A Design and Build competition for High School and Undergraduate Students

AIAA Foundation

Contents 1 Preliminary Statement ...... 1 2 Mission Scenario ...... 2 3 Game Design ...... 3 3.1 Game Overview ...... 3 3.2 Competition Classes ...... 3 3.3 Target Coordinates: GPS Waypoints ...... 4 3.4 Target Coordinates: AR Tags ...... 4 3.5 Packages ...... 4 3.6 Package Delivery ...... 5 3.7 “Successful Delivery” ...... 5 4 Field Design ...... 6 4.1 Field Size ...... 6 4.2 Delivery Zones ...... 6 4.2.1 Easy Delivery Zone ...... 6 4.2.2 Medium Delivery Zone ...... 7 4.2.3 Hard Delivery Zone ...... 8 4.3 Obstacles ...... 8 4.4 Takeoff/Landing Zone ...... 8 4.5 GPS Waypoint Markers ...... 8 5 Scoring ...... 10 5.1 Vehicle Performance Scoring ...... 10 5.1.1 Weight Delivered (W) ...... 10 5.1.2 Difficulty Multiplier (D) ...... 10 5.1.3 Delivery Accuracy (A) ...... 10 5.1.4 Delivery Time (t) ...... 10 5.1.5 GPS-Aided vs. GPS-Denied Delivery (G) ...... 11 5.1.6 Final Vehicle Performance Scoring Formula ...... 11 5.2 Documentation and Design Scoring ...... 11 5.2.1 Design Choice: Hardware ...... 11 5.2.2 Design Choice: Software ...... 11 5.2.3 Design Choice: Safety Features ...... 11

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5.2.4 /Presentation Quality ...... 11 5.3 Overall Score ...... 12 6 Safety Requirements ...... 13 6.1 Geofence ...... 13 6.2 Preflight Inspection ...... 13 6.3 Return to Launch Capability ...... 13 6.4 Manual (RC) Override ...... 13 6.5 Takeoff/Landing Zones ...... 13 6.6 Competition Area ...... 13 6.7 Practice Area ...... 13 7 Vehicle Requirements ...... 14 6.1 ...... 14 7.1.1 Rookie Class ...... 14 7.1.2 Intermediate Class ...... 14 7.2 Bill Of Materials (BOM) Requirements ...... 14 8 Flight rules ...... 15 8.1 Compliance with the FAA ...... 15 9 Documentation ...... 16 9.1 Team Documentation ...... 16 9.1.1 Team Roster ...... 16 9.1.2 Proof of Enrollment at an Academic Institution ...... 16 9.2 Vehicle Documentation ...... 16 9.2.1 Bill of Materials ...... 16 9.2.2 Video Proof of Vehicle Performance ...... 16 10 Preflight Safety and Technical Inspection ...... 17 10.1 Safety Inspection Requirements...... 17 10.2 Technical Inspection ...... 17 10.3 Competitor Pre-Flight Checklist ...... 18 11 Schedule ...... 20 12 Bill of Materials ...... 21

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Figures and Tables

Figure 1. An example of an AR tag used for GPS-denied navigation...... 4 Figure 2. Pictured here is a bird’s eye view of competition field...... 6 Figure 3. Orthographic view of the Easy delivery zone...... 7 Figure 4. Orthographic view of Medium delivery zone...... 7 Figure 5. Orthographic view of the Hard delivery zone...... 8

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1 PRELIMINARY STATEMENT

The PUNCH competition is being introduced by the AIAA Foundation. It is a new and exciting competition for high schools and university students. The inaugural event will open in the fall of 2016 with the first event occurring in spring 2017.

Because this is a beta test of a proposed competition resources are limited. The competition will accept applications from any school that indicates interest, but only 10 teams will be invited to participate.

Information about the competition and how to register are available at http://www.aiaa.org/PUNCH.

