DESIGN GRAPHICS for ENGINEERING COMMUNICATION Whiteacre Lower Prices Visit the Following Websites to Learn More About This Book
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CHAPTER 6 PICTORIAL SKETCHING 6-1Four Types of Projections
CHAPTER 6 PICTORIAL SKETCHING 6-1Four Types of Projections Types of Projections 6-2 Axonometric Projection As shown in figure below, axonometric projections are classified as isometric projection (all axes equally foreshortened), dimetric projection (two axes equally shortened), and trimetric projection (all three axes foreshortened differently, requiring different scales for each axis). (cont) Figures below show the contrast between an isometric sketch (i.e., drawing) and an isometric projection. The isometric projection is about 25% larger than the isometric projection, but the pictorial value is obviously the same. When you create isometric sketches, you do not always have to make accurate measurements locating each point in the sketch exactly. Instead, keep your sketch in proportion. Isometric pictorials are great for showing piping layouts and structural designs. Step by Step 6.1. Isometric Sketching 6-4 Normal and Inclined Surfaces in Isometric View Making an isometric sketch of an object having normal surfaces is shown in figure below. Notice that all measurements are made parallel to the main edges of the enclosing box – that is, parallel to the isometric axes. (cont) Making an isometric sketch of an object that has inclined surfaces (and oblique edges) is shown below. Notice that inclined surfaces are located by offset, or coordinate measurements along the isometric lines. For example, distances E and F are used to locate the inclined surface M, and distances A and B are used to locate surface N. 6-5 Oblique Surfaces in Isometric View Oblique surfaces in isometric view may be drawn by finding the intersections of the oblique surfaces with isometric planes. -
Alvar Aalto's Associative Geometries
Alvar Aalto Researchers’ Network Seminar – Why Aalto? 9-10 June 2017, Jyväskylä, Finland Alvar Aalto’s associative geometries Holger Hoffmann Prof. Dipl.-Ing., Architekt BDA Fay Jones School of Architecture and Design Why Aalto?, 3rd Alvar Aalto Researchers Network Seminar, Jyväskylä 2017 Prof. Holger Hoffmann, Bergische Universität Wuppertal, April 30th, 2017 Paper Proposal ALVAR AALTO‘S ASSOCIATIVE GEOMETRIES This paper, written from a practitioner’s point of view, aims at describing Alvar Aalto’s use of associative geometries as an inspiration for contemporary computational design techniques and his potential influence on a place-specific version of today’s digital modernism. In architecture the introduction of digital design and communication techniques during the 1990s has established a global discourse on complexity and the relation between the universal and the specific. And however the great potential of computer technology lies in the differentiation and specification of architectural solutions, ‘place’ and especially ‘place-form’ has not been of greatest interest since. Therefore I will try to build a narrative that describes the possibilities of Aalto’s “elastic standardization” as a method of well-structured differentiation in relation to historical and contemporary methods of constructing complexity. I will then use a brief geometrical analysis of Aalto’s “Neue Vahr”-building to hint at a potential relation of his work to the concept of ‘difference and repetition’ that is one of the cornerstones of contemporary ‘parametric design’. With the help of two projects (one academic, one professional) I will furthermore try to show the capability of such an approach to open the merely generic formal vocabulary of so-called “parametricism” to contextual or regional necessities in a ‘beyond-digital’ way. -
Axonometric (Isometric Projection)
