Mark Peasley

Total Page:16

File Type:pdf, Size:1020Kb

Mark Peasley M ark Peasley 425.518.2049 [email protected] www.ibuild3d.com Professional 3D artist and designer looking for creative opportunities. Extensive development experience on PC, Xbox, 360 and Xbox One. Expert knowledge of 3D asset creation & production. Excellent communication skills across multiple disciplines. Very adaptive to new art production pipelines and developing under tight scheduling constraints of small to AAA productions. Microsoft Art Lead for multiple track environments on Forza Motorsport 5. Involved in all Turn 10 Studio aspects of content creation, V-Ray lighting, scheduling, managing internal and Amaxra, Inc. external artists. Heavily involved in R & D of new techniques, processes and Art Lead technology to push the visual envelope. High poly & low poly workflows. Physical 2012 - Present based shader development and usage. Tools and pipeline prototyping. Digipen Institute Digital Arts Department Chair involved with planning, scheduling, and curriculum of Technology development. B.F.A. and M.F.A. program development oversight. Senior lecturer Department Chair teaching beginning through advanced 3D modeling, texturing, lighting, and Senior Lecturer rendering using 3DS Max & Maya. Taught advanced character animation and 2009 - 2012 rigging techniques using 3DS Max. Lecture and teach over 70 students on a daily basis. Responsible for establishing curriculum, syllabus and lesson plan for basic & advanced 3D, character rigging, lighting, rendering and compositing. Development of curriculum for B.F.A. & M.F.A programs. Academic Advisor for computer art majors. Microsoft Executive demo team. Designed, prototyped and developed content for a fully 3D Research Stereoscopic UI system using Kinect 3D motion input system and a custom XNA Contract Art Lead development engine. Textured & rigged next-gen avatar system using Kinect 2010 - 2011 system. Created visualization of medical interaction scenarios with UI development using Kinect system. Microsoft Art Lead on numerous products released on the Xbox, Xbox 360 and PC, including Art Lead two Platinum (1M+) selling AAA titles. Technical Art Lead Team leader and manager of 15 environmental artists in Aces Game Studio. 2001 – 2009 Led a team of artists in modeling, texturing, character animation and lighting on multiple race tracks for Forza Motorsport and Forza Motorsport 2 on the Xbox and Xbox 360 console. Identified and facilitated improvements in art pipeline as a Technical Art Lead on Forza Motorsport 2. Worked with tools programmers to develop new technologies and improve game performance. Art directed an external overseas developer on Midtown Madness 3 (Xbox). Art Directed cut scene cinematic and motion graphics. Oversaw vendor contracts and asset creation on numerous projects. Generated complex content production schedules across studio wide products with varying deadlines. Assist in developing UI designs, 3D assets, FMV video assets & character animations using Photoshop, CorelDraw, 3DS Max, Illustrator & After Effects. Products: Forza Motorsport 2, Forza Motorsport, Flight Simulator, Train Sim 2, ESP, Midtown Madness 3, RalliSport Challenge. Gas Powered Built up a team of artists and animators for a startup studio. Determined 3D Games animation system and software usage for entire company. Developed Art Director & implementation production plan, art pipeline and production schedules. Animator Led a team of 7 artists & animators. 1999 - 2001 Character rigging and key-frame animation on numerous creatures. Schedule and task management for entire art team. Prototyping, conceptual wire-faming, logo design, product UI design, web site design & product POP design material. Product: Dungeon Siege. Education Oregon State University B.F.A. - Graphic Design & Illustration Software 3DS Max, Maya, Photoshop, Vue, Mudbox, Zbrush, Flash, After Effects, CorelDraw, Proficiency Illustrator, Painter, Premier, Office Suite, MS Project, MS Publisher, Expression Studio. Extensive game engine development & usage. Lighting experience using Mental Ray & V-Ray. Experience with render farms using Backburner & Muster. Speaker Gamefest - Track creation from real-world assets Game Developers Conference - 3D Asset Management University of Washington - Character creation for computer and console games Author Introduction to Game Development - Charles River Media (2nd edition), Visual Design chapter. Game Developer Magazine - Feature, columns & product review. Articles: Arachnophobia: Animating a multi-legged creature, Unmasking Photoshop's Layers, File organization and Naming Schemes, Interface Design for Games, Building a Game Font, Terraforming & Tiled Terrain. Various product reviews. U. S. Patents Computerized Flight Simulation Control Sampling and Production System and Method - Sierra Online Use of Scientific Models in Environmental Simulation - Microsoft .
