Editorial Nick Johnson & Jason Hubbard 3 Sci-Fi Painting Competition Results 4 On a Wing and a Prayer Jason Hubbard 6 Wildlands of Palm’s Crossing Dave Barker 10 Troll Mariana Vieria 13 Mounts D&D 4th Dave Barker 14 Tuk Tuk Will Kirkby 17 Battle of Farnham 894AD John Wheldon 20 Grudgeball John Wheldon 22 Battle of Worksop, December 1460 John Wheldon 26 Beasts of Middle Earth David Kay 28 Artist Showcase Diego Gisbert Llorens 32 Interview with Rodney Thompson 35 Colour Theory Jason Hubbard 39 Step by Step: Orcnar Unman William Ford 40 Friendly Plastic Amy Wagstaff 46 Non Human Skin Patrick Hopper 49 War Elephants Dave Barker 52 Enemies of the Empire Nick Johnson 53 Black Top Gaming Mat Ian Pursey 54 Orcnar Unman William Ford 55 Camera Obscura Vyctoria Hart 56 Flintloque 3rd edition William Ford 57 Solid State War David Hoekzema 58 Katana: The Samurai Sword Robert Hodder 59 Steam Punk Modeller Dave Barker 60 How to Build Better Dioramas Dave Barker 60 One Dark Night Taylor Holloway 61

2 Issue 8 Spring 2011

Irregular Magazine

Editors Jason Hubbard Nick Johnson Jason Hubbard

Layout We’ve got another bumper issue, and this time the theme is Beasts. It’s been a funny Jason Hubbard old few months, and I’ve gotten back in to D&D, running my first campaign in years. You’ll be able to follow my progress in a regular spot in the RPG section. In other Proof Readers news, Sheffield Irregulars have decided to expand their one day painting and gaming Nick Johnson show this year, and there’s more detail on the Irregular site when more news becomes Mamie Shafi available.

Social Media Manager Over the last month I came to a decision regarding painting armies - I’ve finally de- Rebecca Hubbard cided to stop playing large scale wargames, and concentrate on skirmish and role- playing games. This would allow me to spend more time painting individual models, Cover Illustration rather than painting units on a production line. I found I was losing the enjoyment of Brynn Metheney painting in having to paint such large numbers of miniatures, so I decided to stop.

Cover Layout This will also mean I have more time for other aspects of the hobby, like developing Matthew Mella some RPG material for a planned D&D 4th ed campaign set in Ancient Rome, which will be released through the magazine or as a campaign setting later on this year, en- Comic Artwork titled All Roads Lead to Rome (Ed - Actually, they all lead away from Rome, but some Will Kirkby people walk down them the wrong way).

Contributors So what do we have in this issue? Well, there’s the usual painting tutorials, reviews, a Dave Barker plethora of RPG articles and several wargaming pieces. This issue is jam packed with William Ford goodness as always. Plus if you’re interested in contributing give us a bell on the Vyctoria Hart following email - [email protected]. Robert Hodder David Hoekzema Well, that’s all folks.... Patrick Hopper Jason Hubbard Nick: This has been a busy quarter for me, when it comes to painting. Until the end of Nick Johnson February I’d been feverishly working on entries for the WAMPed! painting competition David Kay on the WAMP forum - I’d been trying to complete eight entries for the Army Chal- Diego Gisbert Llorens lenge, though I only ended up completing four of them. However, I did finish another Ian Pursey eleven entries for other categories, and that total netted me the “Most Entries” award Amy Wagstaff for the competition. John Wheldon Outside of a lot of frantic painting, I’ve started to learn to play Heroclix - as a comic fan, being able to play a game featuring a team of my choice from the two biggest Artwork comic universes certainly has an appeal. I’ve not been playing long, but I’ll see how it Diego Gisbert Llorens goes. My Monday night roleplaying game has moved from the zombie-filled neo-Vic- Brynn Metheney toriana of Unhallowed Metropolis to one of my other favourite settings, Legend of the Bradley K McDevitt Five Rings. I reviewed the 4th edition core rulebook in the last issue, along with the David Sonderquist first supplement in this issue, and I’m relishing the opportunity to play a Mirumoto Matthew Mella once more. Andres Canals Cerebus Jason has already talked a bit about this issue, so I’m going to talk a little about the Tamas Baranga next one. Issue 9 will mark our second anniversary, which will be quite an achieve- Mariana Vieria ment. We’re theming the issue around the world of pulp fiction - the books, not the Mikolaj Ostapiuk film, I hasten to add - and I’ve been assured that it will be a very special issue indeed. If you’re interested in contributing, Jason gave our email address earlier. Even if you Osprey Publishing don’t contribute, I hope to see you next time.

3 Sci-Fi Hero Painting Competition Results

1St Place Winner; Stéphane Renaut

Our challenge to you last issue was to paint up a science-fiction hero in order to win yourself a limited edition 54mm Exorcist from Hitech Miniatures.

The judge has taken a look through the entries we received, and has picked the above ...entry by Stéphane Renaut as our winner - congratulations, Stéphane

Runner up; Kryštof Drnek

4 On a wing and prayer Confessions of a GM who should know better

Wildlands of Palm’s Crossing Rural Encounters for Traveller RPG

Beast Mounts for D&D 4th

5 RPG - Words: Jason Hubbard Jason Words: Illustrations: Wizards of the Coast of the Wizards Illustrations: My first observationAma- from arrived after the Red Box (WotC) of the Coast Wizards I liked the way that was zon with the use of the original the 80’s had gone back to artwork, liked that always art. and I think it I’ve cover I suspect diorama. you’re make a good miniature would were of the contents impression my what wondering surprised with the presently I was Well, on opening it. with laid out, nicely were They quality books. of the two use of artwork the paper quality and excellent su- was of the with the content a little disappointed I was perb. - informa to verybook, in regards limited as they were cover would the Red that Box tion, especially as it states was think there didn’t 1-3. I level from first steps players the on character design, information enough adequate and play. create could types of classes you with better a little Guide was ’s The and an introduc on running a game, information more very they were liked the tokens, I really tory adventure. artwork. made with some nice well disappointed I was the same made to dungeon tiles any weren’t there that but very map was battle The nice, quality as the tokens. - impres My overall tiles. preferred have honest I’d be to get to adequate OK and reasonably it was sion was in Red with the original Box started, played but having books had more the original that I remember youth. my gaming information. the for choice my of D&D 4th was range Essentials The with. campaign run the use to going to I was rule system among gamers has sparkedEssentials some controversy like the range, I quite say to but I have its release, since I also which I like. it, of old school gaming to it has a feel like a me it does play like 4th edition as a whole - for skirmish with an RPG, which is perfect game crossed for tabletop play as most of them predominantly players my line Essentials The than they do RPG’s. more wargames into help make the first steps to of products is designed another which was new players, D&D much easier for it does is make the rule What choosing it. for reason 6

I’m big on rules being simple and easy to use; I really use; I really to big on rules being simple and easy I’m the rule issue. due to down it when a game slows hate Checking charts, and various other numerous statistics types perform of lists just to an action bugs me, really fun. of gaming and having because it gets in the way so if rules game, we why being the primarily reason Fun them, play to need a PhD you that so complicated are I checked out When then they end up getting ditched. they surprised, pleasantly 4th ed I was the new rules for reasonably me, gaming for old school like a nod to were simple and uncomplicated. I’ve been a gamer for over 25 years, and in that time I that and in 25 years, over for been a gamer I’ve (RPGs) and games roleplaying numerous played have and playtester been a even I’ve wargames. tabletop no have I’d that fairly confident so I was demonstrator, pickingtrouble edition and running a cam- up D&D 4th at a campaign to organising I finally got around paign. - who victimsThe - I mean players local gaming club. my bunch, some a mixed join the game were decided to while a 10 years, over D&D for played of whom hadn’t and I experience had some roleplaying of players couple an RPG played who had never of guys had a couple even let alone D&D. before, I hadn’t been involved with D&D for some time, either as some time, with D&D for been involved I hadn’t me came over when a sudden urge or as a GM, a player been talking I had run a campaign. to the pos- about really but never some time, sibility one for of running So hit the it. when the new Red to Box getting around take the plunge. I decided to shelves, On a wing and prayer and a wing On know who should of a GM better Confessions I will also be using from the Essentials line the Dungeon the Essentials I will also be using from of the Handbook - Heroes kit and the Players Master’s kit the minute from liked the DM’s I really Land. Fallen which It of useful items, a ton contains I opened it up. mats, battle include the DM book, adventures, two book is a DM’s The and a very DM screen. nice counters fit into a squeeze which will at tome, handy sized great carry a lot easier to means it’s This pockets. one of coat use to convenient and much more sessions, to around Playing six sections, which are DM book is split into The - Com game, Running the the D&D world, the game, It and Rewards. Building adventures encounters, bat know run a game, need to to all you basically covers a lot of are There including the majority rules. of combat so as a DM its not Lands, in the Fallen sections are that Lands. of the Fallen of Heroes a copy have to essential with the is some overlap there that also been told I’ve a copy but as I do not have as well, Rules Compendium needed kit will be a much The DM’s this. confirm I can’t along with Dungeon Mastering, new to anyone buy for the . Lands is of the Fallen the new book Heroes players For to intend pick up especially if you book to an essential Fighter, classes - Cleric, one of the following play builds some new exciting book presents The Wizard. or 7 - system much more approachable as a new player or, or, as a new player approachable much more system The while. in a played someone who hasn’t case, in my 1-30, which is fine as get levels product line will cover a an , of fighters, of a couple consists group The a gold-obsessed evil cleric, slightly dwarf thief and a mean inept I really I say When user. inept magic rather magic, any cast inept - he has a habit of failing to he’s In fact, his it was of the group. the amusement much to - magi rare to the attached they set off the trap fault that cal portal has landed them all that dimension necklace, in this predicament. I also decided that I wanted to make use of all my old make use of all my to I wanted I also decided that this get around and to past editions, D&D books from one sliding from I came up with the idea of the players TV sort show, of like the Sliders another, dimension to campaign use the numerous to me allow which would would the players In the first adventure settings I have. explode would that item, magical a rare across come would This each of them. in to and embed a small piece of a portal, came in proximity time they any mean that it. they be sucked into ting up to level 30 for most players will take some time most players 30 for level ting up to the go-to rulebooks for should be my so these do, to future. foreseeable RPG RPG city, an island in the middle of the local river. It been had river. the local middle of in the an island city, couldn’t and the merchant undead the by over taken clear to hired So the characters were the land. develop walking of the the place dead. I was because an undead adventure do to I wanted just I’d and plus Dead, Walking TV show the by inspired So Mantic. from and zombies some skeletons painted off against some square would the hapless adventurers making bob in a few and a vampire, skeletons zombies, had been adventures first The two boot. to the process made them as I had basically a prayer, run on a wing and something I should have was This along. up as I went the hell - I managed but what do, known than to better the skin teeth. it by of my get through to only make it up as can as you planning more, now I’m a short it all goes horribly wrong. go for you while before and everything roughing the adventures out, now I’m but the campaign planned, being well are encounters making maps, rough I’m structure is a lot looser still. be to room myself allowing but I’m which will be used, the game in could easily move as the players flexible, so as a direction than I had planned, different a totally the campaign. flexibility is being built into result just running around enjoying are players my Currently loot and gen- stealing and people, creatures murdering expecting as I’m Viking time of their lives. a having erally they’ll along, spend more to want moves the campaign especially as I know most of them playing, time role as I’m and one very I should, least - or at well well, quite married her. to 8 - So on the first adventure whilst clearing out an aban- So on the first adventure a gang of being used by which was doned castle, another to get propelled managed to they thieves, conserva is quite which - near a city, landed They world. everyone be a member of a is expected to where tive, of in the cityWhilst they came under the scrutiny guild. user trying because of the magic Guild, to the Magician’s upon the where the guild, taken to are They use magic. the guild on a for work them to Guild order Magician’s to help a local mer first job is Their permanent basis. There are nine sections are in the book; Introduction,There Game Making powers, Understanding characters, overview, - and final Skills, Feats, Character races, Character classes, from been removed Rituals have ly Gear and weapons. it being considered due to this was line, the Essentials line and will be the Essentials for complicated slightly will see rituals or not we Whether only in the classic line. unknown. is currently date a later line at in the Essentials I like this book, just like the its compactsize not only for ItDM book, forward. is an but because its so straight simple. a character and makes building really easy read, definitely. yes, say I would pick up a copy? Should you for these iconic classes. Each class comes with new with new class comes Each classes. iconic these for epic destinies. and paths paragon class features, powers, racial and some information expanded is also There such as races of the other popular a number for traits humans. course, of eladrin and, , elves, dwarves, for especially It read, is veryout and easy to laid well new players. chant who had acquired some real estate outside of the estate some real who had acquired chant - full of some really nasty will suck all of the beasties that full of some really cityThe starters. for body, out of a creatures moisture caused that catastrophe a magical by devastated was desert turn to some rather the land to and allowed the inhabit a result As appear. to creatures unpleasant ants leftants a hurry in their possessions behind, leaving and adventurers for attractive rather which has become hope of looting in the there seekers travelling treasure ghost cities such as from inspiration I took the ruins. people left where in a hurryChernobyl, their leaving possessions behind. Next be taking issue I’ll and this location, a closer look at nasty who inhabits the ruins. the rather critters 9 What I have I got planned next for my hapless bunch of my I got planned next for I have What They’ll a ruined city on into be being dropped players? a desert by surrounded the other side of the world and Whenever I come up with ideas for a game or campaign a game or campaign up with ideas for I come Whenever fiction and historyTV, for ideas - look at to I do tend as did instance, for TV show, a the undead came from ideas include Future the campaign. the basic idea for - of the Ca a Pirates guessed it, you - yes, undead pirates the party having ribbean influence; stuck on a spaceship ;Aliens 2 but the game Space aliens - not fighting period in a historical or two on and a possible adventure I know going from Yes, Earth, possibly in Roman times. fiction science to a his- Dead to and back Walking The is but there insane, does sound absolutely period, torical behind the madness. some sane reasoning RPG RPG Pack 9 3d6 - Weight 3kg In stinct 9 Num- ber En- - coun tered - - Flee 7- Intel ligence 1 Athlet ics 0 Words: Dave Barker Dave Words: - Attack 10+ Endur ance 2 Survival 1, Habitat Habitat Hills Flyer Dexterity 5 1, Recon Tough Tough Hide (3) - Creature(s) 3d6 Rainbow Glugs 3d6 Tippi Hedrenadons 2d6 Griffones Moose 3d6 Pample 4d6 Luftkaniners 4d6 Yordenkaniners 3d6 Meef 3d6 Sorkar Disease Exposure 25% Flux). (Spotted to each character, chance contract. 1d6 VizziBobs 1d6 Dododlas Type Type (Scav Reducer enger) Strength 2 Melee 1, 2d6 2 3 4 5 6 7 8 9 10 11 12 Teeth (d6), Teeth (d6+1), Claws hairs covering their leathery perform that hairs covering hides, similar a no known of examples are There function features. to Flatheadhexapoda. aquatic in use for table designed is a sample encounter Below but could Crossing, of Palm the town the hills around of Silvan. of the continent hilly region any be used for is very as the area will be with animals, Most encounters main danger in the hills other The sparsely populated. a short-lived which is Flux, Spotted the to is exposure Flux details on the Spotted bacterial infection. Further after the animal descriptions. given are : Hills on Silvan. Table Encounter in the usual Rainbow Glug is a flying scavenger, The of a large about the size environment the for form avian them their hide which gives chicken, with an iridescent the end of each at claws hard use the three They name. both to with their teeth together of their manipulators, which is usually the kills of their food, and consume rend Animals of the Silvan Hills of the Silvan Animals Rainbow Glug 10 - - - -

tive limbs although a few examples have the two fore the two have examples limbs although a few tive Land-based Flatheadhexapoda usually have six locomo usually have Land-based Flatheadhexapoda headhexapoda are all warm-blooded and usually have all warm-blooded and usually have are headhexapoda leathery hides. tentacle- more which are manipulators to limbs adapted the bones of these like than arm-like as it is usual for forms Avian evolution. been lost to have to forelimbs the most part for evolved have of Flatheadhexapoda wings, large into limbs evolved central the two have to manipula- tentacle hind legs and two strong with two - of Flathead order the same from come having tors, manipulating as the land-based animals with hexapoda interlocking fine, also usually have Avians forelimbs. Almost every creature on Silvan today that has evolved has evolved that today on Silvan everyAlmost creature continent niches on the fit one of the ecological to named was phylum The the same phylum. belong to a particularly by Imperial uninspired Flatheadhexapoda in the Animals ago. thousand years two over Biologist usually distinguished are Flatheadhexapoda phylum egg-layers primarily six-limbed the fact by they are that burrows These of one kind or another. dig burrows that - of Flatheadhexa but the largest all usually used by are they can sleep with a modicum where poda as locations laid and their eggs are and in all cases where of safety invariably mouths of these animals are The incubated. reptile-like and look somewhat packed with teeth to fauna, although Flat Terran someone familiar with The encounter table details some of the different table details some of the different encounter The by be encountered might that animals and events the hills to - into sent - or are stray do that adventurers The Crossing. of Palm the settlement lie inland from that also some of the most common animals detailed are mine or for who and workers the residents that wildlife second Romance’s inhabit Flathead that creatures The part the most for distinct are rather Silvan, continent, their counterparts- from on the main con biologically millions of years for separately evolved having tinent, and settled. discovered the planet was before - Cross articleThis the Palm run alongside to is intended the last issue of Irregular about in I wrote that ing setting can It table that Magazine. is the wilderness encounter GMs running a game in or around Traveller be used by are who those adventurers for setting, Crossing the Palm or just plain reckless venture to enough either careless, of safety the relative wild hills inland from the out into the town. I had the pieces Crossing all of the Palm creating When but I RPG in mind, Traveller of the Mongoose version who Referee Traveller any it will be of use to hope that use in a hilly environment! table for needs a encounter age in the hills will have to deal with on a regular basis! deal with on a regular to age in the hills will have