AXONOMETRIC (ISOMETRIC PROJECTION) Representation Systems Isometric Into the ISOMETRIC PERSPECTIVE, the isometric axes form a 120º angle between one another Elevation Profile Plan Isometric Into the ISOMETRIC PERSPECTIVE, the isometric axes form a 120º angle between one another Front View Isometric Into the ISOMETRIC PERSPECTIVE, the isometric axes form a 120º angle between one another Front View Isometric Into the ISOMETRIC PERSPECTIVE, the isometric axes form a 120º angle between one another Front View Isometric Into the ISOMETRIC PERSPECTIVE, the isometric axes form a 120º angle between one another Front View Isometric Into the ISOMETRIC PERSPECTIVE, the isometric axes form a 120º angle between one another Front View Isometric Into the ISOMETRIC PERSPECTIVE, the isometric axes form a 120º angle between one another Front View Isometric Into the ISOMETRIC PERSPECTIVE, the isometric axes form a 120º angle between one another Front View Isometric Into the ISOMETRIC PERSPECTIVE, the isometric axes form a 120º angle between one another Front View Isometric Into the ISOMETRIC PERSPECTIVE, the isometric axes form a 120º angle between one another Front View Isometric Into the ISOMETRIC PERSPECTIVE, the isometric axes form a 120º angle between one another Front View Isometric Into the ISOMETRIC PERSPECTIVE, the isometric axes form a 120º angle between one another Front View Isometric Into the ISOMETRIC PERSPECTIVE, the isometric axes form a 120º angle between one another Front View Isometric Into the ISOMETRIC PERSPECTIVE, the isometric axes form a 120º angle between one another Front View Isometric Into the ISOMETRIC PERSPECTIVE, the isometric axes form a 120º angle between one another Front View Isometric Into the ISOMETRIC PERSPECTIVE, the isometric axes form a 120º angle between one another Front View Isometric Into the ISOMETRIC PERSPECTIVE, the isometric axes form a 120º angle between one another Front View Technical Drawing Name and Surname: Axonometric System Draw the AXONOMETRIC PERSPECTIVE of these pieces. -
Viewing in 3D
Viewing in 3D Viewing in 3D Foley & Van Dam, Chapter 6 • Transformation Pipeline • Viewing Plane • Viewing Coordinate System • Projections • Orthographic • Perspective OpenGL Transformation Pipeline Viewing Coordinate System Homogeneous coordinates in World System zw world yw ModelViewModelView Matrix Matrix xw Tractor Viewing System Viewer Coordinates System ProjectionProjection Matrix Matrix Clip y Coordinates v Front- xv ClippingClipping Wheel System P0 zv ViewportViewport Transformation Transformation ne pla ing Window Coordinates View Specifying the Viewing Coordinates Specifying the Viewing Coordinates • Viewing Coordinates system, [xv, yv, zv], describes 3D objects with respect to a viewer zw y v P v xv •A viewing plane (projection plane) is set up N P0 zv perpendicular to zv and aligned with (xv,yv) yw xw ne pla ing • In order to specify a viewing plane we have View to specify: •P0=(x0,y0,z0) is the point where a camera is located •a vector N normal to the plane • P is a point to look-at •N=(P-P)/|P -P| is the view-plane normal vector •a viewing-up vector V 0 0 •V=zw is the view up vector, whose projection onto • a point on the viewing plane the view-plane is directed up Viewing Coordinate System Projections V u N z N ; x ; y z u x • Viewing 3D objects on a 2D display requires a v v V u N v v v mapping from 3D to 2D • The transformation M, from world-coordinate into viewing-coordinates is: • A projection is formed by the intersection of certain lines (projectors) with the view plane 1 2 3 ª x v x v x v 0 º ª 1 0 0 x 0 º « » « -
'The "Perfyt Scyens" of the Map; a Study of the Meaning and Interpretation of Local Maps in Early Tudor England 1509-1547'
'The "Perfyt Scyens" of the Map; a Study of the Meaning and Interpretation of Local Maps in Early Tudor England 1509-1547' Lewis John Kaye Roberts Queen Mary, University of London 70,056 words (excluding bibliography) This work was supported by the AHRC (BGP award reference: 0673) A thesis submitted in fulfilment of the requirements for the degree of Doctor of Philosophy, University of London 1 Statement of Originality. I, Lewis Roberts, confirm that the research included within this thesis is my own work or that where it has been carried out in collaboration with, or supported by others, that this is duly acknowledged below and my contribution indicated. Previously published material is also acknowledged below. I attest that I have exercised reasonable care to ensure that the work is original, and does not to the best of my knowledge break any UK law, infringe any third party’s copyright or other Intellectual Property Right, or contain any confidential material. I accept that the College has the right to use plagiarism detection software to check the electronic version of the thesis. I confirm that this thesis has not been previously submitted for the award of a degree by this or any other university. The copyright of this thesis rests with the author and no quotation from it or information derived from it may be published without the prior written consent of the author. Signature: Date: 16th January 2014 2 Abstract. This thesis begins by examining an unexplored contextual background for sixteenth century local maps. It argues that the architectural drawing techniques developed by master masons in the late twelfth century continued to be taught to the King’s masons well into the sixteenth, and that these drawing techniques lie behind the innovations in sixteenth century topographical mapping. -