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2 MISSION SCENARIO

It’s early September and the President of a major university has just met with the manager of the university bookstore. It has not been a pleasant meeting. The President has told the manager that the bookstore operation is the only negative aspect of Move-In Week. The university administration worries that the bookstore presents a negative image to the parents and students, and it quickly erases all the positive experiences created by the housing department, academic departments, registrar’s office, and food services. This year, the lines of parents, students, and professors waiting to enter the bookstore were so long that some people had to wait in the hot sun for 30 minutes or more. The bookstore manager understands. After all, he was working in the store every day and dealt with the hot and unhappy customers. His staff heard many complaints. Every year, just before the start of the fall semester, the bookstore sells thousands of , t-shirts, stationery supplies, and other items. Even though the bookstore hires temporary workers, it still cannot stay ahead of the demand. Before the start of the next fall semester, the bookstore manager wants to implement a new delivery approach and turn his operations from a negative experience to a positive experience. To do this, the manager has contacted the College of Engineering and requested immediate assistance. The manager has asked the Dean of the College of Engineering to help him solve his problem. Initially, the Dean was reluctant but then he saw an opportunity for many of his students in a variety of majors to work together. The Dean also feels that the current senior students can design, develop, test, train the staff, and implement a solution before they graduate in May. The university bookstore already has an on-line ordering system. The students quickly decide that every student and professor will order books, stationery supplies, t-shirts, sweat shirts, toiletries, bumper stickers, license plate holders, etc. on-line. During the rush period just before the Fall Semester, the bookstore will essentially be turned into a warehouse. The bookstore will provide each staffer with a laptop. The staff person will:  Download an order  Fulfill the order by placing the items in a  Print a receipt and include the receipt in the container  Seal the container  Apply a with the recipient’s name and address  Move the container to a separate area designated for filled orders

The College of Engineering students must design a system that will deliver the filled orders to students and professors. Most of the students and professors live near the university. Students live in:  Residence Halls located on campus  Town house developments, most within 1.5 miles of campus  Apartment complexes scattered around town  Single-family homes located around town

Most of the professors live in the more established neighborhoods where the single-family homes have mature trees, lots of landscaping, and a few have a swimming pool.

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3 GAME DESIGN

3.1 Game Overview PUNCH is a precision aerial package delivery competition with the goal of autonomously delivering package(s) to specified targets on the playing field. Competitors will deliver as many packages in a single flight as they are able. A timer will start and the vehicle will autonomously takeoff and start its package delivery mission to specified target(s). During the delivery, vehicles must be capable of autonomously recognizing the target, navigating to the target, avoiding various obstacles located on the field, dropping the package off, and returning to the takeoff/landing area in the allotted time. Points will be awarded based on delivery speed, weight delivered, delivery accuracy, and other objectives outlined in Section 4, Scoring.

3.2 Competition Classes PUNCH offers three levels of competition for students enrolled in public or private schools:  Rookie – This level is recommended for secondary school students. Competitors may enter as a single student, a club, organization, or a school team  Intermediate – This level is recommended for undergraduate students who attend a two- or four- year university, technical school, and Rookies that would like to compete at a higher level. Each level has a maximum vehicle cost associated with it, described in Sections 7.1.1 and 7.1.2. Table I summarizes the competition class breakdown.

Table I. Competition class divisions Description/Class Rookie Intermediate Secondary Students Yes (recommended) Yes (optional) Undergraduate College/Technical School Yes (optional) Yes (recommended) Students Graduate Students No No Non-students No No GPS Waypoints Optional Optional Oyster Package Yes Yes Maximum Cost of Vehicle $2,000 $3,000 Bill of Materials Required Yes Yes Video Demo Required Yes Yes

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3.3 Target Coordinates: GPS Waypoints Some teams may elect to use Global Positioning System (GPS) Waypoints in the vehicle solution. For teams that elect to use GPS Waypoints, they will receive an ordered list of five GPS coordinates before the start of their heat to use when delivering their packages. The team does not have to deliver all five packages, but must use the ordered list if they elect to carry more than one package. If a team opts to deliver more than one package, that team will be required to deliver to target coordinates in the given order. Each team will have 5 minutes to program the GPS coordinates onto its vehicle before the start of the heat.