Wildlands of Palm’s Crossing Crossing of Palm’s Wildlands RPG Traveller for Encounters Rural - Pack 14 4d6 Pack 10 3d6 Pack 12 4d6 - - - Weight Weight 50kg In stinct 8 Num- ber En- - coun tered 12kg Weight In stinct 6 Num- ber En- - coun tered 50kg In stinct 7 Num- ber En- - coun tered - - - - - Flee Flee 5- Intel ligence 0 Athlet ics 1 6- Flee Intel ligence 1 Athlet ics 1 4- Intel ligence 0 - - - Attack Attack 10+ Endur ance 12 Survival 1, 8+ Attack Endur ance 17 Survival 1, 10+ Endur ance 8 Survival 1, Habitat Habitat Habitat Habitat Hills walker Dexterity 14 1, Recon Tough Hide (3) Hills walker Habitat Habitat Dexterity 6 Melee 1, Tough Hide (3) Hills Flyer Dexterity 11 Leathery Hide (2) Type Type Type Type Intermittent (Herbivore) Strength 6 Melee 2, No attacks (Herbi- Grazer vore) Type Type Strength Strength 17 2, Stealth Thrasher (2d6+2), Intermittent (Herbivore) Strength 9 1 Recon No Attacks Meef The Luftkaniner is a simple herbivore in the typical Luftkaniner The is a simple herbivore and mostly on leaves Feeding mould of the local avian. to Luftkaninersto no threat flocks of fruit, of little are flora. except most anything Yordenkaniner the Luft to is a very similar herbivore Yordenkaniner The the being that kaniner with the main difference (above), limbs and cannot fly. locomotive has four Yordenkaniner the local flora. to equally dangerous It however, is, Pample Moose roam the hills in herds, lumbering slowly lumbering slowly the hills in herds, Moose roam Pample in their across come they whatever along and eating defence, for mostly on their size rely They wanderings. and all of their powerful legs out with any but will thrash relatively a over speed at some and can flee if attacked, flesh, a distinctive tan coloured With short distance. the and are a distance spot from easy to quite they are VizziBob. the of main prey Luftkaniner

11 - - Pack 6 3d6 Pack 10 3d6 - - stinct 5 Num- ber En- - coun tered Weight 25kg In stinct 7 Num- ber En- - coun tered Weight 400kg In Weight 1kg - - - - 1 Athlet ics 2 Flee 6- ligence 1 Athlet ics 2 Flee 7- Intel ligence Flee 5- Intel - - 5 Survival 1, Attack 7+ 1 Survival 1, Attack 9+ Endur ance Attack 10+ Endur ance 11 1, Recon Iron Hard Hide (4) Habitat Hills Flyer 4 1, Recon Leathery Hide (1) Habitat Hills Walker Dexterity Habitat Habitat Hills Flyer Dexterity - Type Type 8 Melee 2, (d6), Teeth (d6+1, Claws Hijacker (Scav enger) Type Type 1 Melee 2, (d6+1), Claws Gatherer (Omnivore) Strength Type Type - (Omni Hunter vore) Strength Pample Moose Pample The Griffone is one of the more dangerous animals that animals that dangerous is one of the more Griffone The Griffones Individually, in the hills. can be encountered in and attack they roam but since large, not that are kills as with confidence animal’s other stealing packs, cer they are killing as occasionally prey, well their own tainly one of the most confident animals in the region. region. animals in the tainly one of the most confident not fly short they can Whilst their wings are distances, sustained for enough, enough, or strong large really for short usually used attack and are and hops flight also more are manipulators Their above. from ing prey extendedfor periods of use for than other flyers adapted walking. Griffone roams that is a pack predator Hedrenadon Tippi The The the sky seekingweak looking in flocks, out victims. a time if at one target will attack Tippis whole pack of than the victim, stronger attacking they are they feel on the with the very they have that sharp barbed claws a from will withdraw Tippis ends of their manipulators. and flee if it looks like it is turning against them. fight they small, and relatively in colour Being brown a dull not particularlyare out against the land- pick easy to not moving. scape when they are Tippi Hedrenadon Tippi other animals, and to attack, when necessary. However, However, attack, and to necessary. when animals, other their to others leave to enough happy usually are they no threat. as they offer business so long own RPG RPG - - Pack 4 d6 - - Weight 800kg In stinct Num- ber En- - coun tered 14 - - Flee -5 Intel ligence Athlet ics 2 2 - - Attack If out number Endur ance Survival 2 15 Habitat Habitat Hills Walker Dexterity Melee 32 9 Touch Hide (3) Type Type - Chaser (Carni vore) Strength 18 (2d6+2) Teeth goes on can be done in a sustainable manner. a sustainable done in on can be goes Dododla Smaller VizziBob. of the Dododla relative is a smaller The but very similar prey they hunt similar in form, in size, Almost as conflict in the wild. into and often come attractive more Dododlas have popular with tourists, managed in is population Their and blue hide. yellow VizziBobs. of the as that the same way (Disease) Flux Spotted is a bacterial can be that infection Flux Spotted The trekking when contracted hills on Flat in the Silvan head’s Romance. The bacteria are present in the soil bacteria present The are Romance. head’s in of the plants of many on the bark and stems and lives contact is very and avoiding difficult indeed. the region the bacteria not particularly are aggressive However, risk contract to exposure large and it takes a reasonably unaf- are fauna Most of the Flux. ing Spotted this disease. by fected as encounter, Other rural of a random than as a result - con risk from be at characters may described above, in untreated immersed if they are tracting Flux Spotted of a fall into as the result example for material, plant bushes. native the Spot If the disease, to a character does succumb purple spots over itself as random manifests Flux ted in the kidneys a pain or ache develops the whole body, listless and rather and the victim feel to and liver begins this -2 modi- Note a -2 penaltyto all skill rolls. suffers the resist to check fier does not affect their Endurance disease. Disease DM Interval +0 1d6-3 2d6 hours Flux Spotted the except anyone to fatal is rarely Flux Spotted The and anyone elderlycontagious or infirm, is mildly but in close contact with a victim during the interval of the the flux, disease has a 10% change of also contracting taken. are precautions unless appropriate 12 Pack 10 3d6 Pack 3 d6 Pack 9 3d6 - - - stinct 8 Num- ber En- - coun tered stinct 8 Num- ber En- - coun tered In Weight 5000kg In stinct 8 Num- ber En- - coun tered 1kg In Weight - - - - 1 2 ligence Flee -53 ligence 1 Athlet ics 2 -5 Intel Intel ligence Flee Intel - - - - 1 26 Attack 6+ Endur 4 Survival 2 number Endur ance ance Attack If out Endur ance 9 Melee 3 Leathery Hide (1) 10 Melee 3 Iron Hard Hide (4) Habitat Habitat Hills Walker Dexterity 8 1, Recon Tough Hide (1) Dexterity Habitat Habitat Hills Flyer Dexterity 1 1 Recon Thrasher (d6+2) 22 1 Recon (3d6+2 Teeth Type Type - Killer (Carni vore) Strength 5 No attacks Strength Type Type - Chaser (Carni vore) Strength Strength The VizziBob is the largest and probably most terrifying and probably the largest is VizziBob The carni- aggressive A brutal, on the planet. land-creature - Tyrannosau looks just like a four-legged VizziBob a vore, for Ifrus Rex with a dark orange-brown it wasn’t hide. have they may draw, tourist a great the fact they are that and most extinction to been hunted a long time ago, hunting what so that tagged and tracked are VizziBobs VizziBob The Sork is a small insectivore that only occasionally only occasionally Sork that The is a small insectivore Sorkar vary that vivid pelts have creatures. larger attacks to individual and their individual from significantly quite if undamaged. highly collectable, hides are Sork The Meef is perhaps one of the most interesting animals Meef is perhapsThe one of the most interesting least if at hills, in the Silvan encounter might you that actually Meef are a non-native an ecologist. are you although even Romance, Flathead’s species to invasive realise necessarily wouldn’t you after close examination - Flatheadhexa the most of from different that they were - six legs and breed With amongst. they exist poda that look the part, they they ing in burrows they’re although birth gives live that to on the continent only wildlife humans kept as pets by also commonly Meef are young. the planet. all across 13

RPG RPG Words: Dave Barker Dave Words: Illustrations: Andres Canals Illustrations: Andres Game Stats 4 Brute Level Cat Sabre XP 175 beast natural Large +5; low-light- +6 SensesInitiative Perception vision HP 67; Bloodied 33 Will 13 12, Reflex 16, 17; Fortitude AC Speed 15 will) at Melee (standard; Bite 1d10+3 damage AC; +10 vs will) at (standard; Trample Melee its speed and enter up to can move Cat Sabre The opportunity provokes movement This spaces. enemies’ in an must end its move Cat and the Sabre attacks, the space, an enemy’s it enters When space. unoccupied attack: Reflex: 2d6 + 4 makes a trample +6 vs Cat Sabre it knocked and the target prone. damage, Languages - Unaligned Alignment 7 (-2) Wis 22 (+6) Dex 19 (+4) Str 16 (+3) Int 3 (-4) Cha 10 (+0) Con 14

Sabre Cats, as combat mounts, follow the direction of follow mounts, as combat Cats, Sabre as attacks, Trample attackingtheir riders, and with Bite adjacent are there and If no directiondirected. is given them. If Bite their to will attempt Cat a Sabre enemies, then a rider is killedsome other manner, or disabled in frenzy is likely to – attacking Cat nearby, Sabre all targets alone. it will leave who Cats, other Sabre for except Sabre Sabre Tactics Cat

Sabre Cats, whilst not common, are frequently employed employed frequently are common, whilst not Cats, Sabre the richest and most by mounts combat as prestige powerful all leaders of kingdoms, across and generals more even and to capture Difficult of the known lands. mount combat Cat as a train, keeping a Sabre to difficult and prestige. of wealth sign is a real Beast Mounts for D&D 4th edition edition 4th D&D Beast Mounts for Sabre Cat Sabre Game Stats 9 Brute Rhino Level beast XP 400 natural Large +3 SensesInitiative low-light-vision HP 120; Bloodied 60 Will 18 20, Reflex 14, 24; Fortitude AC Speed 10 will) Melee at Horn (standard; 2d10 damage AC; +10 vs will) at (standard; Trample Melee enemies’ its speed and enter up to RhinoThe can move opportunity provokes attacks, movement This spaces. in an unoccupied and the Rhino must end its move the Rhino space, an enemy’s it enters When space. attack: Reflex: 2d8 + 8 damage, makes a trample +10 vs it knockedand the target prone. Advantage Combat the against a target, If advantage a rhino gains combat is also both Bull Rushed and then knocked target prone on a hit. Languages - Unaligned Alignment 6 (-2) Wis 28 (+17) Dex 10 (+0) Str 26 (+16) Int 4 (-3) Cha 10 (+0) Con 15 Rhinos, as combat mounts, follow the direction of their follow mounts, as combat Rhinos, adjacent are and there Ifriders. no direction is given them with their attack to a Rhino will attempt enemies, Horn. If their rider is killed other or disabled in some then the Rhino frenzy is likely to – attacking all manner, whether its master as to without concern nearby targets A rhino in such them friendly. considered have might it is either killed, until or it is will not be stopped a state killed all its enemies in sight. Rhino Tactics Rhino Rider only the most and elite, rare considered are If Cats Sabre ride a to - will attempt - or the most foolhardy dedicated who can few those rare for However, combat! rhino into and the rewards such a beast as a mount tame and train indeed! great notoriety are RPG RPG 16

19 Beasts of Middle Earth A Wars of the Roses Wargame Scenario Wargame of the Roses Wars A The Battle of Worksop, December 1460 December Worksop, of Battle The (A Saxon vs Dane Wargame Scenario) Wargame Dane vs Saxon (A Grudgeball The Battle of Farnham, 894AD of Farnham, Battle The Wargames Wargames - - - Words: John Wheldon Words: Illustration: Tamas Baranya Illustration: Tamas - com not to tended Danes The Burhs. the from troops warfare, siege as they had neither to mit their forces the skills nor the equipment do this and to or mindset his when establishing account had taken this into Alfred So amass- the Danes harried system. the land, defensive avoiding while Wessex through ing loot as they swept field on an open battle for and hoping towns the larger army. the Saxon defeat could they where Saxon Farnham Saxon the held by was In the charter of AD801-805 Farnham settle and associated church The Winchester. bishops of the best to high ground the nearest occupied ment where a ford was This Wey. of the River point crossing the south-east which lies to Godalming, of from the road to Winchester and joined the Wey the crossed Farnham, times In Saxon the village. through ran that road London obstacle than it is formidable a much more was the river had strategic have would Farnham at and the ford today have would the settlement around area The importance. meadows water of open fields with marshy consisted the north-west and south-east To along the riverbanks. equal elevation. hill ridges of roughly were The Armies The Chronicle; the to according his forces had split Alfred ‘The parts; two king into his army had divided so that the men half out; besides home, half at always they were him gave probably This the towns.’ should maintain that and of this only 500 roughly 2000 men of a field army The soldiers. semi-professional Thegns, been have would levy a peasant armed been the Fryd, have would rest a lucky and for few, bows spears, tools, with agricultural helmet. the occasional seasoned far more were Danes on the other hand The in fancied their chances have and would combatants probably was force of the raiding size The open battle. numbering some army, field Alfred’s than greater slightly been have 1000 would of whom probably 2500 troops have other 1500 would The equipped Hirdmen. well but certainlybeen Bondi, not armoured equipped, well have would They shields. spears and axes, with swords, warfare at experienced than the Saxon been much more Fryd. but re unbalanced seem rather therefore might This between risked being trapped Danes always so the tice, forces. two member, Alfred could raise more troops quickly, within quickly, troops more raise could Alfred member, garrisons and the call town be several 20 miles would very at of the Fryd shortmore raise go out to no could 20 - - - The Anglo Saxon Chronicle tells us that the Danes, the Danes, us that tells Chronicle Saxon Anglo The raiding were under a leader called Earl Harald, probably troops and being harried Saxon by Wessex through or Alfred, by commanded either the field army, from rested the booty. rested part from their stations. They had now seized much booty, booty, much part seized had now They their stations. from Essex, to into ferry Thames and would over it northward them, fought before rode But the army meet their ships. ar and there their forces, routed with them at Farnham, A.D. 894 . This year, that was about twelve months after about twelve that was year, 894 . This A.D. district, in the eastern the a work they had wrought Northumbrians King oaths to and East-Angles had given the East-Angles and - nevertheless, six hostages; con Alfred, out went as oft as the other plunderers trary the truce, to either with them, they also, then went with all their army, division. Upon this King gathered Alfred or in a separate between so that he encamped advanced, and his army, find defended the two armies at the highest point he could if they either, that he might reach water, and by wood by went they forthThen field. in quest of the seek any would the country wheresoever and companies, troops in wealds, after also sought most days But they were defenceless. was night, both from day or by either by other companies, by king The had divided the towns. and also from the army half at two parts; into his army always so that they were half out; besides the men that should maintain the home, not all out of their stations more came army The towns. the ere to land, came when they first than twice; once, de and again, when they wished to collected, were forces By 894AD after years of Danish incursions, Alfred the Alfred of Danish incursions, By 894AD after years king, the Burh the basis of had established Saxon basic principal of The Wessex. across system defense town a walled access every could that this was Saxon know of the this because We or fort in times of danger. for Wessex’s listing a unique document Hidage, Burghal Chronicle, Saxon Anglo The extract is from following The 1823) (London, Ingram James the Rev. by translated The Battle of Farnham, 894AD of Farnham, Battle The Scenario) Wargame Dane vs Saxon (A an important was system use of the Burh defence The at place took that factor the battle in the build up to in 894 in Surrey, market town a genteel now Farnham, AD. The burhs varied in size and versatility. The larger ones larger The and versatility. burhs varied in size The often of population us- established centres already were little the smaller ones were towns; walled ing old roman than forts more with earth and wooden ditches banks, Each burh had a garrison a rallying palisades. and was in its area. forces the Saxon for point tified burhs, giving us a detailed glimpse of the system giving us a detailed glimpse of the system tified burhs, There of his kingdom. the defence for designed Alfred been have 33 burhs most of which would on the list, are and the distribution of reign, during Alfred’s founded Alfred’s in no one that meant these fortifiedcentres of refuge. a place kingdom than 20 miles from more was Using Warhammer Ancient Battles rules and army lists and army rules Battles Ancient Warhammer Using to free feel but please armies, the following I suggest the forces. balance even or reduce expand, Saxon foot must all be on force This 750pts - Army Field Alfred’s and must include archers can be mounted Thegns The 1000pts - Army Edwards Danes foot must all be on force This 1500pts - starts army the north on the hill to the battle of Alfred’s the village. on starts Danish army The the game with half of its force of other half The the ford. at Wey the North bank of the - and is disorga the ford is on the South bank by the army must Danish commander The cross. to as it waits nized start the game north along with his best of the river units. army the start decide at Edward’s turn of which Prince To know 1D6 but do not let the Danish player roll arrives the result: 1 or 2 turn2 3 or 4 turn3 5 or 6 turn4 but he coming, are knows the reinforcements Alfred so at the fray, exactly they will enter be sure where can’t on the arrives army the start of the turn Edward’s that 1D6; table roll Winchester from 1= on the road Godalming from 2-5= on the road London from 6= on the road the total the same objective, Both sides have destruction of the enemy. The Wargame The 21 - In his novel The Burning Land author Bernard Cornwell Burning Cornwell Land author Bernard The In his novel the of a vivid description his interpretation of gives be caught in which the Danes are Farnham of Battle tells us the Chronicle idea also fits in with what This on the hill while the positions his field army - Alfred pos- the burhs, and garrisons from summoned Fryd at arrive of his son Edward, sibly under the command on their way Danes were The the South. from Farnham heading north of the probably a crossing Essex, to for so they of Reading, in the region somewhere Thames The Farnham. at Wey the cross needed to have would been would have battle offering of the Saxons sight particularly outnum- resist, have to as they would hard them. facing the force bered While there are no records as to how the actual how battle as to no records are there While tells Chronicle the involved, or the strategies fought was Saxon Danes booty. the captured and won Alfred us that of the hill to on the slopes been found have arrowheads is the but that settlement, the north-west of the Saxon possible to points that evidence only firm archaeological conflict. is on the hill of the forces One armies. Saxon two tween the north-east, to while another Farnham ridge above is split Danish force The the south-west. from comes that be the pivotal to and this proves the river while fording of the battle. moment The Battle The Wargames Wargames - 2/4/4 4/4/4 3/4/4 3/4/4 Pick Pick up / Catch/ Bash 3 4 5 3 Jump 4 4 3 4 Dive Words: John Wheldon Words: 4 4 4 4 Dodge Photography: Dave Barker Dave Photography: 4 4 4 4 Throw 6 6 4 6 Move Elf Human Dwarf Ork Race NB: For Goblin as and Halflings use the same stats DwarfNB: For ment distance. Any players who fell over in the Throw Throw in the over who fell players Any distance. ment bring to is allowed that team Any phase can get up. throw an opponent’s catching back on due to players can be players the returning does so in this phase, dead ball zone. in the teams anywhere placed one side wins. with phases 3 & 4 until continue you Then Movement actions number is the number of movement move The or Pickup/ of the Movement make in any can a player action is of each movement cost The phases. Movement below. shown facing with the player are of these movements All left face or to wants Ifplayer the all the time. forwards 2 costs turn around To point. 1 movement right it costs after falling ground get up off the To points. movement points. 2 movement or diving costs over target. The team with the most balls startswith the most balls team The you first and target. all the balls until the teams between then alternate target the intended thrown each ball is As thrown. are upon depending jumps or catches dives, ducks, dodges, ball travels, the the distance their ability by factored part and the of the body targeted. thrower of strength the from removed are hit or caught are that players Any field. 4: Pickup/Movement can pickup any players thrown all the balls are Once their move within are that the pitch balls in their half of Players The reflect their skills. that of values a set have players All 22 - - 2: Prepare players of their any move to allowed are Both teams pre to allowance their movement up to to they want Phases of Play Phases 1: The Rush the start the At grab rush to of the game both teams So in the middle of the pitch. the first phase balls placed the balls being picked up the initial movement, covers out. fumbles worked and any 3: Throw their chosen them at throw with balls now players All pare for the throwing phase. Players who fell over in the over who fell Players phase. the throwing for pare get up. Rush phase can now These rules will cover the phases of play, player’s skills player’s the phases of play, rules will cover These dodging, catching, throwing, pickup, and movement, ducking, diving and jumping. The teams all rush at once to grab the balls, but you are are but you the balls, grab to once all rush at teams The they Then half. opponents your enter to not allowed If a ball a player hit by each other. the balls at throw the player But if a ball is caught the field. must leave team the field and the catching it must leave who threw one from all the players on. Once back can bring player a over. the game is off the pitch are team The aim of the game is to knockoff the the game is to aim of opponents The your team only your them until balls at throwing by pitch each face line up to of seven teams Two is left in play. of the pitch. in the centre balls placed other with seven Grudgeball the throughout and villages small towns in many Played it is also known, as pro ‘Sevens’ Grudgeball or Empire, - inter-communi allows that locals with a game vides the ty rivalry bloodshed. much without too be honoured to or in a a village green on played game is usually The useful skills and it teaches market square like ducking, handy always are Which diving and jumping. dodging, Orks play The as the Old Empire. as dangerous in a place of balls. instead although they use rocks as well, - Dodge, Duck or Jump Dodge, partby which be influenced action take may What you has been targeted. player of your a short Head Shot = Duck, (if avoiding throw) range Dive or Dodge Body Shot = Dodge Shot = Jump or Dodge Leg to and it is on target player your at a ball is thrown When - avoid which method of must first of all declare hit you are and some races Each has a value will use. you ance or ducking jumping (elves) at (dwarves)better Throwing anywhere opponent an the ball at can throw player Any the but the greater an issue, is not Distance on the pitch. is of a hit and the shorterthere the less chance distance throw To of success. the chance the greater the distance this sequence. follow an opponent a ball at and which part target you 1: Name your of the target body or legs. hit; head, wish to out range work to the target to the distance 2: Measure = Short Range 0-5” Range 10”+ = Long of these factors3: Roll and add/subtract 1D6 that any apply -1 Head Shot Shot -1 Legs them in at a ball being thrown avoid had to Thrower -1 this phase is side on. Target -1 is a Dwarf, Goblin target or The -1 +1 Body Shot you to back has it’s Target +1 is in Short target The Range +1 is lying on the ground target The +1 your players than greater to or Iftotal is equal the final chosen vic hit your to the ball is on target value throw duck, dodge, must now They chose. tim in the spot you the ball bash or catch jump, the at misses ends up in the dead zone that A throw them for it remains half where opponents back of your up in the next pick to phase. A ball that would leave the pitch due to scatter does not. not. does scatter to due pitch the leave would that A ball would it next that the edge to It first square in the stays below. as shown reach an- to adjacent a square to If ball scatters in the pick up a attempt a ball they can not have who does other player in make one attempt only may A player pick it up. to up/ But during the Pick pick up a ball. to the Rush phase pick up a ball as to they can attempt Phase Movement can only carry A player allows. often as their movement a time. one ball at