Recommended publications
  • Module 2 Roleplaying Games
    Module 3 Media Perspectives through Computer Games Staffan Björk Module 3 Learning Objectives ■ Describe digital and electronic games using academic game terms ■ Analyze how games are defined by technological affordances and constraints ■ Make use of and combine theoretical concepts of time, space, genre, aesthetics, fiction and gender Focuses for Module 3 ■ Computer Games ■ Affect on gameplay and experience due to the medium used to mediate the game ■ Noticeable things not focused upon ■ Boundaries of games ■ Other uses of games and gameplay ■ Experimental game genres First: schedule change ■ Lecture moved from Monday to Friday ■ Since literature is presented in it Literature ■ Arsenault, Dominic and Audrey Larochelle. From Euclidian Space to Albertian Gaze: Traditions of Visual Representation in Games Beyond the Surface. Proceedings of DiGRA 2013: DeFragging Game Studies. 2014. http://www.digra.org/digital- library/publications/from-euclidean-space-to-albertian-gaze-traditions-of-visual- representation-in-games-beyond-the-surface/ ■ Gazzard, Alison. Unlocking the Gameworld: The Rewards of Space and Time in Videogames. Game Studies, Volume 11 Issue 1 2011. http://gamestudies.org/1101/articles/gazzard_alison ■ Linderoth, J. (2012). The Effort of Being in a Fictional World: Upkeyings and Laminated Frames in MMORPGs. Symbolic Interaction, 35(4), 474-492. ■ MacCallum-Stewart, Esther. “Take That, Bitches!” Refiguring Lara Croft in Feminist Game Narratives. Game Studies, Volume 14 Issue 2 2014. http://gamestudies.org/1402/articles/maccallumstewart ■ Nitsche, M. (2008). Combining Interaction and Narrative, chapter 5 in Video Game Spaces : Image, Play, and Structure in 3D Worlds, MIT Press, 2008. ProQuest Ebook Central. https://chalmers.instructure.com/files/738674 ■ Vella, Daniel. Modelling the Semiotic Structure of Game Characters.
    [Show full text]
  • Case 2:08-Cv-00157-MHW-MRA Document 64-6 Filed 03/05/10 Page 1 of 306 Case 2:08-Cv-00157-MHW-MRA Document 64-6 Filed 03/05/10 Page 2 of 306
    Case 2:08-cv-00157-MHW-MRA Document 64-6 Filed 03/05/10 Page 1 of 306 Case 2:08-cv-00157-MHW-MRA Document 64-6 Filed 03/05/10 Page 2 of 306 JURISDICTION AND VENUE 3. Jurisdiction is predicated upon 28 U.S.C. §§ 1331, 1338(a) and (b), and 1367(a). As the parties are citizens of different states and as the matters in controversy exceed the sum or value of seventy-five thousand dollars ($75,000.00), exclusive of interest and costs, this court also has jurisdiction over the state-law claims herein under 28 U.S.C. § 1332. 4. David Allison’s claims arise in whole or in part in this District; Defendant operates and/or transacts business in this District, and Defendant has aimed its tortious conduct in whole or in part at this District. Accordingly, venue is proper under 28 U.S.C. §§ 1391(b) and (c), and 1400(a). PARTIES 5. David Allison is a sole proprietorship with its principal place of business located in Broomfield, Colorado, and operates a website located at www.cheatcc.com. David Allison owns the exclusive copyrights to each of the web pages posted at www.cheatcc.com, as fully set forth below. 6. The true name and capacity of the Defendant is unknown to Plaintiff at this time. Defendant is known to Plaintiff only by the www.Ps3cheats.com website where the infringing activity of the Defendant was observed. Plaintiff believes that information obtained in discovery will lead to the identification of Defendant’s true name.