3.4 Target Coordinates: AR Tags Alternatively, teams may elect to use AR tags as the basis for GPS-denied navigation. Prior to the start of a heat, a team will receive an ordered list of five delivery zones (regions) and their associated AR tags (Figure 1). These AR tags will be 3' × 3' sheets of heavy paper mounted on squares of plywood placed on the field. The team does not have to deliver all five packages, but must use the ordered list if they elect to carry more than one package. If a team opts to deliver more than one package, that team will be required to deliver to target coordinates in the given order. Teams will have ten minutes to program the AR tags onto their vehicle before the start of the heat. Competition staffers will rearrange the AR tags between rounds.

Figure 1. An example of an AR tag used for GPS-denied navigation.

3.5 Packages All packages used in the competition will be plastic 32 oz. “oyster pails.” The packages will be of various weights measured in pounds. A team will choose the weights of the packages to deliver during a heat. Teams will be able to load their vehicles with packages of one, two, three, four, or five pounds. A team will make a selection of packages when that team reports to the field for each heat.

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3.6 Package Delivery Teams will treat all competition packages as if the contents were fragile. For this reason, each delivery must adhere to either of the following rule:  The vehicle must be touching the ground before releasing any package or packages. A judge will oversee all deliveries and will determine, to the best of his/her ability, if the delivery meets the above requirement. If the judge deems a delivery unacceptable, the competitor will receive zero points for that delivery.

3.7 “Successful Delivery” A “successful delivery” is one in which the vehicle:  Took off from the takeoff/landing zone  Navigated to the intended target  Delivered the package such that the package came to rest within the maximum radius (4 yards) of the intended delivery site  Returned to the takeoff/landing zone If a team’s vehicle does not return to the takeoff/landing zone at the end of the heat, that team will receive no time points for the heat

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4 FIELD DESIGN

4.1 Field Size The PUNCH competition will take place on a standard American football field or equivalent flat area with dimensions of 100 yards by 53.33 yards. A geofence equal in dimensions to the field will enclose the field. Competition judges will watch for geofence infractions during the competition. Both end zones of the field will be outside of the geofence and will be designated No-Fly Zones. Figure 2 shows a representative view of the field, delivery zones, and obstacles. Note that since up to five deliveries can be made within each class of competition, there will be multiple delivery targets set up in each class. Figure two only shows representative delivery zones.

Figure 2. Pictured here is a bird’s eye view of competition field.

4.2 Delivery Zones Delivery zones are located radially around the takeoff/landing zone. Each delivery zone will have multiple touchdown points for delivery, various obstacles, and a designated point at which the zone’s GPS coordinates are measured. The obstacles will become more complex as target difficulty increases.

4.2.1 Easy Delivery Zone The Easy delivery zone is located to the left side of the takeoff/landing zone. The center of the GPS waypoint and the Easy delivery zone share a common location. It will contain a 30' × 20' blue tarp with two AR tags placed on the tarp. Figure 3 shows the layout of the Easy delivery zone.

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Figure 3. Orthographic view of the Easy delivery zone.

4.2.2 Medium Delivery Zone The Medium delivery zone has two areas. The left area will be used by teams using GPS as their primary method of navigation and will be placed slightly to the left and ahead of the takeoff/landing zone. Four GPS waypoints are located around a tent. Teams navigating and not using GPS as their primary method navigation will use the right area, which is located slightly to the right and ahead of the takeoff/landing zone. Four AR tags are located around the tent and a GPS waypoint is located on the ground at the center of the tent. Figure 4 shows how the Medium delivery zone will appear.

Figure 4. Orthographic view of Medium delivery zone.