23 Scatter diagram Scatter If a player fails the roll the ball is fumbled and scatters 2 the ball is fumbled and scatters fails the roll If a player Roll 1D6 squares. To pick up a ball during the game, including the rush pick up a ball during the game, To than their pic equal or more must roll a player phase, kup ability 3+. A player on 1D6. So a human must roll and facing the ball to square must be in an adjacent is an is lying in the Dead A ball that Ball Zone pick it up. is required. no roll pickup, automatic Pick up Pick If both players end up with the same score they arrive they arrive up with the same score end If both players Each same time and a tussle ensues. the the ball at at The the ball. get’s 1D6 and the highest score rolls player they get the ‘pickup’, for roll to winner does not have Loser ‘Tussle the 1D6 and consults loser rolls The ball. Table’ Table Loser Tussle the oppositions line into the crosses player The 1 = Foul! of the game the rest half and is banished for on the spot over 2 = Falls falls over and back 1 square 3 = Staggers on their feet. but stays back 1 square 4 – 6 = Staggers Starting Positions 5 So Blue 3, Blue rolls rolls White 1D6. roll Both players 2 within to moves White the ball and up to moves pickup the ball. to attempt can now Blue squares. Rush Rolls 1D6 and ends up on the falls over the player up, Trip 1 = they startedsquare in the in. ground 3 squares forwards only moves the player 2 = Stumble, points. movement the players to the result 3 - 6 = Add In the rush phase all players are in a one on one to on one to in a one are In all players the rush phase their opponent of them before in front get the ball their to adds the result 1D6 and rolls player Each does. with the player The a trip). (unless it’s points movement ball gets the reach to them allows that highest number is placed The other player pick it up first. to the chance in case the first player the ball from away 2 squares fumbles the pickup scatters. and the ball The Rush The Wargames Wargames the player who threw the ball at them is removed. In the is removed. them ball at the threw who the player the to can return team next catchers of the phase one pitch. 5 = The ball flies straight back at the thrower who must at the thrower back ball flies straight The 5 = or try the ball. avoid catch to they don’t so hard at the thrower ball flies back The 6 = out. They’re it. but get hit by do anything to time have Injuries you a ball has been hit by players one of your When which will effect his injuries, determine 1D6 to throw Bash to attempt a ball may holding who is already A player it out exactly as if it Work them. at Bash a ball targeted ball in bashing the is successful If the player a Catch. was 1D6. roll away there and remains their feet ball falls at The 1 = 4 squares ball scatters The 2-4 = marked 4. 2,3 or up in either the square ball ends The they must squares of those is in any If another player the ball if they can. Otherwise catch or avoid either now out. they’re 24 - - - - Stay on Feet Stay on Feet Stay on Feet Stay 5-6 Stay on Feet Stay Over * Fall Over ** Fall 3-4 Fall Over Fall Over Fall Fall Over Fall 1-2 Jump Duck Dodge Action/Roll tor to their dodge, duck, or jump roll. their dodge, dive to tor If a player successfully avoids a ball and another player ball and another player a avoids successfully If a player then they fire is behind them in the line of on their team Short. RangeThe is always If that it in turn. must avoid an additional -1 fac is facing side on they receive player If the player who falls over was holding a ball they can- was falls over who If the player phase. in this an opponent the ball at not throw of these factorsRoll ap 1D6 and add/subtract that any When a player has to dive to avoid a short avoid head to range dive has to a player When over). hits the deck (Fall he automatically throw, Catch the ball catch to be facing the thrower must A player and must not be holding a ball or be lying on the ground. their catch than greater to or Iftotal is equal the final the ball and caught successfully action they have value * Dwarves/Goblins/Halflingsfeet on their Stay - on their feet - Stay ** Elves ply. Throw -1 Short Range an Ork by Throw -2 Short Range Shot -1 Leg -1 Head Shot a ball in this phase avoid had to already -1 If you’ve (this does not apply if an Ork Throw Range +1 Long the ball) threw +1 Body Shot A player who dodges moves to an adjacent square of square an adjacent to who dodges moves A player choice. your avoided who successfully the player 1D6 for roll Now being hit cessfully avoided the ball. A player who jumps or ducks A player the ball. avoided cessfully same square. in the remains Roll 1D6 and add/subtract any of these factors of these Roll ap and add/subtract 1D6 that any If the final total is equal or greater than your players your players than greater Iftotal is equal or the final suc duck or jump action then they have dodge, value ply. Throw -1 Short Range Ork an by Throw -2 Short Range Shot -1 Leg ball in this phase a avoid to had already -1 If you’ve not apply if an Ork (this does Throw Range +1 Long the ball) threw thrower +1 Head Shot if facing them. head use the at aimed hit with a throw was If the player scatter. the ‘Bash’ or legs use the the body aimed at was If the throw scatter. fumble’ ‘Pickup 25 Stinging Stinging thigh, ok to play Bruised, ok Bruised, play to Black eye, ok Black eye, play to 4-6 Dead leg, no Dead leg, and feeling walk, can’t must sit out the next 2 phases Groin Shot, Shot, Groin sick,feeling breathe can’t or count two. up to Must sit out the next 3 phases Stunned, Stunned, seeing stars, must sit out the next 2 phases. 2-3 Knee capped, cannot play again Broken Ribs, Ribs, Broken cannot play again Unconscious Unconscious of the rest for game 1 Legs Body Area hit/ Area roll dice Head When a player has been hit by a ball it will ricochet off of a ball it will ricochet has been hit by a player When Ricochets when they are capable of returning to the game if one game if the to returning of capable they are when typeThe of a ball. catches successfully players of your area. targeted the throws injury to is related Wargames Wargames - Words: John Wheldon Words: Illustration: David Soderquist Illustration: David adds: “I am of the opinion that the Chanons (the monks Chanons (the monks the that am of the opinion “I adds: to Priory) stones of Radford the Castil had the ruins of waulles.” large of their closure make the Worksop 3 mills in and around probably were There a to the centre was town and the times, in medieval the rich community fertile due to agricultural substantial most importantThe next the mill was to soil of the area. diverted Rye were of the river the waters where priory, it. power to Earl the second Talbot, PrioryBuried in Radford is John of Shrewsbury killed who was of Northamp the battle at ton on July 10th, 1460. Worksop was a firmly was Lancastrian Worksop on July 10th, 1460. ton town. Lancastrian Force as being the Trollope Sir Andrew mention Some sources the Lancas- to allegiance switched Trollope commander; Bridge so it of Ludford the battle trian cause just before in army as part fighting is possible he was of Somerset’s it is worth remembering Trollope If choose this area. you so the contingent of the Calais the commander he was mercenaries. European contain could Lancastrian force Scenario Wargame Ancient Warhammer the based on are sizes army All the Armies of Chivalry using the lists from Rules, Battles supplement. army: 3 sections 1500pts divided into of 500pts Yorkist arms billmen and men at on archers, each, selected from foot. Lancastrian army: men mounted 1000pts selected from hand gunners and bill- crossbowmen, archers, arms, at Yorkist Force Yorkist typically divided into armies were Medieval European the vanguard ‘battalions’, or ‘battles’ sectionsthree called and the rearguard or main-battle, the centre or vaward, of often was composed vanguard The or rearward. of composed was while the center and infantry, archers was and the rearguard infantry cavalry, and armoured order usual The cavalry. agile often of more comprised and rearguard. center, vanguard, was of march in arrived that troops Yorkist Bearing this in mind the - com have probably 1460 would in December Worksop arms billmen and some men at from prised of archers, this As leading the van. was the household of whoever or his York the Duke been of not have probably would to free so please feel Neville or Salisbury, son it leaves choice. own make your 26 - - eled throughout England recording ancient monuments monuments ancient England recording eled throughout he Castle Worksop and when he visited in the 1540’s knowen wher and scant downe “Cleane described it as: as sum say, fetchid, were of the Castel stones The it was. He Wyrkesoppe Parke.” the fair lodge in make to Worksop 1460 Worksop its Priory, Radford for noted is a market town Worksop however mills and an old Norman Mott and Bailey castle, trav scholar John Leland The the castle is in disrepair. With this in mind they headed for Newark, a Yorkist Yorkist Newark, this in mind they headed for a With which also Trent the river over crossing with a safe town which supported Nottingham, avoid them to allowed needed to Newark a choice After the Lancastrian cause. if they kept heading up the main northbe made, road to have they would castle, Yorkist a Pontefract, towards both of which were and Doncaster, Retford pass through sympathetic wasn’t that firmly Lancastrian.Anywhere the vital supplies to refuse their cause woud towards head decided to force Yorkist the this point so at army, the Lancas- thus avoiding Worksop, north towards west gathering north and instead of Doncaster trian forces hopefully winter where Worksop passing the priory at be stored. supplies would grain On 9th December 1460, the Duke of York left London left London York 1460, the DukeOn 9th December of to 6,000 men, his aim of approximately with an army crush the Lancastrian uprising in the north.- Accompa the Earl of of Rutland, his son Edmund him was nying heading for were They Neville. Thomas Salisbury and Sir to but Wakefield, near power-base York’s Sandal castle, major Lancastrian towns. avoid they needed to get there struggle to they would where places were towns These in winter. the army for get forage Potted History Potted ing ‘rubbish’ or ‘wholly inaccurate’, please remember this please remember ‘wholly inaccurate’, or ‘rubbish’ ing it to adjust to free and feel scenario is just a wargame a background is merely here I present What suit yourself. game. an interesting I hope will prove what to There are no detailed records of the fight that took place took place that of the fight no detailed records are There 1460, so in December in Nottinghamshire Worksop at are there little sources based upon what is this scenario yourself think and a whole lot of guesswork. If find you The local Worksop historian, Robert White, wrote in wrote White, Robert historian, Worksop local The battle the great before days and a few In‘ this year, 1874; Worksop, or was a fight at skirmish there Wakefield, of - all the chroni by been omitted have to which appears He Worcester. of William of with the exception clers, with the Earl of Salisbury, York, “the Duke of that states going from armed thousand men, were and many 1460, when a portion of in December, York, to London or perhaps the scouts, as is supposed, his men, the van, by the people of the cut off were the number of * * * to Worksop.’ Duke of Somerset, at The Battle of Worksop, December 1460 December Worksop, of Battle The Scenario Wargame of the Roses Wars A -  the end table at still on the are If the Lancastrian forces Yorkists the unit between any of their 8th turn and have and either bridge then victory suc is theirs - they have ceeded in delaying the Yorkist advance while the good advance Yorkist the in delaying ceeded off on carts grain ship the winter Worksop of burghers bloody and tired, Yorkists the leaving locations safer to hungry. Layout Battlefield 27 - - - - The Yorkists must drive off the Lancastrian forces and forces off the Lancastrian drive must Yorkists The vic achieve To crossings. river the two of control seize Objectives and Victory Conditions Objectives and tory they must complete this by the end of their 8th tory the end this by they must complete turn. The Lancastrian player goes first, unless he’s hiding! unless he’s goes first, Lancastrian player The kist van enters the battlefield, either on road A or B. Roll road A or either on kist the battlefield, enters van A, odds mean numbers mean road even decide, 1D6 to of the fourth the beginning turn sec the last At B. road decide - again, use 1D6 to arrives van Yorkist tion of the on which route. As the Lancastrian forces are hidden for ambush, the ambush, hidden for are the Lancastrian forces As of out the disposition should sketch Lancastrian player as per the them on the table, only place and his troops the market square, reach troops Yorkist when the sketch, be spring the trap to wants unless the Lancastrian force The first section of the vanguard of the Yorkist force Yorkistforce of the first sectionThe vanguard of the the the south towards A from up road (500pts) proceeds Lancastrians will knowThe in column. market square observed as they will have this way coming they are the highest the castle mound, from their approach must follow Yorkists The in the area. elevation of point the they reach until attacked, are unless they this route, market square. Yor the startAt part turn the second of the third of the Setup his places then. In case the Lancastrian player that fore at the start on the battlefield of the turn in which forces they will engage the enemy. men Wargames Wargames - Words: David Kay David Words: Illustrations: Bradley K McDevitt. McDevitt. K Illustrations: Bradley a Warg chieftain, which gives the unit some Might the unit chieftain, and gives which Warg a those as avoid as well the Double, At the ability move to when charging. results terriblecharge stalled the most effec without doubt one of are Spiders Giant tive common formations in the game. Faster even than even Faster in the game. formations common tive rival the Galadhrim they cavalry of the elves Wargs, the also very have and Spiders are strong The speed. for cake like a It’s and poison special abilities. both prowler Formations you. of icing I tell layers and two with cream of infantry and cavalry when engaged disappear rapidly by these beasts. rear in the flank or formation. beast common is the final of Bats Cloud The neither as lethal as the Spiders nor as useful are They be not to are speed and terror Bats’ The Wargs. as the of your be the mainstay but these will never ignored, support a specialised more unit. army, Rare Opportunities Misty The in the rare Mountains list does not disappoint a high you Spider Queen gives The department either. of any model who also boosts the courage courage is an important This consideration spider units. nearby such as especially when facing a terror-causing enemy striking at from other spiders she excels Like the elves. quickly, and moves your enemy rear of the flanks and spiders. though not so fast as the giant 28 - - - Common Forces Common options formation the cheapest of your are Wargs Wild argue might many Indeed, as being effective. as well a dis- Warg the gives riding on top the lack of an that you allow Wargs tinct in smell if nothing else. advantage on the table without breaking formations large put to the and have fast-moving are They budget. the points who as anyone combination an excellent ability, prowler While you. tell can Wargs by been flank-charged has ever options they can take lack banner and musician Wargs Evil Beasts Evil If want you accommodating. more of evil are forces The Middle Earth of beasts for this an army build to gaming, the Misty the evil lists, Among Moun you! - is the side for If you beasts available. and rare tains list has common then this is the list build a beast army, to determined are choose. to cially if they were standing in front of one… standing in front cially if they were The forces of good are limited to Ents and Eagles for for and Eagles Ents to limited of good are forces The not a bad and while that’s their beastly companions, is not army ‘beast’ building a pure have, to limitation of the Ents happen outside of the Last March going to some beasts are armies the of good, So for scenario. Not all Good for Good Not all Good for thing that will be seen in low numbers as useful allies. numbers as useful allies. will be seen in low thing that many that such intelligence and Eagles have Ents Also Espe ‘beasts’. them as mere to referring balk at would There are many beasts to choose from in War of the War in choose from beasts to many are There Oh, a usable army? blend them into to but how Ring, ways… are there While talking about beasts I have deliberately avoided avoided deliberately talkingWhile about beasts I have these fit best as I feel of spirit mention formations any This article is theme - a spirit theme. a different into are with a beast theme so there about building an army nothing with the no spectres, or Balrog, no werewolves in this either since no half-trolls are There spirit type. be men, not trolls. to considered game they are Take a closer look, however, and all is not as bland as it and all a closer look, however, Take the Misty while spiders prowl Mountains, Wargs seems. huge prowl unbelievably huge to from in size ranging no respite, provides Underground the dark forests. and Fell Dragons drakes. cave and trolls cave thanks to goad Harad Beasts the skies, haunt while the men of Far Mumakiltheir gigantic war. to - of Loth the Elves also on horseback.pose them, Even lorien and the terrifying Nazgul ride out on a plain old as things about as exciting is Shadowfax boring horse. mount-wise. get, At first glance first glance EarthMiddle At best not look like the might Men of Rohan and Gondor of beasts. an army setting for and Khand men of Harad op The horses. on war ride to Beasts of Middle Earth Allied Options Allied Legendary two Formations the other evil lists, From From army. beast any additions to stand out as great who the deadliest of spiders, Shelob, have you Mordor - forma enemy devour to behind spring from is able to ambushing an Buhrdur, list provides Angmar The tions. both As with the all-importanttroll Epic Strike ability. Broodling your can give ambush, they these formations kick a real opponent’s and seriouslySwarms disrupt your take them! to reason the more and game plan. All army which trolls their own each have and Mordor Isenguard inspiring captains give troll Mordor’s use. like to may you the cave helping type, another creature yet leader for all drummer gives troll The their reliability. improve trolls boost. lack musicians a movement that formations your lack musicians. formations your All an imposing model, makes for Mumak of Harad War The you Giant Stone or Drake, dwarfingCave dragon, any of a gigantic heard never I’ve No, bring. choose to might Misty the roaming elephant Mountains either… Dark MarshalThe makes a very front, On the Epic Hero if he is a spirit. His even Inspiring Leader useful ally, Leadership the Misty around army the beast Building Mountains - Legend and no Epic Heroes two precisely you list gives the Druzag Fortunately, choose from. to ary Formations is purpose-builtSummoner and leading a beast army for formations Warg and Bat Spider, is a very good choice. being near him. Durburz from will all benefit the Goblin ability Overlord on goblins but on not just works King’s a useful makes him This Misty any Mountains formation. of goblins without a horde addition even and potent nearby. 29 - pens! The Cave Drake represents something of a wild card. A something of a wild card. represents Drake Cave The for make it appear unimpressive number of attacks low a non-heroic As weapon. but it has a secret its points, but it Duel, be challenged in a Heroic it can’t monster If it wins, call one itself when charging. will occasionally the gone into is dead automatically, hero the enemy an swallow Drake see a Cave to yet I’ve gullet. drake’s it hap the day but I eagerly await whole, Dragon enemy The Stone Giant and Dragon are both extremely hard to to hard both extremely are and Dragon Giant Stone The Dragon The to. tried who has attest can kill as anyone while user, magic a strong can additionally be made into but cannot and fight has high strength Giant the Stone makingbe duelled, him perfect take on formations to dragon The with duel hungry lurking Epic Heroes within. as fiery quickly as well magical can move and rain himself pace keeps a fair giant The foes. on your breath in the game in combat other model and can take on any and Mumakil. dragons enemy even with ease, The Cave Troll is more associated with goblins than with goblins associated is more Troll Cave The can that a cheap monster but provides other beasts, infantry lightly-armed especially for cause headaches, can also provide Troll Cave The or cavalry formations. Spider and Giant Warg flank supportyour valuable for formations. Keeping with the spider theme, Broodling Swarms are are Swarms Broodling theme, spider with the Keeping very are little beasties hard These option. another rare They magic! beware shooting - though damage with to and opponent distract can be used to ambush and your - like cross shooters, static dangerous keep potentially lighter while your occupied machines, and war bows advance. formations Wargames Wargames personalisation. You can use basing to really emphasise emphasise really to can use basing You personalisation. wastes windswept The from. comes army your where icy the rocky ruins, north, long-forgotten of Angmar, an or even forests, spider-haunted slopes, mountain can bring all themes you are system cave underground basing. your through the fore to Hear Them Hear Them Roar of Middle the dark places Earth decide, you Whatever a memorable beasts who can play fearsome hold many come hordes the unstoppable part Let games. your in forth! 30 - - - able models to replace Uruk-Hai or Soldiers of Gondor, or Soldiers of Gondor, Uruk-Hai replace able models to Wargs for wild models but finding suitable alternative means choice More easier. Spiders is somewhat or Giant No two opportunities army. more personalise your to they make where even beast armies will look the same, of choice with your Along choices. similar formation another opportunity basing gives models, for Painting and Modelling the Tooth and Claw Tooth and Modelling the Painting me the number one aspect drew that I must confess, and modelling the painting was a beast army towards selection of great is a There opportunities it offered. War is unusual for This choose from. to models available find suit likely to aren’t you of the Ring where armies, Courage is something else to be mindful of, especially be mindful of, is something else to Courage Keep the right when facing terror-causing enemies. make the best use of each other to close to formations let the Spider Queen wander Don’t their special rules. as they will example, for Spiders, Giant your from away value. her higher courage gain much from Working your way to the flanks and rear of enemy of enemy rear the flanks and to way your Working so many With victory. key to will be your formations simply army your ability, using the prowler formations when will find this harder You performs so much better. a canny where deployment, the Pass for using the Battle the width line across a solid will simply form opponent deployment in a Maelstrom and easier of the board, so will find the prowling formations own your where your It where situation is in a Maelstrom much easier. for as lone enemy its most dangerous is at beast army they lack the is that formations One weakness of your option of taking No banners banners or musicians. and so means no ability re-roll results, to stalled charge the charge either use Might to or accept will have you im- makes it all the more This happen this turn. won’t in a charging a suitable Epic Hero portant have you that The use Might to if the need arises. ready formation to ready multiple formations have other option is to all stalls, so if one charge enemy, each vulnerable charge is not lost. ponent’s face. Likewise, a glide move by the dragon will the dragon by a glide move Likewise, face. ponent’s worry to far more about than your opponent your give and monsters. Wargs of horde advancing rear. their flanks or expose to often forced are mations If you lack ambushers, then at a pinch a heroic move will move a pinch a heroic then at If lack ambushers, you op your at Spiders right up of Giant a formation place On the Field them in test to time now it’s assembled army your With - forma Your beast army. Mobilitybattle! any is the key to to need You armour medium values. to low tions have of out of the way and stay advantage your to use terrain ambusher formations Having formations. archer enemy enemy harass as they can this, helps immensely with stationary remain rather and shoot. who would (Master) ability is especially useful for a beast army army a beast ability(Master) for useful is especially He’s type. almost every is of a different where formation for. rule spirits’ ‘no worth breaking the Artist’s Showcase Diego Gisbert Llorens

