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April 7-9, 2017 Gplb.Com 1
APRIL 7-9, 2017 GPLB.COM 1 2 TOYOTA GRAND PRIX OF LONG BEACH Dear Members of the Media: Welcome to the Roar by the Shore…the 43rd Toyota Grand Prix of Long Beach. We've designed this media guide to assist you throughout the weekend, whether it be to reference historical data, information on this year's event or information and statistics on our six weekend races. It also includes a section on transportation, hotels and restaurants to make your stay in Long Beach more efficient and enjoyable. Our three-day weekend is packed with activities on and off the track. In addition to the racing, two concerts will take place: on Friday night at 6:45 p.m., the Tecate Light Fiesta Friday concert will feature popular Mexican rock band "Moderatto," while on Saturday night, "SMG Presents Kings of Chaos Starring Billy Idol, Billy Gibbons and Chester Bennington" will entertain the Grand Prix crowd at the Rock-N-Roar Concert. The Lifestyle Expo, located in the Long Beach Convention & Entertainment Center, will see more than 180,000 Grand Prix fans walk through multiple times. Our annual media luncheon takes place on Thursday, April 6, and will feature drivers from many of the racing series that will be here over the weekend. Media interested in attending should contact us. If you have any questions or particular needs surrounding the Toyota Grand Prix of Long Beach, please do not hesitate to contact our Public Relations Department at (562) 490-4513 or [email protected]. Our website, gplb.com, can be accessed at any time to find the latest news and information about the Grand Prix, plus the website's Media Center area has downloadable, hi-resolution photos for editorial use. -
500 Miles + 100 Years = Many Race Memories Bobby Unser • Janet Guthrie • Donald Davidson • Bob Jenkins and More!
BOOMER Indy For the best years of your life NEW! BOOMER+ Section Pull-Out for Boomers their helping parents 500 Miles + 100 Years = Many Race Memories Bobby Unser • Janet Guthrie • Donald Davidson • Bob Jenkins and More! Women of the 500 Helping Hands of Freedom Free Summer Concerts MAY / JUNE 2016 IndyBoomer.com There’s more to Unique Home Solutions than just Windows and Doors! Watch for Unique Home Safety on Boomer TV Sundays at 10:30am WISH-TV Ch. 8 • 50% of ALL accidents happen in the home • $40,000+ is average cost of Assisted Living • 1 in every 3 seniors fall each year HANDYMAN TEAM: For all of those little odd jobs on your “Honey Do” list such as installation of pull down staircases, repair screens, clean decks, hang mirrors and pictures, etc. HOME SAFETY DIVISION: Certified Aging in Place Specialists (CAPS) and employee install crews offer quality products and 30+ years of A+ rated customer service. A variety of safe and decorative options are available to help prevent falls and help you stay in your home longer! Local Office Walk-in tubs and tub-to-shower conversions Slip resistant flooring Multi-functional accessory grab bars Higher-rise toilets Ramps/railings Lever faucets/lever door handles A free visit will help you discover fall-hazards and learn about safety options to maintain your independence. Whether you need a picture hung or a total bathroom remodel, Call today for a FREE assessment! Monthy specials 317-216-0932 | geico.com/indianapolis for 55+ and Penny Stamps, CNA Veterans Home Safety Division Coordinator & Certified Aging in Place Specialist C: 317-800-4689 • P: 317.337.9334 • [email protected] 3837 N. -
Estudios Sega Europe
ESTUDIOS SEGA EUROPE UNITED GAME ARTISTS Ya sea con carreras de rallies o con ritmos de rock, United Game Artists (antes AM9) toca todos los terrenos. Desde sus orígenes como uno de los mejores equipos de Sega en el campo de los juegos de carreras (con títulos como Sega Rally Championship) hasta su nuevo interés por marchosos juegos musicales (con, por ejemplo, Space Channel 5), UGA ha demostrado que nadie les supera a la hora de hacer las cosas con estilo. AM9 se transformó en United Game Artists el 27 de abril de 2000 y su sede, que da cabida a 55 empleados presididos por Tetsuya Mizuguchi, se encuentra en el moderno distrito de Shibuya, en Tokio. Mizuguchi nació en Sapporo y asistió a la Facultad de Bellas de Artes de la Nihon University, para luego entrar en Sega en 1990. Su primer trabajo fue Megalopolice, película japonesa de carreras con gráficos creados por ordenador. A continuación, puso sus miras en los simuladores deportivos y en 1995 creó una obra maestra de las salas recreativas, Sega Rally Championship. Simulando el siempre resbaladizo y todoterreno mundo del rally, el juego de Sega destacó por un estilo de conducción del todo innovador para cualquier aficionado a los arcades. Entre las características de Sega Rally estaba la posibilidad de escoger 2 coches y competir en 3 pistas distintas, unos gráficos sorprendentes gracias a la placa Model 2, un sencillo sistema de control y un modo de competición. Además, se creó incluso una versión de la máquina que traía una réplica de un coche con sistema hidráulico.. -