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4.2.3 Hard Delivery Zone The Hard delivery zone design is shown in Figure 5 and is located to the right of the takeoff/landing zone. The center of the delivery zone is located in the middle of the tent area and coincides with the GPS target location. The tents are located equal distances apart in both latitude and longitude. All AR tags in the delivery zone are located on the outside periphery of the tents as shown in Figure 5.

Figure 5. Orthographic view of the Hard delivery zone.

4.3 Obstacles In order to simulate freestanding structures, such as homes, gazebo-style tents (10' × 10') are located on the field as shown in Figure 2. The gazebo-style tents can be found at http://www.uline.com/Product/Detail/H-2676/Outdoor-Furniture/Side-Walls-for-H-2675-Instant-Canopy- 10-x-10?pricode=WY699&gadtype=pla&id=H- 2676&gclid=CjwKEAjwr6ipBRCM7oqrj6O30jUSJACff2WH1qz38edxql-93HE0JSXSESAyL8xEGzl- _AoPasF6qxoCHUbw_wcB&gclsrc=aw.ds.

4.4 Takeoff/Landing Zone A 20' × 10' takeoff/landing zone is located midfield. Teams may place their vehicle anywhere within this zone to take off. At the end of the heat and in order for a team to receive full points for successful deliveries made for the heat, a team must return and land anywhere within the takeoff/landing zone. Teams that do not return to the takeoff/landing zone will not receive time points in their score.

4.5 GPS Waypoint Markers The GPS waypoint markers are located on the ground in designated locations on the field. These waypoints are depicted by 9" circular plates painted fluorescent orange and securely staked to the ground.

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The GPS coordinate given will be the centroid of the GPS waypoint marker. GPS waypoint markers are the black discs in Figure 2, Figure 3, Figure 4, and Figure 5.

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5 SCORING

5.1 Vehicle Performance Scoring The first part of each team’s score is the Vehicle Performance Score. These points represent a team’s flight score which is accumulated during package delivery heats. No limit has been set for the maximum amount of points that a team is able to accumulate. The total score for this category will be sum of the three highest heats of the four heats for each team.

5.1.1 Weight Delivered (W) For all packages that a team successfully delivers, a team will obtain 25 points per pound.

5.1.2 Difficulty Multiplier (D) A point multiplier applies based on the level of difficulty that the target has associated with it. The field has three zones: Easy, Medium, and Hard. Deliveries in the Easy zone will have an associated multiplier of one (1). Deliveries in the Medium zone will have a multiplier of 1.5. Deliveries in the Hard zone will have a multiplier of two (2). The multiplier applies to the amount of points awarded for the weight delivered.

5.1.3 Delivery Accuracy (A) The score for delivery accuracy is a function of the distance the object is from the actual targeted delivery point. The factor multiplies the number of points a team receives for the package delivery. The table below shows the multiplier based on the accuracy distances. If the package delivery is farther than 4 yards away from the target, the team receives no points for the delivery. The multiplier applies to the score for weight delivered. The accuracy distance is measured from the centroid of the package to the centroid of the designated target. Table 1. Delivery accuracy multipliers.

Accuracy Multiplier 0-1 yards 1

1-2 yards 0.75 2-3 yards 0.5

Accuracy 3-4 yards 0.25 4+ yards 0

5.1.4 Delivery Time (t) A team’s time score is given as follows: max⁡(240 − 푡/푛, 0), where t is the duration of the mission in seconds and n is the number of deliveries attempted during the heat. If the time of delivery and number of packages delivered causes the time score to be less than zero, then zero points will be awarded instead of a negative score.

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5.1.5 GPS-Aided vs. GPS-Denied Delivery (G) In order to encourage the use of GPS denied deliveries, a multiplier of 1.5 applies to a team’s score at the end of a heat if they make a delivery to an AR tag. If a team decides to deliver to a GPS waypoint instead of an AR tag, the multiplier 퐺 will be equal to one.