An Interview with Rodney Thompson

31 Community What size/scale do you prefer to work at? work to prefer do you size/scale What I typically start dpi, but I resize 300 at with an A4 image - needs of the composi depending on the a lot the work tion. If bigger the media, then the I´m using traditional almost 3 meters My was biggest work the better. canvas, tall. of issue 7 - us about the character on the cover Tell Frontiers a portrait provide of someone vulnerable, to I wanted herself separate and protect someone who tries to falling into like a person who is world, the outside from the Thus illness. or some other mental a depression dramatic and the strong, on the figure of color absence contrast. light work? your you and influences and what Who alumni. fellow my teachers, my the studio, at My mates work,my but most of I see and all I do influences All and observe little around walk the world´s to all I love on can´t rely you Realitydetails. is the only true source, books or pictures. 32 - Until 2006, I mainly used traditional media of all kinds, 2006, I mainly used traditional Until or paper. of working on canvas and I still miss the feeling only worked though, I have or so, the last 4 years For - Wa and a mostly using Photoshop computer, with my tablet. com What methods do you use in your work? use in your methods do you What ing a fine art portrait, an abstract or a D&D painting then together do not work if these elements illustration, work. to the image is not going Composition, color and light. No matter if you´re paint if you´re matter No and light. color Composition, What are the most important the most are What parts image? of any I’ve been drawing as long as I can remember, and my and my long as I can remember, as drawing been I’ve vikings. first seven-fingered kept some of my mum has game books roleplaying pen and paper first Blame my on the field. true interest my for How did you get interested in Illustration? get interested did you How Artist’s Showcase - Diego Gisbert - Diego Showcase Llorens Artist’s 33

Community Community Is there anyone you would like to work with/for in the in the with/for work like to would you anyone Is there future? such as with, work to yet I have lots of companies Yes, Online Entertainment Sony or of the Coast, Wizards Games Workshop. moment? at the artistsWhich exciting find do you of them are so many there a difficult question, That’s know and I do the nicknamesthem mostly by out there, Ovchinnikov, Alexander Vinodrams, they use in the net. and Jeon JongUk, Brachna name a few. Whit just to 34 - cially real time strategy and some first person shooters. and some first person shooters. strategy time cially real ;) wargaming some time to Oh, and I still dedicate I was, when I had time to play. I played pen & paper RPGs I played play. when I had time to I was, espe all; also video games, them and I loved years for Are you a gamer? you Are I love history, but I do prefer to improvise and to add my add my to and improvise to I do prefer but history, I love I´m trying character or world the scene, to to cents two setting. depict, some low-fantasy so I´d choose Do you have a preferred genre - fantasy/historical etc? - fantasy/historical genre a preferred have Do you styles, but all of the players were able to take part to able in the were but all of the players styles, the big goal - to always I think that’s same adventure. the same at to sit down people to get ways find new all love. the game we and enjoy gaming table as design RPGs as well play get time to * Do you them? in a weekly D&D game (DMed I both play by Absolutely! Realms game. a weeklyChris and run Perkins) Forgotten going on games playtest have always we that, Beyond games and plus lunchtime during hours, normal work than in fewer R&D are people in RPG few Very so forth. include doesn’t That time. given any games at D&D two not unusual It’s play. we D&D that the RPGs other than say I’d in all, All another RPG on weekends. play me to for of RPGs in, which is of 12 hours a week I get an average life! entire in my played ever than I have more and is the moment at playing you are what * If yes, type of game? it an RPG or a different campaign Iomandra in Chris’s I play I mentioned, As in a Chris playing joke that always We which is a treat. game is like takingPerkins being a in a Masters course DM. My game is set in the Forgotten night Monday 35 Well, the game is always changing. The game never game never The changing. the game is always Well, of doing exploring new ways always and we’re sits still, the last few learned over One lesson I think we’ve things. Dungeons & play to just one way isn’t there is that years lots give to ways look at to want so we (D&D), Dragons the at to sit way a varied with tastes people of different al- you why That’s the same game. same table and play alongside old see an effort stuff play to make new ways Player’s had a that year ran a game last I stuff. Handbook 3, Player’s a psion from Handbook rogue, Lands all Fallen of the Heroes from fighter and a slayer They alongside one another. in the same game playing play- different with three classes very three different are * What has the change to the Dungeons and to has the change What * is it very different? you, line been like for Dragons An Interview with Rodney Thompson InterviewAn Rodney with of our seriesIn of interviews names the latest with top been talking Rodney to have we our hobby, from of game started writer Having Thompson. as a freelancer a variety different of for online supplements books and and as a designer works Rodney now games systems, Most notable perhaps of the Coast. Wizards for writer Game Roleplaying Wars in the Star his involvement for - on Dungeons and Drag works largely Rodney now line, includ- other RPGs, many for titles but has created ons, SG-1! Stargate ing d20 and even Community Community - * Do you have a top tip that could help someone could tip that a top have * Do you a Dungeons and Dragons get the most fun from game? try struggle against the game when you have to Don’t enjoy to way no wrong fun. I kind like there’s of feel If it. play to want you it how should play and you D&D, like a computer isn’t This change it. like a rule, don’t you to free Feel everything coded. game where is hard enjoy if it will make you want you that change anything the game more. has a huge history* Dungeons and Dragons and or find this intimidating Do behind it. you pedigree and why? enabling when writing new material, Wars, of working on Star a background from I come Well, larger has vastly than D&D, which, though younger like after work I feel it. built up around of lore amounts I can handle years three RPG for Wars ing on the Star Honestly, me. at throw has to a brand that anything “Yes, I like saying, and history. continuity though, I love things or running designing to when it comes and...” games; I like taking someone else has done and what done have “I could like saying, it’s because tough, That’s the been on have liked to have I would better.” that Al-Qadim setting back The campaign for team design it so much. Of but only because I love in 2nd Edition, would that the time, high school at in I was since course, tough... been pretty have game supplement most favourite is your What * is why and in designing, involved been you’ve that most favourite? it your but I don’t as I said, Vault, of the Monster proud really I’m say to have think I’d I pick it as a favourite. know I’d that and the new Saga Edition Wars Star a tie between it’s true Both were Setting. 4th edition Dark Sun Campaign bring the and with both I got to me, for labours of love of a new generation to settings and game experiences gamers. * Is there a game or supplement from anywhere anywhere from or supplement a game * Is there with but been involved wish you’d you that weren’t? 36 The variety. I like the fact that there’s a lot of variety I like the fact there’s that variety. The players more means that That the classes play. in how my game. in themselves can enjoy tastes with different not only We Vault. also veryof the Monster proud I’m book, some solid mechanics in that but our produced some of the best and most useful produced designers out of 4th Edition. come story that’s material * What is your favourite element of the Essentials of the Essentials element favourite is your What * line? - been run sessions I’ve last few the though for Realms, the Lich of conversion a 4th Edition ning them through Dungeon #100. from adventure Beloved Queen’s - Obviously I can’t speak about specifics, but I think what I but I think what speak about specifics, I can’t Obviously and ex interest that things D&D is more for see to want * What’s next for the D&D line and Wizards of the of the Wizards and D&D line the next for What’s * Coast? At seen before. necessarily haven’t things you more cite; sitting down people see more to I want the same time, of D&D the future so I hope that their way, D&D enjoy to cus- and DMs to both players for ways includes more I also needs. suit their to their D&D experience tomise things brewing got some very interesting think we’ve can serve we that and I hope a game front, on the board portion may D&D fans that is - that of the D&D audience RPG - and again bring the them the time for not have of D&D fandom in some way. under the tent 37 - - It depends. I like miniatures for climactic encounters climactic for encounters It I like miniatures depends. a more prefer I Yet tactics matter. where really should do the option to I want else. anything style for narrative started recently I’ve situation. based on the it either way to keep from space in a narrative fights running more works pretty and it of the game, the flow interrupting a situa- bump into we time Any most of the time. well make a ruling on something to having I’m tion where rule in I always with miniatures, be clearer would that can keep the action we go so that of the players, favour * If you’re running a game as a DM, do you prefer prefer as a DM, do you running a game * If you’re Do situations? you combat for the use miniatures player? the same as a feel ing without having to pause for a lengthy discussion. a lengthy pause for to ing without having adding to it in a way that feels like it all fits together together all fits like it feels that it in a way to adding around people throw it when like I don’t seamlessly. dirty I also but like they’re words, “the past” and “legacy” if you that and be progress, will always there think that and before has come with what continuity can maintain endeav you should then progress, that from still benefit our to do so. our to Community Tutorials

38

Non-Human Skin Orc) or (Alien Friendly Plastic Friendly

Step by step - Orcnar Unmann - Orcnar step by Step Colour TheoryColour Words: Jason Hubbard Jason Words: Illustration: Mikolaj Ostapiuk Cool Colours Cool yellow add can you though cool, of tone basic the is Blue which colour cool which is a naturally green create to and being refreshed. a sense of relaxation gives Colours Light called generally and are lot of white a have colours Light a sense of transparency and the more have They pastels. of the combination then the smaller is, colour the light with. they can be used colours Dark Colours with black, as those mixed dark colours associate We - com When and winter. with Autumn associated they are a sense of drama. can give they colours, bined with light Bright Colours of pure the amount by is measured A bright colour which is why will attract attention, Bright colours colour. advertising. a lot for design used in graphic they’re articleThis theory, on the basics of colour only touches but hopefully this will act and point as a jumping off skills. painting your help improve 39 - - -

Colours that contain red are warm colours, such as warm colours, are red contain that Colours comfortable and remind are These and yellow. orange us of Autumn. Warm Colours Warm Cold Colours Cold us as they remind be cold, to considered are Blue tones place you When when it is icy and snowing. of winter, they vibrate. together hot and cold Hot Colours and it is nor a hot colour, considered Red is generally mally associated with fire and danger. They are colours They are and danger. with fire mally associated and strong. aggressive which are attractthat attention, This uses a variation of complementary colours, using a of complementary uses a variation This colours, left the colours Using colours. adjacent and two colour this will provide and right of the complimentary colour, - pull of the complimen without the strong high contrast particularThis balance to style is harder tary scheme. on the principle work its normallyand get right, best to colours. cold and two of one warm colour Split Complimentary Colours These are colours that are opposite each other on the each other opposite are that colours are These of contrast a high level will create These wheel. colour purple makes a instance For when used in combination. yellow. for good shade colour trum known wheel. as a colour Complimentary Colours Mix primary with neighbouring secondary colours six tertiary are each there from two colours, colours, a spec into placed generally are Colours primary colour. Tertiary Colours Tertiary Secondary colours are created by mixing primary by Secondary created co are colours Secondary Colours lours together. = Orange Yellow Red + Red = Purple + Blue = Green Yellow Blue + How Do We Create Colour Create We Do How of primary a combination from created are colours All mixing by be created Primary can’t colours colours. other colours.

