The Frozen Labyrinth

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The Frozen Labyrinth THE FROZEN LABYRINTH A frozen labyrinth, undead creatures, and a hidden orbstone. Pack your sword. Bring your spellbook. Pray to your gods. Do you dare to explore the frozen labyrinth? RISE OF THE ICE DRAGONS ~ ADVENTURE ONE The Frozen Labyrinth The dwarven scholar Bjorn Amberclan needs your help. He seeks a magical orbstone that is said to be hidden at the heart of a frozen labyrinth in the north. But beware – the icy corridors are filled with evil monsters and nasty traps that have claimed untold lives. And some creatures that should stay dead will awaken again... Pack your sword. Bring your spellbook. Pray to your gods. Do you dare to explore the frozen labyrinth? www.midnight-tower.com All content © Tove Lund Jorgensen and Erik Jorgensen 2020. Disclaimer: This adventure is inspired by the author H.P. Lovecraft (1890-1937). His views, opinions, prejudices, or personal life do not reflect the opinions or views of the creators behind Midnight Tower. Midnight Tower supports diversity and inclusion in roleplaying games. Our adventures are meant to be played and enjoyed by anyone, regardless of race, ethnicity, gender, age, religion, disability, sexual orientation, or background. Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC. System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson. www.midnight-tower.com www.midnight-tower.com CONTENTS Overview 4 Non-player characters 31 About this adventure 4 Northwind Gate 31 Featured content 4 Winter adventuring gear 32 Synopsis 4 Additional downloads 33 How to run this adventure 4 Acknowledgements 34 Adventure flowchart 5 Art & photo credits 35 Before the adventure begins 6 Background 6 Open game licence 37 Hooks 7 Chapter 1: In Northwind Gate 8 The adventure begins 8 The Wanderer’s Wand menu 10 Leaving Northwind Gate 12 Chapter 2: Crossing the lake 13 Winter lake map 14 Chapter 3: The hidden orb 15 Chapter 4: Into the frozen labyrinth 17 Areas 17 Map: The western half of the frozen labyrinth 18 Map: The eastern half of the frozen labyrinth 19 Chapter 5: The underground temple 24 Chapter 6: Back to Northwind Gate 25 Snowy path map 25 Chapter 7: Legend & Lore 26 Chapter 8 New magic items 27 Chapter 9: New monsters 29 Appendix 31 3 www.midnight-tower.com www.midnight-tower.com OVERVIEW about this adventure attacked by a winter eel (a new monster introduced in this adventure). The Frozen Labyrinth is an adventure for the Once they enter the labyrinth, they have to world’s greatest roleplaying game (5e). It is defeat monsters and traps to locate the orb. designed for a group of three to five 7th-level When the party has found the orb and travel characters and can be played as a one-shot or as back to Northwind Gate, they are attacked by an part of the Rise of the Ice Dragons trilogy. invisible stalker. The creature has been summoned This adventure can be used in any campaign that by a cult that collaborates with a legendary ice features a region with mountains or cold weather. dragon, and they search for the orbstones for their own dark and nefarious scheme. featured content how to run this adventure ➛ Dangerous labyrinth with various encounters and traps. This is primarily an exploration adventure. The main quest for the characters is to explore the ➛ New monster: Winter eel. frozen labyrinth and find the magical orbstone. The labyrinth is magical and filled with various ➛ Detailed NPCs with background descriptions. encounters. Before the adventure begins, the DM rolls ➛ New unique magic item: Sword of Adrestia. on a table to decide where the entrance to the underground temple can be found. If the character ➛ Legend & Lore: Legendary orbstones and magical portals. gets stuck, the DM can let them find the entrance by chance to speed things up. ➛ Original full-colour maps and illustrations. As a suggestion, the DM may want to discourage the characters from using methods that would synopsis spoil the fun of exploring (e.g., using spells such as arcane eye, sending in familiars to scout the area, The characters have escorted the dwarven scholar or trying to fly over the labyrinth), as this could Bjorn Amberclan to Northwind Gate, a large town remove the exploring part of the adventure. in the north that is famous for its extensive library, The most important part of the adventure is to the Seven Keys Library. explore the labyrinth, and the DM has full liberty Bjorn is researching a legendary orb that was to add more monsters, traps, or to improvise the recently discovered in the abandoned mines under effects of unstable magic. After all – the adventure his