5.1.6 Final Vehicle Performance Scoring Formula A team’s score for one heat is given as follows: 푡 Heat⁡Score = 퐺 [퐷퐴푊 + 푚푎푥 (240 − , 0)] 푛 5.2 Documentation and Design Scoring There will be a portion of scoring that a team of judges will determine. It does not depend on the level of performance that a team is able to demonstrate during their heats. A team can obtain a maximum of 450 points. Industry and academic experts will serve as the panel judges and will be responsible for scoring this category.

5.2.1 Design Choice: Hardware Judges will be scoring each team based on their innovative vehicle design and the presentation of the vehicle. Judges will also evaluate the functionality of a team’s hardware designs. A team may receive a maximum of 100 points in this category.

5.2.2 Design Choice: Software Judges will be scoring each team based on the software methods they used to program, communicate with, and operate the vehicle, with special attention given to navigational algorithms. A team may receive a maximum of 50 points in this category.

5.2.3 Design Choice: Safety Features Judges will score each team for safety features that go beyond the nominal safety requirements of the PUNCH competition. This includes but is not limited to innovative kill switch hardware, return to launch (RTL) programming, camera vision to identify obstacles placed the competition area, etc. A team may receive a maximum of 50 points in this category.

5.2.4 Paper/Presentation Quality A technical paper outlining the rationale behind the design decisions made by each team will constitute a maximum of 250 points of a team’s Documentation and Design score. Judges will assign a score based on the rubric below.

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Criterion Poor Acceptable Good Excellent Description is able to Little to no Description is vague Description is very Vehicle design give a clear description of the but shows a glimpse detailed and is easy documentation understanding and is overall vehicle into design and how to follow. No parts (100 points) easy to follow. Some design it works are missing things may be missing

Gives some Full understanding of Mission success It is not at all clear reasoning as to why Reasoning for the why this design and strategy, or value why the design was they chose this chosen design is its operation were proposition chosen for this vehicle design over understandable and chosen over various (50 points) mission others to be reasoning is adequate other vehicle successful systems

Little to no Description is fully Description of Vehicle systems description of how detailed with no Vehicle Systems vehicle systems is description is nearly on-board/off-board unanswered Interaction very vague and is complete with a systems questions about (50 points) not easy to follow in logical manner that is communicate with systems that operate a logical manner easy to follow one another the vehicle

Max allowed cost Vehicle cost exceeds MAC - $100 MAC - $500 (MAC) the set limits < Vehicle cost < < Vehicle cost < Cost score (50 points) < Vehicle cost < defined in Section 6, (MAC - $500), or (MAC - $1000), or (MAC - $100), or or for Unlimited, the justification is very justification is strong justification is fair justification is weak good for unlimited for unlimited for unlimited

5.3 Overall Score A team’s overall score will be the sum of the top three Vehicle Performance scores, the Documentation score, and the Design score.

Total Score = [HS1 + HS2 + HS3] + DS + PS

HS1,2,3 → Heat Score highest value, second highest value, third highest value (No maximum on points) DS → Design Score (200 points max) PS → Presentation Score (250 points max)

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6 SAFETY REQUIREMENTS

Safety is a paramount concern for participants, judges, and the audience. Failure to follow these rules will result in a team’s disqualification for the heat. If the judges deem the violation as significant enough or to be dangerous, a team may be subject to disqualification from the competition.

6.1 Geofence A geofence is located around the outside of the competition field. Teams must stay within this field. Judges will be monitoring the geofence and the location of team’s vehicles. A safety infraction occurs once a team crosses the line of the geofence.

6.2 Preflight Inspection Judges will perform a preflight tech inspection on each team’s vehicle to ensure that the vehicle is safe enough for flight. The preflight inspection checklist is located in Section 10.3.

6.3 Return to Launch Capability Each team’s vehicle must possess the capability for a user to command the vehicle to return to the launch point via the push of a button, flip of a switch, etc. The return to launch capability should be able to activate in a very short time period (≤ 2 seconds).

6.4 Manual (RC) Override Each team’s vehicle must possess the capability for a user to take control of it quickly via RC during autonomous flight. A user should be able to activate it in a very short time period (≤ 2 seconds).