Colour theory is a complicated topic, but once un- but once theory topic, Colour is a complicated artwork, your help improve it will miniature derstood articleThis on will touch design. and graphic painting of the basics a good grasp you the subject and will give on the subject. Colour TheoryColour Tutorials Tutorials Stage 2-4 Stage Stage 1 Stage Words & Photography: William Ford William & Photography: Words I decided to have a basic zenithal - or overhead - - or overhead a basic zenithal have I decided to I add- highlights successive and for source light Sand (VMCed Pale amounts 837) in increasing maintain to mix, being careful the basecoat to mix. the dilution with the thinner and water Initially of Pale I used about the same amount and added the same Turquoise Sand I had of as occasions. more the mix on two to amount A basecoat colour was mixed from Ger. Dark Ger. from mixed was colour A basecoat (VMC a (VMC at 966) Turquoise Green 896) and about a 50:50 ratio, at of 2:1 and diluted, ratio I thinners and water. Vallejo with a mixture of of thinners up an amount to mix find it easiest use bottle for dropper in a spare and water were colours The the base coating. throughout in the cup of the airbrushand stirred mixed with a brush. thoroughly 40 -

For applying the base coats I used a dual action, I used applying the base coats gravity For coat the first for all over airbrush applying the colour fed the model the angle of the brush to and then increasing Vallejo I mainly use coats. highlight with successive and particularly painting the my in Model Colour for size. grain the finer pigment airbrush due to After undercoating the models with a black primer it undercoating After - con like the tonal I quite proper. painting on to was website Tor Gaming on the figures of the Orcnar trast consideringAfter colour. try to but wanted a different with blue, a light I decided on schemes, different several the main body with the scales being for of green, a hint a stark tonal provide to brown in a chocolate coloured the blues of to compliment colour and a nice contrast the skin tones. The miniatures were washed to remove any grease or grease any remove to washed were miniatures The use an airbrush to intending I was As other residue. the tabs removed I on these figures the base coats for The a cork. and pinned them to their feet to attached a flat provide to of hardboard piece a is glued to cork of amount a good gives arrangement This stable base. of the nooks and crannies get the airbrush into to room a miniature. The left arms of the models fit into a recess under the recess left a The arms of the models fit into extra security drillshoulder and for and pin I decided to stuff green after which I filled the join with a little these, shoulder and arm. between smooth the transition to of the amount that the first photo see from can You was minimal. stuff used green ticeable and they took a few minutes to clean up with a to minutes a few and they took ticeable areas most difficult The knife. and a hobby chisel micro on the scales and lumps over the lines cross where were back. the model’s

My first job with these miniatures was to remove the remove to was My miniatures first job with these left and their main pieces the arms. from mould lines no but were excessive from far mould lines were The Step by step - Orcnar Unmann Unmann - Orcnar step by Step Stage 5 & 6 Stage For the final highlights I added Silver Grey Grey Silver I added the final highlights (VMC For the very covered the mix and lightly 883) to highest surfaces of the models. of the be the detailing next would The steps the clean them aside to models and so I put those basic to sound quite might This airbrush. airbrushing but it is important used to who are after use to brush immediately clean your to drying paint or on the in the nozzle prevent with thin- cleaning I flush through For needle. airbrush cleaning ners and then with diluted with I find an empty plastic bottle, 2 liter fluid. to into spray to ideal the side, a hole cut into or cleaner. water any contain 41 - Stage 2-4 Stage The addition of the lighter colour, along with along colour, addition of the lighter The a angle of the brush, provides the increased through the base colour from transition nice for which the paint at angle The the highlights. mimic can be used to is sprayed the highlight being used on source the direction of the light a very airbrush natural gives The the models. the to the shadows looking from gradation highlights. oughly. They were test sprayed onto a piece a piece onto sprayed test were They oughly. of the previous get rid of any to card of scrap was mixed colour the check that and to colour okay. All these additions were made directly into the made directly into were these additions All airbrushmix in the cup of the and mixed

Tutorials Tutorials - - Stage 10 Stage Stage 9 Stage For the teeth I used a basecoat of Japan Uni- I used a basecoat the teeth For (VMCform highlight 923) which I progressively Silver a pure to Grey ed with additions of Silver with dotted pupils were The the tips. at Grey Black (VMC 950). To further define the facial features I used a mix I furtherfeatures define the facial To equally with German mixed Dark Green of Ger. heav (VMC was This Black Brown Cam. 822). ily diluted and used to pick out the shadows in out the shadows pick and used to ily diluted lines and the cheek under the nostrils, the face It pick balls. also used to was the eye around the mouth. it into washing by out the teeth 42 Stage 8 Stage Stage 7 Stage As the main focus on these models is the face on these models is the face the main focus As the draw to add some colour I decided to I started of diluted glaze with a eye. viewer’s (VMC Purple Royal sockets to the eye 810) to to a contrast and provide deepen the recesses the lips over and glazed themselves the eyes (VMC 915) Yellow of Deep wash with a diluted A which I also used on the spikes on the face. with Silver mixed Yellow further of Deep wash the high points. applied to was Grey Grey. added with Silver balls were eye The To draw attention to the face and hands I used the face to attention draw To a brush, on the raised with Grey, Silver diluted the contrast. parts increase to these areas of of skin darken the areas to around I wanted of the losing the blue tones the scales without Azul (VMC Transparent some model so I diluted (VMCViolet to 960) of 938) and added a touch I took of the wash. a bit of the coldness remove the flesh areas it over a damp brush and ran the and then allowed tone to I wanted that the the join between wick into to wash diluted capillaryThe action on the skin and the scales. damp surface - - Stage 12-13 Stage Stage 14 Stage Some of the larger bumps and lumps on the top bumps and lumps on the top Some of the larger a further of Pale highlight of the back received On inspecting Sand. happy the model I was a were claws that look but felt with the overall the blending of the lines and that cold little too I therefore be improved. their base could at of very Gryphonne coats diluted used a few Se washed - which I wash Workshop pia - a Games in progressively the base of the nails/claws over smaller areas. with a matt then coated models were The with small additions of a protection varnish for the nails/ balls and for the eye gloss varnish for on work time to done it was that With claws. the bases. To delineate individual scales I applied a wash a wash individual scales I applied delineate To (VMC 828) and Transp. Woodgrain from mixed Azul improver flow with a little Transparent colour - brown red is a lovely Woodgrain added. a very with blue produces and when mixed characterful black is not quite that dark tone the I used a 50:50 mix but but has a lot of life. or warmth proportions give can be varied to mix gave This of either colour. or hints coolness, of purple dark blue with a hint which I a lovely in the deepest recesses time also used a second the such as in between of the scaled areas of the arms the top shoulder blades and where met the back. can do this with most darkish and browns You a good alter blues and such a mix can provide to depth and life black, to more having native in making use of colour The black also allows it. rather out in the highlights, come to the colour a which can give than just adding grey/white, dusty look and often makes the area lifeless, than black. rather look dark grey 43 Stage 12-13 Stage Stage 11 Stage German Cam. Black Brown was used to cover cover used to was German Black Brown Cam. predominantly of the models, the scaled areas the back and the of the shoulders, on the top on as small patches outside of the arms as well looking a different I wanted the hips and legs. to apply a and decided areas for these finish than a rather up, highlight first and dark tone and shadows. highlights by followed mid-tone started adding these by highlight to I therefore and also a the base colour to Japanese Uniform Grey. little Silver I felt the skin colours of the bodies were lacking the skin of the bodies were I felt colours Violet some diluted and so I heavily a little life Red (VMC the shadow this into 812) and glazed areas. It was now time to startIt time to now was of on the darker areas with the claws/nails coated the models so I base (VMC Brown Chocolate a little 872). I added and added steps this in successive to Grey Silver progressively the tips getting lines towards still be to Brown the Chocolate allowing lighter, and on the base of the claws/nails seen around I could that ensure To the insides of the nails. I added a little fine lines in these areas achieve mix. to the paint improver flow

Tutorials Tutorials - Stage 18 Stage Stage 17 Stage For unity across the whole model I like to use the whole model I like to unity across For used in in the bases as I’ve the same colours a mixed I therefore themselves. the miniatures light was that Brown Chocolate from basecoat added a which was Sand and to ened with Pale applied was This warmth. for Yellow little Deep based being a brown the bases and, all over to contrast a nice also provide it would colour, the figures. used in painting the blue tones and the basecoat Sand to Pale I added more letting the texture drybrushed the bases, it over a further by on highlight followed me, for work Sand added. Pale with more the higher areas with touched were the highest points Finally Grey. Silver When the Milliput had cured the base area was was the Milliput the base area When had cured of a PVA/White/Woodworking a covering given and sand sprinkled adhesive the larger around were areas these gaps between The stones. of soda of bicarbonate with a coating covered a texture than the sand and a finer which gives base. the variety across nice of textures with water, sprayed lightly bases were The up around draw to the adhesive which allows to the them and helps fix the individual grains dry to allowed and overnight. base, 44 - - Stage 15-16 Stage ated. Next the models were carefully clipped carefully Next the models were ated. about 5mm of leaving stands, cork there from the to the pin sticking attachment allow out to of water, a coat the pins and feet I gave base. Milliput sticking any them, and to prevent to position on the bases the models into lowered the pins will be glued and make holes where to of the models. get an idea of the composition to of small pieces this I selected a few Following brick which small bits of broken - these are rock a verycrumble verytex fine easily and have the Milliput - and pushed these into on the ture bases. I decided to use the bases supplied with the use the bases supplied with I decided to base display than make a larger models rather with a simple dry As and went base. rock/sand I marked covered be totally the bases would This the sides the positions of the slots. on to the models so that position enable me to would them and give the slots go into the pins would the can just make out You maximum support. photo. pencil marks the accompanying on first filled with a in the bases were recesses The the edges little Milliput into pushed which was effect cre and a textured with a sculpting tool 45 Stage20 Stage 19 Stage These miniatures were great fun to paint and paint fun to great were miniatures These in the through comes enjoyment hopefully my found this article you have I hope final pieces. it, can take something from you useful and that painting. happy To finish the pieces I decided to add a couple of to add a I decided finish the pieces To to and life ‘verticality’ tufts add a little grass to first position into placed were They the bases. okay was the composition and make sure to before the miniatures detract from they didn’t being glued permanently in place. The next step was to add the models to the to add the models to next was The step already the holes the pins into gluing bases by created.

Tutorials Tutorials Words & Photography: Amy Wagstaff Amy & Photography: Words I did this base quite fast because I didn’t want the plastic want fast because I didn’t I did this base quite to take it slowly want you finished. If I’d before harden to on something like the jar lid I made piece your just place it softens till again. Carry the hot water it into and lower on working on it on the jar lid though as otherwise it will distort pick it off. as you a them into pellets and rolled the melted I took First my hands the ball with flattening smooth ball before desk surface my and then onto (Do not do this on paper the end why) at – I will explain The main problems I had at this stage were the pieces the pieces this stage were I had at main problems The were They sticking can lid. the the cup or to either to both very good! which was this stage malleable at friendly use the clear plastic to I decided to here From aside from both the same, are with as they experiment form. the original Base make this base I used: To base · A blank 40mm circular stuff · Green · A small heart-shaped craft cutter brush · Paint file · Flat fill half the jar lid in plastic pellets - enough to · Friendly layer a flat paint · Deneb stone 46

The pellets, when they’re ready to come out, turn from turn out, from come to ready when they’re pellets, The a beauti- right picture) to (top colour the opaque white a left) can mould it into (bottom and you ful clear colour use. for ball ready The pellets I also melted in the cup - however, I decided in the cup - however, pellets I also melted The so I used an old be difficult them out would scooping as a of stiff wire jar lid with some holes and a piece dunked. hold the pellets in as they were handle to The colour didn’t survive me rolling it, but you can still survive but you it, me rolling didn’t colour The them I stored rolled up ball. see the flecks of blue on the harden. till I needed them so they wouldn’t in the water Note: The seller suggests melting them with a heat gun them with a heat seller suggests melting The Note: suggests a non- and the website of hot water, instead preserve which might the colour in the oven stick tray land- gun and my a heat own I don’t However, better. lady will be very mad if I set the kitchen again... on fire Again?) (Ed: The melting of the strips couldn’t be easier, just simply be easier, melting of the strips couldn’t The boiled I used a cup of freshly hot water. dunk them into fingers. mind your so out of the kettle, water Melting: Friendly Plastic Pellets – A 30 gms (1 oz) Bag cost me Bag cost oz) (1 – A 30 gms Pellets Plastic Friendly £3.33 with 75p post and packaging : gillianafone from between and cost 17.78cm long, Strips are on Ebay. £1.38 and £1.44 each. Friendly plastic comes in two forms: Pellets, which are which are Pellets, forms: in two plastic comes Friendly in a variety which come of and strips, opaque white, and pearlescent. including metallic colours The basics The

Recently there has been a thread on a new product on a thread has been there Recently ‘Instant Mould’; the cheaper variety is called called in - various places at and can be bought Plastic, Friendly melts at that a material is Plastic Friendly eBay. case, my a cast create and then can be used to about 60 degrees and re-used and then melted want, you of whatever again. again and again and Friendly Plastic Friendly Corner piece Corner this I used; For metal picture vine frame · A rose stuff · Green pellets Plastic of Friendly · A small amount varnish coat ‘Ard · · Chaos black · Dark angels green · Scab red grey. tile) Slate tile (Grandad · 1:12th scale roof file · Flat · Craft knife. One of the advantages to Friendly Plastic is that you can you is that Plastic Friendly to of the advantages One make impression to the house around from use things so I stuff spare green I had some in our hobby! use for impression to make an something of search off in went back with a pictureof and came frame... 47 After the green stuff had hardened it came away very away it came stuff had hardened the green After mould and I added it to Plastic the Friendly easily from it a filed the edges and gave of the 40mm base, the top basecoat. When the plastic had fully hardened, you can watch the can watch you the plastic had fully hardened, When change as the plastic goes from via the colour process stuff and some green I mixed opaque white, clear to wetting the I find fill the mould. it out thinly to rolled sticking.without it verya roll layer thin to helps you desk I wanted to make sure that the piece I was doing would would doing I was piece the that sure make to I wanted 40mm a comfortably pressed base so I a 40mm fit onto I impression. a shallow make to the plastic base into the heart up then took stamped a and shaped cutter it hardened. plastic before of the the centre into pattern Tutorials Tutorials Summary: a nice using this medium which was enjoyed I really working so terrified of green with usually I’m change, stuff and air drying in case I make mistakes and clay use I found an alternate As late. too it’s until realise don’t really was the ball of stuff and stretching playing that relaxing. Positives: something is cheap for Plastic Friendly eyes my To - very again and represents and over over can use you money. for good value and it turns mal- it in hot water drop use, easy to - It’s it! I can use – even leable and can be reshaped can use it children and your so you - It is non-toxic, without worrying being poisoned (just about the watch water!) in my and can be stored (non-porous) waterproof - It’s without worry. bits box - Itcan be painted! Extra notes: plastic or re-melted melted spare storing for that I found it soften so stretching balls take a bit longer to plastic, quick re-melting best for strips next worked into time. Drawbacks: very hardened the plastic quickly- I found it when be due to this may however, of the hot water came out very surface.me having hands/work cold - It cups, inside of tea things such as the to does stick from, get an impression I tried to of wire roll a can lids, of a piece A4. In plain fact have yes, bases and I now paper forever white of plain with pieces Plastic Friendly stuck inside it..... 48 - The picture to the lbelow shows the piece after it has the piece shows the lbelow picture to The black, base coated been cleaned up with a craft knife, and gloss varnish, red and with green highlighted tile. with a gloss varnished shown prised at how easily it came away from the mould! from easily it came away prised how at I then added the left over green stuff and set it to dry stuff and set it green I then added the left over sur pleasantly was stuff had set I the green After out. Firstly I melted some of the friendly some of and plastic pellets I melted Firstly to using was I of the picture a corner frame covered the friendly had set I plastic When make an impression. impression and checked the peeled it off Words & Photography: Patrick Hopper Patrick & Photography: Words At this point I cover most of the skin, only the leaving I cover this point At of layers I add a few in deepest shade untouched. areas each showing layer bit of the previous a tiny this leaving time. Once the wash was dry, I started to work toward where where I started toward work dry, was to the wash Once adding one part I did this by highlights. my I wanted parts three Knarloc to Ork-Hide Green Shade and thin- consistency - it should look like green layering ning it to milk. free fat 49 -

From the primed model I started- of Cita with a basecoat From I got good Once paint. Ork-Hide Shade Foundation del’s Thraka of wash a liberal on the model I took coverage help darken to the basecoat it over and washed Green areas. the shadowed tion I want to take these at the moment. Now, let us get Now, the moment. take these at to tion I want itself. painting the to When approaching this model I asked myself what type what this model I asked myself approaching When miniature? on the finished convey to of mood did I want this and upper arms for the torso I am only painting scheme because color green with a but I went tutorial, off of a play miniature make the finished to I wanted theme - seeing as how mars” men from “little green the he is I am planning on calling the finished model large with this I also went “The Mars”. Not So Little Man From any to over scheme because can be easily converted a quick and easy green-skin kind or goblin for of orc in gore be covered arms I plan to lower The job. paint the terrain, dust from in red legs covered and the lower so I left the I also did not paint these objects untouched. direc what scabs/scars on the skin unsure as I am really The miniature I will be painting for this tutorial is “Boss is this tutorial for I will be painting miniature The Miniatures. Hasslefree by Mesaan (B)” When approaching any new miniature, I always make I always new miniature, any approaching When for miniature the prepare take the time to I that sure much too or go into over-elaborate I won’t painting. much the same as as it is pretty detail on this process, the joints pin all mould lines, I file down most people’s. the min- metal of and scrub the bare wash together, the where the places and use Milliput cover to iature, I will is complete process that Once parts together. mate paint. spray with a white usually prime the model, Non-Human SkinNon-Human or Orc) (Alien Tutorials Tutorials You could highlight further highlight could depending on the light You but I trying are create, you to and environment source green a decent accomplish to is an easy way this believe miniatures. non-human skin your for 50 - Once the final layer is done I take a glaze of is done I take a glaze Knarloc the final layer Once help the model to brush it over and lightly Green have you There smooth out and tie the blends together. the skinit, is finished. or the final highlight I add Aged or the final highlight Reaper Master Series Knarloc in a mixtureBone to of 1 part paint Green Aged 2 partsBone to Bone can easily be Knarloc - Aged Green Bleached Bone paint. Workshop’s Games for substituted the highest toward more even I take this mix and work apply this to I tend hit. would source the light that areas thicker hitting only the upper highlights. a little layer Now I will be working Knarloc Now with only pure Green, will that the areas higher toward even way working my build the color to I continue source. the light b e hit by portion a tiny - leaving of the previ layers, a few up over start should now seeing You visible each time. ous layers highlight. your to shadow your from the transition ing to get lighter. ing to Once this is dry this Once I start2 a mix of with highlight, a new parts 1 part Knarloc to I start Green Ork-Hide Shade. and light, more will be hit by that areas working toward with layers, a few over up I build this color using layering each time. showing parta tiny layer of each previous start the color see to begin will really you is where This War Elephants Osprey Publishing Enemies of the Empire AEG Orcnar Unmann Tor Gaming Camera Obscura by Lavie Tidhar Flintloque 3rd Edition Alternative Armies Solid State War Dave Gaffham Models Katana: The Samurai Sword Osprey Publishing