Terrain Rendering in Frostbite Using Procedural Shader Splatting
Chapter 5: Terrain Rendering in Frostbite Using Procedural Shader Splatting Chapter 5 Terrain Rendering in Frostbite Using Procedural Shader Splatting Johan Andersson 7 5.1 Introduction Many modern games take place in outdoor environments. While there has been much research into geometrical LOD solutions, the texturing and shading solutions used in real-time applications is usually quite basic and non-flexible, which often result in lack of detail either up close, in a distance, or at high angles. One of the more common approaches for terrain texturing is to combine low-resolution unique color maps (Figure 1) for low-frequency details with multiple tiled detail maps for high-frequency details that are blended in at certain distance to the camera. This gives artists good control over the lower frequencies as they can paint or generate the color maps however they want. For the detail mapping there are multiple methods that can be used. In Battlefield 2, a 256 m2 patch of the terrain could have up to six different tiling detail maps that were blended together using one or two three-component unique detail mask textures (Figure 4) that controlled the visibility of the individual detail maps. Artists would paint or generate the detail masks just as for the color map. Figure 1. Terrain color map from Battlefield 2 7 email: [email protected] 38 Advanced Real-Time Rendering in 3D Graphics and Games Course – SIGGRAPH 2007 Figure 2. Overhead view of Battlefield: Bad Company landscape Figure 3. Close up view of Battlefield: Bad Company landscape 39 Chapter 5: Terrain Rendering in Frostbite Using Procedural Shader Splatting There are a couple of potential problems with all these traditional terrain texturing and rendering methods going forward, that we wanted to try to solve or improve on when developing our Frostbite engine. -
Playstation 3 | Wii | Xbox 360 | Psp | Ds | Ps2 | Pc
OMSLAGET 07-01-31 23.59 Sida 1 PLAYSTATION 3 | WII | XBOX 360 | PSP | DS | PS2 | PC GRATIS TIDNING Februari 2007 Nummer 44 Game ® reactorSkandinaviens största speltidning www.gamereactor.se JUICEDEXKLUSIVT! 2 Saftiga kärror, nattsvarta stadsgator och lukten av bränt gummi... vi har testat Juiced 2! Redaktionen vit 07-01-31 12.56 Sida 1 MIKAEL EMIL petter MARTIN KRISTOFFER bengt jonas JESPER sophie DAVID SVERIGES GLADASTE REDAKTION! Här är vi, Sveriges gladaste tidningsredaktion och ett team proppfyllt av speltokar som gör allt för att varje månad bjuda dig på högkvalitativ läsning. CHEFREDAKTÖR Petter Hegevall ([email protected]) REDAKTÖR Bengt Lemne TESTAD VERSION: ([email protected]) ANSVARIG UTGIVARE Petter Hegevall GRAFISK FORM Petter Hegevall Vid varje recension informerar vi om vilken version av spelet vi testat. Detta kan innefatta allt från att vi berättar vilken (eller vilka) upplaga av ett multiplattformsspel vi ILLUSTRATIONER Petter Hegevall FOTO Jonathan Leijonberg TEKNIKER Emil Hall SKRIBENTER Jesper testat till att vi berättar om vi recenserat NTSC-versionen av ett speciellt spel. Karlsson, Jonas Mäki, Mikael Sundberg, Anna Eklund, David Fukamachi Regnfors, Sophie Warnie de ÄLSKVÄRT SPEL: Humelghem, Erik Nilsson Ranta, P. Arbman, Love Bolin, Martin Forsslund, Kristoffer Hansson Utnämnelsen ”Älskvärt spel” är för oss på Gamereactor ett sätt att säga till dig att du INTERNET www.gamereactor.se PRENUMERATION Teckna ett eller två år på www.gamereactor.se verkligen måste köpa det här spelet. Den älskvärda stämpeln är något som vi delar ut UPPLAGA 60 000 exemplar PERIODICITET 10 nr/år (januari och juli uteslutna) TRYCK Colorprint Danmark en gång per nummer och bara till de absolut bästa titlarna på marknaden. -
Gta San Andreas Dan Houserrel, a Játék Producerével Beszélgettünk