6.5 Takeoff/Landing Zones Competitors may only enter the takeoff/landing zones to prepare their vehicle and load their package(s) prior to the start of the heat or to retrieve their vehicle at the end of a heat. Prior to entering the takeoff/landing zone, competitors must have permission from the judges who will ensure that the area is clear. Prior to retrieving their vehicle from the takeoff/landing zone, the vehicle should be in a disarmed state.

6.6 Competition Area Under no circumstances, will the judges allow anyone on to the competition field during a heat. In the event that a team’s vehicle crashes during a heat, the team may retrieve the vehicle once the heat is over and a judge signals that the field is clear for retrieval. Participants may not retrieve the packages. Judges will retrieve all packages at the end of a heat.

6.7 Practice Area There will be an area designated for practice during the competition. Teams must stay within these areas when flying. An official will be supervising the practice area at all times. Note that due to the potential for RF interference with competing aircraft, no practice flights will be allowed during competition runs.

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7 VEHICLE REQUIREMENTS

6.1 Maximum Cost per Vehicle

7.1.1 Rookie Class The Rookie Class allows a maximum of $2,000 for teams to spend on their vehicle. This cost includes everything on the vehicle during their heats as well as the team uses to communicate with the vehicle (for example, RC Receivers).

7.1.2 Intermediate Class The Intermediate Class allows a maximum of $3,000 for teams to spend on their vehicle. This cost includes everything that is on the vehicle during their heats as well as the hardware the team uses to communicate with the vehicle.

7.2 Bill Of Materials (BOM) Requirements Teams competing in the Rookie and Intermediate classes will be required to submit a bill of materials outlining the costs of the individual parts on the vehicle as well as the total cost. The form used for this is located in Section 12. The BOM will be evaluated as part of the report score defined in Section 4.2.4.

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8 FLIGHT RULES

8.1 Compliance with the FAA It is the responsibility of all teams to ensure full compliance with FAA rules and regulations pertaining to unmanned aircraft flight operations and pilot certification. Flight teams must provide evidence of aircraft registration at check-in during the competition. The FAA has classified drones that are operated for educational purposes will fall under the recreational use category, and there is no requirement for pilot certification. Pilots are advised that the FAA has published operational rules for drones and these rules should be reviewed prior to initiating flight operations. More information can be found at www.faa.gov/uas/getting_started.

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9 DOCUMENTATION

9.1 Team Documentation

9.1.1 Team Roster Each team entered into the competition must supply a full team roster with the names of all the individuals on the team.

9.1.2 Proof of Enrollment at an Academic Institution For each of the individuals listed on the team roster, the team needs to provide proof of active enrollment in order to compete.

9.2 Vehicle Documentation

9.2.1 Bill of Materials Teams must provide a bill of materials for the vehicle that they use to compete in the competition. The bill of materials must include and be formatted in accordance to Section 7.2.

9.2.2 Video Proof of Vehicle Performance Competitors must supply, by their respective deadlines, a video proving the flight capabilities and autonomous flight capabilities. The video proving the flight capabilities must include the vehicle taking off, flying a competition distance, and landing under its own power. The flight for this video may be RC or autonomous. The video proving the autonomous capabilities of the vehicle must include the vehicle taking off, flying a competition distance, and landing under its own power and under complete autonomous control.

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10 PREFLIGHT SAFETY AND TECHNICAL INSPECTION

10.1 Safety Inspection Requirements Before judges allow a team on the competition or practice fields, a thorough inspection of the required safety mechanisms must take place, and judges must be sign off on the vehicle. The safety mechanisms that require inspection are: 1. Prop guards or cowlings a. Prop guards or cowlings must cover at least the outermost (from the center of the vehicle) 90° of propeller arc b. Prop guards or cowlings must be rigidly mounted to the frame of the vehicle 2. Return to launch (RTL) GPS navigation a. A team’s aircraft must be able to demonstrate safe and accurate RTL capabilities when signaled from ground control 3. Visibility of aircraft a. The aircraft must be colored or lit in such a way as to be conspicuous and visible from the ground