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51 Reviews Words: Dave Barker Dave Words: Illustration: Osprey Publishing Illustration: Osprey If you’ve got any interest in this subject, in the or indeed interest got any If you’ve as used elephants history of the armies have that of any this title highly then I cannot recommend of war, tools enough! Publishing, Osprey Nossov, Konstantin Elephants, War ISBN 978-1-84603-268-4 52 - - - - I really can’t find anything negative to say about this to say negative find anything can’t I really use these people used to that of course except title, my Mum, who Even wars. fight beautiful animals to help couldn’t Elephants War reading whilst I was visited a fan of all this book – although she is already reading anyway! things elephant edly created fake elephants to take to battle, with mixed with mixed battle, take to to fake elephants edly created I should say! success As with every other book I’ve ever seen from Osprey, Osprey, seen from ever with everyAs other book I’ve with a good number of well the text is supplemented wonderful bring and pictures that the sub illustrations different detail about how book also goes into The in historynations use in battle, to put their elephants sometimes they were armed and how they were how as roles, - yes, were in a battle their roles what armoured; of deploying ways different many are it turns out there to developed which were - and methods an elephant! poses on a battle an elephant that the threats counter ing others who have used elephants in war, the tactical in war, used elephants ing others who have as the as well of elephants application and strategic caught are elephants details of how unpleasant rather war. for and trained elephants making how envisage it possible ject life, to I am now that in enough detail been used and why have use see them put to to want ever certainpretty I don’t it equally makes me wants again. However, in this way some contains that army a wargaming put together to some of these magnificent I can paint so that elephants looking animals in all of their finery on the to deploy I guess. sometimes, way I can be odd that tabletop! the simulated Even foe alike! to friend and field – threats covered, is on the battlefield of an elephant threat including a tale of 9th century who report BC Assyrians The War Elephants of India, Elephants Southeast Carthage, Asia, War The and Pyrrhus Successors of Epirus the Alexandrian Rome, in some detail with further sections covered cover are Being an Osprey book,Being an Osprey expecting I was a lot of detail on the history I was beasts and of these elegant and usage horrible the rather covering From not disappointed. such mighty majestic creatures and details about how wild animals to from and trained been captured have been armed they have how to engines, semi-tame war cultures different the by the centuries over and crewed Elephants War use in their armies, put them to have that the subject to introduction a comprehensive is quite which seems much longer than its actual pages. 48 I was rather delighted to get the opportunity to delighted rather review I was to release, latest their It isn’t Osprey. from Elephants War always (as far as I know!),nor their best seller but I’ve - by - and not a little bit repulsed fascinated been rather use as been put to huge wild animals have these how centuries. for of war engines War Elephants Elephants War Publishing Osprey - - - - Words & Photography: Nick Johnson & Photography: Words saries, not allies. While you can field Naga and Nezumi can field you While not allies. saries, cause disruption in this is likely to characters, as player to unless the GM puts in extra work most campaigns Ronin are them. Expanded mechanics for accommodate of Otoko especially with the appearance appreciated, in the fourth (Ronin Brotherhoods) edition. date is whether it is looked at should be One question that texts from equivalent worth own getting the book if you - sim earlier editions as it has normally been reasonably the next. one edition to I mechanics from update ple to cer given Firstly, reasons. two for that, to yes say would think that shiftstain balance in the fourth edition, I don’t importing an earlier edition without something from be viable - if you would some tweaking and play-testing it Secondly, you. is done for then the work buy Enemies, for and background of statistics the sole source provides such as the infamous Nolsoc no Oni. some additions, is well Enemies of the Empire that say then, I’d Overall worth some point plan on running L5R at buying if you this review it for through - just reading in the near future my mind. has left through a whole host of ideas floating of the Noth- just the insidious influence that’s Or maybe me..... ing corrupting £29.99 / $39.99 Around Price: ISBN: 978-1-59472-055-0 Entertainment Group Aldrerac by Published One area of concern for me with this release revolves revolves me with this release for of concern One area it should Irregular, for work my Given the editing. around - I pick up on things like incon be understandable that but slide, let most people would that formatting sistent On that. go beyond that of things a couple are there further that text saying I noticed occasions two material find that only to chapter, in the later be available would wasn’t the next material that when I reached chapter so the question on the AEG forums, raised I’ve there. in time. will appear hopefully the missing material the play than for the GM more is a book for really This for be interesting is likely to background the While ers. all parties, adver the majority for of the mechanics are 53 It- unlike previ is worth that, this point at mentioning in this book is not tied to the material ous editions, the While a particular in the L5R timeline. moment collectable as well weekly as fictionswebsite on the L5R to will continue tournaments and game releases card it looks like the fourth edition will not the story, advance is what which directly tie in to releases be producing Carman Shawn Instead, happening in the ongoing story. which can be used material will producing and his team history happens campaign your in ’s whenever be set. to As with the core rulebook, is a beautiful book. Enemies with the core As It full-colour 14 chapters hardback,is a 288 page, split into - has a comprehen a RPG, it even for move in a rare - and, index. sive Enemies of the Empire is the first supplement for the is the first supplement the Empire Enemies of Rings (L5R) the Five of fourth of the Legend edition this for rulebook the core I reviewed role-playing game. detail it goes into the name suggests, As issue. in the last of samurai a group that the adversaries of about many such as a boar or creatures including natural face may or Kolat, such as the Bloodspeakers conspiracies tiger, Shadowlands. and the Oni of the Enemies of the Empire of the Enemies AEG Reviews Reviews Words & Photography: Ian Pursey & Photography: Words a scenic focus; in this case buildings to make a town make a town to in this case buildings focus; a scenic or similar. square city like the sample, mat, wounded x 4’ a 4’ Well Cost? $38 plus shipping which is 78% of the item just over cost of honest I think this will put the purchase be To cost. the minority UK gamers into so a UK by individual items $200 still incur a 40% over stockist but orders is needed, and he had local gaming store my I spoke to charge. added. were the shipping costs until an interest shown is only $6.31 but with like the sample mat x 11” A 14” 85% shipping... it is a very say to useful gaming and I have overall So, accessorydisplay not such an issue I and if shipping was in the UK. do well think it would Quality: 9/10 shipping costs the consider to 6/10 – I have Cost: 9/10 Aesthetics: 8/10 Overall: 54 - - - - Laid out the mat sits nice and flat; great for those rather rather for those great and flat; sits nice Laid out the mat make up the bulk of so that miniatures lightweight deep represented, is well texture The armies. many cause models to as to but not so much show enough to drybrushing using a small area painted and I test topple. x a 14” sample was but my very was the result pleasing, be perfectly to and, piece of do thought the honest, 11” so the larger this small sample has some weight Even heavy – not the sort be quite would mats of thing they do roll if take outside the home even to want I’d a having said, that However, a manageable size. up to games your for choose from selection to of these ready gaming boards/ separate numerous without having surfacesvery is tables with different appealing – simply good look instant a plain surfaceadd to and hey presto, ing but this is very straightforward. Clean with a damp Clean ing but this is very straightforward. – and when dry wash! use acryliccloth – do NOT paints with dry and scrumbling techniques. brush, wash the least! say to is daunting mat x 4’ ing this on a 6’ be would like the sample, smaller mats, The ing terrain. provide to other features by if surrounded excellent Zuzzy’s website has a tutorial on preparation and paint on preparation has a tutorial website Zuzzy’s rates into cracked and disjointed areas with a section areas and disjointed cracked into rates the brick under-surface.actually show of tarmac to bare more would you cobbles which brickDefinitely and not likely find under tarmac in the UK. The sample received is ‘Broken blacktop’ from the from blacktop’ ‘Broken is received sample The - tarmac com an Americanism for City range, Wounded the will see from under-surface. you As it’s from ing away deterio one end is fairlythis gradually solid and photo So first up what are we actually looking at? Well this is a Well we actually lookingSo are up what first at? min- surface textured your for mat rubber, latex durable, product range The or gaming. display for either iatures, 25-54mm wargaming, be suitable for to is deemed - and HO-11/76-1/35 scale modelling scale railroading and very thin flexible, It’s us Brits. to model trains that’s without damaging easy storage for and can be rolled to down 6’x4’ from range Sizes applied. the paintwork 14”x11”. Broken Blacktop GamingBlacktop Mat Broken Zuzzy Words & Photography: William Ford William & Photography: Words These figures should be easy to paint using basic tech- using basic to paint should be easy figures These lots of but also have models, quick tabletop niques for to techniques advanced for more and definition space bring out in their character. the best well figures, lovely be three these to I found Overall a number of fit into could that cast, and well sculpted their character they Given game systems. different or as part pieces as individual display also do well would diorama. of a larger 55 All three of these figures have bucket loads of character have of these figures three All definition is muscle The each in action and are poses. of raw the feeling to which adds sculpted, well quite are and the scaly patches the models have, that power giving good facial features have They very detailed. well each model an individual character. The left arms have a ‘nib’ at the top which fits into a a which fits into the top at ‘nib’ a leftThe arms have under the shoulder which can be easily depression a filler or puttyto fill the recommend I would pinned. the join. gap around There was no flash on these models and they were were models and they no flash on these was There mould lines The with no pitting. smooth, clean casts veryrequiring however very cleaning, little fine, were the they run over where problematic prove they could back and shoulders. detailed scales on the model’s The Unmann models from Tor Gaming are made for the made for Gaming are Tor from Unmann models The part two are They metal war-game. table top ‘Relics’ with round left and come arms, casts with separate the for allow to recessed type are bases that ‘slotta’ model with scale the For materials. addition of basing measures one in the photo) (the bottom his arm raised ground and 27mm from level eye to ground 23mm from 28mm which ends up closer to of his head, the top to based. when the models are and 32mm respectively Orcnar Unmann Unmann Orcnar Gaming Tor Reviews Reviews Words: Vyctoria HartVyctoria Words: Despite this, Camera Obscura is still a fast-paced, action- is still a fast-paced, Obscura Camera this, Despite and to steampunks which should appeal filled tale this is a series with a fiction Ultimately science alike. fans in which to a solid universe and a promise deal of great watch. to one and definitely and develop, grow 56 - - Where the story the used commonly Where does visit the more by the alter changed so significantly they are locations, Part of a growing trend in steampunk to move away away move to in steampunk trend of a growing Part War-era England or Civil Victorian the common from the of the book takes advantage America settings, in the elsewhere locations of underused exotic plethora the character hails from the central example, For world. defunctnow Kingdom part of Dahomey (now of Benin) and a good portion back-story of the in the takes place deserts and jungles of China. it does suffer the book is that issue with only real The and in places a writing style stilted is slightly from that follow to times it can be difficult At lacking in clarity. which portions than rather flashbacks of the book are must be taken so care part of the main chronology, there Moreover, keep the plot straight. to when reading the Whilst of languages. is something of a confusion slip to seem some elements initial action is set in France, and English, and the main character’s French between which is both typically “milady”, of the title affectation set and verysteampunk British, sits oddly in a French Camera Obscura is the second book in the Les Lézards Lézards in the Les book is the second Obscura Camera history the alternative where a steampunk universe, In very becomes indeed. era strange Victorian familiar lizards, giant is ruled by empire Britain’s where a world of lies a web must untangle Winter Milady De Tidhar’s she is helped As the world. save to and intrigue in order fictional a variety and by of appropriated and hindered takes the reader the book characters, genuine historical (a very dif- Vespuccia to France automaton-ruled from of A.) via the wilds of Indo-China. take on the U.S. ferent and locations clever pieces, set with exciting Littered a of is a roller-coaster Obscura Camera dashing battles, read. of more blended elements has successfully Tidhar history fiction this alternate science into mainstream accessible will make it much more that a strategy tale, the book Whilst genre. the steampunk those new to to themes – steampunk of the stock does deal with many zombie-esque fictionalexisting a characters, creatures, in a – it does so travel lead and extensive female strong not quite are zombies These individual way. refreshingly lead is female the about, reading used to the ones we’re the sole form blessedly unemotional and airships aren’t necessary the reader for it isn’t Whilst of transportation. to every identify to literary reference and historical for of enjoyment it adds an extra level the story, follow those familiar with the genre. Camera Obscura Obscura Camera by Tidhar Lavie alien and uncomfortable. still feel they timeline that nate every the book that is a sense throughout loca- There back-story right, in its own tion has a deep and complex rest of depth in the greater of the promise which offers more. wanting the series will keep the reader and ting. Words: William William Ford Words: Photography: William Ford Jnr Ford William Photography: informative, and very in clarifying helpful some of the informative, a game with having One problem rules. complex more decided games are be that might of such small forces just have may This tactical than any nous. on luck rather the actually and might for experiences work been in my fail due plans could game; meaning the best laid battle your on keep you always may This a wild-cardto event. about the game. excited and keep you toes be but needs to after-game tedious The is slightly work further characters for your games or develop done to keep the story and to linked scenarios going. than more even as a game for do well may Flintloque The because of its smooth game system. players two short however in fact, anyone, that game is so flowing, a full game in one go. span, can play their attention to and it is enjoyable play this game is fun to Overall, be - as the case may - or not, characters progress watch really about what battles your over new stories and form happened in Catalucia. 57 - - - amples given in the text, as if taken from an actual in the text, as if taken from game amples given clear and these examples I found of Flintloque. The background at the front of the book is well written written of the book is well the front at background The names and character The a lot of detail. and contains I would like to say that, from my point of view, this is a of view, point my from that, say to like I would specifically the more rules set and background, fantastic style of the role-play/skirmish these that game hybrid this come across It is the first time I have for. rules are intriguing. It and I find it quite kind of playing of way as al- as well game, any to adds background constantly forces. your for or stories reputation greater for lowing in-depth, yet scenarios simple, I also like the three of ideas range a nice in the book which cover contained ideas in with the many coupled These, and objectives. of opportunities a wealth of the book, the front provide re-enactto - albeit on a skirmish old Napoleonic battles objectives and back different combine scale - or to start, you Once the game runs smoothly and effectively, and a little complex the rules themselves though I found with good ex for is compensated This unclear in places. Flintloque is a role-playing skirmishFlintloque is based game that difference The Napoleonic wars. the times of the from fantasy are of being human, instead the races, is that (or Ferach the French instance, animals - for and races the name Also known elves. in the book) are as they are often puns and are different, and people are of places General the great e.g. source on the historical or plays of the is a smaller scale version This Wheeling-Turn. This with a role-playing but game Slaughterloo aspect. realm in the particular battles fighting is for supplement the Peninsular which is loosely based on of Catalucia, campaign. very system useful in the character creation I found Traits The Skills, a sense of personality. the figures giving sometimes add character very with some, well and Flaws the opportunitygives rules which but effective simple, some of However, personae. different many create to the games for weak be a bit too do seem to the races nicely quite works system but I think the points system, to will be able races lesser meaning that compensate, to guns. - or animals - and better men more afford a for in the book is that, I found drawback One slight grips to to get difficult slightly the rules are new player, be read this book needs to that I believe with quickly. starting before any and completely thoroughly, through however, is, This sort of character building or gaming. seen and should not in most rule sets I have the same for comment. be taken as a negative way any Flintloque 3rd Edition 3rd Flintloque Armies Alternative races for the different - istics - the skills, and flaws traits and help humorous, names are place the iconic and for race. or force contingent, each differentiate to yourself. for of scenarios a wealth create to ground Reviews Reviews - - Words & Photography: David Hoekzema David & Photography: Words ceptor expansion rules do not currently have any rules any have rules do not currently expansion ceptor a possibil- at guide does hint but the players altitude, for ity with the ability quickly of aircraft to change alti- future for the horizon be on so it very could tude, well the addition guide did mention players The expansions. planned units such as characters and vehicles of ground for. watch so this is something to expansions, future for based units along with the addition of ground I believe seriously a very add altitude would interesting rules for its genre. to the game and make it unique dynamic to had We exciting. the game was without altitude, Even The story and smash talking. a good time dog-fighting inter and the guide includes some written, line is well guide players The the forces. around esting background single for great which work scenarios includes its own easily be could and the rules or full campaigns, use play plan on stocking I up with scenarios. custom for adapted which should go some fun steampunk-esque aircraft story line. very with the game’s well the game a little skeptical I came into that I will say a new was This based game. about a paper/card-stock but I am very I tried me, Not it. glad that for experience mod- card-stock cool build some pretty only did I get to appears to a game that but I had some fun playing els, someone who has a by out and created thought be well lot of passion in their games. more three dimensional game. The core rules and Inter core The dimensional game. three more 58 - The only component that I found lacking I found that in Solid State only component The - in were the battles While altitude. rules for was War The dimensional. two the game itself is currently tense a the ability have to use of the 3D models just beg for Solid State War is a “print-and-play”, turned-based “print-and-play”, is a War Solid State can be Everything play needed to game. scenario game The home either on paper or card-stock. at printed rules and all the partsincludes the complete needed expansion The the aircraft. to the dice from play, to - also includes highly- Interceptor War set - Solid State of the realism detailed 3D models which not only add to These build. challenge to an enjoyable but are the game, both of scales, different in two printable models come is not your but if paper with the game, well which work favorite them with your easily substitute could thing you models or figures. aircraft tack may not be a sure thing. not be a sure tack may With easy to follow rules, the game play flows smoothly. smoothly. flows the game play rules, follow easy to With takes initiative, for rolls each player most basic, it’s At and performs their actionstheir movement, - including and performing using devices repairs, adjusting throttle, is the key! If can attacking you the initiative - but having be able to may you shot, and line up your range get into ‘em, they know hit what before opponent take out your and actionsbut with special equipment such as smoke at loops your and full throttle thrusters over emitters, With the ability to customize and upgrade the weapons the weapons and upgrade the ability customize to With War Solid State aircraft, carried your and equipment by action both quick instant and for allow to is designed can be accumulated Points campaigns. prolonged ad- purchase the game and can be used to throughout your units or outfit crew, your upgrade ditional aircraft, can help turn that or weapons with additional devices moment. any at the tide of the battle Solid State War is a fast paced and intense aircraft based aircraft and intense a fast paced is War Solid State of starting minutes just may Within you game. scenario that praying just territory, enemy yourself deep in find lucky, if you’re a critical Or, hit. shot isn’t opponents your to unleash a barrage in a position yourself find may you mis- the entire of set the tone could that of lethal attacks favor. sion in your Solid State War Solid War State Gaffham Models Dave Words: Robert Hodder Words: an interest, this is a very this start. to place good I an interest, Overall The informative. and highly read the book easy to found expand to and helps subject researched, well has been purpose was. the weapons of what the understanding effort great and art presented The well and images are Definitely representation. accurate has been made for worthwell a read. 59 Clearly this book is intended for those interest in ancient in ancient those interest for Clearly this book is intended such those who display For and in the samurai. weapons And that appears to me, to be the book’s chief aim. be the book’s to me, appears to that And and of background amount a great it provides While and the history the samurai detail concerning of the is plenty left there unsaid on the culture weapon, iconic the warriors Japan, and the on of ancient themselves. and ‘Hagakure’ Other such as the famous treatise sources as a and subtly noted cited are ‘The Rings’ Book of Five the mindset of a deeper understanding into means for warrior. the Zen Stephen Turnbull is noted on the inside of the cover of on the inside of the cover is noted Turnbull Stephen and expertbeing an enthusiast on Japan, and this title the With of his knowledge. the range to is a testament contained of information of detail and range wealth be worth to its proves this book really pages, inside it’s guiding keeps everything interesting, Turnbull tag. price further to learn explore more, to wanting to the reader and legends of the samurai. the lives The book’s artist, Johnny Shumate, only provides a only provides artist, Shumate, Johnny book’s The like the one number of personal illustrations, limited majority historical The of images are above. mentioned and artdrawings depicting pieces famous warriors and - illustra The work. at the sword-smith or showing battles, of good quality and are are provides Shumate tions that representation an accurate provide to clearly designed and photographs other images The of their subject. and quality, of exceptional in the book are provided help support without being overly text the written well distracting. The information is well presented, with in-depth knowl- presented, is well information The the sword details such as how over edge explained a samurai and how during be handled forging, would are Clear translations typically hold it in battle. would and a glossary Japanese terms, is present for given is a good mixture of historical There clarification. for personal tales of the more along with some more battles a clearer legendary of which helps give All swordsmen. as as well use, blades’ of the picture of the evolution ‘Ikedaya such as the Some stories, deadly it can be. how art, which embellished with accompanying are Incident’, serves and the lethality the highlight of the weapon, to of the samurai. nature For anyone who professes an interest in swords, their in swords, an interest who professes anyone For this book isn’t of the Samurai, construction way and the start. to a bad place It the katana, of the examines constructed it is way the influenced, was its design how weapon, and its importance in history be an effective to - a solid stable of informa of Japan. Providing and culture blockbuster that some of the myths tion, it dispels with but without losing the believe, us have would films and the the sword, to attached and wonder appreciation it in combat. warrior wielded class that Katana: The Samurai Sword Samurai The Katana: Publishing Osprey Reviews Reviews - - - Words: David Barker David Words: Having just finished reading the Steampunk Modeller Steampunk reading the just finished Having wait - I couldn’t Medium Press Happy from book - also say pleased to quite and I’m this title, reading get into to Build Better To with How just as impressed I was that Modeller. Steampunk as I had been with Dioramas and the same the same size this book is Although Mod- title than Steampunk length, it is a slower-paced in its 128 pages and all dioramas just five It covers eller. it interest which make the author, by of these builds are one man tackles see how ing to a variety of different , of them do contain – although two dioramas subjects! our favourite all have but then we goes into Barry Ford Modeller, Just as in Steampunk the very the very to detail from beginning end great detailed in the book.of each diorama Starting with each diorama for and inspirations the initial concepts these ideas were how He covers build. to he wanted com- and materials moulded and modified based on the as is also given Attention had available. he that ponents certain being done in a certain why things are to order I found and what Importantly, as well. on the diorama you on things that advice the was interesting, quite and what on a diorama with not doing get away could based on where attention parts more should be given person looking of the the the attention at want you to be drawn. finished diorama parts of the of the different Construction and painting discussion of with together also detailed, are dioramas the form to together come going to are the pieces how partstogether come the different and why end diorama of the pieces painting The the story tell to of the piece. and detail as much treatment is given of the diorama as the construction aspects discus- with considerable were techniques and painting colours sion about what chosen and why. well of the stages of constructionAll are and painting quality photo with a lot of excellent supplemented How To Build Better Dioramas Better Build To How the bringing do an superb that job of really graphs life. of these models to process creation and his sense of style engaging is quite prose Barry’s a warm in the text which gives through humour comes actually about something reading you’re that feeling a lot of time and has spent doing someone enjoyed thinking than the dull story rather about, the write- that up of such builds can sometimes end up being. this book, reading very and if the I really much enjoyed it will be hidden away with it, lets me get away editor again and out and read be pulled to bookshelves on my again in the future! Me Happy Barry Dioramas, Build Better Ford, To How ISBN 978-0-9564306-0-1 dium Press, 60 Words: David Barker David Words: I can’t really recommend this title highly enough, and af- recommend really I can’t [Ed: as well Dioramas Build Better To How reviewing ter see if I to I shall have in this issue] elsewhere Reviewed quarterly Medium Press’ Happy can get a subscription to my wife! Fantasy past Modeller Sci-fipublication and I have to say that I didn’t find this book just a little bit I didn’t that say to I have Usually compelling. quite but really either, engaging sittings, read it in several a book I find I when reviewing all 128 pages in Modeller I read but with Steampunk back, builds and dioramas to all twelve front one sitting, a list with I came away without putting the book down! find out to I wanted that and materials of techniques get to of inspiration amount about and a massive more though I am even modelling projects, own on with my half as complex even do anything to not attempting the by and projects covered as some of the dioramas articles in the book. Sometimes with books like these, the text that goes the text that Sometimes with books like these, describing the model or diorama along with the photos being constructed is very dry and takes itself incredibly in question is the as though building the item seriously, mean You single most important [Ed: thing in the world the isn’t this simply that say pleased to but I’m it isn’t?], written text is well The Modeller. case with Steampunk authors has and each of the six different and engaging personality and injected sense of humour, own their of their articles,style losing the thread into without ever at a tangent. is being describedwhat or going off One of the things that strikes you as you read - or even - or even read as you strikesOne of the things that you this book is the sheer number of just flick - through the illustrate used to are images that work-in-progress as it is being described in the text. On occasion, process the text in the from a little bit displaced the images are but this is sometimes inevi- articles or two, a page by in every case the However, such as this. table in a work quality and I did not see a of excellent are photographs in the whole book. single dodgy photograph Each article- consid discusses a model build in quite the how piece, the for detail: the inspiration erable used in each materials the approached, planning was or the cannibalised whether kitsconstruct - i.e. were constructing used to different were that materials’ ‘raw parts But this is not just simply a modelling the piece. of is also covered of each of the builds painting The title. of builds - apart the couple in some detail too for from to through - all the way of course painted, which weren’t book, a showcase This isn’t the finished models. showing though, and the emphasis of each article is very much than the finished item. on describing the build rather Steampunk Modeller Steampunk Modeller those wonderful is one of Steampunk titles It and half-magazine. half-book is a little larger are that of articles, a number contains and each size than A5 in a descriptionof which is a steampunk of the build of kind of one diorama model or or another. An Irregular Story by Taylor Holloway