Basic Engineering Drawings
Today’s Thoughts The thing that’s so wonderful about using beautiful, appropriate [CAD] tools is that they become an extension of you, your body, you fingertips, and your mind. They get out of the way and let you directly interact with the problem you are solving. Everyone’s tried to remove a screw without a screwdriver; a task quickly becomes impossible that otherwise would be trivial. — Luke Crawford Here is one of the few effective keys to the design problem — the ability of the designer to recognize as many of the constraints as possible — his willingness and enthusiasm for working within these constraints. Constraints of price, of size, of strength, of balance, of surface, of time and so forth. — Charles Eames Section Views ME 172 Outline • Full Section • Half Section • Offset Section • Broken-out Section • Revolved Section • Removed Section • Sectioning Problems • Sectioning Quiz A Section View Technical Drawing– by Giesecke Visualizing a Section View Technical Drawing– by Giesecke Visualizing a Section View Technical Drawing– by Giesecke A Cut Plane Line Technical Drawing– by Giesecke Full Section View Blueprint Reading Basics – by Warren Hammer Full Section View Technical Drawing– by Giesecke Correct Full Section View Technical Drawing– by Giesecke Correct Full Section View Technical Drawing– by Giesecke Correct Full Section View Technical Drawing– by Giesecke Sectioning Symbols Technical Drawing– by Giesecke Correct Sectioning Lines Technical Drawing– by Giesecke ProblemAligned Full with Section a Full Section Blueprint Reading -
The Three-Dimensional User Interface
32 The Three-Dimensional User Interface Hou Wenjun Beijing University of Posts and Telecommunications China 1. Introduction This chapter introduced the three-dimensional user interface (3D UI). With the emergence of Virtual Environment (VE), augmented reality, pervasive computing, and other "desktop disengage" technology, 3D UI is constantly exploiting an important area. However, for most users, the 3D UI based on desktop is still a part that can not be ignored. This chapter interprets what is 3D UI, the importance of 3D UI and analyses some 3D UI application. At the same time, according to human-computer interaction strategy and research methods and conclusions of WIMP, it focus on desktop 3D UI, sums up some design principles of 3D UI. From the principle of spatial perception of people, spatial cognition, this chapter explained the depth clues and other theoretical knowledge, and introduced Hierarchical Semantic model of “UE”, Scenario-based User Behavior Model and Screen Layout for Information Minimization which can instruct the design and development of 3D UI. This chapter focuses on basic elements of 3D Interaction Behavior: Manipulation, Navigation, and System Control. It described in 3D UI, how to use manipulate the virtual objects effectively by using Manipulation which is the most fundamental task, how to reduce the user's cognitive load and enhance the user's space knowledge in use of exploration technology by using navigation, and how to issue an order and how to request the system for the implementation of a specific function and how to change the system status or change the interactive pattern by using System Control. -
Drawing the “Boundaries”, the Start of an Urban Planning Project