    [Show full text]
  • Arbetsprocesser Inom Spelutveckling 29 Digital Illusions CE
    Södertörns högskola | Institutionen för Naturvetenskap, miljö och teknik | Kandidatuppsats 15 hp | Medieteknik | Höstterminen 2012 | Programmet för IT, medier och design Seminarium 2 Programmet för IT, medier och design Hur att sk Arbetsprocesser inom spelutveckling – En kvalitativ fallstudie som granskar arbetsprocessen hos ett svenskt spelutvecklingsföretag. Work processes in game development – A qualitative case study which examines the work of a Swedish game development company. Av: Elin Paskell & Wilhelm Tengdahl Handledare: Ulf Hagen Abstract Dice is one of Sweden's largest game manufacturers. They have produced a game series called “Battlefield”, which recently celebrated its tenth anniversary, releasing it gradually over the years. In order to create a game some form of work structure is required. In this essay we discover what the Dice work process looks like today and how it has changed over the years. Game development is progressing and market changes require game developers to constantly adapt to the current situation. To investigate this issue, we conducted intensive interviews with two well- established game developers from the Dice enterprise, as well as done further investigation and a small interview to confirm the results. We have individually drawn conclusions and created theories based on previous research and self-reflection. Hopefully our results will be applied by future studies, as well as by those interested in games and the related work process. Keywords Work process, Battlefield, Dice, Design, Game development, Games Sammanfattning Dice är en av Sveriges största spelutvecklare och har producerat en spelserie som kallas ”Battlefield”, som nyligen firat tioårsjubileum, spelen har släppts successivt under åren som gått. För att kunna tillverka ett spel krävs det någon form av arbetsstruktur.
    [Show full text]
  • Growing up Online This Page Intentionally Left Blank 9781403978141Ts01.Qxd 5-7-07 07:09 PM Page Iii
    9781403978141ts01.qxd 5-7-07 07:09 PM Page i Growing Up Online This page intentionally left blank 9781403978141ts01.qxd 5-7-07 07:09 PM Page iii Growing Up Online Young People and Digital Technologies Sandra Weber and Shanly Dixon 9781403978141ts01.qxd 5-7-07 07:09 PM Page iv GROWING UP ONLINE Copyright © Sandra Weber and Shanly Dixon, 2007. All rights reserved. No part of this book may be used or reproduced in any manner whatsoever without written permission except in the case of brief quotations embodied in critical articles or reviews. First published in 2007 by PALGRAVE MACMILLAN™ 175 Fifth Avenue, New York, N.Y. 10010 and Houndmills, Basingstoke, Hampshire, England RG21 6XS Companies and representatives throughout the world. PALGRAVE MACMILLAN is the global academic imprint of the Palgrave Macmillan division of St. Martin’s Press, LLC and of Palgrave Macmillan Ltd. Macmillan® is a registered trademark in the United States, United Kingdom and other countries. Palgrave is a registered trademark in the European Union and other countries. ISBN-13: 978–1–4039–7814–1 ISBN-10: 1–4039–7814–X Library of Congress Cataloging-in-Publication Data is available from the Library of Congress. A catalogue record for this book is available from the British Library. Design by Newgen Imaging Systems (P) Ltd., Chennai, India. First edition: October 2007 10987654321 Printed in the United States of America. 9781403978141ts01.qxd 5-7-07 07:09 PM Page v For my brother Lawrence, never forgotten, always loved. For my father Kenneth Dixon, my first and best teacher.
