Arbetsprocesser Inom Spelutveckling 29 Digital Illusions CE

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Arbetsprocesser Inom Spelutveckling 29 Digital Illusions CE Södertörns högskola | Institutionen för Naturvetenskap, miljö och teknik | Kandidatuppsats 15 hp | Medieteknik | Höstterminen 2012 | Programmet för IT, medier och design Seminarium 2 Programmet för IT, medier och design Hur att sk Arbetsprocesser inom spelutveckling – En kvalitativ fallstudie som granskar arbetsprocessen hos ett svenskt spelutvecklingsföretag. Work processes in game development – A qualitative case study which examines the work of a Swedish game development company. Av: Elin Paskell & Wilhelm Tengdahl Handledare: Ulf Hagen Abstract Dice is one of Sweden's largest game manufacturers. They have produced a game series called “Battlefield”, which recently celebrated its tenth anniversary, releasing it gradually over the years. In order to create a game some form of work structure is required. In this essay we discover what the Dice work process looks like today and how it has changed over the years. Game development is progressing and market changes require game developers to constantly adapt to the current situation. To investigate this issue, we conducted intensive interviews with two well- established game developers from the Dice enterprise, as well as done further investigation and a small interview to confirm the results. We have individually drawn conclusions and created theories based on previous research and self-reflection. Hopefully our results will be applied by future studies, as well as by those interested in games and the related work process. Keywords Work process, Battlefield, Dice, Design, Game development, Games Sammanfattning Dice är en av Sveriges största spelutvecklare och har producerat en spelserie som kallas ”Battlefield”, som nyligen firat tioårsjubileum, spelen har släppts successivt under åren som gått. För att kunna tillverka ett spel krävs det någon form av arbetsstruktur. I denna uppsats tar vi reda på hur deras arbetsprocess ser ut idag och hur den har förändrats med åren. Spelutvecklingen går framåt och marknaden förändras vilket gör att spelutvecklarna måste hela tiden anpassa efter dagsläget. För att undersöka detta ämne har vi gjort en djupintervju med två väletablerade spelutvecklare från företaget samt gjort efterforskning och en mindre intervju för att stärka resultatet. Vi har själva dragit slutsatser och analyserat fram teorier utifrån tidigare forskning och egna tankar. Förhoppningsvis kommer vårt resultat att kunna tillämpas på senare studier samt av intresserade kring i arbetsprocesser och spel. Nyckelord Arbetsprocess, Battlefield, Dice, Design, Spelutveckling, Spel Tack Vi vill tacka våra informanter – de tre intervjupersonerna från företaget Dice, samt tidigare studenter från Södertörns högskola som bidragit med information. Även ett stort tack till vår handledare Ulf Hagen. Stockholm 2013-01-23 Elin Paskell och Wilhelm Tengdahl Innehållsförteckning 1. Inledning......................................................................................................................................... 2 1.2 Begreppsdefinitioner ...................................................................................................................................... 3 1.2.1 Arbetsprocess ............................................................................................................................................................................. 3 1.2.2 Arbetsmetod................................................................................................................................................................................ 4 1.3 Syfte................................................................................................................................................................ 4 1.4 Frågeställning ................................................................................................................................................. 5 1.5 Avgränsningar ................................................................................................................................................ 5 2. Bakgrund ........................................................................................................................................ 5 2.1 Svensk spelutveckling .................................................................................................................................... 6 2.2 Historia om Dice............................................................................................................................................. 6 2.3 Historia om Battlefield ................................................................................................................................... 8 3. Tidigare forskning ......................................................................................................................... 9 4. Teori .............................................................................................................................................. 10 4.1 Agil arbetsmetod........................................................................................................................................... 11 4.2 Scrum............................................................................................................................................................ 11 4.3 Vattenfallsmetoden....................................................................................................................................... 12 4.4 Designprocess............................................................................................................................................... 13 5. Metod ............................................................................................................................................ 14 5.1 Semi- strukturerad intervju........................................................................................................................... 15 5.1.1 Formulering av frågor..........................................................................................................................................................15 5.1.2 Respondenterna.......................................................................................................................................................................16 5.1.3 Intervju........................................................................................................................................................................................16 5.1.4 Sammanställning av intervju ............................................................................................................................................17 5.2 Strukturerad intervju..................................................................................................................................... 17 5.2.1 Skriftlig intervju ......................................................................................................................................................................18 5.3 Sekundära data.............................................................................................................................................. 18 6. Resultat och analys ..................................................................................................................... 19 6.1 Utveckling .................................................................................................................................................... 19 6.2 Tidslinje för processen.................................................................................................................................. 19 6.2.1 Concept........................................................................................................................................................................................20 6.2.2 Pre-production.........................................................................................................................................................................20 6.2.3 Production .................................................................................................................................................................................20 6.2.4 Finaling .......................................................................................................................................................................................20 6.2.5 Ship ...............................................................................................................................................................................................21 6.2.6 Post launch ................................................................................................................................................................................21 6.3 Arbetsätt........................................................................................................................................................ 21 6.3.2 Dices syn på sitt arbetsätt...................................................................................................................................................22 6.3.3 Företagsklimat och ansvarsfördelning.........................................................................................................................23 6.2 Kommunikation ............................................................................................................................................ 23 6.3 Att
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