Geographia Technica, Vol. 12, Issue 2, 2017, pp 73 to 81 DRAWING THE “BOUNDARIES”, THE START OF AN URBAN PLANNING PROJECT Jordi GOMIS1, Carlos TURÓN DOI: 10.21163/GT_2017.122.07 ABSTRACT: The graphic representation of the boundaries of urban planning areas is a sufficiently important element of the representation of urban planning as not to allow the slightest hint of doubt or imprecision to arise in regard to the dividing lines it indicates. It can include everything from the growth limit of the urban land as a whole to small inner areas of the city subject to improvement, renovation or change of planning conditions. It is this first concept that the town planner must include/draw on his working plan to begin his task. Throughout the history of urban planning, this first “boundary” has been represented in various ways using different graphic and/or visual mechanisms. This article presents a journey through the history of the resources used by technicians for their representation and their evolution. Key-words: Graphic representation, Technical drawing, Urban Planning, City drawing, Urbanism. 1. INTRODUCTION The demarcation of geographical, territorial, municipal, regional, etc. areas has never been a problem dissociated from society. Since ancient times the specification of geographic boundaries and limits of influence has occupied and preoccupied people. “Boundaries” and “frontiers” have always given rise to disputes that people have attempted to resolve and settle, sometimes graphically, many others, unfortunately, through the use of force. Various inventories of land, people, property, crops, etc. were made ever since ancient times to inform kings and noblemen of the quantity and quality of their belongings and properties. -
Map Projections
Map Projections Chapter 4 Map Projections What is map projection? Why are map projections drawn? What are the different types of projections? Which projection is most suitably used for which area? In this chapter, we will seek the answers of such essential questions. MAP PROJECTION Map projection is the method of transferring the graticule of latitude and longitude on a plane surface. It can also be defined as the transformation of spherical network of parallels and meridians on a plane surface. As you know that, the earth on which we live in is not flat. It is geoid in shape like a sphere. A globe is the best model of the earth. Due to this property of the globe, the shape and sizes of the continents and oceans are accurately shown on it. It also shows the directions and distances very accurately. The globe is divided into various segments by the lines of latitude and longitude. The horizontal lines represent the parallels of latitude and the vertical lines represent the meridians of the longitude. The network of parallels and meridians is called graticule. This network facilitates drawing of maps. Drawing of the graticule on a flat surface is called projection. But a globe has many limitations. It is expensive. It can neither be carried everywhere easily nor can a minor detail be shown on it. Besides, on the globe the meridians are semi-circles and the parallels 35 are circles. When they are transferred on a plane surface, they become intersecting straight lines or curved lines. 2021-22 Practical Work in Geography NEED FOR MAP PROJECTION The need for a map projection mainly arises to have a detailed study of a 36 region, which is not possible to do from a globe. -
189 09 Aju 03 Bryon 8/1/10 07:25 Página 31
189_09 aju 03 Bryon 8/1/10 07:25 Página 31 Measuring the qualities of Choisy’s oblique and axonometric projections Hilary Bryon Auguste Choisy is renowned for his «axonometric» representations, particularly those illustrating his Histoire de l’architecture (1899). Yet, «axonometric» is a misnomer if uniformly applied to describe Choisy’s pictorial parallel projections. The nomenclature of parallel projection is often ambiguous and confusing. Yet, the actual history of parallel projection reveals a drawing system delineated by oblique and axonometric projections which relate to inherent spatial differences. By clarifying the intrinsic demarcations between these two forms of parallel pro- jection, one can discern that Choisy not only used the two spatial classes of pictor- ial parallel projection, the oblique and the orthographic axonometric, but in fact manipulated their inherent differences to communicate his theory of architecture. Parallel projection is a form of pictorial representation in which the projectors are parallel. Unlike perspective projection, in which the projectors meet at a fixed point in space, parallel projectors are said to meet at infinity. Oblique and axonometric projections are differentiated by the directions of their parallel pro- jectors. Oblique projection is delineated by projectors oblique to the plane of pro- jection, whereas the orthographic axonometric projection is defined by projectors perpendicular to the plane of projection. Axonometric projection is differentiated relative to its angles of rotation to the picture plane. When all three axes are ro- tated so that each is equally inclined to the plane of projection, the axonometric projection is isometric; all three axes are foreshortened and scaled equally. -