THE LEGEND OF SHERWOOD KIADÁS DVD GOTHIC ÉS ROBIN HOOD TELJES JÁTÉKOK A DVD-N! G Európa legolvasottabb gamer magazinja www.gamestar.hu 2004/12 12 2004/12 Ára: 1896 Ft GameStar – Európa legolvasottabb gamer magazinja – Teljes játék: Gothic, Robin Hood: The Legend of Sherwood G GameStar – Európa – Teljes legolvasottabb gamer magazinja DUPLA DVD-VEL! a m nyi HALF-LIFE 2 MAGYARÍTÁS + VIDEÓ e CD S VIDEOINTERJÚ t tartalom PRINCE OF PERSIA 2 a r 14 – E u r ó p a l e g o l v a s o t t a VVAMPIREAMPIRE b b g TTHEHE MMASQUERADE:ASQUERADE: BBLOODLINESLOODLINES a m e 22004004 LLEGJOBBEGJOBB SZEREPJÁTÉKASZEREPJÁTÉKA MMEGÉRKEZETT!EGÉRKEZETT! r m a YI „MIN g N O DE a S N z C T i n Á B j R E a TELJES2 JÁTÉK CCHRONICLESHRONICLES OOFF A L – K E T DUPLA DVD - 15 JÁTÉKDEMÓ ” e ! l j e 2,5 MILLIÓS ELŐFIZETŐI AKCIÓ s j á t é RRIDDICKIDDICK 140 OLDAL k : G o t h i c , PPRINCERINCE OOFF PPERSIAERSIA 2 R o b i n H BBATTLEATTLE FORFOR MIDDLEMIDDLE EARTHEARTH o o d : T h e L e g e n d o f S h e r w o o d HHALOALO 2 A NNAGYFŐNÖKAGYFŐNÖK VVISSZATÉRISSZATÉR – PPC-REC-RE IIS!S! Játéktesztek: Men of Valor, Cross Racing Championship, NBA 2005, Tribes: Vengeance, Leisure Suit Larry Mélyvíz: Konfigurációk karácsonyra, A legújabb GeForce-ok, Megoldások rendszerösszeomlás esetére Játékdemók: 15 db, köztük BloodRayne 2, Cross Racing Championship, Flatout, Pro Evolution Soccer 4 GGSEzust_200412.inddSEzust_200412.indd 1 112/1/20042/1/2004 44:32:48:32:48 PPMM TARTALOM Bemelegítés Gyorskereső CD-tartalom 6 FÓKUSZ DVD-tartalom 7 Atlantis: Evolution B 92 Teljes játékok: Robin Hood, Gothic 8 Chronicles of Riddick E 38 8 Cross Racing Championship B T 82 CSI: Miami B 86 F.E.A.R. -
Game Developer Index 2010 Foreword
SWEDISH GAME INDUSTRY’S REPORTS 2011 Game Developer Index 2010 Foreword It’s hard to imagine an industry where change is so rapid as in the games industry. Just a few years ago massive online games like World of Warcraft dominated, then came the breakthrough for party games like Singstar and Guitar Hero. Three years ago, Nintendo turned the gaming world upside-down with the Wii and motion controls, and shortly thereafter came the Facebook games and Farmville which garnered over 100 million users. Today, apps for both the iPhone and Android dominate the evolution. Technology, business models, game design and marketing changing almost every year, and above all the public seem to quickly embrace and follow all these trends. Where will tomorrow’s earnings come from? How can one make even better games for the new platforms? How will the relationship between creator and audience change? These and many other issues are discussed intensively at conferences, forums and in specialist press. Swedish success isn’t lacking in the new channels, with Minecraft’s unprecedented success or Battlefield Heroes to name two examples. Independent Games Festival in San Francisco has had Swedish winners for four consecutive years and most recently we won eight out of 22 prizes. It has been touted for two decades that digital distribution would outsell traditional box sales and it looks like that shift is finally happening. Although approximately 85% of sales still goes through physical channels, there is now a decline for the first time since one began tracking data. The transformation of games as a product to games as a service seems to be here. -
Anuario-Memoria-2005 Old.Pdf
AnuarioaDeSe2005 • CARTA DEL PRESIDENTE ________________________________________ 5 • aDeSe _________________________________________________________ 7 • Objetivos de la Asociación • Organización • Actividades • Relaciones con otras entidades y organismos • Las empresas integradas en aDeSe •GALARDOnes aDeSe 2005 ___________________________11 • DATOS DEL SECTOR ____________________________________________ 15 • Económicos ____________________________________________________15 Situación de la Industria Española Resultados 2005 en España Los 10 títulos más vendidos en 2005 en España Los más vendidos en España por meses Los Top 5 por Compañías Reparto del mercado de videojuegos a nivel mundial Evolución del mercado de videojuegos en Europa Evolución del mercado de videojuegos en Norteamérica Evolución del mercado de videojuegos en el Pacífico y Asia Algunos datos económicos de la Industria del Videojuego • Sociológicos ___________________________________________________ 2 Resultados del estudio “Influencia del Videojuego en la conducta de los usuarios y habilidades que desarrolla en los mismos” de la Universidad Europea de Madrid Sociología del Videojuego en Europa Sociología del Videojuego en EEUU • Los videojuegos: Un fenómeno social _____________________________ 8 El inicio de las consolas Efemérides Efectos positivos de los Videojuegos Curiosidades del mundo del Videojuego Videojuegos en móviles Futuro del Videojuego Formación en videojuegos Videojuegos y mujeres Videojuegos y Cine INFORME SOBRE PIRATERÍA _____________________________________ -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
Activision Acquires U.K. Game Developer Bizarre Creations