    [Show full text]
  • Mirror's Edge PRIMA Official Game Guide
    TM Prima Games PRIMA Offi cial Game Guide An Imprint of Random House, Inc. 3000 Lava Ridge Court, Suite 100 Written by Bryan Stratton Roseville, CA 95661 The Prima Games logo is a registered trademark of Random House, Inc., registered www.primagames.com in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. Prima Games is a division of Random House, Inc. CONTENTS © 2008 EA Digital Illusions CE AB. Mirror’s Edge and the DICE TM INTRODUCTION ............................... 2 logo are trademarks or registered trademarks of EA Digital Illusions CE AB. All Rights Reserved. EA and the EA logo are trademarks or TRAINING ........................................... 6 registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All other trademarks are the property of their respective owners. CHARACTERS .................................17 No part of this book may be reproduced or transmitted in any form or by any means, electronic or ENEMIES ........................................ 20 mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Electronic Arts Inc. WALKTHROUGH ........................... 24 Product Manager: Todd Manning TIME TRIAL STRETCHES .......... 110 Associate Product Manager: Sean Scheuble Digital Project Manager: Lex Scheuble QUICK REFERENCE ..................159 Copyeditor: Cinamon Vann Design & Layout: In Color Design BEHIND THE MIRROR’S EDGE: Manufacturing: Stephanie Sanchez A DICE STUDIO PROFILE.........164 DICE Studio Profi le written by Jon Jordan Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority.
    [Show full text]
  • Microsoft Xbox
    Microsoft Xbox Last Updated on October 1, 2021 Title Publisher Qty Box Man Comments AFL Live 2003 Acclaim Entertainment Blinx: The Time Sweeper Microsoft Game Studios Brute Force: Not for Resale Microsoft Call of Duty 3 Activision Cold Fear Ubisoft Conker: Live & Reloaded Microsoft Cricket 2005 EA Sports Doom³: Limited Collector's Edition Activision Elder Scrolls III, The: Morrowind: Game of the Year Edition Ubi Soft F1 Career Challenge Electronic Arts Fable Microsoft Fable: The Lost Chapters Microsoft Godfather, The Electronic Arts Grabbed by the Ghoulies Microsoft Halo: Combat Evolved: Classics Microsoft Game Studios Jade Empire: Limited Edition Microsoft Jade Empire Microsoft Lord of the Rings, The: The Return of the King Electronic Arts MechAssault Microsoft Game Studios MechAssault 2: Lone Wolf: Limited Edition Microsoft Game Studios Midnight Club 3: DUB Edition Remix Rockstar Games Midtown Madness 3: Not for Resale Microsoft MotoGP: Ultimate Racing Technology 2 THQ Need for Speed: Underground 2 Electronic Arts Ninja Gaiden Tecmo RalliSport Challenge Microsoft Red Dead Revolver Take 2 Interactive Return to Castle Wolfenstein: Tides of War Activision Serious Sam II 2K Games Shenmue II Microsoft Game Studios SpyHunter 2 Midway Games ToeJam & Earl III: Mission to Earth Sega ToeJam & Earl III: Mission to Earth: Sega Europe Cover Sega Torino 2006 2K Sports Total Club Manager 2005 Electronic Arts Ty the Tasmanian Tiger 2: Bush Rescue Electronic Arts Ty the Tasmanian Tiger 3: Night of the Quinkan Activision V8 Supercars Australia 2 Codemasters V8 Supercars Australia 3 Codemasters V8 Supercars Australia Race Driver: Xbox Live Support Codemasters V8 Supercars Australia Race Driver Codemasters This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database..
