotic Descriptor Table
Castle Oldskull Supplement CDT1: Chaotic Descriptor Table These ideas would require a few hours’ the players back to the temple of the more development to become truly useful, serpent people, I decide that she has some but I like the direction that things are going backstory. She’s an old jester-bard so I’d probably run with it. Maybe I’d even treasure hunter who got to the island by redesign dungeon level 4 to feature some magical means. This is simply because old gnome vaults and some deep gnome she’s so far from land and trade routes that lore too. I might even tie the whole it’s hard to justify any other reason for her situation to the gnome caves of C. S. Lewis, to be marooned here. She was captured by or the Nome King from L. Frank Baum’s the serpent people, who treated her as Ozma of Oz. Who knows? chattel, but she barely escaped. She’s delirious, trying to keep herself fed while she struggles to remember the command Example #13: word for her magical carpet. Malamhin of the Smooth Brow has some NPC in the Wilderness magical treasures, including a carpet of flying, a sword, some protection from serpents thingies (scrolls, amulets?) and a The PCs land on a deadly magical island of few other cool things. Talking to the PCs the serpent people, which they were meant and seeing their map will slowly bring her to explore years ago and the GM promptly back to her senses … and she wants forgot about it. -
Horse Motifs in Folk Narrative of the Supernatural
HORSE MOTIFS IN FOLK NARRATIVE OF THE SlPERNA TURAL by Victoria Harkavy A Thesis Submitted to the Graduate Faculty of George Mason University in Partial Fulfillment of The Requirements for the Degree of Master of Arts Interdisciplinary Studies Committee: ___ ~C=:l!L~;;rtl....,19~~~'V'l rogram Director Dean, College of Humanities and Social Sciences Date: ~U_c-ly-=-a2..!-.:t ;LC>=-----...!/~'fF_ Spring Semester 2014 George Mason University Fairfax, VA Horse Motifs in Folk Narrative of the Supernatural A Thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts at George Mason University by Victoria Harkavy Bachelor of Arts University of Maryland-College Park 2006 Director: Margaret Yocom, Professor Interdisciplinary Studies Spring Semester 2014 George Mason University Fairfax, VA This work is licensed under a creative commons attribution-noderivs 3.0 unported license. ii DEDICATION This is dedicated to my wonderful and supportive parents, Lorraine Messinger and Kenneth Harkavy. iii ACKNOWLEDGEMENTS I would like to thank my committee, Drs. Yocom, Fraser, and Rashkover, for putting in the time and effort to get this thesis finalized. Thanks also to my friends and colleagues who let me run ideas by them. Special thanks to Margaret Christoph for lending her copy editing expertise. Endless gratitude goes to my family taking care of me when I was focused on writing. Thanks also go to William, Folklore Horse, for all of the inspiration, and to Gumbie, Folklore Cat, for only sometimes sitting on the keyboard. iv TABLE OF CONTENTS Page Abstract .............................................................................................................................. vi Interdisciplinary Elements of this Study ............................................................................. 1 Introduction ........................................................................................................................ -
Folklore of The
1 Cailleach – old woman Altough the Cailleach lives in various mountain homes every year she comes to the Coire Bhreacain (Cauldren of the Plaid) to wash her massive yellow plaid in the swirling waters in order to summon the cold winds as Scotia’s Winter goddess. During archeological excavations in 1880 a figure of an ancient goddess was discovered in the peat bogs of Scotland, a figure who 2,500 years ago stood near the shore of Loch Leven as a symbol of an ancient religion or deity that has now been lost to time. Today she is known as the Ballachulish Woman & is a figure who stands at almost five feet tall & carved from a single piece of alder wood, her eyes are two quartz pebbles which even today, have a remarkable ability to draw the attention to the face of this mysterious relic. Although the identity of the Ballachulish Woman still remains a mystery many have speculated as to who this figure represented, there are some who believe that she is a depiction of a deity known as the Cailleach Bheithir, an ancient goddess of winds & 2 storms, also known as the Winter Hag, who had associations with a nearby mountain called Beinn a’Bheithir. (Hill of the thunderbolt) Another theory is that she could represent a goddess of the straits, this is due to the figures location near the straits where Loch Levan meets the sea, & was a deity that prehistoric travellers would make offerings too in an attempt to secure their safety while travelling dangerous waters. -
Scotland's Storybook 2 Download