Activision Acquires U.K. Game Developer Bizarre Creations Activision Enters $1.4 Billion Racing Genre Market, Representing More than 10% of Worldwide Video Game Market SANTA MONICA, Calif., Sep 26, 2007 (BUSINESS WIRE) -- Activision, Inc. (Nasdaq:ATVI) today announced that it has acquired U.K.-based video game developer Bizarre Creations, one of the world's premier video game developers and a leader in the racing category, a $1.4 billion market that is the fourth most popular video game genre and represents more than 10% of the total video game market worldwide. This acquisition represents the latest step in Activision's ongoing strategy to enter new genres. Last year, Activision entered the music rhythm genre through its acquisition of RedOctane's Guitar Hero franchise, which is one of the fastest growing franchises in the video game industry. With more than 10 years' experience in the racing genre, Bizarre Creations is the developer of the innovative multi-million unit franchise Project Gotham Racing, a critically-acclaimed series for the Xbox® and Xbox 360®. The Project Gotham Racing franchise, which is owned by Microsoft, currently has an average game rating of 89%, according to GameRankings.com and has sold more than 4.5 million units in North America and Europe, according to The NPD Group, Charttrack and Gfk. Bizarre Creations is currently finishing development on the highly-anticipated third-person action game, The Club, for SEGA, which is due to be released early 2008. They are also the creators of the top-selling arcade game series Geometry Wars on Xbox Live Arcade®. -
Foundations for Music-Based Games
Die approbierte Originalversion dieser Diplom-/Masterarbeit ist an der Hauptbibliothek der Technischen Universität Wien aufgestellt (http://www.ub.tuwien.ac.at). The approved original version of this diploma or master thesis is available at the main library of the Vienna University of Technology (http://www.ub.tuwien.ac.at/englweb/). MASTERARBEIT Foundations for Music-Based Games Ausgeführt am Institut für Gestaltungs- und Wirkungsforschung der Technischen Universität Wien unter der Anleitung von Ao.Univ.Prof. Dipl.-Ing. Dr.techn. Peter Purgathofer und Univ.Ass. Dipl.-Ing. Dr.techn. Martin Pichlmair durch Marc-Oliver Marschner Arndtstrasse 60/5a, A-1120 WIEN 01.02.2008 Abstract The goal of this document is to establish a foundation for the creation of music-based computer and video games. The first part is intended to give an overview of sound in video and computer games. It starts with a summary of the history of game sound, beginning with the arguably first documented game, Tennis for Two, and leading up to current developments in the field. Next I present a short introduction to audio, including descriptions of the basic properties of sound waves, as well as of the special characteristics of digital audio. I continue with a presentation of the possibilities of storing digital audio and a summary of the methods used to play back sound with an emphasis on the recreation of realistic environments and the positioning of sound sources in three dimensional space. The chapter is concluded with an overview of possible categorizations of game audio including a method to differentiate between music-based games. -
ACTIVITY 23: XBOX 360® Instructions!
- * ACTIVITY 23: XBOX 360® In this activity, you will practice how to: 1. format cells to currency using the dollar sign button on the formatting toolbar. * ~ Activity Overview: p r *• Xbox 360® sets a new pace for digital entertainment. More than just a cutting-edge game system, Xbox 360^ integrates high-definition video, DVD movie playback, digital music, photos, and online connectivity into one sleek, small tower. The following activity illustrates how spreadsheets can be used to compute a sales representative's commission on Xbox 360® games. Instructions! ~ ~ 1. Create a NEW spreadsheet. Note: Unless otherwise stated, the font should be set to Arial, the font size to 10 point. 2. Type the data as shown. 3. Format the width of column A to 50.0 and left align. * 4. Format the width of column B to 8.0 and right align — NEW SKILL ~ 5. Select cells B9 - B33 and format them as currency style by clicking on the "$" button on the formatting toolbar. 6. Format the width of column C to 10.0 and center align. 7. Bold cell A2 and change the font size to 16 point. 8. Compute the formulas for the TOTAL SALES and COMMISSION for the first Game/Accessory as - follows: ^ a. TOTAL SALES=UNIT PRICE*UNITS SOLD -> In cell D9,type =B9*C9 b. COMMISSION=5%*TOTAL SALES -> In cell E9, type =5%*D9 9. Use the AutoFill feature to copy the formulas down in the TOTAL SALES and COMMISSION columns. ~ 10. Enter formulas to total columns D and E. - 11. Format the width of columns D and E to 13.0 and right align.