    [Show full text]
  • Marketing Violent Entertainment to Children: a Review of Self-Regulation and Industry Practices in the Motion Picture, Music Recording & Electronic Game Industries
    Marketing Violent Entertainment to Children: A Fourth Follow-up Review of Industry Practices in the Motion Picture, Music Recording & Electronic Game Industries A Report to Congress Federal Trade Commission July 2004 FEDERAL TRADE COMMISSION Timothy J. Muris, Chairman Mozelle W. Thompson, Commissioner Orson Swindle, Commissioner Thomas B. Leary, Commissioner Pamela Jones Harbour, Commissioner Report Contributors Richard F. Kelly, Bureau of Consumer Protection, Division of Advertising Practices Elizabeth Delaney, Bureau of Consumer Protection, Division of Advertising Practices Kial Young, Bureau of Consumer Protection, Division of Advertising Practices Mark Eichorn, Bureau of Consumer Protection, Division of Advertising Practices Lesley A. Fair, Bureau of Consumer Protection, Division of Advertising Practices Mary K. Engle, Associate Director, Bureau of Consumer Protection, Division of Advertising Practices. Assistants Sallie Schools, Bureau of Consumer Protection, Division of Advertising Practices Katherine Zownir, Bureau of Consumer Protection, Division of Advertising Practices Kerry Constabile, Bureau of Consumer Protection Stefano Sciolli, Bureau of Economics Interns Chadwick Crutchfield, Bureau of Consumer Protection, Division of Advertising Practices Jamie Gentry, Bureau of Consumer Protection, Division of Advertising Practices Nicholas A. James, Bureau of Consumer Protection, Division of Advertising Practices Jonathan Longobardi, Bureau of Consumer Protection, Division of Advertising Practices Marketing Violent Entertainment to Children:
    [Show full text]
  • Where Do Game Design Ideas Come From? Invention and Recycling in Games Developed in Sweden Ulf Hagen Södertörns University 141 89 Huddinge, Sweden [email protected]
    Where Do Game Design Ideas Come From? Invention and Recycling in Games Developed in Sweden Ulf Hagen Södertörns University 141 89 Huddinge, Sweden [email protected] ABSTRACT sequels and licensed games. In this paper I will try to The game industry is often accused for not being original contribute to the discussion by examining the design ideas and inventive enough, making sequels and transmediations behind the games. instead of creating new game concepts and genres. Idea creation in game development has not been studied much In media studies many scholars have observed that the by scholars. This paper explores the origin of game design media landscape of today is characterized by a flow of ideas, with the purpose of creating a classification of the content in between different media forms and individual domains the ideas are drawn from. Design ideas in 25 works. Intertextuality and transmediation are terms that games, developed by the four main game developers in describe aspects of this phenomenon, which Jenkins [11] Sweden, have been collected mainly through interviews sees as a sign of a “convergence culture”. Bolter & Grusin’s with the designers and through artifact analyses of the [3] concept remediation describes how not only content, but games. A grounded theory approach was then used to also representational approaches and styles are used, develop categories “bottom-up” from the collected data. borrowed, reshaped, adapted, and recycled all over the This resulted in four main categories and a number of sub media landscape. They even propose that in contemporary categories, describing different domains that game design culture “all mediation is remediation” [3].