Scotland’s Storybook A magical collection of Scottish tales, legends, folk and fairy stories for all of Scotland’s children, young people and big folk. Wondrous tales and translations by Scottish storytellers Tom Muir and Martin MacIntyre with new illustrations by artist Kate Leiper. With special thanks to Dr Donald Smith and all at the Scottish Storytelling Centre in Edinburgh. www.scottishstorytellingcentre.co.uk Tom Muir http://www.scottishstorytellingcentre.co.uk/directory/Tellerview.asp?key=153 Martin MacIntyre http://www.scottishstorytellingcentre.co.uk/directory/Tellerview.asp?key=54 Kate Leiper - http://www.kateleiper.co.uk www.LTScotland.org.uk/scotlandsstories © 2010. All stories, translations and original artworks are copyright their respective authors and artists. They may be freely used within schools and early years centres in Scotland. Rights of reproduction for commercial purposes are strictly not permitted without prior written permission from copyright holders. 2 Contents FIONN MAC CUMHAIL AND THE SALMON OF KNOWLEDGE 4 OISÍN AND TIR NA N-OG 7 KING DAVID AND THE STAG 15 KING ARTHUR AND THE LADY OF THE LAKE 17 ANGUS AND BRIDE 20 ST COLUMBA AND ST MAGNUS 25 THOMAS THE RHYMER 29 DEIRDRE OF THE SORROWS 33 THE WEE BANNOCK 41 RASHIE COAT 45 WHUPPITY STOORIE 51 AULD CROOVIE 55 THE SELKIE HUNTER 60 ASSIPATTLE AND THE STOOR WORM 65 MALLIE AND THE TROW 72 THE LITTLE BROWN CALF 76 THE SALMON OF KNOWLEDGE 84 MACCODRAM AND HIS SEAL-WIFE 86 3 FIONN MAC CUMHAIL AND THE SALMON OF KNOWLEDGE The Story of Fionn Mac Cumhail comes from Ireland, but his tales are well known throughout the West Coast and Highlands of Scotland where he is known as Finn Mac Cool. -
The Adorabyssal Oracle
THE ADORABYSSAL ORACLE The Adorabyssal Oracle is an oracle deck featuring the cutest versions of mythological, supernatural, and cryptozoological creatures from around the world! Thirty-six spooky cuties come with associated elements and themes to help bring some introspection to your day-to-day divinations and meditations. If you’re looking for something a bit more playful, The Adorabyssal Oracle deck doubles as a card game featuring those same cute and spooky creatures. It is meant for 2-4 players and games typically take 5-10 minutes. If you’re interested mainly in the card game rules, you can skip past the next couple of sections. However you choose to use your Adorabyssal Deck, it is my hope that these darkly delightful creatures will bring some fun to your day! WHAT IS AN ORACLE DECK? An Oracle deck is similar to, but different from, a Tarot deck. Where a Tarot deck has specific symbolism, number of cards, and a distinct way of interpreting card meanings, Oracle decks are a bit more free-form and their structures are dependent on their creators. The Adorabyssal Oracle, like many oracle decks, provides general themes accompanying the artwork. The basic and most prominent structure for this deck is the grouping of cards based on elemental associations. My hope is that this deck can provide a simple way to read for new readers and grow in complexity from there. My previous Tarot decks have seen very specific interpretation and symbolism. This Oracle deck opens things up a bit. It can be used for more general or free-form readings, and it makes a delightful addition to your existing decks. -
Fairy and Folk Tales of the Irish Peasantry, by 1
Fairy and Folk Tales of the Irish Peasantry, by 1 Fairy and Folk Tales of the Irish Peasantry, by William Butler Yeats This eBook is for the use of anyone anywhere at no cost and with almost no restrictions whatsoever. You may copy it, give it away or re-use it under the terms of the Project Gutenberg License included with this eBook or online at www.gutenberg.org Title: Fairy and Folk Tales of the Irish Peasantry Author: William Butler Yeats Editor: William Butler Yeats Release Date: October 28, 2010 [EBook #33887] Language: English Fairy and Folk Tales of the Irish Peasantry, by 2 Character set encoding: ISO-8859-1 *** START OF THIS PROJECT GUTENBERG EBOOK FAIRY AND FOLK TALES *** Produced by Larry B. Harrison, Brian Foley and the Online Distributed Proofreading Team at http://www.pgdp.net (This file was produced from images generously made available by The Internet Archive/American Libraries.) FAIRY AND FOLK TALES OF THE IRISH PEASANTRY. EDITED AND SELECTED BY W. B. YEATS. THE WALTER SCOTT PUBLISHING CO., LTD. LONDON AND FELLING-ON-TYNE. NEW YORK: 3 EAST 14TH STREET. INSCRIBED TO MY MYSTICAL FRIEND, G. R. CONTENTS. THE TROOPING FAIRIES-- PAGE The Fairies 3 Frank Martin and the Fairies 5 The Priest's Supper 9 The Fairy Well of Lagnanay 13 Teig O'Kane and the Corpse 16 Paddy Corcoran's Wife 31 Cusheen Loo 33 The White Trout; A Legend of Cong 35 The Fairy Thorn 38 The Legend of Knockgrafton 40 A Donegal Fairy 46 CHANGELINGS-- The Brewery of Egg-shells 48 The Fairy Nurse 51 Jamie Freel and the Young Lady 52 The Stolen Child 59 THE MERROW-- -
Last Children of the Gods