10.2 Technical Inspection Before judges allow a team on the competition or practice fields, a thorough inspection of the required safety mechanisms must take place to determine airworthiness. A Technical Inspector must verify the integrity of the airframe as well as the robustness of the controlling software and algorithms. The technical components of the aircraft that require inspection and clearance from a Technical Inspector are: 1. Integrity of Airframe a. The aircraft must have a frame that will not become compromised from basic flight procedures b. The aircraft must not have any fasteners or pieces that could become loose and be ejected from the vehicle during flight 2. Integrity of Drivetrain a. All motors on the vehicle shall be attached with fasteners that employ friction locking mechanisms (for example, Nyloc nuts) or a thread-locking compound (such as Loctite) b. The vehicle shall be void of exposed electrical connections c. Props shall be inspected for adequate tightness 3. Robustness of control hardware a. Control Hardware is mounted in such a way that it will not become lose and endanger the vehicle b. GPS and other magnetically sensitive hardware shall me mounted with adequate shielding or adequately far away from power sources as not to receive interference from the vehicle under normal operational conditions 4. Robustness of control software a. Competitors shall demonstrate the reliability and stability of their control systems under competition loading conditions

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10.3 Competitor Pre-Flight Checklist

Ground Station:

Selection Modes on Transmitter Check and Confirm Mode Selects

Laptop Power On

Laptop Battery Confirm battery lifespan

Mission Planner Start

Telemetry Module Connect USB

Telemetry Module Antenna Orient Vertically

Com settings Com Port Select, Baud 57600

Aircraft:

Airframe/Landing Gear No Damage

Props Secure, Undamaged, Correct Direction

Motors Secure, Undamaged

ESCs Secure, Undamaged

GPS Receiver and Cable Secured

RC RX and Connections Secured

RC Satellite Rx and Cable Secured

Telemetry Module and Cable Secured

APM Secured

APM Connections Verify All Secured

Battery Install in AV

Velcro Battery Straps Secure

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Flight:

RC Tx Verify Throttle at Minimum

RC Tx Power On

RC Tx Verify Battery Voltage

RC Tx Verify Correct Model Selected

RC Tx Mode Switch Stabilize

Aircraft Place at RTL Location

Battery Connect (Don’t Move AV)

Telemetry Comms Connect with MP

Battery Cables Secure

RC Rx Antennas Straight

Telemetry Antenna Straight and Vertical

Telemetry Signal Strength >75%

Pitch and Roll AV Ensure Correct Response on AH

Airspeed Verify 0 (+/-3)

Home Altitude Set

Altitude Verify 0 (+/-3)

Battery Voltage Fully Charged

GPS 3D Fix

Flight Plan Verify

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11 SCHEDULE

Date Event

10/03/2016 Rule draft is posted

Written comments and questions can be submitted to 10/17/2016 [email protected] regarding draft of rules Conference Call for interested participants. Tentatively 10/24/2016 1000 Eastern time, USA. Contact Stephen Brock at [email protected] for call-in information 10/24/2016 Final Rules are posted 10/24/2016 Registration opens (after Conf. Call) 1/31/2017 Registration closes Flight demonstration video submission deadline (RC 4/1/2017 Flight) 4/14/2017 Paper/Presentation submission deadline Flight demonstration video submission deadline 4/14/2017 (Autonomous Mission Flight)

Competition Day 1: Practice and fine-tuning in morning. 4/27/2017 Inspection midday. Heats will start in the afternoon

4/28/2017 Competition Day 2: Heats continue 4/29/2017 Competition Day 3: Final heats and awards banquet 4/30/2017 Rain day if needed 5/5/2017 Post mortem conference call (all levels)

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12 BILL OF MATERIALS FORM

PUNCH Bill of Materials Form

Team Name:

Description of Vehicle Part Vendor/Source Quantity Cost ($)

Total

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