hometown of Winterhold during a battle with is meant to be exciting and fun! dark elves. His mission is kept secret, as other dubious people may be interested in claiming the orb and using it for their own evil plans. The adventure begins when Bjorn returns with a book to the inn where he and the characters are staying. He has found out that there is another orbstone located in a frozen labyrinth not far from Northwind Gate and asks the characters if they can retrieve it in exchange for a reward. To reach the frozen labyrinth, the characters must cross a frozen lake on which they are 4 www.midnight-tower.com www.midnight-tower.com ADVENTURE FLOWCHART Start Quest and information Crossing the lake The winter eel The frozen labyrinth The frozen labyrinth The frozen labyrinth Defeat encounters Find the orbstone Survive the traps Returning home The invisible stalker Conclusion Back in Northwind Gate 5 www.midnight-tower.com www.midnight-tower.com BEFORE THE ADVENTURE BEGINS Isdrekin and the cultists have already found one orbstone, but they have heard rumours that another orb, called the Pledge, was recently found in Winterhold. Isdrekin has also joined forces with the white dragons, who cower to his superiority. On Isdrekin’s order, the white dragons have banded together and driven away other dragons from their territories. This has caused several dragons to abandon their lairs and move south, which in turn has pushed many other beasts and monsters from their homes and into other areas, including Buckwild. today The Pledge has been taken to Northwind Gate by a scholar called Bjorn Amberclan, who intends to learn more about the orbs at the Seven Keys Library. He wants to find out more about the orbstones and where to find them. The characters have agreed to help Bjorn retrieve the orbstone and have been promised 100 gp each in return for helping Bjorn with his mission. However, the mission has to be kept secret, as Bjorn background has received information that other people are searching for the orbs, too. A group of cultists have opened a portal to another What Bjorn and the characters don’t know realm and summoned a legendary ice dragon who is that Isdrekin and the cultists have spies and calls himself Isdrekin Nixius. The cultists worship doppelgangers who are looking for them and will dragons and hope that their devotion will be do anything in their power to get the orb. rewarded. Ice dragons are the forefathers of white dragons, but the ice dragons were banished from if the characters haven’t played the the material plane several thousand years ago. secrets of the drow trilogy Isdrekin disdains the cultists, but finds them If you haven’t played the previous trilogy, or if useful for his own schemes. With their aid, he you are playing this adventure as a one-shot plans to create permanent portals to his natural adventure, the following information can be used plane and bring great numbers of ice dragons to to introduce the characters to the adventure: the material plane so that they can enslave all living The characters are helping the dwarven scholar creatures in Eastern Farraway. Bjorn Amberclan, who is a cousin (or childhood For his plan to succeed, Isdrekin needs three friend) of one of the characters. Bjorn searches for legendary orbstones that contain magical abilities a legendary orbstone. He has already acquired one for creating permanent portals. The orbs were of the orbs, and the characters have agreed to help created to close portals to other realms and have him find another. They will be rewarded 100 gp been hidden or lost for centuries, but Isdrekin has each if they succeed. been working together with the cultists and their However, the orb could be dangerous in the wrong contacts to search for them relentlessly. hands, so the characters must work in secrecy. 6 www.midnight-tower.com www.midnight-tower.com hooks The following hooks can be used to motivate the worthy of a quest. Only those strong in spirit and characters to help Bjorn with his mission. might will succeed in finding the orbs. Evildoers are most likely seeking the orbs for barbarians, fighters their own nefarious schemes, so speed is clearly Even the puniest of tavern thugs can figure out that of the essence. searching for the magical orbs that the scholars seem so keen to find will obviously lead to other druids, rangers greater treasures – and plenty of good fighting! Lately, you can’t ignore the telltale signs that Finding an orbstone will take courage, steel, and nature is out of kilter anymore. Beasts roam far strength. And you have plenty of those resources.
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