    [Show full text]
  • Digital Illusions Utvecklar Världstitel Åt Microsoft
    Pressmeddelande 2002-03-18 Digital Illusions CE AB (publ.) Digital Illusions utvecklar världstitel åt Microsoft Det svenska spelutvecklingsföretaget Digital Illusions CE AB (DICE) arbetar för Microsofts räkning med utveckling av välkända bilspelet Midtown Madness 3, för spelkonsolen Xbox. Uppdraget, som är företagets hittills största, offentliggjordes ursprungligen under 2001 men då utan att titeln namngavs. Kort efter lanseringen av det lovordade spelet RalliSport Challenge för Xbox, tillkännages nu nästa projekt Digital Illusions arbetar med på uppdrag av Microsoft. Bilspelet Midtown Madness 3 bygger på det mycket välkända och bästsäljande konceptet med samma namn. - Midtown Madness 3 for the Xbox build upon the legacy of the Midtown Madness franchise by leveraging the powerful graphical and audio capabilities of the Xbox, säger Pete Parsons, director of marketing för Microsoft Game Studios. In developing Midtown Madness 3, Digital Illusions has allowed gamers to experience the rush and thrill of unrestrained racing through highly detailed and fully interactive urban environments. - Att utveckla Midtown Madness är ett prestigefyllt uppdrag för Digital Illusions. Microsoft visar stort förtroende genom att kontraktera oss för utvecklingen av världens kanske mest kända bilspel. Spelserien har sålt i miljonupplagor och vi förväntar oss att även denna del i serien kommer att vara lika framgångsrik. Genom våra strategiska samarbeten har Digital Illusions nu positionerat sig som en av de främsta spelutvecklarna i världen, säger Patrick Söderlund, Digital Illusions VD. Digital Illusions arbetar för närvarande med nio parallella utvecklingsprojekt, varav tre för Microsoft. För ytterligare information kontakta: Patrick Söderlund, vd Digital Illusions Telefon: 08- 545 18 481 E-post: [email protected] Om Xbox Xbox (http://www.xbox.com/) är Microsofts nästa-generations TV-spelssystem som ger helt nya spelupplevelser.
    [Show full text]
  • Microsoft Xbox
    Microsoft Xbox Last Updated on October 2, 2021 Title Publisher Qty Box Man Comments 007: Agent Under Fire Electronic Arts 007: Agent Under Fire: Platinum Hits Electronic Arts 007: Everything or Nothing Electronic Arts 007: Everything or Nothing: Platinum Hits Electronic Arts 007: NightFire Electronic Arts 007: NightFire: Platinum Hits Electronic Arts 187 Ride or Die Ubisoft 2002 FIFA World Cup Electronic Arts 2006 FIFA World Cup Electronic Arts 25 to Life Eidos 25 to Life: Bonus CD Eidos 4x4 EVO 2 GodGames 50 Cent: Bulletproof Vivendi Universal Games 50 Cent: Bulletproof: Platinum Hits Vivendi Universal Games Advent Rising Majesco Aeon Flux Majesco Aggressive Inline Acclaim Airforce Delta Storm Konami Alias Acclaim Aliens Versus Predator: Extinction Electronic Arts All-Star Baseball 2003 Acclaim All-Star Baseball 2004 Acclaim All-Star Baseball 2005 Acclaim Alter Echo THQ America's Army: Rise of a Soldier: Special Edition Ubisoft America's Army: Rise of a Soldier Ubisoft American Chopper Activision American Chopper 2: Full Throttle Activision American McGee Presents Scrapland Enlight Interactive AMF Bowling 2004 Mud Duck Productions AMF Xtreme Bowling Mud Duck Productions Amped 2 Microsoft Amped: Freestyle Snowboarding Microsoft Game Studios Amped: Freestyle Snowboarding: Platinum Hits Microsoft Amped: Freestyle Snowboarding: Limited Edition Microsoft Amped: Freestyle Snowboarding: Not for Resale Microsoft Game Studios AND 1 Streetball UbiSoft Antz Extreme Racing Empire Interactive / Light... APEX Atari Aquaman: Battle For Atlantis TDK