Last Children of The Gods Adventures in a fantastic world broken by the Gods By Xar [email protected] Version: alpha 9 Portals of Convenience Portals of Convenience 1 List of Tables 3 List of Figures 4 1 Childrens Stories 5 1.1 Core Mechanic ............................................... 5 1.2 Attributes.................................................. 6 1.3 Approaches................................................. 6 1.4 Drives.................................................... 7 1.5 Considerations ............................................... 8 2 A Saga of Heroes 9 2.1 Character Creation............................................. 9 2.2 Player Races ................................................ 9 2.3 Talents.................................................... 11 2.4 Class..................................................... 13 2.5 Secondary Characteristics......................................... 14 2.6 Bringing the character to life ....................................... 14 2.7 Considerations ............................................... 14 3 Grimoire 16 3.1 Defining Mages............................................... 16 3.2 The Shadow Weave............................................. 16 3.3 Elemental Magic .............................................. 16 3.4 Rune Magic................................................. 16 3.5 True Name Magic.............................................. 16 3.6 Blood Magic ................................................ 17 3.7 Folklore .................................................. -
Castelli, Fantasmi E Leggende Scozzesi
INDICE INTRODUZIONE pag. 5 I CASTELLI (in ordine alfabetico) Aberdour pag. 9 Dunfermline pag. 72 Armadale “ 10 Dunnottar “ 76 Balgonie “ 12 Dunrobin “ 79 Balmoral “ 14 Dunvegan “ 83 Blackness “ 18 Edimburgo “ 86 Blair “ 20 Eilean Donan “ 90 Bothwell “ 22 Falkland Palace “ 94 Braemar “ 24 Fort George “ 96 Brodick “ 27 Fyvie “ 98 Brodie “ 29 Glamis “ 100 Broughty “ 31 Hermitage “ 102 Caerlaverock “ 34 Holyroodhouse “ 105 Castle Campbell “ 36 Inveraray “ 109 Castle Stalker “ 39 Inverness “ 111 Cawdor “ 41 Kilchurn “ 113 Cluny “ 45 Kinnaird Head “ 115 Craigmillar “ 47 Kisimul “ 119 Crathes “ 49 Linlithgow Palace “ 121 Crichton “ 51 Loch Leven “ 123 Culzean “ 54 Rothesay “ 125 Doune “ 56 Scalloway “ 130 Drum “ 58 St Andrews “ 133 Drummond “ 60 Stirling “ 140 Duart “ 62 Tantallon “ 143 Dumbarton “ 65 Urquhart “ 145 Dundas “ 70 ϯϯϴ I FANTASMI FANTASMI DI EDIMBURGO I Fantasmi del Castello pag. 147 I Fantasmi di Holyrood “ 149 Greyfriars Kirkyard “ 152 I Vaults “ 157 Mary King’s Close “ 160 La Cóiste Bodhar “ 162 FANTASMI DEI CASTELLI FANTASMI “FAMOSI” Fantasmi di Glamis pag. 164 Fantasmi di Eilean Donan pag. 186 Fantasmi di Stirling “ 169 Fantasmi di Duntulm “ 189 Il Piper di Duntrune “ 171 Fantasmi della Skaill House “ 192 Fantasmi di Culzean “ 174 Fantasmi di Inveraray “ 194 Fantasmi di Fyvie “ 177 Fantasmi di Hermitage “ 197 Fantasmi di Roslin “ 180 House of the Binns “ 199 Fantasmi di Cawdor “ 185 Fantasmi di Balgonie “ 203 FANTASMI DI ALTRI CASTELLI pag. 206 ALTRI FANTASMI I Fantasmi di Culloden Moor pag. 218 I Fantasmi di Glencoe “ 224 La Strada Maledetta “ 228 Il Treno Fantasma del Tay Bridge “ 230 I Fantasmi della Base RAF di Montrose “ 232 I Fantasmi della Dryburgh Abbey “ 234 I Fantasmi di St Andrews “ 236 ϯϯϵ LE LEGGENDE ESSERI ACQUATICI Nessie, il Mostro del Loch Ness pag. -
Folklore, Folk Belief, and the Selkie
Supernatural Beings in the Far North: Folklore, Folk Belief, and The Selkie NANCY CASSELL MCENTIRE Within the world of folklore, stories of people turning into animals are well known. Either by accident or by design, a person may become a malevolent wolf, a swan, a helpful bird, a magic seal, a dog, a cat. Sometimes these stories are presented as folktales, part of a fictitious, make-believe world. Other times they are presented as legends, grounded in a narrator’s credibility and connected to everyday life. They may be sung as ballads or their core truths may be implied in a familiar proverb. They also affect human behavior as folk belief. Occasionally, sympathetic magic is involved: the human imagination infers a permanent and contiguous relationship between items that once were either in contact or were parts of a whole that later became separated or transformed. A narrative found in Ireland, England, and North America depicts a man who spends a night in a haunted mill, where he struggles with a cat and cuts off the cat’s paw. In the morning, the wife of a local villager has lost her hand (Baughman: 99; Disenchantment / Motif no. D702.1.1). France, French-speaking Canada and French-speaking Louisiana have stories of the loup-garou, a shape- shifter who is a person trapped in the body of an animal. One might suspect that he or she has encountered a loup-garou if that the animal is unusually annoying, provoking anger and hostile action. One penetrating cut will break the spell that has kept it trapped in animal form.