Artwork by David North, Chrissy Underwood, Lucilla Lischetti, and Giordano Pranzoni.

“All my friends are murderers.” - The Distillers, Drain the Blood .

“The Ragged they come, and the Ragged they kill, You pray so hard on bloody knees. The Ragged they come and the Ragged they kill, Down in the cool air I can see… ” - Rob Zombie, Superbeast.

The clouds in the night sky peeled apart to reveal nothing but flashing lightning and rain. Four figures rode along the night road, their clothes soaked through and stain ed with mud, and something else much darker. Yet, though the night was filled with tears from the heavens and flashes of angry white light, their eyes reflected something hard and driving - like pieces of onyx against parchment. These were cold, hard killers’ eyes. “Up ahead” grunted the largest one amongst them. He was a monster o f a man, not so much in height or girth, but something about his stance, and his dark skin, his braided hair, his scars - all of these made him far more imposing than the rest. They pushed their horses forward . They had been travelling for days, it seem ed, searching for this one clue that might lead them to their next drink, or into the hands of a lady who might love them for a single night.

These men dealt only with cold coins, and sharpened steel. They came upon the dead horse, and stood around it in a semi circle. The youngest, by the looks of him, looked to the dark man. “What could have done this, Bren? It looks as though it’s been half eaten, but those bite marks are far too big to be any of the scavengers we’d find around here.” Bren, the dark man, nodded and wiped the dripping rain from his forehead. “You’re right, Questyer. Whatever ate this horse had to be the size of us, maybe bigger.” Questyer then dismounted, and looked to the ground. Digging around with his foot, he bent over and picked up a silver necklace, and pointed to the sigil dangling on the end. “Whatever it is - it’s what we are looking for.”

1. The Day’s Rest Inn and Tavern was fit to burst. Every table sat at least six to seven patrons, and some were even lucky enough to be sharing a seat. Every table aside from one –which sat only four men. This table was unlike the other tables for many reasons – some would say it was because the fellows looked out of sorts, dressed in armour, with their weapons leaning against their chairs. Others would say because they flashed their money openly, leaving coins on the table to pay for their next drink. It would only be the most astute observers that noticed the table was different because of the smell of blood and the look of the worn leather on the grips of their weapons. It was for these reasons that others avoided the table, and their only disturbance was the silent exchange of tankards as the barmaid fetched them round after round. The youngest amongst them seemed to be the most talkative while the others listened passively. The largest of the four, a Southlunder by the look of him, simply sat and listened while alternating between drinking his ale and sharpening one of his bastard swords. The oldest, a grizzled man in his mid-thirties, cleaned his nails casually with a dagger. The odd man out seemed to be deep in thought, and was busy writing something in a leather bound book. “Your story is bullshit, Questyer.” The Odd-Man-Out spat, taking a chance to light a pre-rolled cigarette with a match. “There is no way that you, Vlend, and Garren managed to kill every last one of the White Owls and lived to tell about it.” Questyer, the youngest, pursed his lips and shook a finger. “You wouldn’t smell bullshit if you stepped in it, Gregir. I’ve never met anyone who bathed in it like you do.” The big one snorted, “You’d think he’s only known you for as long as I have, eh?” “Shut up, Bren.” Gregir spat. “If I bathe in bullshit, you’re the one that collects it for me.” Bren snorted again into his ale. “You’re all full of shit. The White Owls are all dead – that’s true - but I did it – and it was before you were even old enough to lift a sword.” The oldest of the group muttered into his beard. Gregir rolled his eyes. “See – now Rath is going to start telling tales… and we all know how this is going to turn out.” Questyer nodded. “Yeah – usually on some sort of drunken quest for women whose backgrounds are suspect at best.” Bren snorted for a third time, and finished his tankard of ale. “Want another?” Gregir asked. As he started to get up, he almost ran into a white-bearded man who was standing

behind him. The young man curled his lip in distaste. “Can I help you?” The man looked quite nervous. “Uhm… perhaps… maybe…” Bren scowled, and sheathed his sword. “Out with it, man.” “Uhm... yes… actually. You all look like quit e capable fellows… perhaps I can enlist your help.” It was Questyer’s turn to scowl. “Capable of what, might I ask?” Gregir held up a silencing hand. “How much are you paying?” The Old Man pulled on his white beard in thought for a moment, and the n sputtered. “You haven’t even heard my story. How can you ask for my good coin before even hearing what I’m enlisting you for?!” Gregir sat back down, and motioned for the Old Man to take a seat. “I don’t need to – it’s a talent of mine. You have a sob story. You want us to help you. It is going to be mundane as it gets, and it just so happens that monotony makes us thirsty. Last time we went sailing, we noticed that ale doesn’t flow in the River Khen, so we have to pay for it like everyone else.” “Damn shame that.” Bren piped in, tapping on his own empty tankard. Gregir nodded in assent. “So, again – how much are you paying ?” The Old Man nodded and Rath grabbed a seat from the next table over. The man who was standing and telling a story of his own looked as though he was going to say something about his now commandeered chair, but one quick glance at who had taken the se at quickly changed his mind. The Old Man sat down, and motioned for the serving girl to bring them all a round of ale. “It’s my daughter. We had a fight this afternoon, and she’s fled. Normally I wouldn’t worry – she is an experienced rider and old enough to take care of herself – but it is late now, and she still hasn’t returned. It’s not like her to stay out past

Artwork by Chrissy Underwood dark, and a is rolling in. I’m beginning to fear the worst… there are bad men out at night in these parts, so I am looking to hire some capable folk to see if they could set out and find her, and bring her home.” Questyer took a haul of his newly minted ale. “If stories and beer paid for our services, we’d all be drunk and as full of shit as Gregir over there.” Gregir laughed. “That’s true enough. Say we find this daughter of yours and she doesn’t want to come home – do we just leave her?” The Old Man stroked his beard for a moment, and then took a drink from his own tankard. “No. Bring her regardless of what she wants.” “That’s going to cost extra.” “I’ll pay you half up front – if she struggles, inform me upon your return and I’ll see your price.” “Sure. We want three-quarters up front, and you double it if we have to give her a black eye.” Rath said while fishing in Gregir’s tobacco poke for a smoke. “Agreed. What’s your price then?” “Forty silvers a day,” Gregir looked to Bren, nodded, and then looked to Rath. “And we want a fifty percent bonus if we return her by noon tomorrow.”

2. Gregir nodded. “That looks like it belonged to the girl.” “It has the same crest on it as the old man had on his ring.” Rath took a minute to light a smoke. “You think she’s still alive?” Questyer got low to the ground and motioned for Bren to light his lantern. With the light hovering over his shoulder, he could make out the prints of a booted foot. “This looks like a girl’s foot. You can tell by how small it is compared to ours.” Bren backed up, and handed Questyer the lantern. “Can you follow them?” “No need.” Gregir held one hand over his eyes and pointed to the horizon. “Look.” Lightning flashed in the sky, and it cast a pall light over what looked like a wall, and several houses within. Rath shouldered his bag, and tossed the remaining bit of his cigarette. “Seems logical – if I was a scared girl, I’d head to the nearest town too – and I bet it wasn’t dark out when she spotted it.” Gregir wrapped his hands tightly with his horses’ reins. “Good enough. Let’s move.”

3. The stone walls were slick with rain and moss. The gates, made of thick oak and rusted iron, stood open. The four pushed their mounts across the threshold, and onto the dirt streets of the village. Cobblestone buildings lined the road, though judging by the state of the thatched roofs, they had been abandoned for some time. Gregir stopped his horse, and reached into his tobacco poke. Producing a cigarette, he rolled it around with his fingers before placing it on his lips. “Looks like nobody’s home.”

Rath nodded, and produced a smoke of his own. He lit it with a match, and then offered it to Gregir, who gladly accepted the light. Help me… Questyer stopped his horse, and cocked his head. “Did you hear that?” “I didn’t hear anything.” Bren retorted pushing his mount past Questyer. “Wait.” Gregir held up a hand. Oh please help me I don’t want to die here… They all heard it that time. Questyer was the first to react, sending his horse forward into a gallop. The three men kept close behind, drawing their swords as they rode. Questyer stopped his horse in front of a collapsing barn, and tied it off. “Careful, Quest… it could be a trap.” Gregir tossed Questyer his sword and unhooked his crossbow, loaded it and pulled back a bolt. Questyer snatched the sword out of the air and nodded. Carefully, he stepped forward and pushed the door open with the tip of the sword. “Hello?” Questyer whispered into the darkness. Something stirred in the darkness of the corner, beneath a beam – struggling as if trying to get out. “Who’s there?” A soft voice floated up from the fallen mess. “Oh please oh please oh please…” “Is it safe?” Bren shouted outside of the barn. Questyer peeked his head out, “Yeah. It is. I think we found her.” Lightning crashed overhead. The three mercenaries dismounted and piled into the barn. Inside, Questyer was crouched over a whimpering figure in the darkness. “Rath, give me a hand with this – her legs are pinned.” Questyer leaned over and grabbed the beam pinning her legs. Rath grabbed the other end of the beam, and they pulled it off of her. She whimpered softly, and Gregir lit his lantern.

Artwork by Giordano Pranzoni

She was young, but pretty enough. Her dirty hair was long, and the colour of toasted bread. She was clad in a pair of tattered riding breeches, and a red woolen shift. In the light, her honey-coloured eyes skipped back and forth between her saviours. Gregir tossed aside the cigarette he was smoking, and leaned against the wall. “So, I guess you’re the girl that’s causing all this trouble, eh?” Bren chuckled. “My name is Kystren Kearns – I’m the daughter of a wealthy merchant in Westhaven. If you see me home safely, I’ll see you well rewarded for your trouble.” They all started to laugh at that. Gregir smirked. “We know. We’ve been hired by your father to bring you back home. But, before we do that – what happened to your horse. Were you attacked by wolves? They’re hungry in these parts.” The girl blanched. “No – not wolves. They were men, I think. They were – I was thrown from my horse, and they attacked it. I ran – that’s how I ended up here. I was hiding in the barn, and I leaned up against a support, and it gave way. The beam fell on me, and I’ve been stuck here ever since.” Questyer pulled off his cloak and offered it to the girl, ignoring the disapproving look Gregir gave him. She took it thankfully and wrapped it around herself. Rath walked to the door. “The rain has stopped.” “We should find somewhere to rest for the night. We’ll leave at first light – that should give us plenty of time to get back to town by noon.” Bren stepped forward beside his companion. “What about that inn across the street?” Questyer piped in. “I can’t think of a better idea – beats sleeping in the barn.” Rath nodded. “I can’t agree more – we should move though. That mist is setting in, and we won’t be able to find our way across the street if we wait any longer.”

4. The door was jammed, but it didn’t take long for Rath and Bren to smash it down. Inside, the inn was dusty but undamaged. It was as though it hadn’t been entered in years. There were still tankards sitting on tables, and ashtrays brimming with smoked tobacco and paper leavings. “I wonder what happened here.” Questyer walked to a table and ran his finger, tracing a line in the dust. “If you dusted a bit, it would be like the people weren’t missing.” Gregir hopped the bar, and checked the drawers. In one were a few dozen silvers, and some copper. “Whatever happened, they left in a hurry – they forgot their money.” “Or they’re dead.” Questyer motioned for Gregir to toss him one of the bottles lining the back wall. Gregir obliged the man, and then tossed another to Rath. Questyer caught the bottle, and unscrewed the top. Examining the label, he smiled and took a swig. “30 year old scotch? Nice.” He offered the bottle to Kystren, who took a long pull of her own. For a small inn, the common room was a vast area evenly distributed with long, rectangular tables. On either side of the inn, two sets of stairs travelled up to a second level, presumably where the rooms were located. Behind the bar, a pair of swing doors presumably led to a back kitchen area, while a set of stairs could be seen leading to the cellar.