    [Show full text]
  • Stock Number Name Condition Price Quantity Notes 0058
    Xbox Stock Number Name Condition Price Quantity Notes 0058-000000206542 ATV Quad Power Racing 2 Loose $4.99 1 0058-000000206550 American Chopper Loose $3.99 1 0058-000000206551 Alias Complete in Box $3.99 1 0058-000000206553 AMF Bowling 2004 Complete in Box $3.99 1 0058-000000206555 And 1 Streetball Loose $4.99 1 0058-000000206558 Army Men Major Malfunction Loose $6.99 1 0058-000000206560 Bionicle Loose $4.99 1 0058-000000206564 Bicycle Casino Loose $3.99 1 0058-000000206601 Ghost Recon Advanced Warfighter Complete in Box $3.99 1 0058-000000206609 Ghost Recon Complete in Box $3.99 1 0058-000000206611 Galleon Complete in Box $9.99 1 0058-000000206613 Fairly Odd Parents: Breakin' Da Rules Complete in Box $7.99 1 0058-000000206615 Flatout Complete in Box $6.99 1 0058-000000206617 Enclave Complete in Box $6.99 1 0058-000000206618 Finding Nemo Complete in Box $4.99 1 0058-000000206621 Fantastic 4 Complete in Box $3.99 1 0058-000000206623 Eragon Complete in Box $3.99 1 0058-000000206626 Dynasty Warriors 4 Complete in Box $5.99 1 0058-000000206628 Dead or Alive Beach Volleyball Complete in Box $12.99 1 0058-000000206633 Curious George Complete in Box $7.99 1 0058-000000206634 Dead or Alive Ultimate Complete in Box $6.99 1 0058-000000206635 Dead or Alive 3 Complete in Box $4.99 1 0058-000000206645 Commandos Strike Force Complete in Box $3.99 1 0058-000000206646 Cold War Complete in Box $3.99 1 No Box Art 0058-000000206647 Dead or Alive Beach Volleyball Complete in Box $12.99 1 0058-000000206648 Chase Complete in Box $3.99 1 0058-000000206649 Crouching
    [Show full text]
  • TEVO Tarantula
    Digitálno-Lifestyle magazín pre každého Číslo 80 /august 2018 | www.generation.sk v spolupráci s www.gamesite.sk SKLADALI SME TEVO Tarantula VIDELI SME Sicario 2: Soldado SÚŤAŽ HRA MESIACA The Crew 2 25% ZĽAVA VO VNÚTRI NA KÚPU 3D TLAČIARNE Oh well Zdá sa, že nové konzoly nám už ťukajú na dvere. A ich spoločným menovateľom bude asi cloud. Či sa nám to páči, alebo nie, zdá sa, že onedlho bude aspoň časť Mission Games s.r.o., výpočtov riešená cez cloud. Ideálne dúfam, že len časť výpočtov. Vydavatelia Železiarenská 39, 040 15 Košice 15, Slovenská republika nás totiž viackrát presvedčili, že na ich servery sa až tak spoľahnúť nedá. E: [email protected] W: www.mission.sk REDAKCIA Dôležité však bude poskytnúť hráčom možnosť. Nie každý si môže dovoliť Šéfredaktor / Zdeněk 'HIRO' Moudrý cloud výpočty na obmedzenom internete, takže dúfajme v jemnejší postoj Zástupca šéfredaktora / Juraj Moudrý ako diktát, ktorý dostal Microsoft pri ohlásení Xbox One do úzkych. Webadmin / Richard Lonščák, Juraj Lux Jazykové redaktorky / Zdenka Schwarzová, Simona Beňová, Stella Ondrejčíková, Veronika Cholevová Každopádne. Zdá sa, že tohtoročný Gamescom bude ešte tradičný. Odborná redakcia / Ľubomír Čelár, Daniel Paulini, Iba hry a žiadne veľkohubé vyhlásenia o cloude. No verte, že tento rok tam Peter Bagoňa, Dominik Farkaš, Ján Schneider, budeme aj my. Teda traja naši redaktori, ktorí sa rozhodli ušetriť vám čas Stanislav Jakúbek, Lukáš Bátora, Mário Lorenc, Maroš Goč, Miroslav Konkoľ, Lukáš, Plaček, Adam Lukačovič, a cestu do Kolína odkiaľ vám sprostredkujú najnovšie herné informácie. Richard Mako, Františka Gibalová, Katka Hužvárová, Tie budú na stránkach Gamesite.sk a aj v magazíne Generation.
    [Show full text]