M ark Peasley 425.518.2049
[email protected] www.ibuild3d.com Professional 3D artist and designer looking for creative opportunities. Extensive development experience on PC, Xbox, 360 and Xbox One. Expert knowledge of 3D asset creation & production. Excellent communication skills across multiple disciplines. Very adaptive to new art production pipelines and developing under tight scheduling constraints of small to AAA productions. Microsoft Art Lead for multiple track environments on Forza Motorsport 5. Involved in all Turn 10 Studio aspects of content creation, V-Ray lighting, scheduling, managing internal and Amaxra, Inc. external artists. Heavily involved in R & D of new techniques, processes and Art Lead technology to push the visual envelope. High poly & low poly workflows. Physical 2012 - Present based shader development and usage. Tools and pipeline prototyping. Digipen Institute Digital Arts Department Chair involved with planning, scheduling, and curriculum of Technology development. B.F.A. and M.F.A. program development oversight. Senior lecturer Department Chair teaching beginning through advanced 3D modeling, texturing, lighting, and Senior Lecturer rendering using 3DS Max & Maya. Taught advanced character animation and 2009 - 2012 rigging techniques using 3DS Max. Lecture and teach over 70 students on a daily basis. Responsible for establishing curriculum, syllabus and lesson plan for basic & advanced 3D, character rigging, lighting, rendering and compositing. Development of curriculum for B.F.A. & M.F.A programs. Academic Advisor for computer art majors. Microsoft Executive demo team. Designed, prototyped and developed content for a fully 3D Research Stereoscopic UI system using Kinect 3D motion input system and a custom XNA Contract Art Lead development engine.