Gregir placed a lantern on the bar. “So, I guess we stay here the night, and get moving in the morning, eh?” Rath nodded. “That’s the plan – I don’t think I want to stay here any longer than I have to.” “I’m going upstairs to check out the rooms – Gregir, want to see if there is any ale coming out of those taps, and see if it smells alright.” Bren started walking towards the stairs, “I’ll be back in a minute.” Gregir looked under the bar and found that the ale keg hadn’t even been tapped. Taking a few moments, he quickly secured the tap and poured a tankard of ale for himself and Bren. Lighting a smoke off his lantern, he offered one to Rath and Questyer. Both quickly accepted and lit their own off of the lantern as well. “So, what do you think happened to all these people?” Questyer asked again, this time sitting down. “There aren’t any real signs of violence or any bodies. It is almost like they all just decided to get up and walk – to get the hell out of here and strike for greener grasses.” Rath nodded. “It is weird. I’ll tell you, it gives me the creeps.” “Oh please – this isn’t that out of the ordinary.” Gregir tapped some ashes onto the floor. “It’s plague. One family gets sick, another family gets sick, the original family dies – and the rest decide they’d be better off somewhere else.” “How do you explain the lack of bodies, or empty tankards and half-full ashtrays on the tables?” Gregir snorted. “Easy, someone up and died in the inn – and everyone takes off, just like that. Chances are they already had it if they were going to get it, and spread it elsewhere. That’s how these things happen.” “Well, looks like you have it all figured out then.” Rath grabbed Bren’s ale and took a swig. Questyer made a face and looked as though he was about to say something – and that’s when the shouting started.

5. Bren tested the door to the room facing north – the way they came. The door opened easily, though a deafening creak accompanied the swing of the door. Cursing himself for a coward, he regained his composure and looked around the room. It was that of a standard wayfarer inn – a single bed with a simple wool blanket, a small fur area rug on the floor, a nightstand, and a chest at the foot of the bed. He moved to the bed and lay down. The simple feather mattress was exquisite compared to his long hard nights of sleeping outdoors. Resisting the urge to sleep, Bren swung himself off the bed, and moved towards the window. The white mist seemed to pulsate against the pane of glass, as if it was trying to push its way into his room. In all his life, fog worried Bren the most. It was an old superstition from the Southlunds, that when the mist rolled in, along with it came the spirits of the dead. While thinking about this, Bren quickly sensed movement in the fog. Squinting, he tried to push himself closer to the window. There was definitely something out there, but he couldn’t make it out for the life of him. He needed eyes – Questyer’s eyes. “Questyer! Gregir!! Get up here!” Bren shouted as loud as his voice would allow him. He heard movement downstairs and thumping up the stairs. Questyer, Gregir and Kystren entered the room shortly afterward. Bren looked to Questyer, “I need your eyes. What can you see out there?” Gregir squinted in the direction where Bren was pointing. “I’m not sure where you’re pointing.”

“Oh no. Oh no no no no…” Questyer paled and took a step back. Gregir frowned. “What the hell is it?” Bren shook his head. He knew exactly what Questyer was seeing - and it wasn’t just superstition this time.

6. “We have to get out of here! We have to get out of here!!” Kystren started chanting, almost as though it was a mantra. “We have to get out of here!” “Shut up, woman! Let me think!!” Gregir grabbed her arm. With surprising strength, she broke away from Gregir’s grasp and ran down the stairs. Questyer moved to grab her, but missed and bumped into the wall. “Shit!” Shouted Gregir, “Bren – I need you to go downstairs and protect the door. Don’t let those damned things get in here.” “Right on.” Muttered Bren as he drew both of his bastard swords. Gregir started to trot down the stairs at double pace. “Questyer, I need you to get Kystren – she is the reason we are out here in the first place – and I’ll be damned if we aren’t getting paid for all this.” As the three came down the stairs, Rath was standing up, looking expectantly at the trio. “Kystren – she just ran out the door.” “Dammit!” Gregir slammed his fist down on the banister. “Why didn’t you grab her?” “I didn’t think… er… well… I didn’t know.” Rath sputtered. Gregir frowned. “Right. Not thinking.” Questyer drew his own sword. “I’ll go after her.” “Good. Rath – I need you to go to the basement and get as many bottles of spirits you can find – we’re going to lure them in here, and burn this place to the ground.” It was Rath’s turn to frown. “Burn who?” Bren glanced at the door, and then back to the burly warrior. “Zombies.” Rath’s face hardened. “Right.” “I’m going to go upstairs and back up Bren from a distance. When you get back upstairs, start yelling and I’ll get down here,” Gregir pulled out his crossbow. “And Bren – you start luring them through the front door. We’ll light the place up and run out the back and brace it shut.” Questyer nodded. “I’m to find the girl then, and get the hell out of town?” The three warriors looked at each other for a moment. “Alright – let’s get this over with.”

7. The creatures shambled forward silently. Bren quickly assessed his enemies, trying to identify what they were before they were subject to this perversion of both flesh and soul. Most seemed to be dressed in simple garments typical of

commoners. None were clad in anything heavier than leather, and like most zombies, they wielded no weapons as they shambled forth. Bren gritted his teeth and levelled his bastard swords. As they closed in, Bren met the creature head-on with an upward slash. It caught the creature in the jaw and cleaved its head clean in half. His right arm, acting almost without thought shot out and punched through another’s face. Within a heartbeat, two more moved forward to take the place of the fallen. He knew this was how it was to be – he just needed to make sure he didn’t get surrounded. Placing his faith in Gregir’s crossbow was still hard after all this time. He had never let him down, but he’d learned long ago that the only thing you can trust in battle is your own reflexes and a good sharp blade. Each swing of his blades took another to the ground – what was at first a whirlwind of glittering death, now was slick geysers of black ichor. The more he destroyed, more took up to take their place. It truly was an endless tide of rotting flesh and blacked teeth. Then there it was – the first tinge of pain in his shoulders. There was only one thing more dangerous in combat than a mortal wound, and that was exhaustion. Once you started to tire, you were more inclined to get sloppy, and against a foe such as this – overwhelmed. That was the danger of zombies – they were slow and weak, with little ability to inflict harm against an armoured foe. Their biggest strength was numbers – their infectious bite could quickly bring a man to his knees, and within moments, he would rise as a zombie to join their ranks. Thus, villages that were beset upon by even a few zombies would quickly become over-run. This is obviously what happened to the residents of this village – not a plague or some sort of economic ruin. Headless bodies and countless legs were strewn across the courtyard of the inn. More moved in, and Bren, breathing heavily, took a minute to catch his breath before moving in for another kill. His shoulders and biceps ached and his wrist felt as though they were on fire. Cursing his ill-luck, he dropped the bastard sword from his left hand and gripped the right with two hands and renewed vigour. Bren waded into the oncoming horde, hacking away at grasping limbs and gnashing teeth. He felt his arms and legs bitten over and over again, but instinctively knew that Artwork by David North

they were simply superficial – they lacked the strength to punch through his chain and plate. Then it happened – a sharp cramp in his lower back. He tried to push the pain away, but it was slowing him down. Each time his blade rose and fell, it did so with less momentum than the previous swing. He heard a growl behind him, and knew the end was coming – a bite to the neck or head would be fatal. Then something hit him in the back. The zombie growled, and he could hear rotted teeth gnashing inches from his ear. Bren lunged forward, decapitating two more before falling to his knees. The zombie’s head snapped forward. He waited for the final bite, when the undead creature on his back went limp, and fell. Bren reached down and grabbed his sword, backing up rather than looking behind him. Passing past the zombie that was on his back, he saw that it had a crossbow bolt sticking right through the back of its head. Bren glanced quickly behind him to see Gregir leaning out a second-story window with a loaded crossbow. “Eyes ahead – I’ll watch your back!” Gregir shouted, putting one of the creatures down before quickly snatching up another bolt. Bren nodded, and pressed forward into the fray once again.

8. Gregir watched Rath head down into the basement before heading up the stairs. He pulled out his crossbow, and pulled back the slide mechanism to put the bolt in place. The steps were steep, and they creaked as he carefully ascended. Reaching the landing, he went into the room Bren previously had staked out, but quickly realized that the window didn’t give a great vantage point. Bren was confidently hacking and slashing away, and didn’t look like he was in any particular danger. Taking a moment to light a smoke, he stepped into the hallway and tried the adjacent room. The door was soundly locked. Gregir considered picking the lock for a moment, shrugged, and figured brute force was his best plan of action in this situation. Lifting his leg, he brought his hobnailed boot down on the lock, and smashed it. The door banged against the wall, and fell off one of its hinges. It was then Gregir realized that this door had been locked for a reason. The lithe creature giggled maniacally as it sat up from its crouched position on the bed, over the body of what Gregir could only assume was some sort of deceased loved-one. The flesh of the creature’s face was taut and stretched, and it peeled its lips back to reveal pearl white teeth that had been chipped into points. It levelled a clawed hand at him and chuckled, hauling its weight off the bed and advancing slowly on Gregir. The young warrior pulled his broadsword and held it at arm’s length between him and the monster. The monster hissed and swatted at the blade, but Gregir yelled and advanced on it. He smirked and pulled back his blade when he was hit from the back. Gregir swore as he went sprawling across the floor, though he managed to keep his hand on his blade. Rolling, he thrust his blade forward, into one of the two ghouls advancing on him. The creature screeched, and rolled backwards, but the other ghoul leaned forward, pressing down on his chest while opening its mouth wider than any creature had

business being able, and bore its maw down. Gregir, thinking quickly, plucked his cigarette from his mouth and jammed it into the creature’s glowing red eye. The ghoul shrieked and Gregir took the opportunity to kick the beast of off him. The first ghoul lunged again as Gregir rolled to his feet – only to have Gregir grab the hilt of his sword and swing the creature off of the blade. A hiss cut the air behind him. Gregir brought the blade in a fluid motion around his head, and decapitated the creature. The other ghoul, still chuckling, leapt from the ground. Gregir fell backwards, blade extended, and watched as the creature took the sword into his mouth and it exited out the back of its head. Panting heavily, Gregir lay on the ground. Slowly, he rose to his feet. He wrapped his hand around the grip, and with a grunt, he yanked the blade out of the creature’s face. Shaking the ichor off of his weapon, he sheathed it and picked up his crossbow. Running to the window, Gregir smashed out the glass with his elbow, and levelled a bolt. Bren was hacking away at the zombies, with one clinging tenaciously at his back, attempting to chew through his chipped and dinted plate armour. Gregir pulled the trigger – and the force of the bolt almost snapped the creature’s head clean off. Grabbing another bolt, he pumped the slide to set the crook once again. Bren turned to look at Gregir, and he put another bolt into a zombie coming towards the burly warrior’s back. “Eyes ahead,” Gregir shouted. “I’ve got your back.” He nodded, took his sword in both hands, and charged back into the fray.

Artwork by Lucilla Lischetti

9. The old wooden steps groaned as Rath navigated his way to the basement. With Gregir’s lantern held aloft, and his sword in the other hand, he surveyed the stone cellar. It was a warehouse filled with wooden casks and crates – piled up to the ceiling. The rough-hewn floor was cold, and the entire place smelled of rot. Cursing, he rose his guard and cautiously moved towards the first few casks. They were filled mainly with rum and rye – perfect for burning. With a quick glance, he quickly realized that almost all of the casks were sealed and full with some sort of flammable spirit. Moving to the crates, he used his sword as a pry-bar and popped the top off of the box. Inside were tin casks that were weld shut. Curiosity taking over, Rath punctured one of their tops and smelled the contents. It was oil. Lantern oil – probably stored here so they didn’t freeze to death in the winter months. Don’t have to worry about that anymore , thought Rath to himself grimly. Something moved behind him. Cursing, he spun on his heels. A soft giggling could be heard – though with the limited light of the lantern, he couldn’t pinpoint its location. Rath placed the lantern on the ground and levelled his long sword in both hands. Something skittered to his right – giggling like a child. The smell of death permeated throughout. Without warning, Rath was hit from his left. Something heavy slammed him into the wall, jarring his arm and making him drop his blade. The creature against him began chuckling as it began throwing clawed blows at his unprotected face. Rath lifted up his arms so his bracers could absorb most of the damage, and simultaneously lifted a defensive knee. The strike landed clean to the groin, though if it had any effect, the creature didn’t show it. The ghoul drew back its claws, and threw a blow directly at Rath’s chest. He countered by grabbing it by the wrist and yanking the elbow against the grain. There was a satisfying snap as the elbow was torn out of place and the forearm shattered. With his foe only being able to wield one arm effectively, he now had the advantage. It threw its body up against the seasoned warrior, its jaws snapping at Rath’s neck. He grabbed the ghoul by the throat and held it back, while raising his other fist. He brought the studded Artwork by David North

leather glove smashing into the creature’s teeth. There was a crunch as the enamel cracked under the force of the blow. Smirking, he pulled back and landed another series of blows into the monster’s face. The creature pulled loose from his grasp and spun, but that only allowed Rath to grab the back of its head to start ramming it against the wall. With each strike, more gore splattered both Rath and the wall. After what seemed like minutes of senseless pummelling, the undead perversion finally ceased struggling. Breathing heavily, Rath tossed the creature aside. There was a crash, as the corpse landed onto of the lantern, crushing it beneath its weight. “Oh shit.” Rath growled, watching the fire start to spread in a puddle and igniting the now deceased ghoul. He stared for a moment, almost in disbelief at what he was seeing, before cursing again and starting to run up the stairs. “Gregir!!” Rath screamed, “Gregir! We have to get out of here!!” Smoke billowed from the kitchen, and heat could be felt from the cellar door. Gregir came running down the stairs, sword in hand. “Is it time to draw them in?” Rath shook his head. “The cellar... it’s... filled with lantern oil and... rum...” Gregir smiled. “Good. We can use it to light this place on fire. Let’s give Bren the signal!” Rath shook his head. “No... It’s on fire... sealed casks – they’re going to blow up!” They both looked to the cellar door, and saw the flames starting to lick against the frame of the door and the stairs. Wasting no time, they both ran out the door. Bren was busy hacking apart zombies when the pair rushed past him. Rath and Gregir started slicing their way through the horde. Gregir looked Bren’s way.

Artwork by Lucilla Lischetti

“We have to get out of here – the inn is going to blow up!” Bren looked at the pair, dumbfounded, and picked up his second bastard sword. Gregir side-stepped a grasping hand, and ducked under another. Rath slashed with his sword, and kicked and punched his way through, while Bren simply held up the rear. With Rath taking the lead, they quickly made their way through the bulk of the horde past the town walls. Gregir put his hands on his knees, panting heavily. Bren held the gates with both swords drawn, daring anything to try and pass. Rath lit a smoke with a match. “Where the hell is Questyer?” Gregir looked up. “Oh no... He’s still in the –“ The world suddenly blinded and deafened them at the same time.

10. Questyer cut down a straggling zombie before it could alert the others. Leaning close to the ground, he tried to discern her footprints from those of the lumbering undead. Moving as quietly as he could, he had tracked her to the centre of town, a few hundred yards from the inn. She has to be close , Questyer thought to himself. If I was scared, where would I hide...? Something moved to his right. Questyer raised his sword to the ready, and waited for the next bout of movement. Instead, a very quiet voice rose up from the shadows. “Questyer... is that you?” Questyer nodded. “Kystren - we have to get out of here... the streets are infested with the walking dead.” “I know,” the girl whispered. “Stay close. We’ll get up on the town wall –and we can move along the edge together – the zombies can’t get us up there.” Kystren frowned. “But if we fall, we’re dead.” “Then don’t fall.”Questyer retorted as he made his way to the stone perimeter wall. The wall was roughly cut, with crumbling mortar between the stones. It was only slightly taller than the scout himself, so he took a running jump and caught the lip of the wall. With a grunt, he pulled himself up and twisted so he was sitting on the top of the wall. He quickly observed that the wall wasn’t anymore than a few feet thick. He lowered his arms to Kystren. “Run and jump – I’ll help you up.” The young woman looked uncertain for a moment. Behind her, she could hear the zombies shuffling along. She backed up and took a run at the wall, jumping and catching Questyer’s arms. He quickly pulled her up so they were both sitting on the wall. Getting up, he helped Kystren stand as well and surveyed the town from a heightened perspective. “They can’t get us from up here?” Questyer looked to Kystren, drew his sword and handed it to her. “If it makes you feel better, you can hold onto this – but I don’t think we’ll run into any trouble. The only two access points to the wall are the guard towers to the north and

south.” He pointed for emphasis, “Even if they got up here, I doubt they have the coordination to walk along the ledge. If they do – it should be easy enough to knock them off.” Kystren nodded. “What now then?” Questyer considered for a moment. “We find Gregir, Rath, and Bren. They told me to get you and get the hell out of town – but I’m not going to leave them high and dry.” The pair walked down the wall, single file, safely out of the grasp of the zombies below. It was Kystren which spotted them first. “There! That looks like them!!” Questyer strained his eyes. Gregir, Bren, and Rath seemed to be making a break for the northern gate – though it seemed as though they were in quite the hurry. Frowning, he was wondering why they would deviate from the plan, when Kystren pointed at the inn. “Is the inn on fire?” Then the air filled with thunder. The entire town flashed before their eyes, and the smell of smoke and flames overwhelmed their senses. A wave of heat hit him, and suddenly he was falling. Then it all went black.

11. The smell of smoke. Questyer saw Kystren lying prone beside him. He crawled over to her, coughing. He grabbed her by the arm and started to drag her towards the edge of the forest surrounding the village. He tried to get up, and hot pain shot through his chest. A scream of pain. He realized it was himself – he must have blacked out. He grabbed Kystren’s arm and pulled her into a ditch. Reaching around them, he held her close and covered the both of them with leaves. Hopefully it would keep them safe from the zombies. The world faded around Questyer again as he fell into unconsciousness.

12. Questyer woke up to the sun shining in his eyes, and three silhouettes standing over him on horseback. Across his chest – sleeping – was Kystren; the girl whom he had been hired to track down. The young scout coughed, and felt a stab of pain jab his chest. He lifted his hands above his eyes to block out the sunlight, and saw that it was his companions, and his horse. “Morning, Sunshine.” Gregir quipped, leaning back in his saddle. A wide smile crossed Bren’s face. “Do you know how long it took us to find you? We must have walked past this ditch half a hundred times.” Questyer sat up, pushing the pain aside momentarily to gain his bearings. “Zombies... they’re...?” Bren crossed his arms. “Dead. Really dead this time.” “Explosion?” Questyer coughed.

It was Gregir’s turn to chime in. “Yeah... Rath blew up the inn. The fire and explosion wiped most of them out. We decided to go look for your sorry ass in the town, and we killed every one of the bastards we came across. It took us all night, and most of the morning to find you.” Questyer got to his feet, and Kystren woke up and started to do the same. He coughed a few more times. “So much for our bonus.” Gregir shrugged. “I told the old man that monotony makes us thirsty – I’d say we had a pretty eventful night, wouldn’t you say.” Questyer looked to Kystren and back to his companions. “Yeah, I’ve had enough action for at least a few days. Let’s get back – if we ride hard, we might make it back in time for our bonus.” Mounting his horse, he looked to Kystren and extended a hand to help her up so they could ride double, and thought to himself that maybe taking their time getting her back to her father wasn’t such a bad idea after all.

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