Smart Sketch System for 3D Reconstruction Based Modeling
Smart Sketch System for 3D Reconstruction Based Modeling Ferran Naya1, Julián Conesa2, Manuel Contero1, Pedro Company3, Joaquim Jorge4 1 DEGI - ETSII, Universidad Politécnica de Valencia, Camino de Vera s/n, 46022 Valencia, Spain {fernasan, mcontero}@degi.upv.es 2 DEG, Universidad Politécnica de Cartagena, C/ Dr. Fleming 30202 Cartagena, Spain [email protected] 3 Departamento de Tecnología, Universitat Jaume I de Castellón, Campus Riu Sec 12071 Castellón, Spain [email protected] 4 Engª. Informática, IST, Av.Rovisco Pais 1049-001 Lisboa, Portugal [email protected] Abstract. Current user interfaces of CAD systems are still not suited to the ini- tial stages of product development, where freehand drawings are used by engi- neers and designers to express their visual thinking. In order to exploit these sketching skills, we present a sketch based modeling system, which provides a reduced instruction set calligraphic interface to create orthogonal polyhedra, and an extension of them we named quasi-normalons. Our system allows users to draw lines on free-hand axonometric-like drawings, which are automatically tidied and beautified. These line drawings are then converted into a three- dimensional model in real time because we implemented a fast reconstruction process, suited for quasi-normalon objects and so-called axonometric inflation method, providing in this way an innovative integrated 2D sketching and 3D view visualization work environment. 1 Introduction User interfaces of most CAD applications are based on the WIMP (Windows, Icons, Menus and Pointing) paradigm, that is not enough flexible to support sketching activi- ties in the conceptual design phase. Recently, work on sketch-based modeling has looked at a paradigm shift to change the way geometric modeling applications are built, in order to focus on user-centric systems rather than systems that are organized around the details of geometry representation. -
Visual Impairment and Deafblind Education Quarterly Volume 61
Visual Impairment and Deafblind Education Quarterly 2016 Convention Issue Volume 61 Number 2 2016 ; Lorem Ipsum Dolor Spring 2016 This is a publication of the Council for Exceptional Children’s Division on Visual Impairments and DeafBlindness (CEC- DVIDB). Advertisements included in this issue are not endorsements of products or services, and individual views of authors are not necessarily the official position of CEC and/or DVIDB. Cover Photo Cover photo is of the St. Louis arch. St. Louis, Missouri was the home of CEC’s 2016 International Convention. Photograph courtesy of Stephanie Barrows. 2 2 ; Lorem Ipsum Dolor Spring 2016 Volume 61, Number 21 Page 6 Message from the Editor 8 President’s Message 14 Virgina M. Sowell Award: Jessica Kolvites 16 Dissertation of the Year Award: Dr. Ellen Bowman 19 Teacher of the Year Award: Rachel Schles 23 Exemplary Advocate Award: Teresa Lacy 26 Distinguished Service Award: Dr. Alana Zambone 30 Including Students Who Are Blind or Have Low Vision in English Language Proficiency Assessments 35 Early Intervention and Visual Impairments: A Prepared Workforce 53 Introducing the iBraille Challenge! 3 3 ; Lorem Ipsum Dolor Spring 2016 Volume 61, Number 2 Page 60 Mathematics Instruction for Students with Visual Impairments: What is there and where can we go 70 Peer Assisted Learning Strategies to Improve Reading Fluency and Socialization Among Students Who Are Blind and Visually Impaired 77 University and School for the Deaf and Blind Parternship Experience 79 The Expanded Core Curriculum: What We Learned at the Florida School for the Deaf and Blind 85 Experience of a Lifetime for an Undergraduate Student 92 Missouri School for the Blind 107 DVIDB Professional Standards Committee Report 4 4 ; Lorem Ipsum Dolor Spring 2016 Volume 61, Number 2 Page 109 Ad Hoc Committee on DVIDB Position Paper 116 The Expanded Core Curriculum 137 CEC Membership Application 5 5 ; Lorem Ipsum Dolor Spring 2016 Kathleen Farrand, Ph.D.